We need to come up with standard list of counters to beat Elusives when someone complains about Elusives: Every challenger units. Purify Get Excited. Thermogenic Blast Vengeance Ghost Mystic Shot Single Combat Every Frostbite Card Culling Strike Whirling Death Death Mark Black Spear Every Stun Card Avalanche The Box Will of Ionia Detain Grasp of the Undying Possession Ruination
1v1 me with any of that while i play elusives. private message me and ill give you my game name so i can show you how stupid you are.
I can't 1v1 you. You uninstalled the game until elusives are fixed
Just play a good spider deck to crush Ez decks. As an aggro/midrange player. I lick my chops at Ez decks when I play aggro. The reason Ez is rising is because Bannerman is, was/kind of the best deck. Bannerman is midrange and Control beats Midrange.
Aggro beats Control Control beats Midrange Midrange beats Aggro
It is a vicious brutal cycle, Ez is the result of Elusive Midrange and Bannerman Midrange taking tier 1 status. It was natural a control deck would become the solution.
I hate control players, but I understand the necessary evil. If there were no control decks. There would be no aggro decks and the only thing you'll have is midrange. I welcome Ez's rise, because it will mean the end of bannerman and elusives.
If you keep seeing Ez deck crop up. Build a Spider or Discard burn deck and make them wish they didn't play that deck. If you want to become a good player you have to adapt.
We need to come up with standard list of counters to beat Elusives when someone complains about Elusives: Every challenger units. Purify Get Excited. Thermogenic Blast Vengeance Ghost Mystic Shot Single Combat Every Frostbite Card Culling Strike Whirling Death Death Mark Black Spear Every Stun Card Avalanche The Box Will of Ionia Detain Grasp of the Undying Possession Ruination
Sej is an interesting card, I don't think it is broken though. I do think Vulnerable will be a nice addition to counter Elusives. At the same time, Elusives might run a couple Fury of the North in their deck to counter damage removal. Ruthless Raider might find a home in a future aggro deck. Stormclaw Ursine might be the closing card Mid range might need.
I'm curious how strong floating 3 mana into the sixth round will be? Imagine having two or three scout units. Dropping Cithria the Bold on Turn Six, attacking with everything to give your scout units Fearsome and +1/+1. Then playing Relentless Pursuit, then attacking with scouts, then attacking with scouts and triggering a Cithria again. You can seriously put out a beating quite quickly if control decks aren't prepared.
While the expedition changes do suck, we will still get a champion for free every week. It just won't be from the expedition. Our vaults will have a champion as long as we hit level 3 vault.
I am currently 3 champions, 6 epics, 48 rares away from the completed collection. I am down to basically just weekly chests from Riot. Which makes it nice since I have only grind maybe 15 hours a week to fill the vault. It took my around 150 hours to get to this point. To be fair and full disclosure. I had my friend and myself go into private games and FF every day for the experience. It made for fast XP collecting. Riot has nerfed this. Unfortunately.
I didn't see a thread on this, apologize if there is one but the audio for the new cards have been leaked. While we don't know what the cards do, we do know the champions that will be coming out! Anyone excited for a certain champion despite not knowing what they do?
I actually put my thoughts on elusives on the other page, instead of changing elusive why not add a new thing to fix the elusive problem.
If we were to break down Elusive to MtG. It would be Flying. Flying isn't a huge issue in MtG for several reasons. We can start by adding "Reach" creatures to the game. Cards that can block elusives, but can't attack as elusives. We can call them Sentinels.
I have played a lot of this game. If you are struggle against aggro decks in your games. I highly recommend you pick up Bannerman Deck. There are several versions of this deck, but it crushes aggro 80% of the time. As it should, it is Midrange. To be completely fair, it seems like Midrange is it a bit broken right now, but just shifted let's see where it settle. I do take a bit of issue with patches and changing the rules on the cards. It is annoying to grind for 2 weeks to get enough cards to build a solid deck only for the deck to be gutted with a nerf. Changes to a meta should come through new cards and a nerf should be the last resort.
