Hey so I thought it would be fun to run through a single game vs tempo yoink and outline every card that was stolen and the role it played in winning the game for the opponent, and how their absence of said cards would have resulted in a loss. Keep in mind yoinked cards are not revealed so I have to assume they can be playing any card from my deck so that doubles the number of variables to play around than your average game.
1. A harsh winds is stolen, nullifying an attack to kill a sejuani
2. A glimpse is stolen to nullify a vengence targeting a sejuani and drawing the opponent 2
3. A buffed hearth guard is stolen, buffing my opponent entire deck and providing a 6/6 body
4. A buffed sentry is stolen providing the opponent 1 draw and a 4/3 body for 2
5. A babbling berg is stolen tutoring for a sejuani
The plays made by the opponent were rather low impact relative to the card advantage and control answers provided by my own deck
So I look forward to the get good scrub, dark souls logic, but in those games you don't get your sword stolen only for the boss to stab you with it.
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