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Characters Joined
Secrets of Strixhaven Commander
Released April 24, 2026
SOC
Cards
All cards in Secrets of Strixhaven Commander.
Dina, Essence Brewer{1}{B}{G}Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
{2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. 2/3 Excava, the Risen Past{2}{R}{W}Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) 3/3 Gorma, the Gullet{1}{B}{G}Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn. 1/1 Killian, Decisive Mentor{1}{W}{B}Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card. 2/3 Muddle, the Ever-Changing{2}{U}{R}Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/3 Primo, the Unbounded{X}{G}{G}{U}Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt. 0/0 Quintorius, History Chaser{2}{R}{W}Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
: You may discard a card. If you do, draw two cards, then mill a card.
: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander. Rootha, Mastering the Moment{2}{U}{R}At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn. 3/4 Scriv, the Obligator{2}{W}{B}Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life." 2/3 Zimone, Infinite Analyst{1}{G}{U}The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. 0/4 Augusta, Order Returned{2}{W}Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4 Dirgur Focusmage // Braingeyser{X}{U}{U}Target player draws X cards. Expansion Algorithm{X}{U}{U}Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) Leitmotif Composer{2}{U}Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. 2/2 Nexus Mentality{3}{U}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. Owlin Spiralmancer{3}{U}Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 3/4 Changing Loyalty{1}{B}Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control. Coercive Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life. Defiling Daemogoth{3}{B}{B}Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. 5/4 Intermediate Chirography{1}{B}(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/1 white and black Inkling creature token with flying.
{1}{B}: Level 2
Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.
{2}{B}: Level 3
At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.) Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Stensian Sanguinist // Exsanguinate{X}{B}{B}Each opponent loses X life. You gain life equal to the life lost this way. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Advanced Reconstruction{3}{R}(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast. Fateful Tempest{2}{R}Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. Furygale Flocking{8}{R}{R}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. Naktamun Lorespinner // Wheel of Fortune{2}{R}At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Naktamun Lorespinner // Wheel of Fortune{2}{R}Each player discards their hand, then draws seven cards. Prismari Pianist{1}{R}{R}Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. 2/1 Relic Retriever{1}{R}First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Renegade Bull{4}{R}Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost. 0/5 Spirit of Resilience{2}{R}Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn. 2/2 Feral Appetite{2}{G}Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Kinetic Ooze{X}{G}This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. 0/0 Lattice Library{X}{G}{G}This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. Nev, the Practical Dean{2}{G}Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. 2/2 Pest Rescuer{2}{G}At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead. 2/2 Ribtruss Roaster{4}{G}Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." 3/3 Yavimaya Bloomsage // Channel{2}{G}At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Yavimaya Bloomsage // Channel{G}{G}Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Defacing Duskmage // Vandal's Edit{1}{W}{B}Draw two cards. Each player loses 2 life. Defacing Duskmage // Vandal's Edit{W}{B}Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Eccentric Pestfinder // Turn Stones{2}{B}{G}Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Eccentric Pestfinder // Turn Stones{B}{G}For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Immoral Bargain{1}{B}{G}As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents. Inspired Skypainter // Maestro's Gift{3}{U}{R}Create a token that's a copy of target creature you control. That token gains haste until end of turn. Inspired Skypainter // Maestro's Gift{U}{R}Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Lorehold Archivist // Restore Relic{2}{R}{W}Exile target artifact or creature card from your graveyard. Create a token that's a copy of it. Lorehold Archivist // Restore Relic{1}{R}{W}First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Striding Shotcaller // Run the Play{G}{U}Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 0/4 Striding Shotcaller // Run the Play{X}{G}{U}Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card. Brass Infiniscope{4}{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Eclipsed Steppe({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands. Scorched Geyser({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands. Turbulent Fen({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Moor({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Springs({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Steppe({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Wilderness({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands. Umbral Expanse({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Augusta, Order Returned{2}{W}Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4 Dirgur Focusmage // Braingeyser{X}{U}{U}Target player draws X cards. Expansion Algorithm{X}{U}{U}Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) Leitmotif Composer{2}{U}Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. 2/2 Nexus Mentality{3}{U}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. Owlin Spiralmancer{3}{U}Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 3/4 Changing Loyalty{1}{B}Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control. Coercive Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life. Defiling Daemogoth{3}{B}{B}Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. 5/4 Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Stensian Sanguinist // Exsanguinate{X}{B}{B}Each opponent loses X life. You gain life equal to the life lost this way. Fateful Tempest{2}{R}Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. Furygale Flocking{8}{R}{R}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. Naktamun Lorespinner // Wheel of Fortune{2}{R}At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Naktamun Lorespinner // Wheel of Fortune{2}{R}Each player discards their hand, then draws seven cards. Prismari Pianist{1}{R}{R}Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. 2/1 Relic Retriever{1}{R}First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Renegade Bull{4}{R}Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost. 0/5 Spirit of Resilience{2}{R}Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn. 2/2 Feral Appetite{2}{G}Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Kinetic Ooze{X}{G}This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. 0/0 Lattice Library{X}{G}{G}This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. Nev, the Practical Dean{2}{G}Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. 2/2 Pest Rescuer{2}{G}At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead. 2/2 Ribtruss Roaster{4}{G}Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." 3/3 Yavimaya Bloomsage // Channel{2}{G}At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Yavimaya Bloomsage // Channel{G}{G}Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Defacing Duskmage // Vandal's Edit{1}{W}{B}Draw two cards. Each player loses 2 life. Defacing Duskmage // Vandal's Edit{W}{B}Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Eccentric Pestfinder // Turn Stones{2}{B}{G}Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Eccentric Pestfinder // Turn Stones{B}{G}For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Immoral Bargain{1}{B}{G}As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents. Inspired Skypainter // Maestro's Gift{3}{U}{R}Create a token that's a copy of target creature you control. That token gains haste until end of turn. Inspired Skypainter // Maestro's Gift{U}{R}Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Lorehold Archivist // Restore Relic{1}{R}{W}First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Lorehold Archivist // Restore Relic{2}{R}{W}Exile target artifact or creature card from your graveyard. Create a token that's a copy of it. Striding Shotcaller // Run the Play{G}{U}Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 0/4 Striding Shotcaller // Run the Play{X}{G}{U}Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card. Brass Infiniscope{4}{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Eclipsed Steppe({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands. Scorched Geyser({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands. Turbulent Fen({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Moor({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Springs({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Steppe({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Wilderness({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands. Umbral Expanse({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Flickering Ward{W}Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{W}: Return this Aura to its owner's hand. Moonshaker Cavalry{5}{W}{W}{W}Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 Staff of the Storyteller{1}{W}When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
