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25 Characters Joined

Marvel Super Heroes Commander

Released June 26, 2026 MSC

Cards

All cards in Marvel Super Heroes Commander.

Invisible Woman{2}{W}Legendary Creature — Human HeroAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3/3
Mister Fantastic{2}{U}Legendary Creature — Human Scientist HeroReach, vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
2/4
Human Torch{3}{R}Legendary Creature — Human HeroAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3/2
The Thing{5}{G}Legendary Creature — Human HeroTrample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
5/5
Captain America, Team Leader{R}{W}{U}Legendary Creature — Human Soldier HeroWhenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. 3/3 Doctor Doom, King of Latveria{1}{U}{B}{R}Legendary Creature — Human Noble VillainWhenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
3/3
T'Challa, the Black Panther{1}{G}{W}Legendary Creature — Human Noble HeroWhenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
2/2
Galactus, Devourer of Worlds{10}Legendary Creature — Elder AlienFlying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
12/12
Molecule Man{6}Legendary Creature — Human VillainNonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5 Silver Surfer, Galactus's Herald{5}Legendary Creature — Alien HeroFlying
When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
4/5
Avenge{4}{W}{W}SorceryThis spell costs {2} less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Dora Milaje Elite{1}{W}Creature — Human WarriorFirst strike
When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
2/2
Everett K. Ross, Hapless Attaché{2}{W}Legendary Creature — Human AdvisorCommander creatures you control get +1/+1 and have lifelink.
Whenever an opponent attacks you with two or more creatures, draw a card.
1/3
Falcon and Redwing{2}{W}Legendary Creature — Human Bird HeroFlying
Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
1/2
Hatut Zeraze Strike Force{3}{W}Creature — Human Spy WarriorWhen you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment.
2/2
Hercules, Olympian Hero{3}{W}{W}Legendary Creature — Demigod Warrior HeroWhenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
3/3
Heroic Return{5}{W}InstantThis spell costs {2} less to cast if a creature is attacking you.
Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
Heroic Sacrifice{1}{W}InstantChoose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card. Invisible Force Field{1}{W}InstantUp to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
King Solomon's Frogs{3}{W}Legendary ArtifactFlash
When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
{3}, {T}, Exile King Solomon's Frogs: You become the monarch.
Methods of the Mighty{3}{W}InstantChoose one or more —
• Destroy target artifact.
• Destroy target tapped creature.
• Put a +1/+1 counter on each creature you control.
Midnight Angel Armor{3}{W}{W}Artifact — EquipmentWhen this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip {3}
Queen Mother Ramonda{3}{W}{W}Legendary Creature — Human NobleWhen Queen Mother Ramonda enters, you become the monarch.
As long as you're the monarch, creatures with power 2 or less can't attack you.
3/5
Royal Talon Fighter Jet{X}{W}{W}Artifact — VehicleFlying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
1/1
The Spear of Bashenga{4}{W}Legendary Artifact — EquipmentWhen The Spear of Bashenga enters, if there is no monarch, you become the monarch.
Equipped creature gets +2/+2 and has vigilance.
Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
Equip {2}
Ultimate Nullification{4}{W}SorceryAs an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Winter Soldier, Reborn Avenger{4}{W}Legendary Creature — Human Soldier HeroWhenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it. 3/5 Council of Reeds{2}{U}Legendary Creature — Human Scientist HeroThe "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
2/2
Extract Power{5}{U}SorceryLook at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled. Fantastic Elasticity{2}{U}SorceryChoose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Glorious Purpose{1}{U}Enchantment — PlanWhenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Helmut Zemo, Mastermind{2}{U}Legendary Creature — Human Noble VillainWhenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo. 2/2 Iron Man, Armored Avenger{3}{U}Legendary Artifact Creature — Human HeroFlying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
2/2
Jarvis, Earth's Mightiest Butler{2}{U}Legendary Creature — Human AdvisorWhenever you cast a Hero spell, draw a card. 1/4 Kang Dynasty{3}{U}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Lockjaw, Slobbering Teleporter{1}{U}Legendary Creature — Inhuman Dog HeroVigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
1/1
Professor Hulk{4}{U}{U}Legendary Creature — Gamma Scientist HeroTrample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
6/6
Valeria Richards, Precocious{3}{U}Legendary Creature — Human Scientist HeroNoncreature spells you cast cost {1} less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
3/3
The Wasp, Winsome Avenger{1}{U}Legendary Creature — Human HeroFlash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls.
2/1
West Coast Expansion{X}{U}{U}SorceryDraw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost. Age of Ultron{4}{B}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, destroy up to one target nonartifact creature that player controls.
II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token.
III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
Damocles Base, Sword of Kang{4}{B}Legendary Artifact — VehicleFlying, deathtouch
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3
5/5
Endless Ranks of HYDRA{3}{B}SorceryFor each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
The Frightful Four{3}{B}Legendary Creature — VillainMenace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
4/4
Iron Monger, Sadistic Tycoon{2}{B}Legendary Artifact Creature — Human VillainFlying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
2/2
Klaw, Master of Sound{2}{B}Legendary Creature — Elemental Rogue VillainDeathtouch
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
3/3
Abomination, World Ravager{7}{R}Legendary Creature — Gamma Berserker VillainMenace, trample
Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
10/10
Alicia Masters, Skilled Sculptor{1}{R}Legendary Creature — Human ArtificerAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
0/4
Batroc the Leaper{1}{R}Legendary Creature — Human VillainMultikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Batroc enters with a +1/+1 counter on him for each time he was kicked.
When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
2/2
Firebird, Blazing Ranger{2}{R}Legendary Creature — Human Ranger HeroFlying
Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
1/3
Flame On!{4}{R}SorceryPut X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Franklin Richards, Ascendant{5}{R}Legendary Creature — Mutant HeroAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 6/6 Killmonger, Ruthless Usurper{2}{R}Legendary Creature — Human VillainTrample
Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls.
Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.
3/3
Lady Loki, Agent of Chaos{5}{R}Legendary Creature — God Sorcerer VillainWhenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost. 5/5 Living Laser{4}{R}Legendary Creature — Elemental VillainHaste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
4/4
Loki's Scepter{2}{R}Legendary ArtifactWhen Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
{T}: Add one mana of any color.
Nova Flame{X}{2}{R}{R}SorceryPut X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature. Photon, Mighty Marvel{3}{R}Legendary Creature — Human HeroFlying
Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
2/4
Puppet Master, String Puller{2}{R}Legendary Creature — Human Artificer VillainWhenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
2/4
She-Hulk, Wallbreaker{5}{R}Legendary Creature — Gamma HeroTrample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
5/5
Stilt-Man, Towering Terror{2}{R}Legendary Creature — Human Rogue VillainReach
Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
4/2
Titania, Proud Pummeler{3}{R}Legendary Creature — Human VillainFirst strike
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee.
3/3
War Machine, Avenging Arsenal{4}{R}Legendary Artifact Creature — Human HeroFlying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
3/5
Ancestral Communion{1}{G}SorceryWhen you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
Return target permanent card from your graveyard to your hand.
Fight for the Throne{1}{G}InstantPut a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch. It's Clobberin' Time!{2}{G}SorceryChoose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact or enchantment.
Rebound
M'Baku, Jabari Chieftain{1}{G}{G}Legendary Creature — Human Noble WarriorAt the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
4/3
Medusa, Inhuman Queen{2}{G}Legendary Creature — Inhuman Noble HeroReach, vigilance
Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
2/2
Nakia, Wakandan Operative{2}{G}Legendary Creature — Human Warrior HeroReach
Whenever your commander enters, you become the monarch.
{2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.
3/3
W'Kabi, Shield of the Nation{1}{G}Legendary Creature — Human Warrior HeroVigilance
Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
2/3
Wakanda Forever!{4}{G}{G}SorceryReveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Zuri, Warrior of Wakanda{1}{G}Legendary Creature — Human Warrior HeroTrample
Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
2/2
Ant-Man, Elusive Avenger{1}{U}{R}Legendary Creature — Human Rogue HeroAnt-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
1/2
Archnemesis{1}{U}{B}Enchantment — AuraEnchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.
Bast, Panther Goddess{2}{G}{W}Legendary Creature — Cat GodReach, trample, indestructible
Bast can't attack or block unless you control three or more creatures.
Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
4/4
Black Bolt, Inhuman King{2}{W}{U}Legendary Creature — Inhuman Noble HeroFlying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
3/3
Black Widow, Agile Avenger{1}{R}{W}Legendary Creature — Human Spy HeroMenace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
2/2
Captain Marvel, Apex Avenger{5}{R}{W}Legendary Creature — Human Kree HeroFlying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
4/4
Cosmic Crucible{4}{G}{U}EnchantmentAt the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Crystal, Inhuman Princess{1}{R}{G}Legendary Creature — Inhuman Noble HeroFlying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
{T}: Add {R}, {G}, {W}, or {U}.
2/3
Director Nick Fury{U}{R}{W}Legendary Creature — Human Spy HeroHero spells you cast cost {1} less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
2/4
Dragon Man, Reformed Robot{2}{W}{U}Legendary Artifact Creature — Dragon RobotFlying
Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
*/5
First Family{2}{G}{U}InstantYou draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. Hawkeye, Avenging Archer{2}{U}{R}Legendary Creature — Human Archer HeroReach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
{T}: Hawkeye deals 1 damage to any target.
3/4
Kang Prime{3}{U}{B}Legendary Creature — Human VillainFlying
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
3/5
Loki, the Deceiver{1}{U}{B}{R}Legendary Creature — God Sorcerer VillainWhenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
4/4
Love on the Battlefield{1}{U}{R}EnchantmentWhenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it. Namor, Atlantean King{1}{W}{U}Legendary Creature — Mutant Merfolk NobleFlying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
2/2
Okoye, Mighty and Adored{2}{G}{W}Legendary Creature — Human Warrior HeroWhen Okoye enters, you become the monarch.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
3/3
Power Pack{1}{R}{G}{W}{U}Legendary Creature — Human HeroFlying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4
Quicksilver, Speedster{3}{U}{R}Legendary Creature — Mutant HeroFlash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash.
