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25 Characters Joined

Foundations Commander

Released Nov. 15, 2024 FDC

Cards

All cards in Foundations Commander.

Arcane Signet Card Image Sol Ring Card Image Command Tower Card Image Giada, Font of Hope{1}{W}Legendary Creature — AngelFlying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
2/2
Sai, Master Thopterist{2}{U}Legendary Creature — Human ArtificerWhenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
1/4
Ghoulcaller Gisa{3}{B}{B}Legendary Creature — Human Wizard{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. 3/4 Lathliss, Dragon Queen{4}{R}{R}Legendary Creature — DragonFlying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
6/6
Ghalta, Primal Hunger{10}{G}{G}Legendary Creature — Elder DinosaurThis spell costs {X} less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
12/12
All Is Dust{7}Kindred Sorcery — EldraziEach player sacrifices all permanents they control that are one or more colors. Always Watching{1}{W}{W}EnchantmentNontoken creatures you control get +1/+1 and have vigilance. Angel of Finality{3}{W}Creature — AngelFlying
When this creature enters, exile target player's graveyard.
3/4
Angel of the Ruins{5}{W}{W}Artifact Creature — AngelFlying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/7
Angel of Vitality{2}{W}Creature — AngelFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
2/2
Angelic Destiny{2}{W}{W}Enchantment — AuraEnchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Angelic Field Marshal{2}{W}{W}Creature — AngelFlying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
3/3
Angelic Sleuth{2}{W}Creature — Angel AdvisorFlying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "{2}, Sacrifice this token: Draw a card.")
2/3
Archangel of Tithes{1}{W}{W}{W}Creature — AngelFlying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5
Austere Command{4}{W}{W}SorceryChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Bishop of Wings{W}{W}Creature — Human ClericWhenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
1/4
Cleansing Nova{3}{W}{W}SorceryChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Court of Grace{2}{W}{W}EnchantmentWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Cut a Deal{2}{W}SorceryEach opponent draws a card, then you draw a card for each opponent who drew a card this way. Day of Judgment{2}{W}{W}SorceryDestroy all creatures. Dazzling Angel{2}{W}Creature — AngelFlying
Whenever another creature you control enters, you gain 1 life.
2/3
Defy Death{3}{W}{W}SorceryReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Destroy Evil{1}{W}InstantChoose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Emeria Shepherd{5}{W}{W}Creature — AngelFlying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
Exemplar of Light{2}{W}{W}Creature — AngelFlying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
3/3
Exorcise{1}{W}SorceryExile target artifact, enchantment, or creature with power 4 or greater. Fateful Absence{1}{W}InstantDestroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Firemane Commando{3}{W}Creature — Angel SoldierFlying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
4/3
Grasp of Fate{1}{W}{W}EnchantmentWhen this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.) Herald of Eternal Dawn{4}{W}{W}{W}Creature — AngelFlash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
6/6
Herald of War{3}{W}{W}Creature — AngelFlying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
3/3
Inspiring Overseer{2}{W}Creature — Angel ClericFlying
When this creature enters, you gain 1 life and draw a card.
2/1
Invoke the Divine{2}{W}InstantDestroy target artifact or enchantment. You gain 4 life. Linvala, the Preserver{4}{W}{W}Legendary Creature — AngelFlying
When Linvala enters, if an opponent has more life than you, you gain 5 life.
When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5/5
Lyra Dawnbringer{3}{W}{W}Legendary Creature — AngelFlying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
5/5
Merchant of Truth{2}{W}{W}Creature — Angel DetectiveFlying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2/5
Metropolis Reformer{2}{W}Creature — Angel ClericFlying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
2/3
Norn's Choirmaster{3}{W}{W}Creature — Phyrexian AngelFlying, first strike
Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
5/4
Reya Dawnbringer{6}{W}{W}{W}Legendary Creature — AngelFlying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6
Righteous Valkyrie{2}{W}Creature — Angel ClericFlying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Search the Premises{3}{W}EnchantmentWhenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Secret Rendezvous{1}{W}{W}SorceryYou and target opponent each draw three cards. Segovian Angel{W}Creature — AngelFlying, vigilance 1/1 Sephara, Sky's Blade{4}{W}{W}{W}Legendary Creature — AngelYou may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
7/7
Seraph of the Sword{3}{W}Creature — AngelFlying
Prevent all combat damage that would be dealt to this creature.