{W}, {T}, Remove a story counter from this artifact: Draw a card. Wave of Reckoning{4}{W}Each creature deals damage to itself equal to its power. Commander's Insight{X}{U}{U}{U}Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. Faerie Mastermind{1}{U}Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card. 2/1 Ingenious Prodigy{X}{U}Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1 Pull from Tomorrow{X}{U}{U}Draw X cards, then discard a card. Fallen Ideal{2}{B}Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand. Ophiomancer{2}{B}At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. 2/2 Screams from Within{1}{B}{B}Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield. Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Chain Reaction{2}{R}{R}Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Determined Iteration{1}{R}At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) Harmonic Prodigy{1}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. 1/3 Benevolent Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
{T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control. 1/1 Tendershoot Dryad{4}{G}Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing. 2/2 Unbound Flourishing{2}{G}Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy. Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Sol Ring{1}{T}: Add {C}{C}. Command Tower{T}: Add one mana of any color in your commander's color identity. Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Eldrazi Conscription{8}Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.) Ajani's Chosen{2}{W}{W}Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3 Angel of Indemnity{5}{W}Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 5/5 Angelic Destiny{2}{W}{W}Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand. Ao, the Dawn Sky{3}{W}{W}Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4 Archaeomancer's Map{2}{W}When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. Archon of Sun's Grace{2}{W}{W}Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying. 3/4 Armored Skyhunter{3}{W}Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3 Chains of Custody{2}{W}Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Claim Jumper{2}{W}Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. 3/3 Combat Calligrapher{3}{W}Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3 Darksteel Mutation{1}{W}Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Drumbellower{2}{W}Flying
Untap all creatures you control during each other player's untap step. 2/1 Eidolon of Countless Battles{1}{W}{W}Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. 0/0 Firemane Commando{3}{W}Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 Ghostly Prison{2}{W}Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Gift of Immortality{2}{W}Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step. Guardian of Faith{1}{W}{W}Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 Guardian Scalelord{4}{W}Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. 3/4 Kami of Ancient Law{1}{W}Sacrifice this creature: Destroy target enchantment. 2/2 Karmic Guide{3}{W}{W}Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield. 2/2 Kor Spiritdancer{1}{W}This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card. 0/2 Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mangara, the Diplomat{3}{W}Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card. 2/4 Martial Impetus{2}{W}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Monologue Tax{2}{W}Whenever an opponent casts their second spell each turn, you create a Treasure token. Nils, Discipline Enforcer{2}{W}At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Pearl-Ear, Imperial Advisor{1}{W}{W}Lifelink
Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.) 3/4 Promise of Loyalty{4}{W}Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Raffine's Guidance{W}Enchant creature
Enchanted creature gets +1/+1.
You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost. Redemption Arc{2}{W}Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{1}{W}: Exile enchanted creature. Remorseful Cleric{1}{W}Flying
Sacrifice this creature: Exile target player's graveyard. 2/1 Sage's Reverie{3}{W}Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. Secret Rendezvous{1}{W}{W}You and target opponent each draw three cards. Selfless Spirit{1}{W}Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn. 2/1 Sentinel's Eyes{W}Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Serra Paragon{2}{W}{W}Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4 Sevinne's Reclamation{2}{W}Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sheltered by Ghosts{1}{W}Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}. Shielded by Faith{1}{W}{W}Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature. Skyclave Apparition{1}{W}{W}When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. 2/2 Songbirds' Blessing{3}{W}Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. Spirit Mantle{1}{W}Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures. Sram, Senior Edificer{1}{W}Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2 Starfield Mystic{1}{W}Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature. 2/2 Sun Titan{4}{W}{W}Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. 6/6 Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Teshar, Ancestor's Apostle{3}{W}Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2 Tocasia's Welcome{2}{W}Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. Tragic Arrogance{3}{W}{W}For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Transcendent Envoy{1}{W}Flying
Aura spells you cast cost {1} less to cast. 1/2 White Orchid Phantom{W}{W}Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 Winds of Rath{3}{W}{W}Destroy all creatures that aren't enchanted. They can't be regenerated. Aether Gale{3}{U}{U}Return six target nonland permanents to their owners' hands. Arcane Denial{1}{U}Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep. Archmage Emeritus{2}{U}{U}Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2 Brazen Borrower // Petty Theft{1}{U}Return target nonland permanent an opponent controls to its owner's hand. Brazen Borrower // Petty Theft{1}{U}{U}Flash
Flying
This creature can block only creatures with flying. 3/1 Curiosity Crafter{3}{U}Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card. 3/3 Curse of the Swine{X}{U}{U}Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Deekah, Fractal Theorist{4}{U}Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn. 3/3 Deep Analysis{3}{U}Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Entrancing Melody{X}{U}{U}Gain control of target creature with mana value X. Perplexing Test{3}{U}{U}Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands. Rapid Hybridization{U}Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Reality Shift{1}{U}Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) Replication Technique{4}{U}Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control. Resculpt{1}{U}Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Rite of Replication{2}{U}{U}Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. Stroke of Genius{X}{2}{U}Target player draws X cards. Thunderclap Drake{1}{U}Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. 2/1 Treasure Cruise{7}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards. Zimone's Hypothesis{3}{U}{U}You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Blight Mound{2}{B}Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Blood Artist{1}{B}Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. 0/1 Bloodghast{B}{B}This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield. 2/1 Doomwake Giant{4}{B}Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. 