Magic the Gathering
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25
Characters Joined
The Zeta Set
Released Sept. 2, 2026
SLZ
Cards
All cards in The Zeta Set.
All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value. Lord Skitter, Sewer King{2}{B}Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block." 3/3 Mortuary{3}{B}Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}You draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. 4/4 Tragic Slip{B}Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Unearth{B}Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.) Vito, Thorn of the Dusk Rose{2}{B}Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 Yargle, Glutton of Urborg{4}{B} 9/3 Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Disintegrate{X}{R}Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. Fireball{X}{R}This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets. Glimpse the Impossible{2}{R}Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}." Gut Shot{R/P}({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target. Guttersnipe{2}{R}Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. 2/2 Imperial Recruiter{2}{R}When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 Kazuul, Tyrant of the Cliffs{3}{R}{R}Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. 5/4 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mana Echoes{2}{R}{R}Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Price of Progress{1}{R}Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Pyroblast{R}Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue. Pyrokinesis{4}{R}{R}You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Simian Spirit Guide{2}{R}Exile this card from your hand: Add {R}. 2/2 Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Wheel of Misfortune{2}{R}Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Chatterstorm{1}{G}Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Colossal Dreadmaw{4}{G}{G}Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Giant Spider{3}{G}Reach (This creature can block creatures with flying.) 2/4 Gigantosaurus{G}{G}{G}{G}{G} 10/10 Grizzly Bears{1}{G} 2/2 Hornet Queen{4}{G}{G}{G}Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 Invigorate{2}{G}If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn. Life from the Loam{1}{G}Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) Llanowar Elves{G}{T}: Add {G}. 1/1 Nature's Claim{G}Destroy target artifact or enchantment. Its controller gains 4 life. Ruxa, Patient Professor{2}{G}{G}Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 Scute Swarm{2}{G}Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. 1/1 Scythecat Cub{1}{G}Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead. 2/2 Wild Growth{G}Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Wild Nacatl{G}This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains. 1/1 Baleful Strix{U}{B}Flying, deathtouch
When this creature enters, draw a card. 1/1 Dueling Grounds{1}{G}{W}No more than one creature can attack each combat.
No more than one creature can block each combat. Garth One-Eye{W}{U}{B}{R}{G}{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) 5/5 The Jolly Balloon Man{1}{R}{W}Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. 1/4 Obeka, Brute Chronologist{1}{U}{B}{R}{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 Raffine, Scheming Seer{W}{U}{B}Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Ashnod's Altar{3}Sacrifice a creature: Add {C}{C}. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Chromatic Orrery{7}You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control. Chrome Mox{0}Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors. Cloud Key{3}As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast. Clown Car{X}When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2 1/1 Copper Tablet{2}At the beginning of each player's upkeep, this artifact deals 1 damage to that player. Darksteel Monolith{8}Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand. Eternity Vessel{6}This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact. Foundry Inspector{3}Artifact spells you cast cost {1} less to cast. 3/2 Jester's Cap{4}{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles. Manifold Key{1}{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn. Mox TantaliteSuspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{T}: Add one mana of any color. Mycosynth Golem{11}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 4/5 Ornithopter{0}Flying 0/2 Panoptic Mirror{5}Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types. All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value. Lord Skitter, Sewer King{2}{B}Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block." 3/3 Mortuary{3}{B}Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}You draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. 4/4 Tragic Slip{B}Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Unearth{B}Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.) Vito, Thorn of the Dusk Rose{2}{B}Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 Yargle, Glutton of Urborg{4}{B} 9/3 Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Disintegrate{X}{R}Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. Fireball{X}{R}This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets. Glimpse the Impossible{2}{R}Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}." Gut Shot{R/P}({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target. Guttersnipe{2}{R}Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. 2/2 Imperial Recruiter{2}{R}When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 Kazuul, Tyrant of the Cliffs{3}{R}{R}Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. 5/4 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mana Echoes{2}{R}{R}Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Price of Progress{1}{R}Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Pyroblast{R}Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue. Pyrokinesis{4}{R}{R}You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Simian Spirit Guide{2}{R}Exile this card from your hand: Add {R}. 2/2 Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Wheel of Misfortune{2}{R}Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Chatterstorm{1}{G}Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Colossal Dreadmaw{4}{G}{G}Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Giant Spider{3}{G}Reach (This creature can block creatures with flying.) 2/4 Gigantosaurus{G}{G}{G}{G}{G} 10/10 Grizzly Bears{1}{G} 2/2 Hornet Queen{4}{G}{G}{G}Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 Invigorate{2}{G}If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn. Life from the Loam{1}{G}Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) Llanowar Elves{G}{T}: Add {G}. 1/1 Nature's Claim{G}Destroy target artifact or enchantment. Its controller gains 4 life. Ruxa, Patient Professor{2}{G}{G}Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 Scute Swarm{2}{G}Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. 1/1 Scythecat Cub{1}{G}Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead. 2/2 Wild Growth{G}Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Wild Nacatl{G}This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains. 1/1 Baleful Strix{U}{B}Flying, deathtouch
When this creature enters, draw a card. 1/1 Dueling Grounds{1}{G}{W}No more than one creature can attack each combat.