3/3
Serra Avenger{W}{W}Creature — AngelYou can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
3/3
Speaker of the Heavens{W}Creature — Human ClericVigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
1/1
Starnheim Aspirant{2}{W}Creature — Human ClericAngel spells you cast cost {2} less to cast. 2/2 Sunblast Angel{4}{W}{W}Creature — AngelFlying
When this creature enters, destroy all tapped creatures.
4/5
Swords to Plowshares{W}InstantExile target creature. Its controller gains life equal to its power. Thraben Watcher{2}{W}{W}Creature — AngelFlying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
2/2
Valorous Stance{1}{W}InstantChoose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Vanguard Seraph{3}{W}Creature — Angel WarriorFlying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/3
Wojek Investigator{2}{W}Creature — Angel DetectiveFlying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
2/4
Youthful Valkyrie{1}{W}Creature — AngelFlying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
1/3
Aetherize{3}{U}InstantReturn all attacking creatures to their owner's hand. Broodstar{8}{U}{U}Creature — BeastAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
Counterspell{U}{U}InstantCounter target spell. Etherium Sculptor{1}{U}Artifact Creature — Vedalken ArtificerArtifact spells you cast cost {1} less to cast. 1/2 Fall from Favor{2}{U}Enchantment — AuraEnchant creature
When this Aura enters, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Kappa Cannoneer{5}{U}Artifact Creature — Turtle WarriorImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Ward {4}
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
4/4
Launch Mishap{2}{U}InstantCounter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying. Master of Etherium{2}{U}Artifact Creature — Vedalken WizardMaster of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
*/*
Master Transmuter{3}{U}Artifact Creature — Human Artificer{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. 1/2 Memory Guardian{4}{U}Artifact Creature — Robot ArtificerAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
3/4
Misleading Signpost{2}{U}ArtifactFlash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
{T}: Add {U}.
Negate{1}{U}InstantCounter target noncreature spell. Padeem, Consul of Innovation{3}{U}Legendary Creature — Vedalken ArtificerArtifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
1/4
Propaganda{2}{U}EnchantmentCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Pull from Tomorrow{X}{U}{U}InstantDraw X cards, then discard a card. Research Thief{4}{U}Artifact Creature — Moonfolk WizardFlash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
3/3
Shimmer Dragon{4}{U}{U}Creature — DragonFlying
As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.)
Tap two untapped artifacts you control: Draw a card.
5/6
Tamiyo's Logbook{2}{U}Artifact — Book{5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control. Thirst for Knowledge{2}{U}InstantDraw three cards. Then discard two cards unless you discard an artifact card. Thopter Fabricator{2}{U}Artifact — VehicleFlying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
4/4
Thopter Spy Network{2}{U}{U}EnchantmentAt the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Thought Monitor{6}{U}Artifact Creature — ConstructAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
2/2
Thoughtcast{4}{U}SorceryAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Vedalken Archmage{2}{U}{U}Creature — Vedalken WizardWhenever you cast an artifact spell, draw a card. 0/2 Whirler Rogue{2}{U}{U}Creature — Human Rogue ArtificerWhen this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
Ambition's Cost{3}{B}SorceryYou draw three cards and you lose 3 life. Army of the Damned{5}{B}{B}{B}SorceryCreate thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ayara, First of Locthwain{B}{B}{B}Legendary Creature — Elf NobleWhenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
{T}, Sacrifice another black creature: Draw a card.
