All the new Druid cards for Voyage to the Sunken City have been revealed and in this article we're going to discuss how they will impact Wild in general and any specific decks they can fit into.
Here is how the cards will be rated:
- 5 stars means a card that can see a lot of play in meta defining and powerful decks
- 4 stars means a card that can see some play in the best decks and a lot of play in slightly less competitive meta decks
- 3 stars means a card that can see some play in less optimal meta decks or is good for some off meta decks
- 2 stars means a card that can see play in any deck, even if it's a very niche or weak archetype
- 1 star means a card that won't see any play at all
Colaque
Our Wild Rating
Colaque is not horrible as a standalone card - if you look at Colaque's Shell it saves you 16 hp through Armor and Taunt. However, there are no commonly played Druid decks that want to play him - Combo Druids have better options and Beast Druids usually have a low curve and are aggressive decks. The only deck that may want him is a niche version of Reno Druid.
Hedra the Heretic
Our Wild Rating
Hedra the Heretic is too slow and unnecessary for slower Druids with big spells, but may be a top end for Token Druid. Even there, it's slow but if the meta slows down a bit, it may be a nice option to refill the board even if with smaller 1-3 cost minions and a few 4 or 5 cost ones.
Seaweed Strike
Our Wild Rating
Seaweed Strike is not good enough to see Wild play, there are better removal spells such as Lesser Jasper Spellstone that don't rely on having played a naga.
Bottomfeeder
Our Wild Rating
A simple card, but Bottomfeeder will see play in the current top meta deck Beast Druid which currently plays Dire Moles. The deck likes 1 mana 1/3 beasts and this can give an upside if you get it with the bonus stats with Aquatic Form.
Green-Thumb Gardener
Our Wild Rating
Green-Thumb Gardener may be good to refresh close to 10 mana crystals in decks that run high cost spells including Ultimate Infestation. However, it's not really needed for Wild decks which don't have problems with having enough mana to do their combos or power turns and a 0 mana 5/5 on turn 5 or 6 isn't that strong in the format. We doubt this will make the cut in competitive decks.
Dozing Kelpkeeper
Our Wild Rating
If you play Dozing Kelpkeeper on turn 1, then play a 2 cost spell turn 2, and 3 cost spell turn 3, you will have this active on turn 3. Alternatively, you can activate it immediately on turn 6 with a 5 cost spell. It's really not that good in slower decks as a 1 mana deal 4 damage when you can upgrade Lesser Jasper Spellstone easily to deal 6. In faster decks, they run fewer spells so this may be inconsistent, so the only deck this may possibly go into is a mostly spell-based version of Token Druid.
Aquatic Form
Our Wild Rating
Aquatic Form will go into most Druid decks. It's good for the same reason Patches the Pirate is - it provides deck thinning in that in effect, you're playing with a 28 card deck instead of a 30 card deck which is really good for consistency. But in addition to being a 0 mana draw a card almost guaranteed if you play it at the right time, it also has the added bonus of being able to discover one of three cards. Overall, a very high quality card that fits into all Druid decks except very niche ones with a very high mana curve, like Astral Druid.
Miracle Growth
Our Wild Rating
Miracle Growth is really good for Druid decks that ramp and have high hand sizes, compared to Overflow it draws 2 less cards but a big Taunt is immediate board impact and helps you not lose tempo while drawing. Being a Taunt, this will be especially great for Taunt Druids with Hadronox.
Flipper Friends
Our Wild Rating
There is only one Wild deck that will even consider running Flipper Friends, and that is Untapped Potential Druid, a very niche archetype. If you're not interested in that deck, you shouldn't be interested in this card at all as Wild has better removal and board creation options.
Azsharan Gardens
Our Wild Rating
The reason Azsharan Gardens is not too good in Wild is that you need to use Aquatic Form to get it, otherwise it's kind of weak for aggro Druid decks. They have a better card in Embiggen that will take precedence for most decks. It's possible to run both, but compared to Handbuff Paladin Aggro Druid doesn't often have high hand sizes early game so this is not worth to run due to its low impact in the early game unless you happen to also get Aquatic Form early.
Overall Set Score
Sunken City Wild Druid
We think Druid in Wild will have a big impact from this set, mainly due to the power of Bottomfeeder which slots into an existing top Druid deck in Beast Druid but more from the sheer power of Aquatic Form in Druid decks of all archetypes.
What do you think about the new Druid cards and how they'll do in the Wild format? Let us know in the comments below!
More Wild Reviews for Voyage to the Sunken City
We've been hard at work preparing additional insights into the new Voyage to the Sunken City cards with a Wild spin. Check out all the classes released so far down below.
More From Year of the Hydra
Blizzard has plenty of new information to share about Year of the Hydra including the remaining cards for Voyage to the Sunken City.
- All 46 New Voyage to the Sunken City Card Reveals
- All Card Flavor Text for the Voyage to the Sunken City Hearthstone Expansion
- Everything You Need to Know About Hearthstone's Year of the Hydra & Core Set
- Future of Hearthstone Battlegrounds in 2022 - Seasons, E-Sports, New Keywords, Progression System and More
- Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
- All Hearthstone Duels Updates for Patch 23.0 - The League of Explorers, Hero Selection Expands, Retired Heroic Runs, Treasures, & More
- Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
- Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra
- Open a Voyage to the Sunken City Pack in our Pack Opener
Comments
Nice analysis, sounds convincing to me! The one thing I'd like to debate is Azsharan Gardens. I could see it replacing Mark of the Lotus in token decks.
Quality content, I have to agree with all of your thoughts here. Do note though that under Dozing Kelpkeeper, Lesser Emerald Spellstone was mentioned instead of Lesser Jasper Spellstone.
Thanks for pointing this out - should be fixed now.