4/6 Final Act{4}{B}{B}Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters. Ghoulish Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step. Hateful Eidolon{B}Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 Infernal Grasp{1}{B}Destroy target creature. You lose 2 life. Jadar, Ghoulcaller of Nephalia{1}{B}At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 1/1 Keen Duelist{1}{B}At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2 Morbid Opportunist{2}{B}Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. 1/3 Nether Traitor{B}{B}Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield. 1/1 Night's Whisper{1}{B}You draw two cards and lose 2 life. Parasitic Impetus{2}{B}Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Pawn of Ulamog{1}{B}{B}Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." 2/2 Plumb the Forbidden{1}{B}As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life. Priest of Forgotten Gods{1}{B}{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. (Activate only as an instant.) 1/2 Smothering Abomination{2}{B}{B}Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card. 4/3 Umbral Collar Zealot{1}{B}Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 Veinwitch Coven{2}{B}Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3 Viscera Seer{B}Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 1/1 Witch of the Moors{3}{B}{B}Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand. 4/4 Woe Strider{2}{B}When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it. 3/2 Yahenni, Undying Partisan{2}{B}Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn. 2/2 Zulaport Cutthroat{1}{B}Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. 1/1 Abrade{1}{R}Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact. Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Atsushi, the Blazing Sky{2}{R}{R}Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens. 4/4 Big Score{3}{R}As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Chaos Warp{2}{R}The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Conspiracy Theorist{1}{R}Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. 2/2 Creative Technique{4}{R}Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Cursed Mirror{2}{R}{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. Dance with Calamity{7}{R}Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. Faithless Looting{R}Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Goldspan Dragon{3}{R}{R}Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." 4/4 Laelia, the Blade Reforged{2}{R}Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. 2/2 Mana Geyser{3}{R}{R}Add {R} for each tapped land your opponents control. Manaform Hellkite{2}{R}{R}Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. 4/4 Mirrorwing Dragon{3}{R}{R}Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. 4/5 Plargg and Nassari{3}{R}{R}At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. 5/4 Redoubled Stormsinger{2}{R}First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens. 3/3 Rionya, Fire Dancer{3}{R}{R}At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 Rousing Refrain{3}{R}{R}Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Squee, Goblin Nabob{2}{R}At the beginning of your upkeep, you may return this card from your graveyard to your hand. 1/1 Storm-Kiln Artist{3}{R}This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/2 Surge to Victory{4}{R}{R}Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. Throes of Chaos{3}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Twinflame{1}{R}Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. Volcanic Salvo{10}{R}{R}This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers. Volcanic Torrent{4}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. Animist's Awakening{X}{G}Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. Awakening Zone{2}{G}At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." Beast Within{2}{G}Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Blossoming Bogbeast{4}{G}Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Elvish Mystic{G}{T}: Add {G}. 1/1 Forgotten Ancient{3}{G}Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. 0/3 Fractal Harness{X}{2}{G}When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2} Gilded Goose{G}Flying
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color. 0/2 Goldvein Hydra{X}{G}Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power. 0/0 Guardian Augmenter{2}{G}Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof. 2/2 Hardened Scales{G}If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Kami of Whispered Hopes{2}{G}If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power. 1/1 Lifeblood Hydra{X}{G}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power. 0/0 Mana Bloom{X}{G}This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand. Mycoloth{3}{G}{G}Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature. 4/4 Nature's Lore{1}{G}Search your library for a Forest card, put that card onto the battlefield, then shuffle. Ohran Frostfang{3}{G}{G}Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card. 2/6 Open the Way{X}{G}{G}X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Ozolith, the Shattered Spire{1}{G}If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling {2} ({2}, Discard this card: Draw a card.) Pest Infestation{X}{X}{G}Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life." Primal Might{X}{G}Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Primordial Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it. 0/0 Sakura-Tribe Elder{1}{G}Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 1/1 Silkguard{X}{G}Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) Springbloom Druid{2}{G}When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 1/1 Steelbane Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. 0/0 Three Visits{1}{G}Search your library for a Forest card, put it onto the battlefield, then shuffle. Trudge Garden{2}{G}Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample. Tyvar's Stand{X}{G}Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) Altered Ego{X}{2}{G}{U}This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. 0/0 Anguished Unmaking{1}{W}{B}Exile target nonland permanent. You lose 3 life. Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Balefire Liege{2}{R/W}{R/W}{R/W}Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life. 2/4 Beledros Witherbloom{5}{B}{G}Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4 Biomass Mutation{X}{G/U}{G/U}Creatures you control have base power and toughness X/X until end of turn. Breena, the Demagogue{1}{W}{B}Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 Brudiclad, Telchor Engineer{4}{U}{R}Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4 Casualties of War{2}{B}{B}{G}{G}Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker. Creakwood Liege{1}{B/G}{B/G}{B/G}Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. 2/2 Culling Ritual{2}{B}{G}Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Deadly Brew{B}{G}Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. Decisive Denial{G}{U}Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}. Dina, Soul Steeper{B}{G}Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power. 1/3 Elusive Otter // Grove's Bounty{U}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it. 1/1 Elusive Otter // Grove's Bounty{X}{G}Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) Eriette of the Charmed Apple{1}{W}{B}Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4 Eureka Moment{2}{G}{U}Draw two cards. You may put a land card from your hand onto the battlefield. Expressive Iteration{U}{R}Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Fracture{W}{B}Destroy target artifact, enchantment, or planeswalker. Galazeth Prismari{2}{U}{R}Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." 3/4 The Goose Mother{X}{G}{U}Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2 Gyome, Master Chef{2}{B}{G}Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. 5/3 Hofri Ghostforge{3}{R}{W}Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard." 4/5 Hydroid Krasis{X}{G}{U}When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it. 0/0 Inkshield{3}{W}{B}Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. Killian, Ink Duelist{W}{B}Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost {2} less to cast. 2/2 Magma Opus{6}{U}{R}Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard this card: Create a Treasure token. Mazirek, Kraul Death Priest{3}{B}{G}Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2 Moldervine Reclamation{3}{B}{G}Whenever a creature you control dies, you gain 1 life and draw a card. Mortality Spear{2}{B}{G}This spell costs {2} less to cast if you gained life this turn.
