Escape From Violet Hold 3 New Warlock Cards Reveal - Day 4 [Finished]

Published 3 weeks ago by (Updated 3 weeks ago)

Escape from Violet Hold card reveals continue today. If you want to get caught up, we do have all the information about the expansion right here.

Today is the fourth day of card reveals for Escape from Violet Hold. It pains me to say it's another day with only one reveal, this time for Warlock.


Escape From Violet Hold Reveals - June 5

  • Godfrey the Betrayer - Start of Game: Overdrawn cards return to your hand when you have space. They cost (1) less.

  • Spire of Solitude - Summon a Demon with stats equal to your hand size. It attacks a random enemy minion.

  • The Unseen Atlas - Draw 3 cards. Costs (1) less for each card in your hand.

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What do you think of today's cards? Let us know in the comments down below.

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Comments

  • I had a weird experience the other day. I was playing a Dalaran Heist (I do that sometimes to decompress from intense laddering), and I had the Last Kaleidosaur Quest. I completed the quest with an echo card that filled my hand so I didn't get Galvadon, but then Galvadon appeared in my hand as soon as I had hand space. It made me think of this new Godfrey mechanic, and I wondered if this was an intended interaction (not one I've seen before) or maybe a new effect in anticipation of how Godfrey will work?

    • They changed how quest rewards work back in Un'Goro 2. Now, if you complete the quest with a full hand, you'll only get the reward when there's space.

      Though this tech was first seen in Battlegrounds, so I'm sure both of them are taking it from there.

      Staff
      • Ok, thanks for the clarification! I'm a little embarrassed I didn't already know this, considering I play the game daily. Definitely a good QoL change!

  • Godfrey the Betrayer - If this wasnt a legendary I probably wouldnt even bother rating it because its so mundane and yet so essential theres really nothing to discuss. Enabling you to essentially skip card burn is not the kind of rule break that actually does anything. All it really does is allowing you to draw cards with abandon, it doesnt allow you to draw the actual cards you want nor does it allow you to rearrange the sequence, the only advantage here is that your card cost less, assuming of course that you can consistently overdraw repeatedly in a game but I consider it somewhat unlikely since you still got to actually play cards to win games.

    Only thing on top of my head is to make up a zoo deck filled with 1 cost cards and every draw card in existence. Might actually win you games because clears are so abominable in this meta you can expect even 1 drops to survive their turns.

    Spire of Solitude - The payoff. But if what I mention above turn out to be the archetype of a tier 2 deck, you can expect this card to see niche play, or only included because why not. Its fine on its own, but maybe a tad too late on turn 5. Most decks would destroy you if you try the same handlock style skip 4 turns bit.

    The Unseen Atlas - Its only a good card if drawful warlock is actually a thing, because otherwise 9/10 it overdraws you, or cost too much to be of use elsewhere.

    Shadow Rounds - Lowkey one of the most powerful clears you can get from warlock. Effectively solves the problem warlock is currently having and thats actual board clears that dont also destroy your face. It tails off badly in the late game but in this meta you take what you can get in terms of AoE.

    Friendly
    • Don't think of Godfrey as the literal text. Godfrey's real effect is unlimited hand size, which can pair amazingly with the deluge of value cards that are often so hard to make full use of (Vanessa wink wink).