No more than one creature can block each combat. Garth One-Eye{W}{U}{B}{R}{G}{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) 5/5 The Jolly Balloon Man{1}{R}{W}Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. 1/4 Obeka, Brute Chronologist{1}{U}{B}{R}{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 Raffine, Scheming Seer{W}{U}{B}Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Ashnod's Altar{3}Sacrifice a creature: Add {C}{C}. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Chromatic Orrery{7}You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control. Chrome Mox{0}Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors. Cloud Key{3}As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast. Clown Car{X}When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2 1/1 Copper Tablet{2}At the beginning of each player's upkeep, this artifact deals 1 damage to that player. Darksteel Monolith{8}Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand. Eternity Vessel{6}This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact. Foundry Inspector{3}Artifact spells you cast cost {1} less to cast. 3/2 Jester's Cap{4}{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles. Manifold Key{1}{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn. Mox TantaliteSuspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{T}: Add one mana of any color. Mycosynth Golem{11}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 4/5 Ornithopter{0}Flying 0/2 Panoptic Mirror{5}Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types. All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value. Lord Skitter, Sewer King{2}{B}Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block." 3/3 Mortuary{3}{B}Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}You draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. 4/4 Tragic Slip{B}Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Unearth{B}Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.) Vito, Thorn of the Dusk Rose{2}{B}Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 Yargle, Glutton of Urborg{4}{B} 9/3 Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Disintegrate{X}{R}Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. Fireball{X}{R}This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets. Glimpse the Impossible{2}{R}Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}." Gut Shot{R/P}({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target. Guttersnipe{2}{R}Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. 2/2 Imperial Recruiter{2}{R}When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 Kazuul, Tyrant of the Cliffs{3}{R}{R}Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. 5/4 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mana Echoes{2}{R}{R}Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Price of Progress{1}{R}Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Pyroblast{R}Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue. Pyrokinesis{4}{R}{R}You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Simian Spirit Guide{2}{R}Exile this card from your hand: Add {R}. 2/2 Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Wheel of Misfortune{2}{R}Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Chatterstorm{1}{G}Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Colossal Dreadmaw{4}{G}{G}Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Giant Spider{3}{G}Reach (This creature can block creatures with flying.) 2/4 Gigantosaurus{G}{G}{G}{G}{G} 10/10 Grizzly Bears{1}{G} 2/2 Hornet Queen{4}{G}{G}{G}Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 Invigorate{2}{G}If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn. Life from the Loam{1}{G}Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) Llanowar Elves{G}{T}: Add {G}. 1/1 Nature's Claim{G}Destroy target artifact or enchantment. Its controller gains 4 life. Ruxa, Patient Professor{2}{G}{G}Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 Scute Swarm{2}{G}Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. 1/1 Scythecat Cub{1}{G}Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead. 2/2 Wild Growth{G}Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Wild Nacatl{G}This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains. 1/1 Baleful Strix{U}{B}Flying, deathtouch
When this creature enters, draw a card. 1/1 Dueling Grounds{1}{G}{W}No more than one creature can attack each combat.
No more than one creature can block each combat. Garth One-Eye{W}{U}{B}{R}{G}{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) 5/5 The Jolly Balloon Man{1}{R}{W}Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. 1/4 Obeka, Brute Chronologist{1}{U}{B}{R}{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 Raffine, Scheming Seer{W}{U}{B}Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Ashnod's Altar{3}Sacrifice a creature: Add {C}{C}. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Chromatic Orrery{7}You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control. Chrome Mox{0}Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors. Cloud Key{3}As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast. Clown Car{X}When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2 1/1 Copper Tablet{2}At the beginning of each player's upkeep, this artifact deals 1 damage to that player. Darksteel Monolith{8}Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand. Eternity Vessel{6}This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact. Foundry Inspector{3}Artifact spells you cast cost {1} less to cast. 3/2 Jester's Cap{4}{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles. Manifold Key{1}{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn. Mox TantaliteSuspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{T}: Add one mana of any color. Mycosynth Golem{11}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 4/5 Ornithopter{0}Flying 0/2 Panoptic Mirror{5}Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types.