Destroy target nonland permanent. Oversimplify{3}{G}{U}Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. Prismari Command{1}{U}{R}Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact. Quandrix Apprentice{G}{U}Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2 Quandrix Command{1}{G}{U}Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library. Quintorius, Field Historian{3}{R}{W}Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. 2/4 Quintorius, Loremaster{3}{R}{W}Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
{1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. 3/5 Rip Apart{R}{W}Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment. Rootha, Mercurial Artist{1}{U}{R}{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. 1/4 Shadrix Silverquill{3}{W}{B}Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control. 2/5 Stormcatch Mentor{U}{R}Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast. 1/1 Tanazir Quandrix{3}{G}{U}Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4 Tomik, Wielder of Law{1}{W}{B}Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. 2/4 Troyan, Gutsy Explorer{1}{G}{U}{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
{U}, {T}: Draw a card, then discard a card. 1/3 Vanishing Verse{W}{B}Exile target monocolored permanent. Venerable Warsinger{1}{R}{W}Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player. 3/3 Veyran, Voice of Duality{1}{U}{R}Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/2 Wight of the Reliquary{B}{G}Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle. 2/2 Witherbloom Command{B}{G}Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life. Zimone, All-Questioning{1}{G}{U}At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) 1/1 Zimone, Quandrix Prodigy{G}{U}{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 Astral Cornucopia{X}{X}{X}This artifact enters with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on this artifact. Bitterthorn, Nissa's Animus{3}Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3} Containment Construct{2}Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. 2/1 Currency Converter{1}Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. Elementalist's Palette{3}Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact.
{T}: Add one mana of any color.
{T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}. Fellwar Stone{2}{T}: Add one mana of any color that a land an opponent controls could produce. Hangarback Walker{X}{X}This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
{1}, {T}: Put a +1/+1 counter on this creature. 0/0 Haywire Mite{1}When this creature dies, you gain 2 life.
{G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment. 1/1 Lightning Greaves{2}Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0} Millikin{2}{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.) 0/1 Mind Stone{2}{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card. Patchwork Banner{3}As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color. Perpetual Timepiece{2}{T}: Mill two cards. (Put the top two cards of your library into your graveyard.)
{2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library. Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2 Stonecoil Serpent{X}Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it. 0/0 Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Alchemist's Refuge{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash. Arcane Lighthouse{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Battlefield Forge{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you. Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}. Cascade Bluffs{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Caves of Koilos{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you. Clifftop RetreatThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. Desolate Mire{1}, {T}: Add {W}{B}. Emeria, the Sky RuinThis land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}. Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Ferrous Lake{1}, {T}: Add {U}{R}. Festering Thicket({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Fetid Heath{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Flooded Grove{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Frostboil SnarlAs this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}. Furycalm SnarlAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}. Glittering Massif({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Grim Backwoods{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Hall of Oracles{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Haunted Mire({T}: Add {B} or {G}.)
This land enters tapped. High Market{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life. Hinterland HarborThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. Isolated ChapelThis land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}. Llanowar Wastes{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you. Lorehold CampusThis land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Lotus FieldHexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color. Mistveil Plains({T}: Add {W}.)
This land enters tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents. Molten Tributary({T}: Add {U} or {R}.)
This land enters tapped. Mystic Sanctuary({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. Necroblossom SnarlAs this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}. Opal Palace{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Oran-Rief, the VastwoodThis land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn. Overflowing Basin{1}, {T}: Add {G}{U}. Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Prismari CampusThis land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Quandrix CampusThis land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Radiant Summit({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands. Rain-Slicked Copse({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Restless SpireThis land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1. Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn. Rugged Prairie{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Sacred Peaks({T}: Add {R} or {W}.)
This land enters tapped. Shineshadow SnarlAs this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}. Shivan Reef{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you. Silverquill CampusThis land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Sodden Verdure({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands. Study Hall{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. Sulfur FallsThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. Sunlit Marsh({T}: Add {W} or {B}.)
This land enters tapped. Sunscorched Divide{1}, {T}: Add {R}{W}. Tangled Islet({T}: Add {G} or {U}.)
This land enters tapped. Temple of EpiphanyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}. Temple of MaladyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}. Temple of MysteryThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}. Temple of SilenceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}. Temple of the False God{T}: Add {C}{C}. Activate only if you control five or more lands. Temple of TriumphThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}. Twilight Mire{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Vineglimmer SnarlAs this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}. Viridescent Bog{1}, {T}: Add {B}{G}. War Room{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Witherbloom CampusThis land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. Yavimaya Coast{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you. Sol Ring{1}{T}: Add {C}{C}. Talisman of Conviction{2}{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you. Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you. Talisman of Curiosity{2}{T}: Add {C}.