2/3
Bad Moon{1}{B}EnchantmentBlack creatures get +1/+1. Carrion Feeder{B}Creature — ZombieThis creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
1/1
Cemetery Reaper{1}{B}{B}Creature — ZombieOther Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2/2
Cemetery Recruitment{1}{B}SorceryReturn target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. Champion of the Perished{B}Creature — ZombieWhenever another Zombie you control enters, put a +1/+1 counter on this creature. 1/1 Consumed by Greed{1}{B}{B}InstantGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Consuming Corruption{B}{B}InstantConsuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control. Cryptbreaker{B}Creature — Zombie{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1/1
Death Baron{1}{B}{B}Creature — Zombie WizardSkeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) 2/2 Diregraf Colossus{2}{B}Creature — Zombie GiantThis creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2/2
Endless Ranks of the Dead{2}{B}{B}EnchantmentAt the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Eternal Taskmaster{1}{B}Creature — ZombieThis creature enters tapped.
Whenever this creature attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2/3
Fleshbag Marauder{2}{B}Creature — Zombie WarriorWhen this creature enters, each player sacrifices a creature of their choice. 3/1 Go for the Throat{1}{B}InstantDestroy target nonartifact creature. God-Eternal Bontu{3}{B}{B}Legendary Creature — Zombie GodMenace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/6
Grave Titan{4}{B}{B}Creature — GiantDeathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
6/6
Graveborn Muse{2}{B}{B}Creature — Zombie SpiritAt the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. 3/3 Gravecrawler{B}Creature — ZombieThis creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
2/1
Gray Merchant of Asphodel{3}{B}{B}Creature — ZombieWhen this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Headless Rider{2}{B}Creature — ZombieWhenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. 3/1 Josu Vess, Lich Knight{2}{B}{B}Legendary Creature — Zombie KnightKicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4/5
Kalitas, Traitor of Ghet{2}{B}{B}Legendary Creature — Vampire WarriorLifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
3/4
Liliana's Mastery{3}{B}{B}EnchantmentZombies you control get +1/+1.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
Liliana's Reaver{2}{B}{B}Creature — ZombieDeathtouch
Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
4/3
Lord of the Accursed{2}{B}Creature — ZombieOther Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
2/3
Lord of the Undead{1}{B}{B}Creature — ZombieOther Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2/2
Marchesa's Decree{3}{B}EnchantmentWhen this enchantment enters, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Midnight Reaper{2}{B}Creature — Zombie KnightWhenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. 3/2 Mire Triton{1}{B}Creature — Zombie MerfolkDeathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
2/1
Moan of the Unhallowed{2}{B}{B}SorceryCreate two 2/2 black Zombie creature tokens.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mutilate{2}{B}{B}SorceryAll creatures get -1/-1 until end of turn for each Swamp you control. Necrotic Hex{6}{B}SorceryEach player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens. Night's Whisper{1}{B}SorceryYou draw two cards and lose 2 life. Noxious Ghoul{3}{B}{B}Creature — ZombieWhenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn. 3/3 Open the Graves{3}{B}{B}EnchantmentWhenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. Oversold Cemetery{1}{B}EnchantmentAt the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Phyrexian Arena{1}{B}{B}EnchantmentAt the beginning of your upkeep, you draw a card and you lose 1 life. Razorlash Transmogrant{2}Artifact Creature — ZombieThis creature can't block.
{4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.