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value. Lord Skitter, Sewer King{2}{B}Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block." 3/3 Mortuary{3}{B}Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}You draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. 4/4 Tragic Slip{B}Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Unearth{B}Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.) Vito, Thorn of the Dusk Rose{2}{B}Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 Yargle, Glutton of Urborg{4}{B} 9/3 Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Disintegrate{X}{R}Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. Fireball{X}{R}This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets. Glimpse the Impossible{2}{R}Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}." Gut Shot{R/P}({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target. Guttersnipe{2}{R}Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. 2/2 Imperial Recruiter{2}{R}When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 Kazuul, Tyrant of the Cliffs{3}{R}{R}Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. 5/4 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mana Echoes{2}{R}{R}Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Price of Progress{1}{R}Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Pyroblast{R}Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue. Pyrokinesis{4}{R}{R}You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Simian Spirit Guide{2}{R}Exile this card from your hand: Add {R}. 2/2 Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Wheel of Misfortune{2}{R}Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Chatterstorm{1}{G}Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Colossal Dreadmaw{4}{G}{G}Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Giant Spider{3}{G}Reach (This creature can block creatures with flying.) 2/4 Gigantosaurus{G}{G}{G}{G}{G} 10/10 Grizzly Bears{1}{G} 2/2 Hornet Queen{4}{G}{G}{G}Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 Invigorate{2}{G}If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn. Life from the Loam{1}{G}Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) Llanowar Elves{G}{T}: Add {G}. 1/1 Nature's Claim{G}Destroy target artifact or enchantment. Its controller gains 4 life. Ruxa, Patient Professor{2}{G}{G}Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 Scute Swarm{2}{G}Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. 1/1 Scythecat Cub{1}{G}Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead. 2/2 Wild Growth{G}Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Wild Nacatl{G}This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains. 1/1 Baleful Strix{U}{B}Flying, deathtouch
When this creature enters, draw a card. 1/1 Dueling Grounds{1}{G}{W}No more than one creature can attack each combat.
No more than one creature can block each combat. Garth One-Eye{W}{U}{B}{R}{G}{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) 5/5 The Jolly Balloon Man{1}{R}{W}Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. 1/4 Obeka, Brute Chronologist{1}{U}{B}{R}{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 Raffine, Scheming Seer{W}{U}{B}Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Ashnod's Altar{3}Sacrifice a creature: Add {C}{C}. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Chromatic Orrery{7}You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control. Chrome Mox{0}Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors. Cloud Key{3}As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast. Clown Car{X}When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2 1/1 Copper Tablet{2}At the beginning of each player's upkeep, this artifact deals 1 damage to that player. Darksteel Monolith{8}Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand. Eternity Vessel{6}This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact. Foundry Inspector{3}Artifact spells you cast cost {1} less to cast. 3/2 Jester's Cap{4}{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles. Manifold Key{1}{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn. Mox TantaliteSuspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{T}: Add one mana of any color. Mycosynth Golem{11}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 4/5 Ornithopter{0}Flying 0/2 Panoptic Mirror{5}Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types. All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value. Lord Skitter, Sewer King{2}{B}Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block." 3/3 Mortuary{3}{B}Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}You draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. 4/4 Tragic Slip{B}Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Unearth{B}Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.) Vito, Thorn of the Dusk Rose{2}{B}Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 Yargle, Glutton of Urborg{4}{B} 9/3 Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Disintegrate{X}{R}Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. Fireball{X}{R}This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets. Glimpse the Impossible{2}{R}Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}." Gut Shot{R/P}({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target. Guttersnipe{2}{R}Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. 2/2 Imperial Recruiter{2}{R}When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 Kazuul, Tyrant of the Cliffs{3}{R}{R}Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. 5/4 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mana Echoes{2}{R}{R}Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Price of Progress{1}{R}Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Pyroblast{R}Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue. Pyrokinesis{4}{R}{R}You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Simian Spirit Guide{2}{R}Exile this card from your hand: Add {R}. 2/2 Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Wheel of Misfortune{2}{R}Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Chatterstorm{1}{G}Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Colossal Dreadmaw{4}{G}{G}Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Giant Spider{3}{G}Reach (This creature can block creatures with flying.) 2/4 Gigantosaurus{G}{G}{G}{G}{G} 10/10 Grizzly Bears{1}{G} 2/2 Hornet Queen{4}{G}{G}{G}Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 Invigorate{2}{G}If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn. Life from the Loam{1}{G}Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) Llanowar Elves{G}{T}: Add {G}. 1/1 Nature's Claim{G}Destroy target artifact or enchantment. Its controller gains 4 life. Ruxa, Patient Professor{2}{G}{G}Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 Scute Swarm{2}{G}Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. 1/1 Scythecat Cub{1}{G}Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead. 2/2 Wild Growth{G}Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Wild Nacatl{G}This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains. 1/1 Baleful Strix{U}{B}Flying, deathtouch
When this creature enters, draw a card. 1/1 Dueling Grounds{1}{G}{W}No more than one creature can attack each combat.