{T}: Add {G} or {U}. This artifact deals 1 damage to you. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Talisman of Resilience{2}{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you.
{2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. 2/3 Excava, the Risen Past{2}{R}{W}Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) 3/3 Gorma, the Gullet{1}{B}{G}Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn. 1/1 Killian, Decisive Mentor{1}{W}{B}Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card. 2/3 Muddle, the Ever-Changing{2}{U}{R}Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/3 Primo, the Unbounded{X}{G}{G}{U}Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt. 0/0 Quintorius, History Chaser{2}{R}{W}Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
: You may discard a card. If you do, draw two cards, then mill a card.
: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander. Rootha, Mastering the Moment{2}{U}{R}At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn. 3/4 Scriv, the Obligator{2}{W}{B}Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life." 2/3 Zimone, Infinite Analyst{1}{G}{U}The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. 0/4 Augusta, Order Returned{2}{W}Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4 Dirgur Focusmage // Braingeyser{X}{U}{U}Target player draws X cards. Expansion Algorithm{X}{U}{U}Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) Leitmotif Composer{2}{U}Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. 2/2 Nexus Mentality{3}{U}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. Owlin Spiralmancer{3}{U}Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 3/4 Changing Loyalty{1}{B}Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control. Coercive Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life. Defiling Daemogoth{3}{B}{B}Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. 5/4 Intermediate Chirography{1}{B}(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/1 white and black Inkling creature token with flying.
{1}{B}: Level 2
Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.
{2}{B}: Level 3
At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.) Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Stensian Sanguinist // Exsanguinate{X}{B}{B}Each opponent loses X life. You gain life equal to the life lost this way. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Advanced Reconstruction{3}{R}(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast. Fateful Tempest{2}{R}Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. Furygale Flocking{8}{R}{R}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. Naktamun Lorespinner // Wheel of Fortune{2}{R}At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Naktamun Lorespinner // Wheel of Fortune{2}{R}Each player discards their hand, then draws seven cards. Prismari Pianist{1}{R}{R}Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. 2/1 Relic Retriever{1}{R}First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Renegade Bull{4}{R}Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost. 0/5 Spirit of Resilience{2}{R}Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn. 2/2 Feral Appetite{2}{G}Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Kinetic Ooze{X}{G}This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. 0/0 Lattice Library{X}{G}{G}This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. Nev, the Practical Dean{2}{G}Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. 2/2 Pest Rescuer{2}{G}At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead. 2/2 Ribtruss Roaster{4}{G}Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." 3/3 Yavimaya Bloomsage // Channel{2}{G}At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Yavimaya Bloomsage // Channel{G}{G}Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Defacing Duskmage // Vandal's Edit{1}{W}{B}Draw two cards. Each player loses 2 life. Defacing Duskmage // Vandal's Edit{W}{B}Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Eccentric Pestfinder // Turn Stones{2}{B}{G}Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Eccentric Pestfinder // Turn Stones{B}{G}For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Immoral Bargain{1}{B}{G}As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents. Inspired Skypainter // Maestro's Gift{3}{U}{R}Create a token that's a copy of target creature you control. That token gains haste until end of turn. Inspired Skypainter // Maestro's Gift{U}{R}Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Lorehold Archivist // Restore Relic{2}{R}{W}Exile target artifact or creature card from your graveyard. Create a token that's a copy of it. Lorehold Archivist // Restore Relic{1}{R}{W}First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Striding Shotcaller // Run the Play{G}{U}Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 0/4 Striding Shotcaller // Run the Play{X}{G}{U}Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card. Brass Infiniscope{4}{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Eclipsed Steppe({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands. Scorched Geyser({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands. Turbulent Fen({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Moor({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Springs({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Steppe({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Wilderness({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands. Umbral Expanse({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Augusta, Order Returned{2}{W}Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4 Dirgur Focusmage // Braingeyser{X}{U}{U}Target player draws X cards. Expansion Algorithm{X}{U}{U}Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) Leitmotif Composer{2}{U}Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. 2/2 Nexus Mentality{3}{U}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. Owlin Spiralmancer{3}{U}Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 3/4 Changing Loyalty{1}{B}Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control. Coercive Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life. Defiling Daemogoth{3}{B}{B}Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. 5/4 Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Stensian Sanguinist // Exsanguinate{X}{B}{B}Each opponent loses X life. You gain life equal to the life lost this way. Fateful Tempest{2}{R}Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. Furygale Flocking{8}{R}{R}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. Naktamun Lorespinner // Wheel of Fortune{2}{R}At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Naktamun Lorespinner // Wheel of Fortune{2}{R}Each player discards their hand, then draws seven cards. Prismari Pianist{1}{R}{R}Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. 2/1 Relic Retriever{1}{R}First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Renegade Bull{4}{R}Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost. 0/5 Spirit of Resilience{2}{R}Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn. 2/2 Feral Appetite{2}{G}Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Kinetic Ooze{X}{G}This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. 0/0 Lattice Library{X}{G}{G}This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. Nev, the Practical Dean{2}{G}Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. 2/2 Pest Rescuer{2}{G}At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead. 2/2 Ribtruss Roaster{4}{G}Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." 3/3 Yavimaya Bloomsage // Channel{2}{G}At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Yavimaya Bloomsage // Channel{G}{G}Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Defacing Duskmage // Vandal's Edit{1}{W}{B}Draw two cards. Each player loses 2 life. Defacing Duskmage // Vandal's Edit{W}{B}Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Eccentric Pestfinder // Turn Stones{2}{B}{G}Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Eccentric Pestfinder // Turn Stones{B}{G}For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Immoral Bargain{1}{B}{G}As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents. Inspired Skypainter // Maestro's Gift{3}{U}{R}Create a token that's a copy of target creature you control. That token gains haste until end of turn. Inspired Skypainter // Maestro's Gift{U}{R}Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Lorehold Archivist // Restore Relic{1}{R}{W}First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Lorehold Archivist // Restore Relic{2}{R}{W}Exile target artifact or creature card from your graveyard. Create a token that's a copy of it. Striding Shotcaller // Run the Play{G}{U}Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 0/4 Striding Shotcaller // Run the Play{X}{G}{U}Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card. Brass Infiniscope{4}{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Eclipsed Steppe({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands. Scorched Geyser({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands. Turbulent Fen({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Moor({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Springs({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Steppe({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands. Turbulent Wilderness({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands. Umbral Expanse({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Flickering Ward{W}Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{W}: Return this Aura to its owner's hand. Moonshaker Cavalry{5}{W}{W}{W}Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 Staff of the Storyteller{1}{W}When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