3/1
Sign in Blood{B}{B}SorceryTarget player draws two cards and loses 2 life. Soulless One{3}{B}Creature — Zombie AvatarSoulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. */* Syphon Flesh{4}{B}SorceryEach other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. Tendrils of Corruption{3}{B}InstantTendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Undead Augur{B}{B}Creature — Zombie WizardWhenever this creature or another Zombie you control dies, you draw a card and you lose 1 life. 2/2 Undead Butler{1}{B}Creature — ZombieWhen this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
1/2
Undead Warchief{2}{B}{B}Creature — ZombieZombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
1/1
Vengeful Dead{3}{B}Creature — ZombieWhenever this creature or another Zombie dies, each opponent loses 1 life. 3/2 Wight of Precinct Six{1}{B}Creature — ZombieThis creature gets +1/+1 for each creature card in your opponents' graveyards. 1/1 Withering Torment{2}{B}InstantDestroy target creature or enchantment. You lose 2 life. Zul Ashur, Lich Lord{1}{B}Legendary Creature — Zombie WarlockWard—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
2/2
Abrade{1}{R}InstantChoose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Anger{3}{R}Creature — IncarnationHaste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2
Atsushi, the Blazing Sky{2}{R}{R}Legendary Creature — Dragon SpiritFlying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4/4
Bitter Reunion{1}{R}EnchantmentWhen this enchantment enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Blasphemous Act{8}{R}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Breaching Dragonstorm{4}{R}EnchantmentWhen this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Breath Weapon{2}{R}InstantBreath Weapon deals 2 damage to each non-Dragon creature. Carnelian Orb of Dragonkind{2}{R}Artifact{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. Chain Reaction{2}{R}{R}SorceryChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chandra's Ignition{3}{R}{R}SorceryTarget creature you control deals damage equal to its power to each other creature and each opponent. Chaos Warp{2}{R}InstantThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Count on Luck{R}{R}{R}EnchantmentAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Crucible of Fire{3}{R}EnchantmentDragon creatures you control get +3/+3. Cursed Mirror{2}{R}Artifact{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Dragon Tempest{1}{R}EnchantmentWhenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragonhawk, Fate's Tempest{3}{R}{R}Legendary Creature — Bird DragonFlying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
5/5
Dragonlord's Servant{1}{R}Creature — Goblin ShamanDragon spells you cast cost {1} less to cast. 1/3 Dragonmaster Outcast{R}Creature — Human ShamanAt the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. 1/1 Dragonspeaker Shaman{1}{R}{R}Creature — Human Barbarian ShamanDragon spells you cast cost {2} less to cast. 2/2 Drakuseth, Maw of Flames{4}{R}{R}{R}Legendary Creature — DragonFlying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
7/7
The Elder Dragon War{2}{R}{R}Enchantment — SagaRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — This Saga deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
Firespitter Whelp{2}{R}Creature — DragonFlying
Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
2/2
Goddric, Cloaked Reveler{1}{R}{R}Legendary Creature — Human NobleHaste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
3/3
Goldlust Triad{4}{R}Creature — DragonFlying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
4/3
Hellkite Charger{4}{R}{R}Creature — DragonFlying, haste
Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Hit the Mother Lode{4}{R}{R}{R}SorceryDiscover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Leyline Tyrant{2}{R}{R}Creature — DragonFlying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
4/4
Lightning Bolt{R}InstantLightning Bolt deals 3 damage to any target. Magmaquake{X}{R}{R}InstantMagmaquake deals X damage to each creature without flying and each planeswalker. Mana Geyser{3}{R}{R}SorceryAdd {R} for each tapped land your opponents control. Minion of the Mighty{R}Creature — KoboldMenace
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0/1
Nogi, Draco-Zealot{1}{R}{R}Legendary Creature — Kobold ShamanDragon spells you cast cost {1} less to cast.
Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
3/3
Orb of Dragonkind{1}{R}Artifact{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Outpost Siege{3}{R}EnchantmentAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Parapet Thrasher{2}{R}{R}Creature — DragonFlying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
4/3
Rapacious Dragon{4}{R}Creature — DragonFlying
When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
3/3
Sarkhan, Dragon Ascendant{1}{R}Legendary Creature — Human DruidWhen Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
2/2
Scourge of the Throne{4}{R}{R}Creature — DragonFlying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5
Scourge of Valkas{2}{R}{R}{R}Creature — DragonFlying
Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
{R}: This creature gets +1/+0 until end of turn.
4/4
Shivan Devastator{X}{R}Creature — Dragon HydraFlying, haste
This creature enters with X +1/+1 counters on it.
0/0
Skyline Despot{5}{R}{R}Creature — DragonFlying
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5/5
Spit Flame{2}{R}InstantSpit Flame deals 4 damage to target creature.
Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Taurean Mauler{2}{R}Creature — ShapeshifterChangeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
2/2
Terror of Mount Velus{5}{R}{R}Creature — DragonFlying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
5/5
Thrill of Possibility{1}{R}InstantAs an additional cost to cast this spell, discard a card.