A simple solution to Elusive problem:
Create a new group of cards that can defensive block elusives. MtG has Flying which is basically Elusive. MtG also has a mechanic known as "Reach". Creatures with reach can block flying creatures as if they had flying. They Adding a few of these to the mix can spice up the meta and cool off elusives. Any option is a card that targets Elusives or Fearsome. Fast spell deals X damage to creatures with fearsome.
I feel your pain on nerfs, my first deck got hit hard by nerfs and I had to regrind to get another deck. The best option right now to go for anti-aggro deck. I believe this is the best deck to do so. You can take some things out to modify it, but this should get the job down for you.
I'm new here and I wandering in here wondering the same question myself, what happens when I finish the region rewards. Still haven't found an definite answer, but I will know myself in the next two days. Tomorrow if I decide to grind it out. I just need the last level in Noxus and need 5000 XP. I can tell completing all the regions will not earn you every card in the game.
Here's quick list of the cards remaining:
10 Champions
5 Epics
48 Rares
+7 Commons (After purchasing every common, I have 7 extra Common Wildcards)
It should also be noted I have 14.5k Gems and 2 Expedition Tokens. After my diamond chest tomorrow, I should have enough gems to buy 5 more champions and plus the 2 I get from Expedition, I should be down to just 3 champions left. I have refused to get yasuo and vlads unless the game gives them to me as I find them to be worthless champions right now.
More Notes: I did not purchase any cards with real money and these numbers above are for a playset of every card. Playset = 3 of every card.
Sorry if this came across as a flex, it isn't my intention. I am just trying to give everyone a heads up what to expect. When reaching 20 in all regions. Surprisingly in my humble opinion, blue rares and champions are the hardest to get. SAVE THOSE WILDCARDS. You'll need them.
I can't 1v1 you. You uninstalled the game until elusives are fixed
Just play a good spider deck to crush Ez decks. As an aggro/midrange player. I lick my chops at Ez decks when I play aggro. The reason Ez is rising is because Bannerman is, was/kind of the best deck. Bannerman is midrange and Control beats Midrange.
Aggro beats Control
Control beats Midrange
Midrange beats Aggro
It is a vicious brutal cycle, Ez is the result of Elusive Midrange and Bannerman Midrange taking tier 1 status. It was natural a control deck would become the solution.
I hate control players, but I understand the necessary evil. If there were no control decks. There would be no aggro decks and the only thing you'll have is midrange. I welcome Ez's rise, because it will mean the end of bannerman and elusives.
If you keep seeing Ez deck crop up. Build a Spider or Discard burn deck and make them wish they didn't play that deck. If you want to become a good player you have to adapt.
Congrats Helicopter, congrats you have 11 days to enjoy before you collect more cards. Took me around the same amount of time 10 weeks.
We need to come up with standard list of counters to beat Elusives when someone complains about Elusives:
Every challenger units.
Purify
Get Excited.
Thermogenic Blast
Vengeance
Ghost
Mystic Shot
Single Combat
Every Frostbite Card
Culling Strike
Whirling Death
Death Mark
Black Spear
Every Stun Card
Avalanche
The Box
Will of Ionia
Detain
Grasp of the Undying
Possession
Ruination
Sej is an interesting card, I don't think it is broken though. I do think Vulnerable will be a nice addition to counter Elusives. At the same time, Elusives might run a couple Fury of the North in their deck to counter damage removal. Ruthless Raider might find a home in a future aggro deck. Stormclaw Ursine might be the closing card Mid range might need.
I'm curious how strong floating 3 mana into the sixth round will be? Imagine having two or three scout units. Dropping Cithria the Bold on Turn Six, attacking with everything to give your scout units Fearsome and +1/+1. Then playing Relentless Pursuit, then attacking with scouts, then attacking with scouts and triggering a Cithria again. You can seriously put out a beating quite quickly if control decks aren't prepared.
While the expedition changes do suck, we will still get a champion for free every week. It just won't be from the expedition. Our vaults will have a champion as long as we hit level 3 vault.
