HELLO HELLO HELLO! Clickbaiters, the 0.6.0 update has just launched and I'm sorry this took a bit longer than expected. The update was planned for late September but life had some other plans causing delays. But, I'm happy to announce now that THE RPG UPDATE is here.
There are two more updates planned for this month. Next week our Halloween update will be hitting and then later in the month THE NEWSROOM UPDATE will arrive with 0.7.0. Things are going to be getting spoOoOoky soon in the newsroom.
Truth be told, this update simply took a lot longer than expected. The plans I had for the writer strip updates, where battles take place, was changed multiple times during development as I never felt that it felt quite right, which was funny because I was happy with the ideas I had for it before early access even arrived. Sometimes that's just how things go though and is a great reason why my goals for release dates on each patch are simply that: goals.
On to the full patch notes now!
The 2.5D Writer Strip
We have a bit of 3D going on inside the writer strip now!
3D dice tumble out with every hit to show the RNG influenced damage numbers
There is a new intro and outro frame for fights that spices things up
Clicking FIGHT drops you onto the stage with a 3-2-1-GO countdown. I might add an option to disable this down the line, let me know what you think.
Music
Boss fights have music now: three battle themes
"Deadline Assault"
"Scoop or Die"
"Hold the Front Page"
The music engine snow supports adjusting the tempo per track
NEW ROOM: the Jukebox Lounge - play any track you have collected
CASSETTE TAPE DROPS: every boss archetype has its own uniquely colored tape with a chance to drop on a kill
FUTURE: per-boss tailored songs (tapes will remap to them once they get finished)
Combat
Bosses are no longer clickable, you must use weak spots which are now more thematic to the game.
Clicking and auto-attacks now roll dice (bosses too) to tell you how the RNG lands.
Dice scale how your hits land.
A 10 is normal damage.
Below a 10 reduces your damage.
Up to a 19 you get up to 145% bonus damage.
20 is a critical hit guaranteed.
It is possible to obtain multiple dice by pushing your auto-attack levels higher.
Your crew, the extra writers, have fully simulated automated combat now when they are sent out on their own missions. Their stats matter now.
Bosses now have their own art.
Evidence
Domain Points have been removed from the game.
Evidence Points have replaced Domain Points and now build towards an Evidence Board.
Each boss can drop different pieces of evidence which give you points to spend.
Killing bosses also gives you an evidence point on your first kill.
Paper Trail: The more you fight a boss, the more likely it is to find evidence.
Integrity is a new stat you an find on gear which helps you build the paper trail faster.
There are 500 different pins you can place on the board to earn upgrades including new buffs!
PRESS CONFERENCE: a Trending topic, right now
PUSH NOTIFICATION BLAST: 3x views for 20 seconds
THE EXCLUSIVE: your next story publishes golden
SPIN ROOM: Heat drops to zero and you get paid for every point of it
COFFEE RUN: your writer runs to the next quest boss immediately
100 of the pins are choice nodes so you can pick how you want to play
The Evidence Board is viewable once you kill your first boss
All the permanent upgrades which were on the Domain Point system are now available through the Evidence Board
Quests (Scoops)
Quests are now called Scoops.
Added UI to show you which pieces of evidence you have collected already.
Fully publishing a scoop, collecting all the evidence, now awards achievements.
Early scoops now take less time to complete allowing you to get farther in the story and collect evidence early on quicker.
Gear budget splits
Rolled stats on an item now share ONE budget, divided by a pattern:
2 stats: 60/40, 70/30, 80/20, 50/50;
3 stats: 40/30/30, 50/30/20, 40/40/20, 50/25/25, 50/40/10, 33/33/33;
4 stats: 30/30/20/20, 55/15/15/15, 70/10/10/10, 25/25/25/25, 85/5/5/5
Mild lopsides are common.
Perfectly equal splits are rare
85/5/5/5 is the rarest stat split.
Plot Armor stays every item's guaranteed identity roll
12 hidden achievements: a perfectly balanced item per slot, and the legendary balanced set per slot
Records
Awards has been renamed to Records
Records has a beautiful new appearance
There are progress bars so you can see how far you are into the full completion of the game
The Wire
Added 90 new things you can read on the scrolling wire
Fixed an issue where the wire would jump around
The wire now reacts to gameplay :O
Balance
The early game has been completely revamped to make the pacing feel better. Try a fresh save!
Pals stat growth now only doubles through level 6 and then +9%/level.
Shiny Pals are now truly double stats.
Luck is now 1% per rank instead of flat numbers.
It is now possible to obtain 500 of each hire. It won't take you a week, but it won't take you a lifetime.
Wire Service now unlocks sooner through cheaper costs (1Mvs1Mvs2M) and no Knowledge Point requirement
The Morgue is now 5Mdownfrom5Mdownfrom10M
Duplicate rooms in the tower now cap at a cost of 256 Knowledge Points (copy 9 used to cost 65,536 KP)
Quill Magnet & The Pen is Mightier chains now unlock based on how far you get in scoops.
Brand-new saves meet the Morning Edition after 15 minutes of play instead of instantly
Quality of Life
Hires now remembers between game sessions what your buy amount is.
Awards now only tells you about bonuses when there is a bonus other than 1% views.
Added some new tutorial bubbles to introduce features
Save slots now tell you what version of the game they were last loaded with
When a fight is ready a toast appears to let you know
Grammarz is Gud
Fixed the achievement texts where "an epic/uncommon" mug was incorrect.
Fixed the editorial contact pluralization failure (1 Pals... lol)
Species names for Pals are now correctly aware of evolution stages and skins
Mugs now record who was consumed instead of being soulless. Does not work for previously seasoned mugs.
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