3/4
Red Ghost, Intangible Genius{2}{U}{R}Legendary Creature — Human Scientist VillainWard {2}
Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
2/3
Scarlet Witch, Chaotic Avenger{2}{U}{R}Legendary Creature — Mutant Warlock HeroFlying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
3/3
Shang-Chi and the Ten Rings{1}{W}{U}Legendary Creature — Human Warrior HeroFirst strike
Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
2/2
Shuri, the Black Panther{G}{W}Legendary Creature — Human Noble HeroLifelink
Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
2/3
The Squadron Sinister{5}{U}{R}Legendary Creature — Human VillainFlying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
5/5
Storm, Queen of Wakanda{3}{G}{W}Legendary Creature — Mutant Noble HeroFlying
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
4/5
T'Chaka, Venerable King{G}{W}Legendary Creature — Human Noble HeroWhen T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand.
{3}, Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.
2/2
Typhoid Mary, Fractured{1}{B}{R}Legendary Creature — Mutant VillainWhenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
• Mary — Create a Treasure token.
• Typhoid Mary — Draw a card.
• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
3/3
Ultron, Unlimited{1}{U}{B}Legendary Artifact Creature — Robot VillainFlying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.
2/2
Willie Lumpkin, Postman{W}{U}Legendary Creature — Human CitizenWillie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
1/3
Avengers Quinjet{5}Artifact — VehicleFlying
Whenever this Vehicle enters or attacks, choose one —
• You may put a Hero creature card from your hand onto the battlefield.
• Return target Hero creature card from your graveyard to your hand.
Crew 3
4/4
Doom's Time Platform{4}ArtifactWhenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) The Fantasticar{3}Legendary Artifact — VehicleFlying
Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
4/4
Heart-Shaped Herb{4}ArtifactIf a source an opponent controls would deal damage to you, prevent 1 of that damage.
{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
H.E.R.B.I.E., Lovable Robot{2}Legendary Artifact Creature — Robot ScoutFlying
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
1/1
Hulkbuster Armor{4}Legendary Artifact — EquipmentEquipped creature has base power and toughness 9/9 and has flying.
Equip Hero {3}
Equip {6}
Jocasta, Automaton Avenger{3}Legendary Artifact Creature — Robot HeroFlying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
2/2
Kimoyo Beads{4}ArtifactAt the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
N'Yami-Class Mother Ship{6}Artifact — VehicleFlying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
5/7
Negative Zone Portal{2}Artifact{2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
Panther Habit{4}Artifact — EquipmentIf equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip {2}
Panther Robot{10}Artifact Creature — Cat RobotAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Reach, trample
8/8
Shuri's Fabricator{4}ArtifactWhen this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Tri-Sentinel, Act of Vengeance{7}Legendary Artifact Creature — Robot VillainFlying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
7/7
Unstable Molecule Suit{3}Artifact — EquipmentEquipped creature gets +2/+2 and has indestructible.
Equip commander {2}
Equip {4}
Vibranium Mining Mech{4}Artifact — VehicleTrample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{2}: This Vehicle gets +1/+0 until end of turn.
Crew 2
6/6
Vibranium Strike Gauntlets{4}Artifact — EquipmentFlash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
Equip {3}
Vision, Synthezoid Avenger{4}Legendary Artifact Creature — Robot HeroFlying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
3/3
The Great MoundLand{T}: Add {C}.
{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Draw a card.
Austere Command{4}{W}{W}SorceryChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Bastion Protector{2}{W}Creature — Human SoldierCommander creatures you control get +2/+2 and have indestructible. 3/3 Bovine Intervention{1}{W}InstantDestroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. Cleansing Nova{3}{W}{W}SorceryChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Clever Concealment{2}{W}{W}InstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Collective Effort{1}{W}{W}SorceryEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Cut a Deal{2}{W}SorceryEach opponent draws a card, then you draw a card for each opponent who drew a card this way. Destroy Evil{1}{W}InstantChoose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Dismantling Wave{2}{W}SorceryFor each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Dispatch{W}InstantTap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Divine Visitation{3}{W}{W}EnchantmentIf one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. Folk Hero{1}{W}Legendary Enchantment — BackgroundCommander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." Generous Gift{2}{W}InstantDestroy target permanent. Its controller creates a 3/3 green Elephant creature token. Gift of Immortality{2}{W}Enchantment — AuraEnchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Ingenious Smith{1}{W}Creature — Human ArtificerWhen this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1/1
Loyal Retainers{2}{W}Creature — Human AdvisorSacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. 1/1 Make Your Move{2}{W}InstantDestroy target artifact, enchantment, or creature with power 4 or greater. Martial Coup{X}{W}{W}SorceryCreate X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Monologue Tax{2}{W}EnchantmentWhenever an opponent casts their second spell each turn, you create a Treasure token. Palace Jailer{2}{W}{W}Creature — Human SoldierWhen this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
Path to Exile{W}InstantExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Promise of Loyalty{4}{W}SorceryEach player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Swords to Plowshares{W}InstantExile target creature. Its controller gains life equal to its power. Tragic Arrogance{3}{W}{W}SorceryFor each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Valorous Stance{1}{W}InstantChoose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Vanquish the Horde{6}{W}{W}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Arcane Denial{1}{U}InstantCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Chameleon, Master of Disguise{3}{U}Legendary Creature — Human Shapeshifter VillainYou may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
2/3
Deep Analysis{3}{U}SorceryTarget player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kindred Discovery{3}{U}{U}EnchantmentAs this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Propaganda{2}{U}EnchantmentCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Quantum Misalignment{4}{U}SorceryCreate a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reconnaissance Mission{2}{U}{U}EnchantmentWhenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
Recurring Insight{4}{U}{U}SorceryDraw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Black Market Connections{2}{B}EnchantmentAt the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Kindred Dominance{5}{B}{B}SorceryChoose a creature type. Destroy all creatures that aren't of the chosen type. Lethal Scheme{2}{B}{B}InstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Night's Whisper{1}{B}SorceryYou draw two cards and lose 2 life. Syphon Mind{3}{B}SorceryEach other player discards a card. You draw a card for each card discarded this way. Tombstone, Career Criminal{2}{B}Legendary Creature — Human VillainWhen Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost {1} less to cast.
2/2
Toxic Deluge{2}{B}SorceryAs an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Withering Torment{2}{B}InstantDestroy target creature or enchantment. You lose 2 life. Blasphemous Act{8}{R}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Chaos Warp{2}{R}InstantThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Into the Time Vortex{4}{R}SorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Seize the Day{3}{R}SorceryUntap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Superior Foes of Spider-Man{2}{R}Creature — Human Rogue VillainTrample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
3/3
Vandalblast{R}SorceryDestroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Beast Within{2}{G}InstantDestroy target permanent. Its controller creates a 3/3 green Beast creature token. Birds of Paradise{G}Creature — BirdFlying
{T}: Add one mana of any color.
0/1
Conduit of Worlds{2}{G}{G}ArtifactYou may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Cultivate{2}{G}SorcerySearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Farseek{1}{G}SorcerySearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Greater Good{2}{G}{G}EnchantmentSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Harmonize{2}{G}{G}SorceryDraw three cards. Loyal Guardian{4}{G}Creature — RhinoTrample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4/4
Nature's Lore{1}{G}SorcerySearch your library for a Forest card, put that card onto the battlefield, then shuffle. Overwhelming Stampede{3}{G}{G}SorceryUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Path of Discovery{3}{G}EnchantmentWhenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) Terramorph{3}{G}SorcerySearch your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Three Visits{1}{G}SorcerySearch your library for a Forest card, put it onto the battlefield, then shuffle. Bedevil{B}{B}{R}InstantDestroy target artifact, creature, or planeswalker. Expressive Iteration{U}{R}SorceryLook at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Galvanic Iteration{U}{R}InstantWhen you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hull Breach{R}{G}SorceryChoose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Prowler, Clawed Thief{1}{U}{B}Legendary Creature — Human Rogue VillainMenace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2/3
Rip Apart{R}{W}SorceryChoose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Taunt from the Rampart{3}{R}{W}SorceryGoad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Terminate{B}{R}InstantDestroy target creature. It can't be regenerated. Whirlwind of Thought{1}{U}{R}{W}EnchantmentWhenever you cast a noncreature spell, draw a card. Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Chromatic Lantern{3}ArtifactLands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Coveted Jewel{6}ArtifactWhen this artifact enters, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Currency Converter{1}ArtifactWhenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Door of Destinies{4}ArtifactAs this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Gilded Lotus{5}Artifact{T}: Add three mana of any one color. Helm of the Host{4}Legendary Artifact — EquipmentAt the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Hero's Blade{2}Artifact — EquipmentEquipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Lightning Greaves{2}Artifact — EquipmentEquipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Metallic Mimic{2}Artifact Creature — ShapeshifterAs this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2/1
Metalwork Colossus{11}Artifact Creature — ConstructThis spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
10/10
Meteor Golem{7}Artifact Creature — GolemWhen this creature enters, destroy target nonland permanent an opponent controls. 3/3 Mirage Mirror{3}Artifact{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn. Patchwork Banner{3}ArtifactAs this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
Progenitor's Icon{3}ArtifactAs this artifact enters, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Relic of Legends{3}Artifact{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Skullclamp{1}Artifact — EquipmentEquipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Sol Ring{1}Artifact{T}: Add {C}{C}. Sol Ring{1}Artifact{T}: Add {C}{C}. Sol Ring{1}Artifact{T}: Add {C}{C}. Sol Ring{1}Artifact{T}: Add {C}{C}. Solemn Simulacrum{4}Artifact Creature — GolemWhen this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Swiftfoot Boots{2}Artifact — EquipmentEquipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Talisman of Conviction{2}Artifact{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Talisman of Creativity{2}Artifact{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
Talisman of Dominance{2}Artifact{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Talisman of Indulgence{2}Artifact{T}: Add {C}.
{T}: Add {B} or {R}. This artifact deals 1 damage to you.
Talisman of Progress{2}Artifact{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
Thought Vessel{2}ArtifactYou have no maximum hand size.
{T}: Add {C}.
Tome of Legends{2}Artifact — BookThis artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
{1}, {T}, Remove a page counter from this artifact: Draw a card.