No more than one creature can block each combat. Garth One-Eye{W}{U}{B}{R}{G}{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) 5/5 The Jolly Balloon Man{1}{R}{W}Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. 1/4 Obeka, Brute Chronologist{1}{U}{B}{R}{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 Raffine, Scheming Seer{W}{U}{B}Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Ashnod's Altar{3}Sacrifice a creature: Add {C}{C}. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Chromatic Orrery{7}You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control. Chrome Mox{0}Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors. Cloud Key{3}As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast. Clown Car{X}When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2 1/1 Copper Tablet{2}At the beginning of each player's upkeep, this artifact deals 1 damage to that player. Darksteel Monolith{8}Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand. Eternity Vessel{6}This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact. Foundry Inspector{3}Artifact spells you cast cost {1} less to cast. 3/2 Jester's Cap{4}{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles. Manifold Key{1}{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn. Mox TantaliteSuspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{T}: Add one mana of any color. Mycosynth Golem{11}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 4/5 Ornithopter{0}Flying 0/2 Panoptic Mirror{5}Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types. All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value. Lord Skitter, Sewer King{2}{B}Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block." 3/3 Mortuary{3}{B}Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}You draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. 4/4 Tragic Slip{B}Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Unearth{B}Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.) Vito, Thorn of the Dusk Rose{2}{B}Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 Yargle, Glutton of Urborg{4}{B} 9/3 Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Disintegrate{X}{R}Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. Fireball{X}{R}This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets. Glimpse the Impossible{2}{R}Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}." Gut Shot{R/P}({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target. Guttersnipe{2}{R}Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. 2/2 Imperial Recruiter{2}{R}When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 Kazuul, Tyrant of the Cliffs{3}{R}{R}Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. 5/4 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mana Echoes{2}{R}{R}Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Price of Progress{1}{R}Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Pyroblast{R}Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue. Pyrokinesis{4}{R}{R}You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Simian Spirit Guide{2}{R}Exile this card from your hand: Add {R}. 2/2 Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Wheel of Misfortune{2}{R}Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Chatterstorm{1}{G}Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Colossal Dreadmaw{4}{G}{G}Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Giant Spider{3}{G}Reach (This creature can block creatures with flying.) 2/4 Gigantosaurus{G}{G}{G}{G}{G} 10/10 Grizzly Bears{1}{G} 2/2 Hornet Queen{4}{G}{G}{G}Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 Invigorate{2}{G}If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn. Life from the Loam{1}{G}Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) Llanowar Elves{G}{T}: Add {G}. 1/1 Nature's Claim{G}Destroy target artifact or enchantment. Its controller gains 4 life. Ruxa, Patient Professor{2}{G}{G}Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 Scute Swarm{2}{G}Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. 1/1 Scythecat Cub{1}{G}Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead. 2/2 Wild Growth{G}Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Wild Nacatl{G}This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains. 1/1 Baleful Strix{U}{B}Flying, deathtouch
When this creature enters, draw a card. 1/1 Dueling Grounds{1}{G}{W}No more than one creature can attack each combat.
No more than one creature can block each combat. Garth One-Eye{W}{U}{B}{R}{G}{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) 5/5 The Jolly Balloon Man{1}{R}{W}Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. 1/4 Obeka, Brute Chronologist{1}{U}{B}{R}{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 Raffine, Scheming Seer{W}{U}{B}Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Ashnod's Altar{3}Sacrifice a creature: Add {C}{C}. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Chromatic Orrery{7}You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control. Chrome Mox{0}Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors. Cloud Key{3}As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast. Clown Car{X}When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2 1/1 Copper Tablet{2}At the beginning of each player's upkeep, this artifact deals 1 damage to that player. Darksteel Monolith{8}Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand. Eternity Vessel{6}This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact. Foundry Inspector{3}Artifact spells you cast cost {1} less to cast. 3/2 Jester's Cap{4}{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles. Manifold Key{1}{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn. Mox TantaliteSuspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{T}: Add one mana of any color. Mycosynth Golem{11}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 4/5 Ornithopter{0}Flying 0/2 Panoptic Mirror{5}Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types.
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