Draw two cards.
Thunderbreak Regent{2}{R}{R}Creature — DragonFlying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
4/4
Thundermane Dragon{3}{R}Creature — DragonFlying
You may look at the top card of your library any time.
You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
4/4
Tyrant's Familiar{5}{R}{R}Creature — DragonFlying, haste
Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
5/5
Unexpected Windfall{2}{R}{R}InstantAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Utvara Hellkite{6}{R}{R}Creature — DragonFlying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6/6
Warstorm Surge{5}{R}EnchantmentWhenever a creature you control enters, it deals damage equal to its power to any target. Arachnogenesis{2}{G}InstantCreate X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. Arasta of the Endless Web{2}{G}{G}Legendary Enchantment Creature — SpiderReach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3/5
Beast Whisperer{2}{G}{G}Creature — Elf DruidWhenever you cast a creature spell, draw a card. 2/3 Beast Within{2}{G}InstantDestroy target permanent. Its controller creates a 3/3 green Beast creature token. Birds of Paradise{G}Creature — BirdFlying
{T}: Add one mana of any color.
0/1
Bite Down{1}{G}InstantTarget creature you control deals damage equal to its power to target creature or planeswalker you don't control. Carnage Tyrant{4}{G}{G}Creature — DinosaurThis spell can't be countered.
Trample, hexproof
7/6
Challenger Troll{4}{G}Creature — TrollEach creature you control with power 4 or greater can't be blocked by more than one creature. 6/5 Clifftop Lookout{2}{G}Creature — Frog ScoutReach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
1/2
Collective Resistance{1}{G}InstantEscalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Colossal Majesty{2}{G}EnchantmentAt the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. Curious Altisaur{3}{G}Creature — DinosaurReach, vigilance
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
2/5
Dungrove Elder{2}{G}Creature — TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
*/*
Elder Gargaroth{3}{G}{G}Creature — BeastReach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
Elemental Bond{2}{G}EnchantmentWhenever a creature you control with power 3 or greater enters, draw a card. Elvish Mystic{G}Creature — Elf Druid{T}: Add {G}. 1/1 Ezuri's Predation{5}{G}{G}{G}SorceryFor each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. Fyndhorn Elves{G}Creature — Elf Druid{T}: Add {G}. 1/1 Garruk's Packleader{4}{G}Creature — BeastWhenever another creature you control with power 3 or greater enters, you may draw a card. 4/4 Garruk's Uprising{2}{G}EnchantmentWhen this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Gigantosaurus{G}{G}{G}{G}{G}Creature — Dinosaur 10/10 Goreclaw, Terror of Qal Sisma{3}{G}Legendary Creature — BearCreature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4/3
Harmonize{2}{G}{G}SorceryDraw three cards. Hulking Raptor{2}{G}{G}Creature — DinosaurWard {2}
At the beginning of your first main phase, add {G}{G}.
5/3
Ilysian Caryatid{1}{G}Creature — Plant{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. 1/1 Kenrith's Transformation{1}{G}Enchantment — AuraEnchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Llanowar Elves{G}Creature — Elf Druid{T}: Add {G}. 1/1 Llanowar Tribe{G}{G}{G}Creature — Elf Druid{T}: Add {G}{G}{G}. 3/3 Loot, Exuberant Explorer{2}{G}Legendary Creature — Beast NobleYou may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
1/4
Managorger Hydra{2}{G}Creature — HydraTrample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
1/1
Monstrous Onslaught{3}{G}{G}SorceryMonstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell. Overwhelming Stampede{3}{G}{G}SorceryUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Paradise Druid{1}{G}Creature — Elf DruidThis creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
2/1
Pugnacious Hammerskull{2}{G}Creature — DinosaurWhenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 6/6 Ram Through{1}{G}InstantTarget creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. Regal Imperiosaur{1}{G}{G}Creature — DinosaurOther Dinosaurs you control get +1/+1. 5/4 Rhonas the Indomitable{2}{G}Legendary Creature — GodDeathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5/5
Ripjaw Raptor{2}{G}{G}Creature — DinosaurEnrage — Whenever this creature is dealt damage, draw a card. 4/5 Rishkar, Peema Renegade{2}{G}Legendary Creature — Elf DruidWhen Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
2/2
Rishkar's Expertise{4}{G}{G}SorceryDraw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Scavenging Ooze{1}{G}Creature — Ooze{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life. 2/2 Scrapshooter{1}{G}{G}Creature — Raccoon ArcherGift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
4/4
Shamanic Revelation{3}{G}{G}SorceryDraw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Steel Leaf Champion{G}{G}{G}Creature — Elf KnightThis creature can't be blocked by creatures with power 2 or less. 5/4 Surrak and Goreclaw{4}{G}{G}Legendary Creature — Human BearTrample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
6/5
Surrak, the Hunt Caller{2}{G}{G}Legendary Creature — Human WarriorFormidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.) 5/4 Tamiyo's Safekeeping{G}InstantTarget permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) Tangleweave Armor{2}{G}{G}Artifact — EquipmentLiving weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.