Trading Post{4}Artifact{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Whispersilk Cloak{3}Artifact — EquipmentEquipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
Bountiful PromenadeLandThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Canopy VistaLand — Forest Plains({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
Canyon SloughLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Choked EstuaryLandAs this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Cinder GladeLand — Mountain Forest({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Clifftop RetreatLandThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Coastal PeakLand — Island Mountain({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Command TowerLand{T}: Add one mana of any color in your commander's color identity. Command TowerLand{T}: Add one mana of any color in your commander's color identity. Command TowerLand{T}: Add one mana of any color in your commander's color identity. Command TowerLand{T}: Add one mana of any color in your commander's color identity. Crumbling NecropolisLandThis land enters tapped.
{T}: Add {U}, {B}, or {R}.
Dragonskull SummitLandThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Drowned CatacombLandThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Evolving WildsLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic OrchardLand{T}: Add one mana of any color that a land an opponent controls could produce. Fabled PassageLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Fetid PoolsLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Foreboding RuinsLandAs this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
Fortified VillageLandAs this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Frostboil SnarlLandAs this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
Furycalm SnarlLandAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Glacial FortressLandThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glittering MassifLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Hinterland HarborLandThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Irrigated FarmlandLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Luxury SuiteLandThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Mystic MonasteryLandThis land enters tapped.
{T}: Add {U}, {R}, or {W}.
Path of AncestryLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Plaza of HeroesLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Port TownLandAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Prairie StreamLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Radiant SummitLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.
Razorverge ThicketLandThis land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Rejuvenating SpringsLandThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Rootbound CragLandThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Scattered GrovesLand — Forest Plains({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Scavenger GroundsLand — Desert{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Scorched GeyserLand — Island Mountain({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
Secluded CourtyardLandAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Smoldering MarshLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Sodden VerdureLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Spectator SeatingLandThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Sulfur FallsLandThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Sungrass PrairieLand{1}, {T}: Add {G}{W}. Sunken HollowLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Sunpetal GroveLandThis land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Terramorphic ExpanseLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Throne of the High CityLand{T}: Add {C}.
{4}, {T}, Sacrifice this land: You become the monarch.
Unclaimed TerritoryLandAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Scourglass{3}{W}{W}Artifact{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep. Mind's Dilation{5}{U}{U}EnchantmentWhenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. Raise the Palisade{4}{U}SorceryChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Spark Double{3}{U}Creature — IllusionYou may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 Titan of Littjara{4}{U}{U}Creature — IllusionAs this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6/6
Annie Joins Up{1}{R}{G}{W}Legendary EnchantmentWhen Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Fleecemane Lion{G}{W}Creature — Cat{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
3/3
Genesis Ultimatum{G}{G}{U}{U}{U}{R}{R}SorceryLook at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. Containment Construct{2}Artifact Creature — ConstructWhenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. 2/1 Fellwar Stone{2}Artifact{T}: Add one mana of any color that a land an opponent controls could produce. Hammer of Nazahn{4}Legendary Artifact — EquipmentWhenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Herald's Horn{3}ArtifactAs this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Mind's Eye{5}ArtifactWhenever an opponent draws a card, you may pay {1}. If you do, draw a card. Sword of the Animist{2}Legendary Artifact — EquipmentEquipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Thran Dynamo{4}Artifact{T}: Add {C}{C}{C}. Galactus, Devourer of Worlds{10}Legendary Creature — Elder AlienFlying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
12/12
Molecule Man{6}Legendary Creature — Human VillainNonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5 Silver Surfer, Galactus's Herald{5}Legendary Creature — Alien HeroFlying
When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
4/5
Austere Command{4}{W}{W}SorceryChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Avenge{4}{W}{W}SorceryThis spell costs {2} less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Bastion Protector{2}{W}Creature — Human SoldierCommander creatures you control get +2/+2 and have indestructible. 3/3 Cleansing Nova{3}{W}{W}SorceryChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Clever Concealment{2}{W}{W}InstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Collective Effort{1}{W}{W}SorceryEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Dismantling Wave{2}{W}SorceryFor each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Divine Visitation{3}{W}{W}EnchantmentIf one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. Dora Milaje Elite{1}{W}Creature — Human WarriorFirst strike
When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
2/2
Everett K. Ross, Hapless Attaché{2}{W}Legendary Creature — Human AdvisorCommander creatures you control get +1/+1 and have lifelink.
Whenever an opponent attacks you with two or more creatures, draw a card.
1/3
Falcon and Redwing{2}{W}Legendary Creature — Human Bird HeroFlying
Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
1/2
Folk Hero{1}{W}Legendary Enchantment — BackgroundCommander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." Gift of Immortality{2}{W}Enchantment — AuraEnchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Hatut Zeraze Strike Force{3}{W}Creature — Human Spy WarriorWhen you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment.
2/2
Hercules, Olympian Hero{3}{W}{W}Legendary Creature — Demigod Warrior HeroWhenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
3/3
Heroic Return{5}{W}InstantThis spell costs {2} less to cast if a creature is attacking you.
Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
Heroic Sacrifice{1}{W}InstantChoose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card. Invisible Force Field{1}{W}InstantUp to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
King Solomon's Frogs{3}{W}Legendary ArtifactFlash
When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
{3}, {T}, Exile King Solomon's Frogs: You become the monarch.
Loyal Retainers{2}{W}Creature — Human AdvisorSacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. 1/1 Martial Coup{X}{W}{W}SorceryCreate X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Methods of the Mighty{3}{W}InstantChoose one or more —
• Destroy target artifact.
• Destroy target tapped creature.
• Put a +1/+1 counter on each creature you control.
Midnight Angel Armor{3}{W}{W}Artifact — EquipmentWhen this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip {3}
Monologue Tax{2}{W}EnchantmentWhenever an opponent casts their second spell each turn, you create a Treasure token. Scourglass{3}{W}{W}Artifact{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep. Promise of Loyalty{4}{W}SorceryEach player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Queen Mother Ramonda{3}{W}{W}Legendary Creature — Human NobleWhen Queen Mother Ramonda enters, you become the monarch.
As long as you're the monarch, creatures with power 2 or less can't attack you.
3/5
Royal Talon Fighter Jet{X}{W}{W}Artifact — VehicleFlying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
1/1
The Spear of Bashenga{4}{W}Legendary Artifact — EquipmentWhen The Spear of Bashenga enters, if there is no monarch, you become the monarch.
Equipped creature gets +2/+2 and has vigilance.
Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
Equip {2}
Tragic Arrogance{3}{W}{W}SorceryFor each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Ultimate Nullification{4}{W}SorceryAs an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Vanquish the Horde{6}{W}{W}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Winter Soldier, Reborn Avenger{4}{W}Legendary Creature — Human Soldier HeroWhenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it. 3/5 Council of Reeds{2}{U}Legendary Creature — Human Scientist HeroThe "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
2/2
Extract Power{5}{U}SorceryLook at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled. Fantastic Elasticity{2}{U}SorceryChoose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Glorious Purpose{1}{U}Enchantment — PlanWhenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Helmut Zemo, Mastermind{2}{U}Legendary Creature — Human Noble VillainWhenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo. 2/2 Iron Man, Armored Avenger{3}{U}Legendary Artifact Creature — Human HeroFlying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
2/2
Jarvis, Earth's Mightiest Butler{2}{U}Legendary Creature — Human AdvisorWhenever you cast a Hero spell, draw a card. 1/4 Kindred Discovery{3}{U}{U}EnchantmentAs this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Titan of Littjara{4}{U}{U}Creature — IllusionAs this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6/6
Lockjaw, Slobbering Teleporter{1}{U}Legendary Creature — Inhuman Dog HeroVigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
1/1
Spark Double{3}{U}Creature — IllusionYou may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 Professor Hulk{4}{U}{U}Legendary Creature — Gamma Scientist HeroTrample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
6/6
Quantum Misalignment{4}{U}SorceryCreate a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Raise the Palisade{4}{U}SorceryChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Recurring Insight{4}{U}{U}SorceryDraw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Valeria Richards, Precocious{3}{U}Legendary Creature — Human Scientist HeroNoncreature spells you cast cost {1} less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
3/3
The Wasp, Winsome Avenger{1}{U}Legendary Creature — Human HeroFlash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls.
2/1
Mind's Dilation{5}{U}{U}EnchantmentWhenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. West Coast Expansion{X}{U}{U}SorceryDraw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost. Black Market Connections{2}{B}EnchantmentAt the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Damocles Base, Sword of Kang{4}{B}Legendary Artifact — VehicleFlying, deathtouch
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3
5/5
Endless Ranks of HYDRA{3}{B}SorceryFor each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
The Frightful Four{3}{B}Legendary Creature — VillainMenace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
4/4
Iron Monger, Sadistic Tycoon{2}{B}Legendary Artifact Creature — Human VillainFlying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
2/2
Kindred Dominance{5}{B}{B}SorceryChoose a creature type. Destroy all creatures that aren't of the chosen type. Klaw, Master of Sound{2}{B}Legendary Creature — Elemental Rogue VillainDeathtouch
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
3/3
Lethal Scheme{2}{B}{B}InstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Toxic Deluge{2}{B}SorceryAs an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Abomination, World Ravager{7}{R}Legendary Creature — Gamma Berserker VillainMenace, trample
Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
10/10
Alicia Masters, Skilled Sculptor{1}{R}Legendary Creature — Human ArtificerAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
0/4
Batroc the Leaper{1}{R}Legendary Creature — Human VillainMultikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Batroc enters with a +1/+1 counter on him for each time he was kicked.
When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
2/2
Blasphemous Act{8}{R}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Chaos Warp{2}{R}InstantThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Firebird, Blazing Ranger{2}{R}Legendary Creature — Human Ranger HeroFlying
Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
1/3
Flame On!{4}{R}SorceryPut X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Franklin Richards, Ascendant{5}{R}Legendary Creature — Mutant HeroAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 6/6 Into the Time Vortex{4}{R}SorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Killmonger, Ruthless Usurper{2}{R}Legendary Creature — Human VillainTrample
Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls.
Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.
3/3
Lady Loki, Agent of Chaos{5}{R}Legendary Creature — God Sorcerer VillainWhenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost. 5/5 Living Laser{4}{R}Legendary Creature — Elemental VillainHaste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
4/4
Loki's Scepter{2}{R}Legendary ArtifactWhen Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
{T}: Add one mana of any color.
