https://playruneterra.com/en-sg/news/dev/rotation-in-legends-of-runeterra/
Official news here, LOR is becoming like other CCG's now.
So lets list pros and cons and try to be civil.
Pros:
Balancing old archetypes and regions namely Bilgewater has been like a two year commitment on the part of the devs, and it's something they have to spend constant time and resources on.
Cards like TF while interesting and unique as far as champions are concerned are constantly ending up in some of the best decks in the game (tf swain, tf nami, tf fizz)
It's possible with rotation that newer champs will be seeing more play
Broadens the design space so the devs don't have to balance around legacy interactions
Less time spent updating old champs to be viable again with re-designs
Cons:
The main thing that makes LOR unique is the evergreen state of the meta and how every champ and every card remains playable and somewhat viable in the competitive space in terms of a deck building consideration even if not in terms of the power curve.
Updating old archetypes, followers, and champs is what makes patches so interesting in LOR
Your favorite deck/playstyle potentially getting rotated out of ladder, unless there is a separate equally competitive ladder for the evergreen mode
Personally I weigh in on the con side as the entitled gamer I am saying devs just keep doing amazing comprehensive balance patches forever - just do it.
But again easier said then done, especially as the card pool continually expands over the years and there's more and more to balance.
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