Gonna keep it real short, good news we get more Lux support, bad news they added more cycling at 2 mana.
We are basically in a situation where every single competitive archetype will need to have 2 and 3 mana cycling solutions or be soooo fast and agressive as to not care.
So it doesn't really matter if your 2/2 steals a card from your opponent, generated a 6 mana spell, creates more creatures, or invokes as long as you're trading on board and not loosing cards.
I kinda hate this from a long term growth perspective...like is Ionia gonna start getting 2/2's that generate cheap spells for Lee Sin oh wait they have Zoe and that still isn't good enough because they need like 10 more cards that do the same thing.
If I sound salty it's because I love this game, I love the Champs, I love the turn passing, I love the game flow...and infinite cycling destroys all of that.
It gets to the point where leveling Champs as part of a "quest" doesn't matter only wincons matter and infinite card advantage.
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