Turn on the Light and keep your eyes on the Shadows, it's time for the Priest card reveals! A couple of cards were revealed on the first day of the expansion, we're putting them here too so it's easier to keep track of. We've got all of the information right here regarding what the set has and all that is coming out with it. You can check the reveal schedule on Hearthstone's site.
From the original Un'Goro set, Quests are making a return, fittingly in their Un'Goro form meaning that you complete them and then get a card reward in your hand.
Kindred is the new mechanic of the set. If you played a card of the same minion type or spell school as the Kindred card on your previous turn, it gets a bonus.
The Lost City of Un'Goro Card Reveals for June 18th 2025
Here are all the cards that have been revealed for The Lost City of Un'Goro on June 18th.
Note: When you play the Priest Quest, they split into 2 Quest markers that you complete independently.

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Tokens
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What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
I love seeing the team experiment more with the Quest keyword. Between this and the Paladin quest, this set is already so inventive. It's especially refreshing after the previous run of Quests were all so samey and boring.
Paladin quest is still boring af even tho it is repeatable.
Archaios - Not quite Amet, in fact not that great at all. The fact that it requires the minion to attack in order to gain the buff, and that the buff isnt even that good, what is this card even supposed to do? It seemed to be the sort of card that will only be good if it stays on board but there's zero chance of that happening anyway.
Wilted Shadow - Its an OTK card. Outside of a dedicated deck that allows for this to repeatedly strike face its just not that good. The healing offsets some of the damage done as it is. Its nowhere near the same as illidari inquisitor, which has only seen play a few times in its history in standard competitive. The only good news for this card is that I can already see a combo deck involving this in it, but not sure if it'll be viable in a meta where health can easily ramp to 50-60.
Story of Amara - Its a meme card that will never see inclusion into a deck, but remains a devastating card out of discovers or random rolls.
Reach Equilibrium - Its a good quest with a good payoff. Not the level of toxicity you commonly see from priest decks, probably not even as good as the standard hog dhunter deck, but at least you can play this in a control deck and have more stuff to do other than just kill your opponent through sheer boredom.
The only problem I can see with this card is that...well, its kinda worst than just about every starship deck Ive seen in standard so far. So why play this when you can just play a starship deck that offers better payoff?
Resuscitate - Not sure what we can do with this yet, but whenever you see stuff like this you kinda imagine someone building some insane tier 1-2 deck that features this card.
So at least priest isnt screwed this time. I can see some deck with wilted shadow and manegerie maybe working around resuscitate and the quest. Not quite the toxic levels that are normally associated with priest, but there's something here to work with, which is more than I can say for other classes like shaman.