{W}, {T}, Remove a story counter from this artifact: Draw a card. Wave of Reckoning{4}{W}Each creature deals damage to itself equal to its power. Commander's Insight{X}{U}{U}{U}Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. Faerie Mastermind{1}{U}Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card. 2/1 Ingenious Prodigy{X}{U}Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1 Pull from Tomorrow{X}{U}{U}Draw X cards, then discard a card. Fallen Ideal{2}{B}Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand. Ophiomancer{2}{B}At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. 2/2 Screams from Within{1}{B}{B}Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield. Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Chain Reaction{2}{R}{R}Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Determined Iteration{1}{R}At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) Harmonic Prodigy{1}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. 1/3 Benevolent Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
{T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control. 1/1 Tendershoot Dryad{4}{G}Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing. 2/2 Unbound Flourishing{2}{G}Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy. Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Sol Ring{1}{T}: Add {C}{C}. Command Tower{T}: Add one mana of any color in your commander's color identity. Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Eldrazi Conscription{8}Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.) Ajani's Chosen{2}{W}{W}Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3 Angel of Indemnity{5}{W}Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 5/5 Angelic Destiny{2}{W}{W}Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand. Ao, the Dawn Sky{3}{W}{W}Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4 Archaeomancer's Map{2}{W}When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. Archon of Sun's Grace{2}{W}{W}Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying. 3/4 Armored Skyhunter{3}{W}Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3 Chains of Custody{2}{W}Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Claim Jumper{2}{W}Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. 3/3 Combat Calligrapher{3}{W}Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3 Darksteel Mutation{1}{W}Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Drumbellower{2}{W}Flying
Untap all creatures you control during each other player's untap step. 2/1 Eidolon of Countless Battles{1}{W}{W}Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. 0/0 Firemane Commando{3}{W}Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 Ghostly Prison{2}{W}Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Gift of Immortality{2}{W}Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step. Guardian of Faith{1}{W}{W}Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 Guardian Scalelord{4}{W}Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. 3/4 Kami of Ancient Law{1}{W}Sacrifice this creature: Destroy target enchantment. 2/2 Karmic Guide{3}{W}{W}Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield. 2/2 Kor Spiritdancer{1}{W}This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card. 0/2 Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mangara, the Diplomat{3}{W}Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card. 2/4 Martial Impetus{2}{W}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Monologue Tax{2}{W}Whenever an opponent casts their second spell each turn, you create a Treasure token. Nils, Discipline Enforcer{2}{W}At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Pearl-Ear, Imperial Advisor{1}{W}{W}Lifelink
Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.) 3/4 Promise of Loyalty{4}{W}Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Raffine's Guidance{W}Enchant creature
Enchanted creature gets +1/+1.
You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost. Redemption Arc{2}{W}Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{1}{W}: Exile enchanted creature. Remorseful Cleric{1}{W}Flying
Sacrifice this creature: Exile target player's graveyard. 2/1 Sage's Reverie{3}{W}Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. Secret Rendezvous{1}{W}{W}You and target opponent each draw three cards. Selfless Spirit{1}{W}Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn. 2/1 Sentinel's Eyes{W}Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Serra Paragon{2}{W}{W}Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4 Sevinne's Reclamation{2}{W}Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sheltered by Ghosts{1}{W}Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}. Shielded by Faith{1}{W}{W}Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature. Skyclave Apparition{1}{W}{W}When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. 2/2 Songbirds' Blessing{3}{W}Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. Spirit Mantle{1}{W}Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures. Sram, Senior Edificer{1}{W}Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2 Starfield Mystic{1}{W}Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature. 2/2 Sun Titan{4}{W}{W}Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. 6/6 Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Teshar, Ancestor's Apostle{3}{W}Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2 Tocasia's Welcome{2}{W}Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. Tragic Arrogance{3}{W}{W}For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Transcendent Envoy{1}{W}Flying
Aura spells you cast cost {1} less to cast. 1/2 White Orchid Phantom{W}{W}Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 Winds of Rath{3}{W}{W}Destroy all creatures that aren't enchanted. They can't be regenerated. Aether Gale{3}{U}{U}Return six target nonland permanents to their owners' hands. Arcane Denial{1}{U}Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep. Archmage Emeritus{2}{U}{U}Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2 Brazen Borrower // Petty Theft{1}{U}Return target nonland permanent an opponent controls to its owner's hand. Brazen Borrower // Petty Theft{1}{U}{U}Flash
Flying
This creature can block only creatures with flying. 3/1 Curiosity Crafter{3}{U}Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card. 3/3 Curse of the Swine{X}{U}{U}Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Deekah, Fractal Theorist{4}{U}Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn. 3/3 Deep Analysis{3}{U}Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Entrancing Melody{X}{U}{U}Gain control of target creature with mana value X. Perplexing Test{3}{U}{U}Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands. Rapid Hybridization{U}Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Reality Shift{1}{U}Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) Replication Technique{4}{U}Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control. Resculpt{1}{U}Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Rite of Replication{2}{U}{U}Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. Stroke of Genius{X}{2}{U}Target player draws X cards. Thunderclap Drake{1}{U}Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. 2/1 Treasure Cruise{7}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards. Zimone's Hypothesis{3}{U}{U}You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Blight Mound{2}{B}Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Blood Artist{1}{B}Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. 0/1 Bloodghast{B}{B}This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield. 2/1 Doomwake Giant{4}{B}Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. 