https://app.mobalytics.gg/lor/stats/regions
Final meta stats for the expansion by play rate.
There isn't a single list being played right now above 53% because "decks" are bad right now.
Card piles are great, lists that don't try to do anything or have any sort of win con are excelling.
Now why is this problematic that every single deck that tries to do anything only wins 53% or less in a card game about synergies and deck building?
Probably don't have to explain it to you but nobody will want to brew anymore or play specific archetypes or role play as specific Champs.
Its sad really that we went from patches that had the highest deck diversity in LOR with healthy winrates across the board
To everything essentially being bad because they cancel each other out, or are too wincon specific to be flexible enough to win in a meta where trying to win a specific way is bad.
Would of said I told you so but these numbers by play rate quantifiable prove I was right.
Leave a Comment