Marvel Snap Cards
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On Reveal: Give every card in your deck +1 Power.
Ongoing: If you’re ahead by 10 power here, +4 power to other locations.
Ongoing: Double your other Ongoing effects at this location.
Ongoing: +5 Power if this is your only card here.
Ongoing: Your cards with no abilities have +2 Power.
On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.
On Reveal: Move an opposing 1 or 2-Cost card to this location.
Ongoing: Lock down this location. (Cards can’t be added, removed, etc.)
On Reveal: Next turn, you get +1 Energy.
On Reveal: If this is at the middle location, swap the positions of each location.
Starts in your opening hand.
Ongoing: Cards that didn’t start in your deck cost 1 less. (minimum 1)
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
On Reveal: You must play a card here next turn.
Ongoing: Enemy cards at this location have +2 Power.
On Reveal: If you play a card here next turn, +5 Power.
On Reveal: Ruin this location. (remove its ability)
On Reveal: If your opponent played a card here this turn, +2 Power.
On Reveal: Shuffle 2 Rocks into your opponent’s deck.
On Reveal: Steal an Ongoing ability from a random enemy card at this location.
Ongoing: +2 Power for each card in your opponent’s hand.
When this is destroyed, return it to your hand. It costs 0.
Ongoing: Players can only play 1 card a turn.
On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.
On Reveal: Replace this location with a random new one.
On Reveal: Afflict cards in your opponent’s hand with -1 Power.
On Reveal: Add another Sentinel to your hand.
Ongoing: Cards in your hand cost 1 less. (minimum 1)
On Reveal: Set all cards here to their original base Power.
On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
On Reveal: Add a random 1-Cost card to each location.
Costs 1 less for each unspent Energy last turn.