4/6 Final Act{4}{B}{B}Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters. Ghoulish Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step. Hateful Eidolon{B}Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 Infernal Grasp{1}{B}Destroy target creature. You lose 2 life. Jadar, Ghoulcaller of Nephalia{1}{B}At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 1/1 Keen Duelist{1}{B}At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2 Morbid Opportunist{2}{B}Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. 1/3 Nether Traitor{B}{B}Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield. 1/1 Night's Whisper{1}{B}You draw two cards and lose 2 life. Parasitic Impetus{2}{B}Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Pawn of Ulamog{1}{B}{B}Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." 2/2 Plumb the Forbidden{1}{B}As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life. Priest of Forgotten Gods{1}{B}{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. (Activate only as an instant.) 1/2 Smothering Abomination{2}{B}{B}Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card. 4/3 Umbral Collar Zealot{1}{B}Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 Veinwitch Coven{2}{B}Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3 Viscera Seer{B}Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 1/1 Witch of the Moors{3}{B}{B}Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand. 4/4 Woe Strider{2}{B}When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it. 3/2 Yahenni, Undying Partisan{2}{B}Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn. 2/2 Zulaport Cutthroat{1}{B}Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. 1/1 Abrade{1}{R}Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact. Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Atsushi, the Blazing Sky{2}{R}{R}Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens. 4/4 Big Score{3}{R}As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Chaos Warp{2}{R}The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Conspiracy Theorist{1}{R}Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. 2/2 Creative Technique{4}{R}Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Cursed Mirror{2}{R}{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. Dance with Calamity{7}{R}Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. Faithless Looting{R}Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Goldspan Dragon{3}{R}{R}Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." 4/4 Laelia, the Blade Reforged{2}{R}Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. 2/2 Mana Geyser{3}{R}{R}Add {R} for each tapped land your opponents control. Manaform Hellkite{2}{R}{R}Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. 4/4 Mirrorwing Dragon{3}{R}{R}Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. 4/5 Plargg and Nassari{3}{R}{R}At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. 5/4 Redoubled Stormsinger{2}{R}First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens. 3/3 Rionya, Fire Dancer{3}{R}{R}At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 Rousing Refrain{3}{R}{R}Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Squee, Goblin Nabob{2}{R}At the beginning of your upkeep, you may return this card from your graveyard to your hand. 1/1 Storm-Kiln Artist{3}{R}This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/2 Surge to Victory{4}{R}{R}Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. Throes of Chaos{3}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Twinflame{1}{R}Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. Volcanic Salvo{10}{R}{R}This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers. Volcanic Torrent{4}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. Animist's Awakening{X}{G}Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. Awakening Zone{2}{G}At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." Beast Within{2}{G}Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Blossoming Bogbeast{4}{G}Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Elvish Mystic{G}{T}: Add {G}. 1/1 Forgotten Ancient{3}{G}Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. 0/3 Fractal Harness{X}{2}{G}When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2} Gilded Goose{G}Flying
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color. 0/2 Goldvein Hydra{X}{G}Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power. 0/0 Guardian Augmenter{2}{G}Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof. 2/2 Hardened Scales{G}If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Kami of Whispered Hopes{2}{G}If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power. 1/1 Lifeblood Hydra{X}{G}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power. 0/0 Mana Bloom{X}{G}This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand. Mycoloth{3}{G}{G}Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature. 4/4 Nature's Lore{1}{G}Search your library for a Forest card, put that card onto the battlefield, then shuffle. Ohran Frostfang{3}{G}{G}Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card. 2/6 Open the Way{X}{G}{G}X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Ozolith, the Shattered Spire{1}{G}If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling {2} ({2}, Discard this card: Draw a card.) Pest Infestation{X}{X}{G}Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life." Primal Might{X}{G}Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Primordial Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it. 0/0 Sakura-Tribe Elder{1}{G}Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 1/1 Silkguard{X}{G}Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) Springbloom Druid{2}{G}When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 1/1 Steelbane Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. 0/0 Three Visits{1}{G}Search your library for a Forest card, put it onto the battlefield, then shuffle. Trudge Garden{2}{G}Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample. Tyvar's Stand{X}{G}Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) Altered Ego{X}{2}{G}{U}This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. 0/0 Anguished Unmaking{1}{W}{B}Exile target nonland permanent. You lose 3 life. Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Balefire Liege{2}{R/W}{R/W}{R/W}Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life. 2/4 Beledros Witherbloom{5}{B}{G}Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4 Biomass Mutation{X}{G/U}{G/U}Creatures you control have base power and toughness X/X until end of turn. Breena, the Demagogue{1}{W}{B}Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 Brudiclad, Telchor Engineer{4}{U}{R}Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4 Casualties of War{2}{B}{B}{G}{G}Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker. Creakwood Liege{1}{B/G}{B/G}{B/G}Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. 2/2 Culling Ritual{2}{B}{G}Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Deadly Brew{B}{G}Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. Decisive Denial{G}{U}Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}. Dina, Soul Steeper{B}{G}Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power. 1/3 Elusive Otter // Grove's Bounty{U}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it. 1/1 Elusive Otter // Grove's Bounty{X}{G}Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) Eriette of the Charmed Apple{1}{W}{B}Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4 Eureka Moment{2}{G}{U}Draw two cards. You may put a land card from your hand onto the battlefield. Expressive Iteration{U}{R}Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Fracture{W}{B}Destroy target artifact, enchantment, or planeswalker. Galazeth Prismari{2}{U}{R}Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." 3/4 The Goose Mother{X}{G}{U}Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2 Gyome, Master Chef{2}{B}{G}Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. 5/3 Hofri Ghostforge{3}{R}{W}Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard." 4/5 Hydroid Krasis{X}{G}{U}When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it. 0/0 Inkshield{3}{W}{B}Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. Killian, Ink Duelist{W}{B}Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost {2} less to cast. 2/2 Magma Opus{6}{U}{R}Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard this card: Create a Treasure token. Mazirek, Kraul Death Priest{3}{B}{G}Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2 Moldervine Reclamation{3}{B}{G}Whenever a creature you control dies, you gain 1 life and draw a card. Mortality Spear{2}{B}{G}This spell costs {2} less to cast if you gained life this turn.