Nova Flame{X}{2}{R}{R}SorceryPut X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature. Photon, Mighty Marvel{3}{R}Legendary Creature — Human HeroFlying
Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
2/4
Puppet Master, String Puller{2}{R}Legendary Creature — Human Artificer VillainWhenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
2/4
Seize the Day{3}{R}SorceryUntap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
She-Hulk, Wallbreaker{5}{R}Legendary Creature — Gamma HeroTrample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
5/5
Stilt-Man, Towering Terror{2}{R}Legendary Creature — Human Rogue VillainReach
Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
4/2
Titania, Proud Pummeler{3}{R}Legendary Creature — Human VillainFirst strike
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee.
3/3
War Machine, Avenging Arsenal{4}{R}Legendary Artifact Creature — Human HeroFlying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
3/5
Ancestral Communion{1}{G}SorceryWhen you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
Return target permanent card from your graveyard to your hand.
Birds of Paradise{G}Creature — BirdFlying
{T}: Add one mana of any color.
0/1
Conduit of Worlds{2}{G}{G}ArtifactYou may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Fight for the Throne{1}{G}InstantPut a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch. Greater Good{2}{G}{G}EnchantmentSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. It's Clobberin' Time!{2}{G}SorceryChoose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact or enchantment.
Rebound
M'Baku, Jabari Chieftain{1}{G}{G}Legendary Creature — Human Noble WarriorAt the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
4/3
Medusa, Inhuman Queen{2}{G}Legendary Creature — Inhuman Noble HeroReach, vigilance
Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
2/2
Nakia, Wakandan Operative{2}{G}Legendary Creature — Human Warrior HeroReach
Whenever your commander enters, you become the monarch.
{2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.
3/3
Overwhelming Stampede{3}{G}{G}SorceryUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Path of Discovery{3}{G}EnchantmentWhenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) W'Kabi, Shield of the Nation{1}{G}Legendary Creature — Human Warrior HeroVigilance
Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
2/3
Wakanda Forever!{4}{G}{G}SorceryReveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Zuri, Warrior of Wakanda{1}{G}Legendary Creature — Human Warrior HeroTrample
Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
2/2
Ant-Man, Elusive Avenger{1}{U}{R}Legendary Creature — Human Rogue HeroAnt-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
1/2
Archnemesis{1}{U}{B}Enchantment — AuraEnchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.
Bast, Panther Goddess{2}{G}{W}Legendary Creature — Cat GodReach, trample, indestructible
Bast can't attack or block unless you control three or more creatures.
Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
4/4
Bedevil{B}{B}{R}InstantDestroy target artifact, creature, or planeswalker. Black Bolt, Inhuman King{2}{W}{U}Legendary Creature — Inhuman Noble HeroFlying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
3/3
Black Widow, Agile Avenger{1}{R}{W}Legendary Creature — Human Spy HeroMenace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
2/2
Captain Marvel, Apex Avenger{5}{R}{W}Legendary Creature — Human Kree HeroFlying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
4/4
Cosmic Crucible{4}{G}{U}EnchantmentAt the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Crystal, Inhuman Princess{1}{R}{G}Legendary Creature — Inhuman Noble HeroFlying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
{T}: Add {R}, {G}, {W}, or {U}.
2/3
Director Nick Fury{U}{R}{W}Legendary Creature — Human Spy HeroHero spells you cast cost {1} less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
2/4
Dragon Man, Reformed Robot{2}{W}{U}Legendary Artifact Creature — Dragon RobotFlying
Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
*/5
First Family{2}{G}{U}InstantYou draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. Genesis Ultimatum{G}{G}{U}{U}{U}{R}{R}SorceryLook at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. Annie Joins Up{1}{R}{G}{W}Legendary EnchantmentWhen Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Galvanic Iteration{U}{R}InstantWhen you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hawkeye, Avenging Archer{2}{U}{R}Legendary Creature — Human Archer HeroReach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
{T}: Hawkeye deals 1 damage to any target.
3/4
Kang Prime{3}{U}{B}Legendary Creature — Human VillainFlying
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
3/5
Loki, the Deceiver{1}{U}{B}{R}Legendary Creature — God Sorcerer VillainWhenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
4/4
Love on the Battlefield{1}{U}{R}EnchantmentWhenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it. Namor, Atlantean King{1}{W}{U}Legendary Creature — Mutant Merfolk NobleFlying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
2/2
Okoye, Mighty and Adored{2}{G}{W}Legendary Creature — Human Warrior HeroWhen Okoye enters, you become the monarch.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
3/3
Power Pack{1}{R}{G}{W}{U}Legendary Creature — Human HeroFlying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4
Quicksilver, Speedster{3}{U}{R}Legendary Creature — Mutant HeroFlash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash.
3/4
Red Ghost, Intangible Genius{2}{U}{R}Legendary Creature — Human Scientist VillainWard {2}
Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
2/3
Scarlet Witch, Chaotic Avenger{2}{U}{R}Legendary Creature — Mutant Warlock HeroFlying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
3/3
Shang-Chi and the Ten Rings{1}{W}{U}Legendary Creature — Human Warrior HeroFirst strike
Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
2/2
Shuri, the Black Panther{G}{W}Legendary Creature — Human Noble HeroLifelink
Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
2/3
The Squadron Sinister{5}{U}{R}Legendary Creature — Human VillainFlying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
5/5
Storm, Queen of Wakanda{3}{G}{W}Legendary Creature — Mutant Noble HeroFlying
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
4/5
T'Chaka, Venerable King{G}{W}Legendary Creature — Human Noble HeroWhen T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand.
{3}, Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.
2/2
Taunt from the Rampart{3}{R}{W}SorceryGoad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Typhoid Mary, Fractured{1}{B}{R}Legendary Creature — Mutant VillainWhenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
• Mary — Create a Treasure token.
• Typhoid Mary — Draw a card.
• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
3/3
Ultron, Unlimited{1}{U}{B}Legendary Artifact Creature — Robot VillainFlying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.
2/2
Fleecemane Lion{G}{W}Creature — Cat{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
3/3
Whirlwind of Thought{1}{U}{R}{W}EnchantmentWhenever you cast a noncreature spell, draw a card. Willie Lumpkin, Postman{W}{U}Legendary Creature — Human CitizenWillie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
1/3
Avengers Quinjet{5}Artifact — VehicleFlying
Whenever this Vehicle enters or attacks, choose one —
• You may put a Hero creature card from your hand onto the battlefield.
• Return target Hero creature card from your graveyard to your hand.
Crew 3
4/4
Hammer of Nazahn{4}Legendary Artifact — EquipmentWhenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Chromatic Lantern{3}ArtifactLands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Coveted Jewel{6}ArtifactWhen this artifact enters, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Currency Converter{1}ArtifactWhenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Doom's Time Platform{4}ArtifactWhenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) Door of Destinies{4}ArtifactAs this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
The Fantasticar{3}Legendary Artifact — VehicleFlying
Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
4/4
Gilded Lotus{5}Artifact{T}: Add three mana of any one color. Heart-Shaped Herb{4}ArtifactIf a source an opponent controls would deal damage to you, prevent 1 of that damage.
{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
H.E.R.B.I.E., Lovable Robot{2}Legendary Artifact Creature — Robot ScoutFlying
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
1/1
Helm of the Host{4}Legendary Artifact — EquipmentAt the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Hulkbuster Armor{4}Legendary Artifact — EquipmentEquipped creature has base power and toughness 9/9 and has flying.
Equip Hero {3}
Equip {6}
Jocasta, Automaton Avenger{3}Legendary Artifact Creature — Robot HeroFlying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
2/2
Kimoyo Beads{4}ArtifactAt the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Metallic Mimic{2}Artifact Creature — ShapeshifterAs this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2/1
Metalwork Colossus{11}Artifact Creature — ConstructThis spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
10/10
Mirage Mirror{3}Artifact{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn. N'Yami-Class Mother Ship{6}Artifact — VehicleFlying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
5/7
Negative Zone Portal{2}Artifact{2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand.
Panther Habit{4}Artifact — EquipmentIf equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip {2}
Mind's Eye{5}ArtifactWhenever an opponent draws a card, you may pay {1}. If you do, draw a card. Panther Robot{10}Artifact Creature — Cat RobotAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Reach, trample
8/8
Progenitor's Icon{3}ArtifactAs this artifact enters, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Shuri's Fabricator{4}ArtifactWhen this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Skullclamp{1}Artifact — EquipmentEquipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Sword of the Animist{2}Legendary Artifact — EquipmentEquipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Solemn Simulacrum{4}Artifact Creature — GolemWhen this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Tome of Legends{2}Artifact — BookThis artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
{1}, {T}, Remove a page counter from this artifact: Draw a card.
Trading Post{4}Artifact{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Tri-Sentinel, Act of Vengeance{7}Legendary Artifact Creature — Robot VillainFlying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
7/7
Unstable Molecule Suit{3}Artifact — EquipmentEquipped creature gets +2/+2 and has indestructible.
Equip commander {2}
Equip {4}
Vibranium Mining Mech{4}Artifact — VehicleTrample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{2}: This Vehicle gets +1/+0 until end of turn.
Crew 2
6/6
Vibranium Strike Gauntlets{4}Artifact — EquipmentFlash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
Equip {3}
Vision, Synthezoid Avenger{4}Legendary Artifact Creature — Robot HeroFlying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
3/3
Bountiful PromenadeLandThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Canopy VistaLand — Forest Plains({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
Canyon SloughLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Choked EstuaryLandAs this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Cinder GladeLand — Mountain Forest({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Clifftop RetreatLandThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Coastal PeakLand — Island Mountain({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dragonskull SummitLandThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Drowned CatacombLandThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Exotic OrchardLand{T}: Add one mana of any color that a land an opponent controls could produce. Fabled PassageLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Fetid PoolsLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Foreboding RuinsLandAs this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
Fortified VillageLandAs this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Frostboil SnarlLandAs this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
Furycalm SnarlLandAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Glacial FortressLandThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glittering MassifLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Great MoundLand{T}: Add {C}.
{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Draw a card.
Hinterland HarborLandThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Irrigated FarmlandLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Luxury SuiteLandThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Plaza of HeroesLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Port TownLandAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Prairie StreamLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Radiant SummitLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.
