Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 1 of 3929).
Farseek{1}{G}Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
70,000 Light-Years from Home{1}{W}Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Brad Boimler, Eager Ensign{1}{W}Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead. 2/2 Command Decision{1}{W}Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card. Sheoldred, the Apocalypse{2}{B}{B}Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life. 4/5 DOT-7 Repair Squad{3}{W}Flying
{1}{W}: Untap target creature. Activate only as a sorcery and only once each turn. 3/3 Dr. Beverly Crusher{2}{W}If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher. 2/2 Emergency Medical Hologram{W}When this creature enters, put a +1/+1 counter on target creature. You gain 1 life. 0/1 Federation Field Medic{3}{W}Vigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you control a permanent with a counter on it. 3/2 Free Borg Revolutionaries{3}{W}{W}When this creature enters, creatures you control get +1/+1 until end of turn.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 4/5 Malfunctioning Holodeck{2}{W}Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Picard, Leading by Example{1}{W}{1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery. 2/2 Saavik, Stoic Student{4}{W}Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control. 2/2 Set Phasers to . . .{W}Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature. Shields Up!{1}{W}Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) Shuttle Ace{4}{W}During your turn, this creature has flying.
Whenever this creature becomes tapped, you gain 2 life. 4/4 Tactical Officer{1}{W}Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on this creature. Untap it. 2/1 Cloistered Telepath{1}{U}Flash
When this creature enters, draw a card, then discard a card. 2/1 Consider the Prime Directive{2}{U}Choose one —
• Interfere — Counter target spell unless its controller pays {3}.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.) Dominion Saboteur{4}{U}You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it. 3/3 Federation Probe{U}Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/1 Guidance Failure{3}{U}This spell costs {1} less to cast if it targets an attacking creature.
Target creature or Spacecraft's owner puts it on their choice of the top or bottom of their library. Highly Illogical{1}{U}Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. Hoshi Sato, Exolinguist{4}{U}Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order. 3/3 Humpback Whales{4}{U}{U}Vigilance, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 5/6 Marooned{U}Enchant artifact or creature
When this Aura enters, you may pay {3}. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up. Open Communications{U}Draw a card.
Beam me up {2}{U} (You may cast this card from your graveyard for {2}{U} if you also return a creature you control to its owner's hand. Then exile this spell.) Christine Chapel, Combat Medic{3}{G}Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel. 2/2 Captain Kirk, Boldly Going{1}{G}{W}{U}Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. 3/4 V'Ger, the Intruder{6}{U}Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn. 5/7 Assault Drone{3}{B}Artifact creatures you control get +1/+0. 2/4 Automated Warfare System{2}{B}Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card. 2/2
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead. 2/2 Command Decision{1}{W}Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card. Sheoldred, the Apocalypse{2}{B}{B}Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life. 4/5 DOT-7 Repair Squad{3}{W}Flying
{1}{W}: Untap target creature. Activate only as a sorcery and only once each turn. 3/3 Dr. Beverly Crusher{2}{W}If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher. 2/2 Emergency Medical Hologram{W}When this creature enters, put a +1/+1 counter on target creature. You gain 1 life. 0/1 Federation Field Medic{3}{W}Vigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you control a permanent with a counter on it. 3/2 Free Borg Revolutionaries{3}{W}{W}When this creature enters, creatures you control get +1/+1 until end of turn.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 4/5 Malfunctioning Holodeck{2}{W}Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Picard, Leading by Example{1}{W}{1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery. 2/2 Saavik, Stoic Student{4}{W}Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control. 2/2 Set Phasers to . . .{W}Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature. Shields Up!{1}{W}Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) Shuttle Ace{4}{W}During your turn, this creature has flying.
Whenever this creature becomes tapped, you gain 2 life. 4/4 Tactical Officer{1}{W}Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on this creature. Untap it. 2/1 Cloistered Telepath{1}{U}Flash
When this creature enters, draw a card, then discard a card. 2/1 Consider the Prime Directive{2}{U}Choose one —
• Interfere — Counter target spell unless its controller pays {3}.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.) Dominion Saboteur{4}{U}You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it. 3/3 Federation Probe{U}Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/1 Guidance Failure{3}{U}This spell costs {1} less to cast if it targets an attacking creature.
Target creature or Spacecraft's owner puts it on their choice of the top or bottom of their library. Highly Illogical{1}{U}Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. Hoshi Sato, Exolinguist{4}{U}Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order. 3/3 Humpback Whales{4}{U}{U}Vigilance, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 5/6 Marooned{U}Enchant artifact or creature
When this Aura enters, you may pay {3}. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up. Open Communications{U}Draw a card.
Beam me up {2}{U} (You may cast this card from your graveyard for {2}{U} if you also return a creature you control to its owner's hand. Then exile this spell.) Christine Chapel, Combat Medic{3}{G}Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel. 2/2 Captain Kirk, Boldly Going{1}{G}{W}{U}Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. 3/4 V'Ger, the Intruder{6}{U}Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn. 5/7 Assault Drone{3}{B}Artifact creatures you control get +1/+0. 2/4 Automated Warfare System{2}{B}Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card. 2/2