Destroy target nonland permanent. Oversimplify{3}{G}{U}Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. Prismari Command{1}{U}{R}Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact. Quandrix Apprentice{G}{U}Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2 Quandrix Command{1}{G}{U}Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library. Quintorius, Field Historian{3}{R}{W}Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. 2/4 Quintorius, Loremaster{3}{R}{W}Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
{1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. 3/5 Rip Apart{R}{W}Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment. Rootha, Mercurial Artist{1}{U}{R}{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. 1/4 Shadrix Silverquill{3}{W}{B}Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control. 2/5 Stormcatch Mentor{U}{R}Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast. 1/1 Tanazir Quandrix{3}{G}{U}Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4 Tomik, Wielder of Law{1}{W}{B}Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. 2/4 Troyan, Gutsy Explorer{1}{G}{U}{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
{U}, {T}: Draw a card, then discard a card. 1/3 Vanishing Verse{W}{B}Exile target monocolored permanent. Venerable Warsinger{1}{R}{W}Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player. 3/3 Veyran, Voice of Duality{1}{U}{R}Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/2 Wight of the Reliquary{B}{G}Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle. 2/2 Witherbloom Command{B}{G}Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life. Zimone, All-Questioning{1}{G}{U}At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) 1/1 Zimone, Quandrix Prodigy{G}{U}{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 Astral Cornucopia{X}{X}{X}This artifact enters with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on this artifact. Bitterthorn, Nissa's Animus{3}Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3} Containment Construct{2}Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. 2/1 Currency Converter{1}Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. Elementalist's Palette{3}Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact.
{T}: Add one mana of any color.
{T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}. Fellwar Stone{2}{T}: Add one mana of any color that a land an opponent controls could produce. Hangarback Walker{X}{X}This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
{1}, {T}: Put a +1/+1 counter on this creature. 0/0 Haywire Mite{1}When this creature dies, you gain 2 life.
{G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment. 1/1 Lightning Greaves{2}Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0} Millikin{2}{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.) 0/1 Mind Stone{2}{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card. Patchwork Banner{3}As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color. Perpetual Timepiece{2}{T}: Mill two cards. (Put the top two cards of your library into your graveyard.)
{2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library. Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2 Stonecoil Serpent{X}Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it. 0/0 Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Alchemist's Refuge{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash. Arcane Lighthouse{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Battlefield Forge{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you. Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}. Cascade Bluffs{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Caves of Koilos{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you. Clifftop RetreatThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. Desolate Mire{1}, {T}: Add {W}{B}. Emeria, the Sky RuinThis land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}. Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Ferrous Lake{1}, {T}: Add {U}{R}. Festering Thicket({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Fetid Heath{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Flooded Grove{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Frostboil SnarlAs this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}. Furycalm SnarlAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}. Glittering Massif({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Grim Backwoods{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Hall of Oracles{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Haunted Mire({T}: Add {B} or {G}.)
This land enters tapped. High Market{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life. Hinterland HarborThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. Isolated ChapelThis land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}. Llanowar Wastes{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you. Lorehold CampusThis land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Lotus FieldHexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color. Mistveil Plains({T}: Add {W}.)
This land enters tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents. Molten Tributary({T}: Add {U} or {R}.)
This land enters tapped. Mystic Sanctuary({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. Necroblossom SnarlAs this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}. Opal Palace{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Oran-Rief, the VastwoodThis land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn. Overflowing Basin{1}, {T}: Add {G}{U}. Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Prismari CampusThis land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Quandrix CampusThis land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Radiant Summit({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands. Rain-Slicked Copse({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Restless SpireThis land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1. Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn. Rugged Prairie{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Sacred Peaks({T}: Add {R} or {W}.)
This land enters tapped. Shineshadow SnarlAs this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}. Shivan Reef{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you. Silverquill CampusThis land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Sodden Verdure({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands. Study Hall{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. Sulfur FallsThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. Sunlit Marsh({T}: Add {W} or {B}.)
This land enters tapped. Sunscorched Divide{1}, {T}: Add {R}{W}. Tangled Islet({T}: Add {G} or {U}.)
This land enters tapped. Temple of EpiphanyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}. Temple of MaladyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}. Temple of MysteryThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}. Temple of SilenceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}. Temple of the False God{T}: Add {C}{C}. Activate only if you control five or more lands. Temple of TriumphThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}. Twilight Mire{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Vineglimmer SnarlAs this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}. Viridescent Bog{1}, {T}: Add {B}{G}. War Room{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Witherbloom CampusThis land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. Yavimaya Coast{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you. Sol Ring{1}{T}: Add {C}{C}. Talisman of Conviction{2}{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you. Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you. Talisman of Curiosity{2}{T}: Add {C}.
{T}: Add {G} or {U}. This artifact deals 1 damage to you. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Talisman of Resilience{2}{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you.
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