Razorverge ThicketLandThis land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Rejuvenating SpringsLandThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Rootbound CragLandThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Scattered GrovesLand — Forest Plains({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Scavenger GroundsLand — Desert{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Scorched GeyserLand — Island Mountain({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
Smoldering MarshLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Sodden VerdureLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Spectator SeatingLandThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Sulfur FallsLandThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Sungrass PrairieLand{1}, {T}: Add {G}{W}. Sunken HollowLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Sunpetal GroveLandThis land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Throne of the High CityLand{T}: Add {C}.
{4}, {T}, Sacrifice this land: You become the monarch.
Iron Man, Futurist Paragon{4}{U}{U}Legendary Artifact Creature — Human HeroFlying
At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.
5/5
Hulk, Always Angry{5}{R}{R}Legendary Creature — Gamma Berserker HeroTrample
When Hulk enters, destroy all artifacts.
Hulk attacks each combat if able.
9/9
Thor, Guardian of Midgard{3}{R}{R}Legendary Creature — God Warrior HeroFlying
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
5/5
Black Widow, Intel Expert{2}{W}Legendary Creature — Human Spy HeroFirst strike
Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards.
3/3
Captain America, Unbowed{3}{W}Legendary Creature — Human Soldier HeroFlash
When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
3/4
Hawkeye, Trick Shot{3}{R}Legendary Creature — Human Archer HeroReach, first strike
Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
3/4
Ultron, Machine Overlord{5}Legendary Artifact Creature — Robot VillainFlying
Other Robots and Constructs you control get +2/+2.
4/4
Thanos, Death's Consort{2}{B}{B}Legendary Creature — Eternal VillainLifelink
Whenever another creature dies, put a +1/+1 counter on Thanos.
3/3
M.O.D.O.K., Evil Intellect{3}{B}{B}Legendary Artifact Creature — VillainFlying
Whenever you draw your second card each turn, target opponent sacrifices a nontoken creature of their choice.
3/5
Absorbing Man and Titania{3}{R}{G}Legendary Creature — Human VillainDouble all damage that creature sources you control would deal. 4/5 Abomination, Irradiated Brute{2}{G}{G}Legendary Creature — Gamma VillainTrample
Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.
4/4
Loki, God of Lies{1}{R}{R}Legendary Creature — God Sorcerer VillainWhenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn. 3/3 Fall to Earth{4}{W}InstantExile target creature. Each player gains 3 life.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Hawkeye, Clint Barton{3}{W}Legendary Creature — Human Archer HeroVigilance (Attacking doesn't cause this creature to tap.) 3/5 Iconic Shield{W}Artifact — EquipmentEquipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Mockingbird, Bobbi Morse{3}{W}Legendary Creature — Human HeroWhenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.) 3/3 Peggy Carter, Secret Agent{1}{W}Legendary Creature — Human Spy HeroWhenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1 Valkyrior Skyrider{4}{W}Creature — God Warrior HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you gain 4 life.
3/4
Wondrous Revival{4}{W}{W}SorceryReturn up to three target Hero creature cards from your graveyard to the battlefield. A.I.M. Bot{2}{U}Artifact Creature — Robot VillainFlying (This creature can't be blocked except by creatures with flying or reach.) 2/3 Blue Marvel, Adam Brashear{3}{U}{U}Legendary Creature — Human Scientist HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
3/5
Graviton, Fundamental Force{2}{U}Legendary Creature — Human VillainWhenever you draw your second card each turn, choose one —
• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
• Tap target creature.
3/3
Repulsor Bots{4}{U}{U}Artifact Creature — Robot HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
4/4
Stark's Ingenuity{2}{U}Enchantment — AuraEnchant creature you control
When this Aura enters, you may pay {X}. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Boomerang, Blade Flinger{1}{B}Legendary Creature — Human VillainWhenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life. 1/3 Doom's Servo-Guards{1}{B}Artifact Creature — Robot VillainWhen this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.) 2/2 Glamorous Grapplers{3}{B}Creature — Human Performer VillainMenace (This creature can't be blocked except by two or more creatures.) 3/3 Infernal Rebirth{3}{B}InstantReturn one or two target creature cards from your graveyard to your hand.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Madame Hydra, Reanimated{3}{B}Legendary Creature — Human Horror VillainMenace (This creature can't be blocked except by two or more creatures.)
Madame Hydra gets +1/+1 for each creature card in your graveyard.
Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
2/2
Minotaur, Roxxon CEO{4}{B}{B}Legendary Creature — Minotaur VillainWhenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 4/4 Ultimo, Civilization's End{4}{B}{B}Legendary Artifact Creature — Robot VillainMenace (This creature can't be blocked except by two or more creatures.)
When Ultimo enters, each opponent sacrifices a creature of their choice.
{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice.
6/5
Experimental Armor{2}{R}Artifact — EquipmentEquipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Furious Strength{2}{R}Enchantment — AuraEnchant creature
Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Happy Hogan, Dauntless Driver{R}Legendary Creature — Human Pilot 2/1 The Immortal Weapons{4}{R}Legendary Creature — Human Warrior HeroWhen The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4/4
Marvelous Melee{4}{R}InstantMarvelous Melee deals 6 damage to target creature.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Quicksilver, Pietro Maximoff{2}{R}Legendary Creature — Mutant HeroHaste (This creature can attack and {T} as soon as he comes under your control.) 3/2 She-Hulk, Jennifer Walters{3}{R}Legendary Creature — Gamma Berserker HeroTrample (This creature can deal excess combat damage to the player she's attacking.)
{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
4/4
Smashing Spree{1}{R}InstantTarget attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) Wiccan, Young Avenger{3}{R}Legendary Creature — Mutant Warlock HeroWhenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card. 3/3 Colossal Collision{3}{G}SorceryPut a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
The Fabulous Frog-Man{2}{G}Legendary Creature — Human HeroReach (This creature can block creatures with flying.) 3/3 Feral Ferocity{1}{G}InstantTarget creature gets +4/+4 until end of turn. Flora Colossus{5}{G}{G}Creature — TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.)
Flora Colossus's power and toughness are each equal to the number of lands you control.
*/*
Gamma Grotesque{2}{G}Creature — Gamma Horror VillainVigilance (Attacking doesn't cause this creature to tap.)
Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
3/3
Moon-Boy, Dino Rider{1}{G}Legendary Creature — Ape HumanDinosaur spells you cast cost {1} less to cast.
Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
2/2
Thing Swing{3}{G}InstantThis spell costs {2} less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Warriors of Wakanda{3}{G}Creature — Human WarriorTrample (This creature can deal excess combat damage to the player it's attacking.) 4/4 Atlas, Sizable Stooge{2}{B/G}{B/G}Legendary Creature — Human VillainReach (This creature can block creatures with flying.)
Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
5/4
Brawn, Amadeus Cho{1}{G/U}Legendary Creature — Gamma Scientist HeroWhen Brawn enters, draw a card.
Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
1/1
Gert and Old Lace, Runaways{2}{R/G}Legendary Creature — Human Dinosaur HeroTrample (This creature can deal excess combat damage to the player they're attacking.)
When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
4/3
Iron Lad, Young Avenger{2}{U/R}Legendary Artifact Creature — Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
Noncreature spells you cast cost {1} less to cast.
2/2
Patriot, Young Avenger{2}{R/W}Legendary Creature — Human HeroProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
As long as Patriot is equipped, other creatures you control get +1/+0.
3/2
Stature, Young Avenger{1}{R/G}Legendary Creature — Human HeroReach (This creature can block creatures with flying.)
Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
2/2
War Machine, James Rhodes{3}{W/U}Legendary Artifact Creature — Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever War Machine attacks, tap up to one target creature.
3/2
Team Transmitter{3}ArtifactWhenever a Hero you control enters, you gain 1 life.
{T}: Add one mana of any color.
Victor Mancha, Runaway{5}Legendary Artifact Creature — Human HeroWhen Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha. 4/4 Pacifism{1}{W}Enchantment — AuraEnchant creature
Enchanted creature can't attack or block.
Doom Blade{1}{B}InstantDestroy target nonblack creature. Tombstone, Career Criminal{2}{B}Legendary Creature — Human VillainWhen Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost {1} less to cast.
2/2
Thriving BluffLandThis land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Thriving GroveLandThis land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Thriving HeathLandThis land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Thriving IsleLandThis land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Thriving MoorLandThis land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Amazing Spider-Girl{3}{W}{W}Legendary Creature — Spider Human HeroWeb-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
Flying, vigilance
5/4
Black Panther, Most Dangerous{2}{W}Legendary Creature — Human Warrior HeroWhenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
3/3
Blur of Heroism{2}{W}EnchantmentWhen this enchantment enters, draw a card.
You may cast Hero spells as though they had flash.
Bucky Barnes, Eager Ally{1}{W}Legendary Creature — Human Soldier HeroVigilance
When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Captain America, Liberator{3}{W}{W}Legendary Creature — Human Soldier HeroWhen Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
5/5
Captain America, Skybound{3}{W}{W}Legendary Creature — Human Soldier HeroFlying, vigilance
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
3/5
Captain Marvel, Shooting Star{5}{W}{W}Legendary Creature — Human Kree HeroFlying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
6/6
Doctor Spectrum{3}{W}{W}Legendary Creature — Human HeroFlying
When Doctor Spectrum enters, choose one —
• Create a 0/4 colorless Wall creature token with defender.
• Put a +1/+1 counter on each other Hero you control.
• Destroy target enchantment.
3/3
Doctor Strange, Surgeon{4}{W}Legendary Creature — Human Doctor HeroLifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
2/5
Donald Blake, Guise of Thor{1}{W}Legendary Creature — Human DoctorLifelink
Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
1/3
Falcon, Joaquin Torres{2}{W}Legendary Creature — Bird Human HeroFlying, lifelink
Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/2
Foggy Nelson, On Retainer{2}{W}Legendary Creature — Human AdvisorFlash
When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
1/3
General Thunderbolt Ross{W}Legendary Creature — Human SoldierFirst strike
Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
1/1
Hawkeye, Bowslinger{2}{W}Legendary Creature — Human Archer HeroReach, vigilance
Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
3/3
Heroic Teamwork{2}{W}InstantTeamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
The Howling Commandos{1}{W}Legendary Creature — Human Soldier Hero{5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn. 3/1 Hyperion, Supreme Hero{4}{W}{W}{W}Legendary Creature — Eternal HeroFlash
Flying
If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
7/7
Hyperion's Atomic Vision{1}{W}InstantAs an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Infinity Formula{2}{W}Artifact — EquipmentWhen this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Matt Murdock, Justice Seeker{1}{W}Legendary Creature — Human Advisor HeroAt the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
2/2
Nick Fury, Spymaster{4}{W}Legendary Creature — Human Spy HeroFirst strike
Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
4/4
Nighthawk, Dark Defender{1}{W}Legendary Creature — Human HeroFlying
Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
2/1
Origin of Captain America{2}{W}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
III — Tap up to one target creature and put a stun counter on it.
