Balance Patch 2 -> Balance Harder
I had said the last balance patch was the best LOR had ever seen. Necessary justified nerfs, buffs to bad archetypes like sundisc, and new cards that were actually playable and strong. Now once again Riots nocked it out of the park. This t…
I had said the last balance patch was the best LOR had ever seen.
Necessary justified nerfs, buffs to bad archetypes like sundisc, and new cards that were actually playable and strong.
Now once again Riots nocked it out of the park.
This time the nerfs are again justified and not overbearing
The new cards are very playable, elite card is flexible, reputation card is a 2 for one, stance card tutors for stance.
Champ changes are nice, I'm little worried about Waaaaaar but probably fine.
Ash can now work with Surima so giving her acess to quick sand is fairly gross, it does what harsh winds did but at 3 mana.
Garen is a genuine tribal card. Like you can run him with spiders if you want, or yordles, or yetis or poros.
Bad Champs like Karma, and Leblanc seem to be more worth playing.
Katarina is a ping machine now so she is kinda like gnar and that's awesome.
Malphite stuns on play now so he drops on play he's leveling and stunning on 7, so not a dead card.
The rest are just nice stat changes, and like I'm still sad that Lux, Jayce, TF and just general "control" champs are kinda bad
"Tempo" equals good right now, and this patch won't change that.
Otherwise, I'm super happy with everything
----edit---
They removed burst passing, and control Champs only leveling/generating value on spell resolve.
So now I play Jayce with one tick, putting a spell on the stack for tick 2 can't counter the level up he just pops.
Why does this matter?
Same reason why rummaging Jinx to level at burst to counter removal was her strongest tempo play.
And burst passing is dumb, endgame stalemates where "professional" player grind value and make optimal non plays for an hour wasnt them being "good" it was them testing patience and turning a video game into chess.


