https://www.swimstrim.com/runeterra/decks-and-meta
Roughly 5 of the top decks on Swims site have 10 burst spells on average, meaning they consist of 25% of each of those decks.
You jam them on a quick attack unit, Zed, Sivir, Darius and then you just win games.
Its basically auto build decks, with auto play win cons that don't require sequencing or turn priority.
I had said that this was going to happen and we are very much seeing this all over ladder.
Like you could play Lee Sin which costs 5 mana and requires set up, and stuns, and delaying the opponent, or you can just accomplish the same thing faster and with less skill.
Burst tricks are becoming too powerful, too numerous, too cheap, and too brain dead.
I dont know what the solution is, I had guessed that it was mana reductions for removal but it might just be nerfs to burst spells.
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