Photon, Lady of Light{3}{W}Legendary Creature — Human HeroFlying
Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
3/3
Quantum Entanglement{1}{W}EnchantmentFlash
When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
Secure Detention{3}{W}Enchantment — AuraEnchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Strategic Intervention{1}{W}EnchantmentWhenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. Stunning Shot{1}{W}SorceryPut two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Ultimate Alliance{W}InstantUltimate Alliance deals damage equal to the number of creatures you control to target creature. Vault Guardsman{5}{W}Artifact Creature — Human AdvisorConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
3/4
Wakandan Shield Guard{1}{W}Creature — Human SoldierWhen this creature enters, create a 1/1 white Soldier creature token. 1/1 Wall Off{3}{W}InstantThis spell costs {1} less to cast for each creature your opponents control.
Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
Zarda, the Power Princess{3}{W}Legendary Creature — Human Warrior HeroFlying
Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2/4
Atlantean Skirmisher{1}{U}Creature — Merfolk RogueWhenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2 Collector's Case{1}{U}ArtifactWhen this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{U}, {T}: Tap target creature.
Daughter of the Deep{1}{U}Creature — Merfolk NobleWhenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
{U}, {T}: Target Merfolk can't be blocked this turn.
2/1
Dismissive Denial{2}{U}{U}InstantCounter target spell.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Fantastic Bounce{3}{U}SorceryThis spell costs {2} less to cast if it targets a tapped creature.
Return target nonland permanent to its owner's hand.
Draw a card.
Flying Drone{1}{U}Artifact Creature — Robot ScoutFlying, vigilance
{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered the battlefield under your control this turn.
1/2
Happy Hogan, Bodyguard{5}{U}Legendary Creature — Human AdvisorVigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
3/3
Immortus, Master of Eternity{2}{U}{U}Legendary Creature — Human Hero Villain{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2
Imperial Cosmographer{2}{U}Creature — Kree ScientistVigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
2/3
Impossible Man{2}{U}Legendary Creature — Alien ShapeshifterFlying
{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
1/4
Iron Man, Bleeding Edge{3}{U}{U}Legendary Artifact Creature — Human HeroFlying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
3/5
Living Lies of Loki{1}{U}Creature — Illusion VillainThis creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card.
1/3
Loki, Lord of Misrule{3}{U}Legendary Creature — God Sorcerer Villain{U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery. 3/4 Multiversal Recruitment{3}{U}SorceryCreate a token that's a copy of target creature you control, except it isn't legendary.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mysterio's Mirage{2}{U}EnchantmentAt the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token. Namor, Scourge of the Seas{3}{U}{U}Legendary Creature — Mutant Merfolk VillainFlying
Each other Merfolk you control with a +1/+1 counter on it has flying.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
4/4
Namora, the Sea Queen{2}{U}Legendary Creature — Mutant Merfolk HeroFlying
Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
2/3
Origin of Iron Man{4}{U}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Pharaoh Rama-Tut{4}{U}Legendary Creature — Human Noble VillainWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
4/4
Quantum Reduction{1}{U}Enchantment — AuraTeamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Reed Richards, Smartest Man{5}{U}Legendary Creature — Human Scientist HeroReach
You have no maximum hand size.
The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
2/4
Shi'ar Soldier{1}{U}Creature — Shi'ar SoldierFlying
{U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.
1/3
Shipwreck Patrol{3}{U}Creature — Merfolk WarriorWhen this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/3 Silver Surfer, Cosmic Voyager{4}{U}{U}Legendary Creature — Alien HeroFlash
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
5/5
Spaceshift{1}{U}InstantExile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Timeline Inquiry{3}{U}InstantTeamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Draw three cards. Then discard a card unless this spell was cast using teamwork.
Victor Timely, Wily Tycoon{4}{U}Legendary Creature — Human Artificer VillainWhen Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 3/4 Virtual Assistant{1}{U}Artifact Creature — Illusion AdvisorDefender
Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
3/3
Vision, Spectral Synthezoid{6}{U}{U}Legendary Artifact Creature — Robot HeroFlying
Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
2/5
Vulture, Feathered Fiend{2}{U}{U}Legendary Creature — Human Artificer VillainFlying
Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
2/4
Wasp, Shrinking Savior{2}{U}Legendary Creature — Human HeroFlying
Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
1/3
Armed Assailant{2}{B}Creature — Human VillainDeathtouch
As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
1/3
Black Widow, Deadly Hunter{2}{B}Legendary Creature — Human Assassin HeroDeathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
3/3
Bob, Reluctant HYDRA Agent{1}{B}Legendary Creature — Human Coward VillainWhenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life. 2/2 Citizen V, Helmut Zemo{2}{B}Legendary Creature — Human Noble VillainLifelink
Whenever you gain life, put a +1/+1 counter on each Villain you control.
2/2
Count Nefaria{6}{B}Legendary Creature — Human VillainThis spell costs {3} less to cast if you've sacrificed a permanent this turn.
Flying
6/6
Criminal Enterprise{2}{B}EnchantmentWhen this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Crimson Cowl, Master of Evil{2}{B}Legendary Creature — Human VillainWhenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 1/3 Doctor Doom, Unrivaled{2}{B}{B}Legendary Creature — Human Sorcerer VillainLifelink
{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
4/4
Doombot Harbinger{2}{B}Artifact Creature — Robot VillainFlying
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
2/1
Fixer, Techno Terror{1}{B}Legendary Creature — Human Artificer Villain{T}, Pay 2 life: Draw a card. Activate only if an artifact entered the battlefield under your control this turn. 2/1 Green Goblin, Back for More{3}{B}{B}Legendary Creature — Goblin Human VillainFlying, menace
At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)
4/4
Grim Reaper's Scythe{2}{B}Legendary ArtifactWhenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
{3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Hammerhead, Maggia Boss{1}{B}Legendary Creature — Human Rogue VillainSacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead. 2/1 HYDRA Disintegrator{4}{B}Artifact — EquipmentWhen this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)
Equipped creature gets +3/+3.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Kingpin, Wilson Fisk{3}{B}Legendary Creature — Human VillainMenace
Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
3/6
MACH-1, Swooping Scoundrel{1}{B}Legendary Artifact Creature — Human VillainFlying
When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
1/3
Minion Missile{1}{B}SorceryAs an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
Origin of Black Widow{2}{B}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature of their choice.
II — Creatures you control gain deathtouch until end of turn.
III — Each opponent loses 1 life for each creature card in their graveyard.
Radioactive Man{4}{B}Legendary Creature — Human Scientist VillainDeathtouch
Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
3/5
Sadistic Slash{3}{B}InstantTarget creature gets -5/-5 until end of turn.
Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
Titanium Man{2}{B}{B}Legendary Artifact Creature — Human VillainWhenever Titanium Man attacks, choose one —
• Titanium Man gains flying until end of turn.
• Titanium Man deals 1 damage to any target.
3/4
Ultron the Annihilator{3}{B}{B}Legendary Artifact Creature — Robot VillainFlying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
3/4
Ultron's Auxiliary{1}{B}Artifact Creature — Robot VillainMenace
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
1/1
Undead Hand Ninja{1}{B}Creature — Zombie Ninja VillainDeathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
2/1
Valentina Allegra de Fontaine{2}{B}Legendary Creature — Human Spy VillainOther Villains you control are Heroes in addition to their other types.
{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2/3
Villainous Syndication{1}{B}Enchantment — PlanTap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
Viper, Cruel Conspirator{1}{B}Legendary Creature — Human Assassin Villain{B}: Target creature that's attacking alone gets +1/+1 until end of turn.
{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
2/2
Void Helix{4}{B}{B}InstantVoid Helix deals 5 damage to any target and you gain 5 life. Voltaic Whip{2}{B}Artifact — EquipmentEquipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
White Widow, Yelena Belova{1}{B}Legendary Creature — Human Assassin VillainDeathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
1/2
Alex Wilder, Runaway{1}{R}Legendary Creature — Human Hero VillainWhenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
1/3
Asgardian Inspiration{R}SorceryExile the top card of your library. You may play it this turn.
Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
Big Wheel{2}{R}Artifact — VehicleTrample
When this Vehicle enters, you may discard a card. If you do, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
Bionic Blow{X}{R}{R}SorceryTarget creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature. Captain America's Motorcycle{1}{R}Artifact — VehicleFlash
When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/1
Chase Stein, Runaway{1}{R}Legendary Creature — Human Hero{T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card. 2/2 Contract Hero{2}{R}Creature — Human Mercenary HeroWhen this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
2/3
Crossover Collaboration{2}{R}InstantTeamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Daredevil, Fearless Fighter{2}{R}Legendary Creature — Human HeroWhenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
3/3
Daredevil's Billy Club{1}{R}Artifact — EquipmentWhen this Equipment enters, it deals 2 damage to any target and 1 damage to you.
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Elektra, Femme Fatale{3}{R}Legendary Creature — Human Assassin HeroWhen Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature. 3/2 Heroes for Hire{3}{R}{R}EnchantmentWhen this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
Hulkling, Young Avenger{2}{R}{R}Legendary Creature — Kree Skrull HeroFlying
Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
4/4
Inspired Fire{3}{R}InstantThis spell costs {1} less to cast for each card you've drawn this turn.
Inspired Fire deals 4 damage to target creature.
Intrepid Ace{R}Creature — Human PilotThis creature gets +2/+0 as long as it isn't attacking or blocking. 2/1 Iron Fist, Hero for Hire{1}{R}Legendary Creature — Human Mercenary HeroTrample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2
Jack of Hearts, Volatile Hero{1}{R}{R}Legendary Creature — Alien Human HeroFlying, haste
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2
Karolina Dean, Runaway{3}{R}Legendary Creature — Alien HeroFlying
At the beginning of your first main phase, add {W}{U}{B}{R}{G}. This mana can't be spent to cast spells from your hand.