I am currently 3 champions, 6 epics, 48 rares away from the completed collection. I am down to basically just weekly chests from Riot. Which makes it nice since I have only grind maybe 15 hours a week to fill the vault. It took my around 150 hours to get to this point. To be fair and full disclosure. I had my friend and myself go into private games and FF every day for the experience. It made for fast XP collecting. Riot has nerfed this. Unfortunately.
I didn't see a thread on this, apologize if there is one but the audio for the new cards have been leaked. While we don't know what the cards do, we do know the champions that will be coming out! Anyone excited for a certain champion despite not knowing what they do?
https://leagueoflegends.fandom.com/wiki/League_of_Legends_Wiki:Manual_of_Style/LoR_Audio/Sandbox?useskin=oasis
New Region Mount Targon
Aurelion Sol
Soraka
Zoe
Leona
Diana
Taric
New Region Blidgewater
Nautilus
Miss Fortune
Tahm Kench
Fizz
Gankplank
Twisted Fate
New Frejord Champions
Sejuani
Trundle
New Demician Champions
Shyvanna
Quinn
New Noxus Champion
Swain
Riven?
Piltover & Zuan
Viktor (Go me!)
Vi
Ionia Champions
Lee Sin
Lulu?
Shadow Isles Champions
Maokai
Noctrune
Viktor Von Vox
NA1
I actually put my thoughts on elusives on the other page, instead of changing elusive why not add a new thing to fix the elusive problem.
If we were to break down Elusive to MtG. It would be Flying. Flying isn't a huge issue in MtG for several reasons. We can start by adding "Reach" creatures to the game. Cards that can block elusives, but can't attack as elusives. We can call them Sentinels.
I have played a lot of this game. If you are struggle against aggro decks in your games. I highly recommend you pick up Bannerman Deck. There are several versions of this deck, but it crushes aggro 80% of the time. As it should, it is Midrange. To be completely fair, it seems like Midrange is it a bit broken right now, but just shifted let's see where it settle. I do take a bit of issue with patches and changing the rules on the cards. It is annoying to grind for 2 weeks to get enough cards to build a solid deck only for the deck to be gutted with a nerf. Changes to a meta should come through new cards and a nerf should be the last resort.
A simple solution to Elusive problem:
Create a new group of cards that can defensive block elusives. MtG has Flying which is basically Elusive. MtG also has a mechanic known as "Reach". Creatures with reach can block flying creatures as if they had flying. They Adding a few of these to the mix can spice up the meta and cool off elusives. Any option is a card that targets Elusives or Fearsome. Fast spell deals X damage to creatures with fearsome.
I feel your pain on nerfs, my first deck got hit hard by nerfs and I had to regrind to get another deck. The best option right now to go for anti-aggro deck. I believe this is the best deck to do so. You can take some things out to modify it, but this should get the job down for you.
Bannermen:
Deck ID isn't working...
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I'm new here and I wandering in here wondering the same question myself, what happens when I finish the region rewards. Still haven't found an definite answer, but I will know myself in the next two days. Tomorrow if I decide to grind it out. I just need the last level in Noxus and need 5000 XP. I can tell completing all the regions will not earn you every card in the game.
Here's quick list of the cards remaining:
10 Champions
5 Epics
48 Rares
+7 Commons (After purchasing every common, I have 7 extra Common Wildcards)
It should also be noted I have 14.5k Gems and 2 Expedition Tokens. After my diamond chest tomorrow, I should have enough gems to buy 5 more champions and plus the 2 I get from Expedition, I should be down to just 3 champions left. I have refused to get yasuo and vlads unless the game gives them to me as I find them to be worthless champions right now.
More Notes: I did not purchase any cards with real money and these numbers above are for a playset of every card. Playset = 3 of every card.
Sorry if this came across as a flex, it isn't my intention. I am just trying to give everyone a heads up what to expect. When reaching 20 in all regions. Surprisingly in my humble opinion, blue rares and champions are the hardest to get. SAVE THOSE WILDCARDS. You'll need them.