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25
Characters Joined
Secrets of Strixhaven Promos
Released April 24, 2026
PSOS
Cards
All cards in Secrets of Strixhaven Promos.
The Dawning Archaic{10}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 7/7 Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Emeritus of Truce // Swords to Plowshares{1}{W}{W}When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Emeritus of Truce // Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Erode{W}Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Informed Inkwright{1}{W}Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. 2/2 Joined Researchers // Secret Rendezvous{1}{W}{W}You and target opponent each draw three cards. Joined Researchers // Secret Rendezvous{1}{W}First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Practiced Offense{2}{W}Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Restoration Seminar{5}{W}{W}Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Stirring Hopesinger{2}{W}Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. 1/3 Echocasting Symposium{4}{U}{U}Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Emeritus of Ideation // Ancestral Recall{3}{U}{U}Flying, ward {2}
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared. 5/5 Emeritus of Ideation // Ancestral Recall{U}Target player draws three cards. Exhibition Tidecaller{U}Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. 0/2 Harmonized Trio // Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Harmonized Trio // Brainstorm{U}{T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/1 Jadzi, Steward of Fate // Oracle's Gift{X}{X}{U}Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control. Jadzi, Steward of Fate // Oracle's Gift{2}{U}Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards. 2/4 Mana Sculpt{1}{U}{U}Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. Mathemagics{X}{X}{U}{U}Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) Pensive Professor{1}{U}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card. 0/2 Skycoach Conductor // All Aboard{2}{U}Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Skycoach Conductor // All Aboard{U}Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control. Wisdom of Ages{4}{U}{U}{U}Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages. Decorum Dissertation{3}{B}{B}Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Emeritus of Woe // Demonic Tutor{1}{B}Search your library for a card, put that card into your hand, then shuffle. Emeritus of Woe // Demonic Tutor{3}{B}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared. 5/4 Grave Researcher // Reanimate{B}Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value. Grave Researcher // Reanimate{2}{B}At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Moseo, Vein's New Dean{2}{B}Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 2/1 Postmortem Professor{1}{B}This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. 2/2 Pox Plague{B}{B}{B}{B}{B}Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time. Ral Zarek, Guest Lecturer{1}{B}{B}: Surveil 2.
: Any number of target players each discard a card.
: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. Scheming Silvertongue // Sign in Blood{1}{B}Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/3 Scheming Silvertongue // Sign in Blood{B}{B}Target player draws two cards and loses 2 life. Tragedy Feaster{2}{B}{B}Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. 7/6 Withering Curse{1}{B}{B}All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead. Choreographed Sparks{R}{R}This spell can't be copied.
Choose one or both —
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token." Emeritus of Conflict // Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Emeritus of Conflict // Lightning Bolt{1}{R}First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Flashback{R}Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Improvisation Capstone{5}{R}{R}Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Maelstrom Artisan // Rocket Volley{1}{R}Destroy target nonbasic land. Maelstrom Artisan // Rocket Volley{1}{R}{R}Haste
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Magmablood Archaic{2/R}{2/R}{2/R}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. 2/2 Molten-Core Maestro{1}{R}Menace
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. 2/2 Steal the Show{2}{R}Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. Ambitious Augmenter{G}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. 1/1 Comforting Counsel{1}{G}Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. Emeritus of Abundance // Regrowth{2}{G}Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. 3/4 Emeritus of Abundance // Regrowth{1}{G}Return target card from your graveyard to your hand. Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Planar Engineering{3}{G}Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. Slumbering Trudge{X}{G}This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.) 6/6 Vastlands Scavenger // Bind to Life{4}{G}Mill seven cards. Then put a creature card from among them onto the battlefield. Vastlands Scavenger // Bind to Life{1}{G}{G}Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 4/4 Wildgrowth Archaic{2/G}{2/G}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. 0/0 Applied Geometry{2}{G}{U}Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. Ark of Hunger{2}{R}{W}Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
{T}: Mill a card. You may play that card this turn. Aziza, Mage Tower Captain{R}{W}Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. 2/2 Berta, Wise Extrapolator{2}{G}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
{X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. 1/4 Blech, Loafing Pest{1}{B}{G}Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. 3/4 Cauldron of Essence{1}{B}{G}Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Conciliator's Duelist{W}{W}{B}{B}When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/3 Dina's Guidance{1}{B}{G}Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. Fix What's Broken{2}{W}{B}As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield. Geometer's Arthropod{G}{U}Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 1/4 Hardened Academic{R}{W}Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. 2/1 Lorehold, the Historian{3}{R}{W}Flying, haste
Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. 5/5 Mind into Matter{X}{G}{U}Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. Moment of Reckoning{3}{W}{W}{B}{B}Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield. Nita, Forum Conciliator{1}{W}{B}Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. 2/3 Prismari, the Inspiration{5}{U}{R}Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 7/7 Professor Dellian Fel{2}{B}{G}: You gain 3 life.
[0]: You draw a card and lose 1 life.
: Destroy target creature.