3/3
Lady Spider, Maybelle Reilly{1}{R}Legendary Creature — Spider Human HeroReach
Whenever you discard a card, put a +1/+1 counter on target Spider you control.
1/3
Luke Cage, Hero for Hire{2}{R}{R}Legendary Creature — Human Mercenary HeroTrample
At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
4/4
Mjölnir's Might{3}{R}SorceryMjölnir's Might deals 4 damage to target player.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Molly Hayes, Runaway{2}{R}Legendary Creature — Mutant HeroPower-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) 3/3 Molten Lavamancer{2}{R}Creature — Elemental Warlock VillainProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.
2/3
Nico Minoru, Runaway{3}{R}Legendary Creature — Human Warlock HeroWhenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
{2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
2/4
Origin of Thor{2}{R}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may discard a card. If you do, draw two cards.
II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
III — Target creature you control deals damage equal to its power to each opponent.
Pick Up the Pace{1}{R}EnchantmentWhenever a creature you control that entered this turn attacks, exile the top card of your library.
You may play cards exiled with this enchantment as long as you attacked this turn.
Quinjet Technician{1}{R}Creature — Human Artificer{T}: Add {R}.
{T}: Add {R}{R}. Spend this mana only to activate power-up abilities.
2/1
Sky Cycle{4}{R}Artifact — VehicleFlying
When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3
Spider-Man, New Champion{2}{R}Legendary Creature — Spider Human HeroReach
Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
3/3
Stick, Fearless Mentor{1}{R}Legendary Creature — Human Monk HeroFirst strike
Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
2/1
The Vision and Scarlet Witch{2}{R}{R}Legendary Artifact Creature — Mutant HeroFlying
Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.
3/3
Wanda's Vision{3}{R}{R}EnchantmentWhenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Whirlwind, Killer Cyclone{2}{R}Legendary Creature — Mutant VillainHaste
Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
2/3
The Whizzer, Classic Speedster{3}{R}Legendary Creature — Human HeroFirst strike, haste 3/3 Accelerated Evolution{2}{G}Enchantment — AuraFlash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +2/+2.
Advancing the Spirit{2}{G}EnchantmentWhen this enchantment enters, draw a card.
You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
Beast Mode{1}{G}InstantTeamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
Big Bertha{X}{G}Legendary Creature — Mutant HeroVigilance
Big Bertha enters with X +1/+1 counters on her.
{1}{G}, {T}: Put a +1/+1 counter on Big Bertha.
1/1
Black Tom Cassidy{1}{G}Legendary Creature — Mutant Villain{T}: Add {G}. If you control another Mutant, you gain 1 life. 1/3 Bushmaster, Coiled Henchman{1}{G}Legendary Creature — Snake Human VillainDeathtouch
Each other creature you control with a +1/+1 counter on it has deathtouch.
2/1
Colossus, Steel Stalwart{4}{G}Legendary Creature — Mutant HeroDuring your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
Other Mutants you control get +1/+1.
4/5
Darwin, Adaptive Mutant{1}{G}Legendary Creature — Mutant HeroEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
2/1
Devil Dinosaur{2}{G}{G}Legendary Creature — DinosaurTrample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
5/5
Doorman{1}{G}Legendary Creature — Mutant Hero{T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls. 2/3 Flatman{3}{G}Legendary Creature — Mutant HeroOrigami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn. 1/10 Giant-Man, Gargantuan Genius{3}{G}{G}Legendary Creature — Human Scientist HeroReach
At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
6/6
Hit-Monkey{3}{G}Legendary Creature — Monkey AssassinThis spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
3/3
Hulk, Strongest There Is{2}{G}{G}Legendary Creature — Gamma Berserker HeroTrample
Hulk enters with a +1/+1 counter on him.
At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
3/3
Hulk's Thunderclap{1}{G}SorceryAs an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or noncreature enchantment.
Lucky the Pizza Dog{1}{G}Legendary Creature — DogWhenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
2/2
Mister Immortal{1}{G}Legendary Creature — Mutant Hero{2}{G}: Return this card from your graveyard or from exile to the battlefield tapped. 2/1 Origin of the Hulk{2}{G}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 green and white Citizen creature token.
II — Put two +1/+1 counters on target creature you control.
III — Target creature you control gets +3/+3 and gains trample until end of turn.
Return of the Mole Man{1}{G}EnchantmentLandfall — Whenever a land you control enters, you may mill two cards.
{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Rhino, Terrible Trampler{4}{G}{G}Legendary Creature — Human VillainTrample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
7/6
Sauron, Dino Devotee{3}{G}{G}Legendary Creature — Dinosaur Vampire VillainFlying
Whenever Sauron enters or attacks, choose one —
• Cure Cancer — You gain 3 life.
• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
4/4
Shang-Chi, Martial Mentor{3}{G}{G}Legendary Creature — Human Warrior HeroIf one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
4/4
Storm, Shaker of Skies{4}{G}{G}Legendary Creature — Mutant HeroFlying
When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
4/3
Tippy-Toe, Terrific Partner{3}{G}Legendary Creature — Squirrel HeroIf you would create one or more tokens, instead create those tokens plus an additional Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of your end step, if you gained life this turn, draw a card.
2/4
Voracious Brood{2}{G}Creature — Alien InsectThis creature enters with a +1/+1 counter on it for each creature card in your graveyard.
Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
1/1
White Tiger, Amulet Keeper{1}{G}Legendary Creature — Human Hero{3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield. 3/1 Wolverine, Claws Out{3}{G}Legendary Creature — Mutant Berserker HeroYou may have Wolverine assign his combat damage as though he weren't blocked.
Whenever a Mutant you control attacks, double its power until end of turn.
2/5
X-23, Deadly Weapon{2}{G}Legendary Creature — Mutant Berserker HeroWhenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23. 3/3 Ant-Man, Reformed Rogue{2}{G/U}Legendary Creature — Human Rogue HeroWhenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
Whenever Ant-Man deals combat damage to a player, draw a card.
2/3
Astonishing Spider-Man{2}{U/R}{U/R}Legendary Creature — Spider Human HeroReach
Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
4/4
The Fantastic Four{R}{G}{W}{U}Legendary Creature — Human HeroWhen The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
• Create a 0/4 colorless Wall creature token with defender.
• The Fantastic Four deal 3 damage to each opponent.
• Put two +1/+1 counters on target creature.
• Draw a card.
4/4
Iceman and Firestar{2}{U/R}{U/R}Legendary Creature — Mutant HeroFlying
Whenever you cast a blue spell, tap up to one target creature.
Whenever you cast a red spell, you may discard a card. If you do, draw a card.
3/3
Marvel Boy, Noh-Varr{1}{R/W}Legendary Creature — Kree Soldier HeroWhenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy. 1/1 Ms. Marvel, Elastic Ally{2}{G/W}Legendary Creature — Mutant Inhuman HeroReach
When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
2/2
She-Hulk, Attorney-at-Law{2}{G/W}Legendary Creature — Gamma Advisor HeroVigilance
Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
3/3
Shuri, Vibranium Technologist{2}{W/U}Legendary Creature — Human Artificer HeroVigilance
When Shuri enters, choose one —
• Create a 1/1 colorless Robot Hero artifact creature token with flying.
• Draw a card.
2/2
Tiger Shark, Abyssal Hunter{2}{U/B}{U/B}Legendary Creature — Shark Human VillainWhenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
{4}{U/B}: Tiger Shark can't be blocked this turn.
2/3
Wakandan Tusker{1}{G/W}Creature — ElephantWhenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/3 Daily Bugle Newspaper{2}Artifact{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Iron Suitcase{1}ArtifactWhen this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
Machine Man, Model X-51{4}Legendary Artifact Creature — Robot HeroWhenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn. 2/3 Swordsman's Steel{4}Artifact — EquipmentWhen this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip {3}
The Thanos-Copter{6}Legendary Artifact — VehicleFlying, haste
When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
Whenever a Vehicle you control deals combat damage to a player, draw a card.
Crew 2
5/5
Fogwell's GymLand{T}: Add {R}. This land deals 1 damage to you.
{2}{R}, {T}, Discard a card: Draw a card.
Rescue, Pepper Potts{1}{U}Legendary Artifact Creature — Human HeroFlash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
2/1
Thor, Asgard's Avenger{2}{R}{R}Legendary Creature — God Warrior HeroFlying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/4
Doctor Jane Foster{3}{W}Legendary Creature — Human DoctorVigilance (Attacking doesn't cause this creature to tap.)
When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
2/3
Virtuous Variant{2}{W}Creature — Spider Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, put a +1/+1 counter on target creature you control.
1/2
Ant-Man's Air Force{1}{U}Creature — InsectFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
2/1
Mist-Cloaked Herald{U}Creature — Merfolk WarriorThis creature can't be blocked. 1/1 TVA Bureaucrat{1}{U}Creature — Human AdvisorWhenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn. 1/3 Songbird, Sonic Screamer{1}{B}Legendary Creature — Human VillainLifelink (Damage dealt by this creature also causes you to gain that much life.)
Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
2/1
Extremis Elite{1}{R}Creature — Human Mercenary VillainPower-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 2/2 Living Lightning, Charged Up{4}{R}Legendary Creature — Elemental HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
Haste (This creature can attack and {T} as soon as he comes under your control.)
At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
3/3
Sif's Spearmaster{2}{R}Creature — God Warrior Hero{T}: This creature deals damage equal to its power to target opponent. 1/4 Goliath, Mass Manipulator{1}{G}Legendary Creature — Human Scientist HeroReach (This creature can block creatures with flying.)
Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2
Wolfsbane, Highland Hero{1}{G}Legendary Creature — Mutant Werewolf HeroTrample (This creature can deal excess combat damage to the player she's attacking.)
{2}{G}: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
2/2
Aunt May{W}Legendary Creature — Human CitizenWhenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. 0/2 City Pigeon{W}Creature — BirdFlying
When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
1/1
Costume Closet{1}{W}ArtifactThis artifact enters with two +1/+1 counters on it.
