Legends of Runterra has changed from a game about spells, strategic passing, and removal to essentially a tempo struggle.
Every hand you play needs to be about hitting the board as fast and hard as possible with as much tempo as possible regardless of the deck you are playing.
The one exception being Lissandra who tempos out an otk strategy in later turns
There isn't a single top tier deck that doesn't have an early board flood strategy.
Thresh nasus, will usually hit a full board by turn 3 every single time and so you need to mull for your board flood hand to compensate everytime.
Then you need a way to end the game quickly whether it be a big overwhelm dude or an atrocity or in the case of Azir multiple attack phases.
It just gets a little tiring seeing every game play out as aggressively as humanly possible and only once you pass that gauntlet can you actually "play the game"
I dont know how you actually fix this, it seems to me that Riot needs to start releasing strong and cheap removal options to compensate.
Let me know what you guys think, or should legends always just be a aggro tempo creature swing fest?
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