Jeez, I just noticed, NO DARKGLARE :-O
How about Flesh Giant's nerf? Almost unnoticeable?
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Mobile only, Legend for my second time!
Fells great man ;)
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Jeez, I just noticed, NO DARKGLARE :-O
How about Flesh Giant's nerf? Almost unnoticeable?
darkglare is too slow for this deck. late game stuff…
you want to end your quest at turn 4 or 5.
after this, darkglare is not working any more.
giants are at zero cost soo fast. i didn‘t care about the cost increase :
Darkglare too slow lol
I'd still put at least one in place of the Mithril Rod. We cannot afford a dead turn 3 with this deck
how does it work? :)
Isn't the runed mithril rod too slow and weak for Wild? Did you feel good playing it? I think Quest Lock has so many good stuff that go in that slot...
But I like the inclusions of brittlebone, loatheb and amethyst spellstone. The happy ghouls seem to be core right now.
you‘ll need to find the perfect moment to play the weapon. it‘s not that slow because of the the mana reduction you‘ll get.
i‘m playing another quest warlock right now with this weapon and a big mill package (hand of gul‘dan). works pretty well even in legend ranks.
feel free to find another option ;)
loatheb and giant won so many matchups for me :) brittlebone is perfect for enemy giants.
have fun, wish you luck!
Nice deck! I got the 12 in a row achievement with this. Finally lost on the 14th game. Lol. I don't play wild much so I'm still in the gold ranks but this was fun to play
nice ;)
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