Even Luckydo Sees Play
- Even Rogue
- Wild
- Ranked
This is a Midrange Even Rogue deck built around Pirates and Weapon Buffs.
Rogue is in a sort of unique spot when it comes to Even Decks because with the 1/2 dagger you will naturally only need to hero power every other turn which lines up perfectly with the curve of an even deck. Turn 1 Dagger, Turn 2 2-drop, Turn 3 Dagger and 2-Drop, etc. This lets you get maximum mana efficiency every turn.
Being able to Dagger on turn 1 is also fantastic for cards like Goblin Auto-Barber and Sharkfin Fan since it lets you take advantage of their weapon related effects on curve.
With these weapon and pirate based synergies, Luckydo Buccaneer finally gets a chance to shine! Filling out the 6 mana slot in the deck, Luckydo can be triggered pretty reliably thanks to Goblin Auto-Barber, Toxicologist, Naga Corsair, Southsea Squidface and Tinker's Sharpsword Oil, and he is also the largest body this deck can pull out with Captain Hooktusk even without the +4/+4.
Cannon Barrage is another niche Epic that this deck gets to use! Even just playing for curve, you're likely to have at least 2 pirates on the board when you can cast this making it a 6 mana Pyroblast! (with some wishful thinking and luck.) Sharkfin Fan can also lead to some insane Barrages if left unchecked by the opponent, not just with the spell, but also Ship's Cannon. Sharkfin Fan can also enable a cheap Sea Giant really early.
Elven Minstrel and Ticket Scalpers help with the draw and the latter are great pulls from Captain Hooktusk. Backstab and The Coin from either going second or Tomb Pillager are really important for triggering our Minstrel and other Combo cards especially since we can't run and 1 Mana cards and we don't float much mana in this deck. Originally I had a single Preparation as another 0 mana card to use with Tinker's Sharpsword Oil and Cannon Barrage, but I was disappointed by the results and took it out to test the Sea Giant in the deck. Counterfeit Coin may also be worth trying especially after the Preparation nerf and since we have so many minions in the deck.
I decided to not include Bloodsail Raider or Phantom Freebooter despite the weapon buffs in the deck, because we generally use our weapon every turn, so it doesn't get much bigger than 3 attack a lot of the time. I'd also rather not have the smaller bodies get pulled by Captain Hooktusk.
Mulligan for your 2 drops and maybe keep a Dread Corsair or Elven Minstrel if you have The Coin. I generally do not attack with the dagger right away to maximize the buffs from Goblin Auto-Barber and the like.
Hench-Clan Burglar may be worth a slot in place of another 4-drop, but I'm not really sure what to cut atm. I've also considered adding a single Spirit of the Shark to double up on weapon buffs or get a 13/13 Luckydo.
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3- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Backstab x 2
- 2 Eviscerate x 2
- 2 Goblin Auto-Barber x 2
- 2 Sap x 2
- 4 Elven Minstrel x 1
- 4 Southsea Squidface x 2
- 4 Tinker's Sharpsword Oil x 1
- 4 Tomb Pillager x 1
- 6 Cannon Barrage x 1
- 6 Luckydo Buccaneer x 2
- 8 Captain Hooktusk x 1
- 2 Sharkfin Fan x 2
- 2 Ship's Cannon x 2
- 2 Toxicologist x 1
- 4 Dread Corsair x 2
- 4 Naga Corsair x 2
- 4 Ticket Scalper x 2
- 6 Genn Greymane x 1
- 10 Sea Giant x 1
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Comments
It looks like you are trying to buff your weapon hard. Do you think that Poisoned Blade would fit?
Maybe. I don't usually try to go for a huge weapon, but run all the buffs to consistently maintain a 2-3 attack weapon.
Poisoned Blade would probably change up the playstyle to holding the weapon and trying to hero power every turn until its big enough to swing for lethal over a few turns.
It might help with triggering Luckydo Buccaneer though, so it might be worth trying out,