On Reveal: Give every card in your deck +1 Power.Ongoing: If you’re ahead by 10 power here, +4 power to other locations.Ongoing: Double your other Ongoing effects at this location.Ongoing: +5 Power if this is your only card here.Ongoing: Your cards with no abilities have +2 Power.On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.On Reveal: Move an opposing 1 or 2-Cost card to this location.Ongoing: Lock down this location. (Cards can’t be added, removed, etc.)On Reveal: Next turn, you get +1 Energy.On Reveal: If this is at the middle location, swap the positions of each location.Starts in your opening hand.Ongoing: Cards that didn’t start in your deck cost 1 less. (minimum 1)Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)On Reveal: You must play a card here next turn.Ongoing: Enemy cards at this location have +2 Power.On Reveal: If you play a card here next turn, +5 Power.On Reveal: Ruin this location. (remove its ability)On Reveal: If your opponent played a card here this turn, +2 Power.On Reveal: Shuffle 2 Rocks into your opponent’s deck.On Reveal: Steal an Ongoing ability from a random enemy card at this location.Ongoing: +2 Power for each card in your opponent’s hand.When this is destroyed, return it to your hand. It costs 0.Ongoing: Players can only play 1 card a turn.On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.On Reveal: Replace this location with a random new one.On Reveal: Afflict cards in your opponent’s hand with -1 Power.On Reveal: Add another Sentinel to your hand.Ongoing: Cards in your hand cost 1 less. (minimum 1)On Reveal: Set all cards here to their original base Power.On Reveal: Destroy all enemy cards at this location that have 9 or more Power.On Reveal: Add a random 1-Cost card to each location.Costs 1 less for each unspent Energy last turn.