Equip {4}
Terrian, World Tyrant{2}{G}{G}{G}Legendary Creature — Dinosaur Ooze 9/7 Thickest in the Thicket{3}{G}{G}EnchantmentWhen this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Thrashing Brontodon{1}{G}{G}Creature — Dinosaur{1}, Sacrifice this creature: Destroy target artifact or enchantment. 3/4 Unnatural Growth{1}{G}{G}{G}{G}EnchantmentAt the beginning of each combat, double the power and toughness of each creature you control until end of turn. Verdant Sun's Avatar{5}{G}{G}Creature — Dinosaur AvatarWhenever this creature or another creature you control enters, you gain life equal to that creature's toughness. 5/5 Whiptongue Hydra{5}{G}Creature — Lizard HydraReach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
4/4
Whisperer of the Wilds{1}{G}Creature — Human Shaman{T}: Add {G}.
Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0/2
Yeva, Nature's Herald{2}{G}{G}Legendary Creature — Elf ShamanFlash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
4/4
Adaptive Omnitool{2}Artifact — EquipmentEquipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}
Aether Spellbomb{1}Artifact{U}, Sacrifice this artifact: Return target creature to its owner's hand.
{1}, Sacrifice this artifact: Draw a card.
Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Basilisk Collar{1}Artifact — EquipmentEquipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Bontu's Monument{3}Legendary ArtifactBlack creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Charcoal Diamond{2}ArtifactThis artifact enters tapped.
{T}: Add {B}.
Chief of the Foundry{3}Artifact Creature — ConstructOther artifact creatures you control get +1/+1. 2/3 Commander's Sphere{3}Artifact{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Cultivator's Caravan{3}Artifact — Vehicle{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
Darksteel Juggernaut{5}Artifact Creature — JuggernautIndestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
This creature attacks each combat if able.
*/*
Dragon's Hoard{3}ArtifactWhenever a Dragon you control enters, put a gold counter on this artifact.
{T}, Remove a gold counter from this artifact: Draw a card.
{T}: Add one mana of any color.
Dragonstorm Globe{3}ArtifactEach Dragon you control enters with an additional +1/+1 counter on it.
{T}: Add one mana of any color.
Duplicant{6}Artifact Creature — ShapeshifterImprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
2/4
Endless Atlas{2}Artifact{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. Fire Diamond{2}ArtifactThis artifact enters tapped.
{T}: Add {R}.
Forsaken Monument{5}Legendary ArtifactColorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Foundry Inspector{3}Artifact Creature — ConstructArtifact spells you cast cost {1} less to cast. 3/2 Graaz, Unstoppable Juggernaut{8}Legendary Artifact Creature — JuggernautJuggernauts you control attack each combat if able.
Juggernauts you control can't be blocked by Walls.
Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
7/5
Hazoret's Monument{3}Legendary ArtifactRed creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Hedron Archive{4}Artifact{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Draw two cards.
Heraldic Banner{3}ArtifactAs this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
{T}: Add one mana of the chosen color.
