We're back on track, covering the strong decks for the weekly Tavern Brawl. The rules this time around set the cost of every third Spell you cast to 0. As this is set in the smaller Standard format, there's large gap between what different classes can achieve, which is why we had to keep the selection of decks smaller than usual. All good things are three, after all!
I personally have a soft spot for Brawls that completely explode in power level. So seeing how the current one can only be rivaled by Blood Magic, which lets you pay for Spells with Health instead of Mana, we are in for quite a ride.
Spell Druid
The absolute go to for this week. A decent selection of 0-cost Spells to get you started, alongside Capture Coldtooth Mine and Moonlit Guidance make the "cast 2 Spells" condition a cakewalk. And you don't even need to stop there, as Miracle Growth, Nourish, and Convoke the Spirits are likely to refuel your hand and allow you to chain even more Spells.
Spell Mage
Not much can compare to the consistency of Druid, but Mage at least has similarly strong high-cost Spells to work towards. Either thanks to the reliable Drakefire Amulet, or the delightfully chaotic Rune of the Archmage. In terms of longevity, Refreshing Spring Water and Arcane Brilliance are the best value options. You could even run a second Pyroblast if you feel especially aggressive.
Frontlines Paladin
Do you believe in the heart of the cards? You better get started, because a succesful mulligan is the deciding factor for this list. But it's not like these Brawl games last too long anyways, so might as well have some fun with highroll shenanigans. Take your choice of large Minions and gather them all with a simple cast of Front Lines. Holy Maki Roll and Blessed Goods are especially efficient at enabling the cost reduction.
Party Up! and Immortalized in Stone serve as potential Plan B, though that probably won't cut it when facing a Druid or Mage. Note: Please don't feel the need to craft Rise to the Occasion if it's missing.
Do you enjoy such high-octane Brawls? Or are you tired of always facing the same strategies? Let us know what you think in the comments below!
Comments
Secret Hunter did fine, especially with Tracking into Motion Denied into Collateral Damage.
Not quite as consistent as these, I'm sure.
Paladin's Order in the Court to tutor out Front Lines + coin on turn 2 = auto win against druids. Mages only if they dont draw flurry etc. I think that's more consistent than most list that plays all those 10 cost minions.