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Magazine Inserts
Released Jan. 1, 1995
PMEI
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All cards in Magazine Inserts.

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Shock{R}Shock deals 2 damage to any target.
Dark Ritual{B}Add {B}{B}{B}.
Crop Rotation{G}As an additional cost to cast this spell, sacrifice a land.Search your library for a land card, put that card onto the battlefield, then shuffle. Command Tower{T}: Add one mana of any color in your commander's color identity. Wild Growth{G}Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Zack Fair{W}Zack Fair enters with a +1/+1 counter on it.
{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature. 0/1 Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Gishath, Sun's Avatar{5}{R}{G}{W}Vigilance, trample, haste
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6 Warstorm Surge{5}{R}Whenever a creature you control enters, it deals damage equal to its power to any target. Hulking Raptor{2}{G}{G}Ward {2}
At the beginning of your first main phase, add {G}{G}. 5/3 Appa, Aang's Companion{3}{W}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. 2/4 Spider-Man, Peter Parker{3}{W}{W}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/4 Final Showdown{W}Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Voltaic Key{1}{1}, {T}: Untap target artifact.

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Peter Parker // Amazing Spider-Man{1}{W}When Peter Parker enters, create a 2/1 green Spider creature token with reach.{1}{G}{W}{U}: Transform Peter Parker. Activate only as a sorcery. 0/1
Each legendary spell you cast that's one or more colors has web-slinging {G}{W}{U}. (You may cast a spell for its web-slinging cost if you also return a tapped creature you control to its owner's hand.) 4/4
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. 5/5 Iroh, Grand Lotus{3}{G}{U}{R}Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. 5/5 Aang, Air Nomad{3}{W}{W}Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance. 5/4 Zidane, Tantalus Thief{3}{R}{W}When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token. 3/3 The Goose Mother{X}{G}{U}Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2 Zetalpa, Primal Dawn{6}{W}{W}Flying, double strike, vigilance, trample, indestructible 4/8 Turtle Lair{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
{3}, {T}: Target Ninja or Turtle can't be blocked this turn. Command Tower{T}: Add one mana of any color in your commander's color identity. Loki, God of Mischief{1}{U}Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. 2/1 Shuri, Wakandan Inventor{1}{U}Artifact spells you cast cost {1} less to cast.
{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery. 2/1 Captain America, Living Legend{1}{W}{U}Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. 3/4 Sazh's Chocobo{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. 0/1 Dáin Ironfoot{2}{R}When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. 1/4 Avengers Tower{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Frantic Search{2}{U}Draw two cards, then discard two cards. Untap up to three lands. Worn Powerstone{3}This artifact enters tapped.
{T}: Add {C}{C}. Picard, Steadfast Captain{4}{W}{W}Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. 4/4 Spock, Logical Choice{3}{U}{U}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card. 3/5 Benjamin Sisko, Besieged{4}{G}{G}Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library. 5/5 Hulk, Gamma Goliath{3}{R}{G}Reach, trample
Power-up abilities of other creatures you control cost {3} less to activate.
Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 6/5
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