: You get an emblem with "Whenever you gain life, target opponent loses that much life." Quandrix, the Proof{4}{G}{U}Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade. 6/6 Resonating Lute{2}{U}{R}Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
{T}: Draw a card. Activate only if you have seven or more cards in your hand. Silverquill, the Disputant{2}{W}{B}Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) 4/4 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Suspend Aggression{1}{R}{W}Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. Traumatic Critique{X}{U}{R}Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. Vicious Rivalry{2}{B}{G}As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less. Witherbloom, the Balancer{6}{B}{G}Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures. 5/5 Zaffai and the Tempests{5}{U}{R}Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. 5/7 Deathcap GladeThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}. Dreamroot CascadeThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}. Great Hall of the Biblioplex{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Petrified HamletWhen this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}. Shattered SanctumThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 7/7 Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Emeritus of Truce // Swords to Plowshares{1}{W}{W}When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Emeritus of Truce // Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Erode{W}Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Informed Inkwright{1}{W}Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying. 2/2 Joined Researchers // Secret Rendezvous{1}{W}{W}You and target opponent each draw three cards. Joined Researchers // Secret Rendezvous{1}{W}First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Practiced Offense{2}{W}Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Restoration Seminar{5}{W}{W}Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Stirring Hopesinger{2}{W}Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. 1/3 Echocasting Symposium{4}{U}{U}Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Emeritus of Ideation // Ancestral Recall{3}{U}{U}Flying, ward {2}
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared. 5/5 Emeritus of Ideation // Ancestral Recall{U}Target player draws three cards. Exhibition Tidecaller{U}Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. 0/2 Harmonized Trio // Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Harmonized Trio // Brainstorm{U}{T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/1 Jadzi, Steward of Fate // Oracle's Gift{X}{X}{U}Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control. Jadzi, Steward of Fate // Oracle's Gift{2}{U}Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards. 2/4 Mana Sculpt{1}{U}{U}Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. Mathemagics{X}{X}{U}{U}Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) Pensive Professor{1}{U}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card. 0/2 Skycoach Conductor // All Aboard{2}{U}Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Skycoach Conductor // All Aboard{U}Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control. Wisdom of Ages{4}{U}{U}{U}Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages. Decorum Dissertation{3}{B}{B}Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Emeritus of Woe // Demonic Tutor{1}{B}Search your library for a card, put that card into your hand, then shuffle. Emeritus of Woe // Demonic Tutor{3}{B}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared. 5/4 Grave Researcher // Reanimate{B}Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value. Grave Researcher // Reanimate{2}{B}At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Moseo, Vein's New Dean{2}{B}Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 2/1 Postmortem Professor{1}{B}This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. 2/2 Pox Plague{B}{B}{B}{B}{B}Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time. Ral Zarek, Guest Lecturer{1}{B}{B}: Surveil 2.
: Any number of target players each discard a card.
: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. Scheming Silvertongue // Sign in Blood{1}{B}Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/3 Scheming Silvertongue // Sign in Blood{B}{B}Target player draws two cards and loses 2 life. Tragedy Feaster{2}{B}{B}Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. 7/6 Withering Curse{1}{B}{B}All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead. Choreographed Sparks{R}{R}This spell can't be copied.
Choose one or both —
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token." Emeritus of Conflict // Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Emeritus of Conflict // Lightning Bolt{1}{R}First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Flashback{R}Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Improvisation Capstone{5}{R}{R}Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Maelstrom Artisan // Rocket Volley{1}{R}Destroy target nonbasic land. Maelstrom Artisan // Rocket Volley{1}{R}{R}Haste
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Magmablood Archaic{2/R}{2/R}{2/R}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. 2/2 Molten-Core Maestro{1}{R}Menace
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. 2/2 Steal the Show{2}{R}Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. Ambitious Augmenter{G}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. 1/1 Comforting Counsel{1}{G}Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. Emeritus of Abundance // Regrowth{2}{G}Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. 3/4 Emeritus of Abundance // Regrowth{1}{G}Return target card from your graveyard to your hand. Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Planar Engineering{3}{G}Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. Slumbering Trudge{X}{G}This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.) 6/6 Vastlands Scavenger // Bind to Life{4}{G}Mill seven cards. Then put a creature card from among them onto the battlefield. Vastlands Scavenger // Bind to Life{1}{G}{G}Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 4/4 Wildgrowth Archaic{2/G}{2/G}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. 0/0 Applied Geometry{2}{G}{U}Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. Ark of Hunger{2}{R}{W}Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
{T}: Mill a card. You may play that card this turn. Aziza, Mage Tower Captain{R}{W}Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. 2/2 Berta, Wise Extrapolator{2}{G}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
{X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. 1/4 Blech, Loafing Pest{1}{B}{G}Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. 3/4 Cauldron of Essence{1}{B}{G}Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Conciliator's Duelist{W}{W}{B}{B}When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/3 Dina's Guidance{1}{B}{G}Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. Fix What's Broken{2}{W}{B}As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield. Geometer's Arthropod{G}{U}Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 1/4 Hardened Academic{R}{W}Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. 2/1 Lorehold, the Historian{3}{R}{W}Flying, haste
Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. 5/5 Mind into Matter{X}{G}{U}Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. Moment of Reckoning{3}{W}{W}{B}{B}Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield. Nita, Forum Conciliator{1}{W}{B}Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. 2/3 Prismari, the Inspiration{5}{U}{R}Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 7/7 Professor Dellian Fel{2}{B}{G}: You gain 3 life.
[0]: You draw a card and lose 1 life.
: Destroy target creature.
: You get an emblem with "Whenever you gain life, target opponent loses that much life." Quandrix, the Proof{4}{G}{U}Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade. 6/6 Resonating Lute{2}{U}{R}Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
{T}: Draw a card. Activate only if you have seven or more cards in your hand. Silverquill, the Disputant{2}{W}{B}Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) 4/4 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Suspend Aggression{1}{R}{W}Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. Traumatic Critique{X}{U}{R}Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. Vicious Rivalry{2}{B}{G}As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less. Witherbloom, the Balancer{6}{B}{G}Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures. 5/5 Zaffai and the Tempests{5}{U}{R}Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. 5/7 Deathcap GladeThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}. Dreamroot CascadeThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}. Great Hall of the Biblioplex{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Petrified HamletWhen this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}. Shattered SanctumThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
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