It's crimson elusives with a 10 percent play rate and a 56 percent win rate.
Noxious is the highest played region probably hanging around 35 percent.
The majority of players are gravitating towards aggro, then midrange, then combo, with pure control not being truly represented in any substantial way
https://lor.mobalytics.gg/stats/regions/IO_NX/overview
I don't believe any of these stats call for a balance change and instead, the best solution is to just print more cards in August which is what is happening.
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