With only two days on ranked ladder it is impossible to not face - 8 times out of 10 - either a OTK toss Maokai deck, a overly easy Nautilus deep deck, or in the worst case scenario, a combination of the two.
I found that Legends of Runeterra is an exceptionally unique and interactive card game that allows for a very large pool of meta decks that combine skill as well as elements of luck. The above decks offer neither.
I was very worried that the developers of LoR might create more archetypes that incorporated OTK mechanics - such as those in ezreal, karma and Ledros + atrocity decks - however, Maokai does not afford much counter-play or interaction from the opponent which i found LoR has always been good at designing. Ultimately the majority of previous OTK archetypes where based on what the person playing could do to earn the win rather than what they can do to stop the opponent from interacting with the game.
I'm worried that archetypes like these take the fun out of the game to the extent you either join them or get beat by them, and where is the fun in that? It also doesn't allow the other new champions to shine or for crazy new combinations of factions.
Maybe it is too soon to judge, but there does seem to be a disastrous amount of results as it is.
Nautilus deep decks are fun, they just need a serious nerf because damnnnnnnn.
Regards.