{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Daily Bugle Reporters{3}{W}Creature — Human CitizenWhen this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
2/3
Flash Thompson, Spider-Fan{1}{W}Legendary Creature — Human CitizenFlash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
2/2
MJ, Rising Star{2}{W}Legendary Creature — Human PerformerVigilance (Attacking doesn't cause this creature to tap.)
Whenever you gain life, put a +1/+1 counter on MJ.
2/3
Selfless Police Captain{1}{W}Creature — Human DetectiveThis creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
1/1
Spectacular Tactics{1}{W}InstantChoose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
Spider-Man, Web-Slinger{2}{W}Legendary Creature — Spider Human HeroWeb-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) 3/3 Spider-UK{3}{W}Legendary Creature — Spider Human HeroWeb-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
3/4
Starling, Aerial Ally{4}{W}Legendary Creature — Human HeroFlying
When Starling enters, another target creature you control gains flying until end of turn.
3/4
Sudden Strike{1}{W}InstantDestroy target attacking or blocking creature. Thwip!{W}InstantTarget creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life. Wild Pack Squad{2}{W}Creature — Human MercenaryAt the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. 2/3 The Clone Saga{3}{U}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Doc Ock, Sinister Scientist{4}{U}Legendary Creature — Human Scientist VillainAs long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
4/5
Doc Ock's Henchmen{2}{U}Creature — Human VillainFlash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2/1
Flying Octobot{1}{U}Artifact Creature — Robot VillainFlying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1/1
Robotics Mastery{4}{U}Enchantment — AuraFlash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
Think Twice{1}{U}InstantDraw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Time Warp{3}{U}{U}SorceryTarget player takes an extra turn after this one. Unstable Experiment{1}{U}InstantTarget player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Whoosh!{1}{U}InstantKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Alien Symbiosis{1}{B}Enchantment — AuraEnchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Common Crook{1}{B}Creature — Human Rogue VillainWhen this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/2 Dark Ritual{B}InstantAdd {B}{B}{B}. Deadly Dispute{1}{B}InstantAs an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Doomfall{2}{B}SorceryChoose one —
• Target opponent exiles a creature they control.
• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Doomsday{B}{B}{B}SorcerySearch your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Inner Demons Gangsters{3}{B}Creature — Human Rogue VillainDiscard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) 3/4 The Spot's Portal{2}{B}InstantPut target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. Swarm, Being of Bees{2}{B}Legendary Creature — Insect VillainFlash
Flying
Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
2/2
Venom, Evil Unleashed{4}{B}Legendary Creature — Symbiote VillainDeathtouch
{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
4/5
Venomized Cat{2}{B}Creature — Symbiote Cat VillainDeathtouch
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
2/3
Big Score{3}{R}InstantAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Grapeshot{1}{R}SorceryGrapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Heroes' Hangout{R}SorceryChoose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Hobgoblin, Mantled Marauder{1}{R}Legendary Creature — Goblin Human VillainFlying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
1/2
Lightning Bolt{R}InstantLightning Bolt deals 3 damage to any target. Masked Meower{R}Creature — Spider Cat HeroHaste
Discard a card, Sacrifice this creature: Draw a card.
1/1
Romantic Rendezvous{1}{R}SorceryDiscard a card, then draw two cards. Shock{R}InstantShock deals 2 damage to any target. Stegron the Dinosaur Man{4}{R}Legendary Creature — Dinosaur VillainMenace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
5/4
Taxi Driver{1}{R}Creature — Human Pilot{1}, {T}: Target creature gains haste until end of turn. 3/1 Unlucky Witness{R}Creature — Human CitizenWhen this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. 1/1 Wisecrack{2}{R}InstantTarget creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. Commune with Dinosaurs{G}SorceryLook at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Farseek{1}{G}SorcerySearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Lurking Lizards{1}{G}Creature — Lizard VillainTrample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
1/3
Scout the City{1}{G}SorceryChoose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
Spider-Rex, Daring Dino{4}{G}{G}Legendary Creature — Spider Dinosaur HeroReach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
6/6
Terrific Team-Up{3}{G}InstantThis spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
Gallant Citizen{G/W}{G/W}Creature — Human CitizenWhen this creature enters, draw a card. 1/1 Mob Lookout{1}{U/B}Creature — Human Rogue VillainWhen this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 0/3 Pumpkin Bombardment{B/R}SorceryAs an additional cost to cast this spell, discard a card or pay {2}.
Pumpkin Bombardment deals 3 damage to target creature.
Rhino's Rampage{R/G}SorceryTarget creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. Eerie Gravestone{2}ArtifactWhen this artifact enters, draw a card.
{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Rocket-Powered Goblin Glider{3}Artifact — EquipmentWhen this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip {2}
Mayhem {2}
Spider-Mobile{3}Artifact — VehicleTrample
Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
Crew 2
3/3
Savage LandsLandThis land enters tapped.
{T}: Add {B}, {R}, or {G}.
Terramorphic ExpanseLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Black Panther, Claws of Bast{2}{W}Legendary Creature — Human Warrior HeroLifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever a creature you control attacks alone, put a +1/+1 counter on it.
3/3
Iron Man, Modern Marvel{2}{U}{U}Legendary Artifact Creature — Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
Other artifact creatures you control get +1/+1.
Whenever Iron Man attacks, if you control another artifact creature, draw a card.
3/3
Black Widow, Daring Operative{4}{B}Legendary Creature — Human Spy HeroMenace (This creature can't be blocked except by two or more creatures.)
When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
3/4
Spider-Man, Web-Spinner{3}{R}Legendary Creature — Spider Human HeroDouble strike (This creature deals both first-strike and regular combat damage.)
Haste (This creature can attack and {T} as soon as he comes under your control.)
Whenever Spider-Man attacks, target creature can't block this turn.
2/3
Hulk, Brutal Brawler{2}{G}{G}Legendary Creature — Gamma Berserker HeroHulk attacks each combat if able.
Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
4/4
Ant-Man, Scott Lang{1}{W}Legendary Creature — Human Hero{4}: Put a +1/+1 counter on Ant-Man. 2/2 Captain America, Steve Rogers{3}{W}{W}Legendary Creature — Human Soldier HeroLifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4/4
Captain's Defense{W}InstantTarget blocking creature gets +2/+2 until end of turn.
Draw a card.
The Falcon, Sam Wilson{4}{W}Legendary Creature — Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
When The Falcon enters, put a +1/+1 counter on each other creature you control.
3/3
Hawkeye, Clint Barton{3}{W}Legendary Creature — Human Archer HeroVigilance (Attacking doesn't cause this creature to tap.) 3/5 Hawkeye's Shot{4}{W}SorceryThis spell costs {2} less to cast if it targets a tapped creature.
Exile target creature.
Hero in Training{2}{W}Creature — Human HeroWhen this creature enters, draw a card. If you control another Hero, you gain 2 life. 2/2 Mandroid Squadron{1}{W}Artifact Creature — Human SoldierWhen this creature enters, you gain 2 life. 0/4 Mockingbird, Bobbi Morse{3}{W}Legendary Creature — Human HeroWhenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.) 3/3 Soldier On{2}{W}InstantPut two +1/+1 counters on target creature. Untap it. The Wasp, Janet Van Dyne{2}{W}Legendary Creature — Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
1/1
Winter Soldier, Bucky Barnes{W}Legendary Creature — Human Soldier HeroWinter Soldier enters tapped. 2/2 Black Widow, Natasha Romanoff{1}{R}Legendary Creature — Human Assassin Hero 2/2 Concentrated Fire{3}{R}InstantConcentrated Fire deals 5 damage to target creature. Crimson Operative{3}{R}Artifact Creature — Human VillainProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
3/2
Happy Hogan, Dauntless Driver{R}Legendary Creature — Human Pilot 2/1 Hulk, Bruce Banner{3}{R}{R}Legendary Creature — Gamma Berserker HeroTrample (This creature can deal excess combat damage to the player he's attacking.) 7/4 Iron Man, Tony Stark{3}{R}{R}Legendary Artifact Creature — Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
Attacking creatures you control get +1/+0.
Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
3/3
Power Boost{2}{R}EnchantmentCreatures you control get +1/+0. Quicksilver, Pietro Maximoff{2}{R}Legendary Creature — Mutant HeroHaste (This creature can attack and {T} as soon as he comes under your control.) 3/2 Repulsor Rays{R}SorceryRepulsor Rays deals 3 damage to target creature. Scarlet Witch, Wanda Maximoff{2}{R}Legendary Creature — Mutant Warlock HeroMenace (This creature can't be blocked except by two or more creatures.) 2/3 Smashing Spree{1}{R}InstantTarget attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) Spider-Man, Hometown Hero{4}{R}Legendary Creature — Spider Human HeroReach (This creature can block creatures with flying.)
When Spider-Man enters, target creature with power 2 or less can't be blocked this turn.
5/4
MountainBasic Land — Mountain({T}: Add {R}.) MountainBasic Land — Mountain({T}: Add {R}.) MountainBasic Land — Mountain({T}: Add {R}.) MountainBasic Land — Mountain({T}: Add {R}.) MountainBasic Land — Mountain({T}: Add {R}.) MountainBasic Land — Mountain({T}: Add {R}.) MountainBasic Land — Mountain({T}: Add {R}.) MountainBasic Land — Mountain({T}: Add {R}.) PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.) Spider-Gwen, Free Spirit{2}{R}Legendary Creature — Spider Human HeroReach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
2/3
Invisible Woman{2}{W}Legendary Creature — Human HeroAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3/3
Mister Fantastic{2}{U}Legendary Creature — Human Scientist HeroReach, vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
2/4
Human Torch{3}{R}Legendary Creature — Human HeroAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3/2
The Thing{5}{G}Legendary Creature — Human HeroTrample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
5/5
Captain America, Team Leader{R}{W}{U}Legendary Creature — Human Soldier HeroWhenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. 3/3 Doctor Doom, King of Latveria{1}{U}{B}{R}Legendary Creature — Human Noble VillainWhenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
3/3
T'Challa, the Black Panther{1}{G}{W}Legendary Creature — Human Noble HeroWhenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
2/2
Rescue, Pepper Potts{1}{U}Legendary Artifact Creature — Human HeroFlash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
2/1
Thor, Asgard's Avenger{2}{R}{R}Legendary Creature — God Warrior HeroFlying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/4

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