One of the things I liked about LOR is that there weren't any "best decks"
You could take a Swain deck that was powerful in vanilla LOR since the games launch, give it a numbers tweak during a patch and just go right back to winning with boat 3 years later.
But in snap it is a numbers game.
If you can play a card like brood and tripple or double buff it with the likes of patriot and silver surfer.
It's like gg good job you build the most vanilla of all decks that synergies with the most vanilla of all cards and you won by putting out the biggest numbers...gg go next? You win?
Ideally in card games people like to build "archetypes" not "anti archetypes" and when the anti-archetypes get better than the archetypes as your reward for spending money or grinding the game since day 1.
Like good for you I guess? Just not sure that's for me, like maybe if you want to get to infinite but if you're beating up free to play players in Plat that's just sad.
Once again we are running into the greedy pool 3 problem, every now and then you will face these decks you dont have the tools to deal with so Ben Brode can get your money.
This is why I hated hearthstone and I hate to see it here in snap too.
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