Herald's Horn{3}ArtifactAs this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Ichor Wellspring{2}ArtifactWhen this artifact enters or is put into a graveyard from the battlefield, draw a card. Infernal Idol{3}Artifact{T}: Add {B}.
{1}{B}{B}, {T}, Sacrifice this artifact: You draw two cards and you lose 2 life.
Marble Diamond{2}ArtifactThis artifact enters tapped.
{T}: Add {W}.
Mazemind Tome{2}Artifact — Book{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}, {T}, Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Metallic Mimic{2}Artifact Creature — ShapeshifterAs this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2/1
Meteor Golem{7}Artifact Creature — GolemWhen this creature enters, destroy target nonland permanent an opponent controls. 3/3 Mind Stone{2}Artifact{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
Mind's Eye{5}ArtifactWhenever an opponent draws a card, you may pay {1}. If you do, draw a card. Myr Battlesphere{7}Artifact Creature — Myr ConstructWhen this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
Myr Retriever{2}Artifact Creature — MyrWhen this creature dies, return another target artifact card from your graveyard to your hand. 1/1 Nettlecyst{3}Artifact — EquipmentLiving weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip {2}
Nevinyrral's Disk{4}ArtifactThis artifact enters tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Ornithopter of Paradise{2}Artifact Creature — ThopterFlying
{T}: Add one mana of any color.
0/2
Palladium Myr{3}Artifact Creature — Myr{T}: Add {C}{C}. 2/2 Patchwork Banner{3}ArtifactAs this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
Psychosis Crawler{5}Artifact Creature — Phyrexian HorrorPsychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
*/*
Rhonas's Monument{3}Legendary ArtifactGreen creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Scrawling Crawler{3}Artifact Creature — Phyrexian ConstructAt the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
3/2
Shimmer Myr{3}Artifact Creature — MyrFlash
You may cast artifact spells as though they had flash.
2/2
Silver Myr{2}Artifact Creature — Myr{T}: Add {U}. 1/1 Skysovereign, Consul Flagship{5}Legendary Artifact — VehicleFlying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6/5
Sol Ring{1}Artifact{T}: Add {C}{C}. Soul-Guide Lantern{1}ArtifactWhen this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card.
Spire Golem{6}Artifact Creature — GolemAffinity for Islands (This spell costs {1} less to cast for each Island you control.)
Flying
2/4
Steel Hellkite{6}Artifact Creature — DragonFlying
{2}: This creature gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
5/5
Steel Overseer{2}Artifact Creature — Construct{T}: Put a +1/+1 counter on each artifact creature you control. 1/1 Swiftfoot Boots{2}Artifact — EquipmentEquipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Thought Vessel{2}ArtifactYou have no maximum hand size.
{T}: Add {C}.
Tome of Legends{2}Artifact — BookThis artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
{1}, {T}, Remove a page counter from this artifact: Draw a card.
Vanquisher's Banner{5}ArtifactAs this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Barren MoorLandThis land enters tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
Bojuka BogLandThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Bonders' EnclaveLand{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Buried RuinLand{T}: Add {C}.
{2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Castle LocthwainLandThis land enters tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Darksteel CitadelArtifact LandIndestructible
{T}: Add {C}.
Forgotten CaveLandThis land enters tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
Foundry of the ConsulsLand{T}: Add {C}.
{5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
Geier Reach SanitariumLegendary Land{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
Haven of the Spirit DragonLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
{2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Lonely SandbarLandThis land enters tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Memorial to FollyLandThis land enters tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand.
Mosswort BridgeLandHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Radiant FountainLandWhen this land enters, you gain 2 life.
{T}: Add {C}.
Remote IsleLandThis land enters tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rogue's PassageLand{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Scavenger GroundsLand — Desert{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Secluded SteppeLandThis land enters tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
Seraph SanctuaryLandWhen this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Spinerock KnollLandHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Temple of the False GodLand{T}: Add {C}{C}. Activate only if you control five or more lands. Tranquil ThicketLandThis land enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
War RoomLand{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Witch's ClinicLand{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Witch's CottageLand — Swamp({T}: Add {B}.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.

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