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Characters Joined
Avatar: The Last Airbender Eternal
Released Nov. 21, 2025
TLE
Cards
All cards in Avatar: The Last Airbender Eternal.
Brought Back{W}{W}Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Drannith Magistrate{1}{W}Your opponents can't cast spells from anywhere other than their hands.
1/3
Empty City Ruse{W}Target opponent skips all combat phases of their next turn.
Lita, Mechanical Engineer{2}{W}Vigilance
At the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.") 3/3 Release to Memory{3}{W}Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. Scout's Warning{W}The next creature card you play this turn can be played as though it had flash.
Draw a card. Teferi's Protection{2}{W}Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection. Three Dreams{4}{W}Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. Agent of Treachery{5}{U}{U}When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 Bribery{3}{U}{U}Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Clone Legion{7}{U}{U}For each creature target player controls, create a token that's a copy of that creature.
Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Intruder Alarm{2}{U}Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures. Mystic Remora{U}Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. Prosperity{X}{U}Each player draws X cards. Sakashima of a Thousand Faces{3}{U}You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.) 3/1 Standstill{1}{U}When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. Training Grounds{U}Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Visions of Beyond{U}Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Black Sun's Zenith{X}{B}{B}Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Bloodchief Ascension{B}At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Cruel Tutor{2}{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life. Noxious Gearhulk{4}{B}{B}Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4 Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Diaochan, Artful Beauty{3}{R}{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. 1/1 Dockside Extortionist{1}{R}When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") 1/2 Fervor{2}{R}Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) Humble Defector{1}{R}{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn. 2/1 Insurrection{5}{R}{R}{R}Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mirrorwing Dragon{3}{R}{R}Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. 4/5 Rending Volley{R}This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature. Searing Blood{R}{R}Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. Shattering Spree{R}Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact. Volcanic Torrent{4}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. Warstorm Surge{5}{R}Whenever a creature you control enters, it deals damage equal to its power to any target. Beastmaster Ascension{2}{G}Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. Elemental Bond{2}{G}Whenever a creature you control with power 3 or greater enters, draw a card.
Heartbeat of Spring{2}{G}Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Heroic Intervention{1}{G}Permanents you control gain hexproof and indestructible until end of turn.
Return of the Wildspeaker{4}{G}Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn. Rites of Flourishing{2}{G}At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns. Taunting Challenge{1}{G}{G}All creatures able to block target creature this turn do so. Captain Sisay{2}{G}{W}{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. 2/2 Eladamri's Call{G}{W}Search your library for a creature card, reveal that card, put it into your hand, then shuffle. Fevered Visions{1}{U}{R}At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player. Join the Dance{G}{W}Create two 1/1 white Human creature tokens.
Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Koma, Cosmos Serpent{3}{G}{G}{U}{U}This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn. 6/6 Rhys the Redeemed{G/W}{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. 1/1 Cityscape Leveler{8}Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth {8} 8/8 Meteorite{5}When this artifact enters, it deals 2 damage to any target.
{T}: Add one mana of any color. Sundial of the Infinite{2}{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Dark DepthsDark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Sunbaked Canyon{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice this land: Draw a card. Tarnished Citadel{T}: Add {C}.
{T}: Add one mana of any color. This land deals 3 damage to you. Treetop VillageThis land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) Valakut, the Molten PinnacleThis land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}. Appa, the Vigilant{5}{W}{W}Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. 6/6 Katara's Reversal{2}{U}{U}Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures. Fire Nation Turret{2}{R}At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
{R}: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target. Swampbenders{4}{G}{G}Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield.
Lands you control are Swamps in addition to their other types. */* Sokka's Charge{3}{W}During your turn, Allies you control have double strike and lifelink. Earthshape{2}{W}Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. Mai and Zuko{1}{U}{B}{R}Firebending 3
You may cast Ally spells and artifact spells as though they had flash. 3/5 Aang and Katara{3}{G}{W}{U}Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. 5/5 Toph, Greatest Earthbender{2}{R}{G}When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike. 3/3 Sokka and Suki{U}{R}{W}Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token. 3/3 Momo's Heist{2}{R}Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. Uncle's Musings{2}{G}{G}Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.
Exile Uncle's Musings.
Air Nomad Student{3}{W}Flying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it. 2/2 The Duke, Rebel Sentry{W}The Duke enters with a +1/+1 counter on him.
{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 0/1 Inspired Insurgent{1}{W}{1}, Sacrifice this creature: Destroy target artifact or enchantment. 2/2 Jet, Rebel Leader{3}{W}Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. 3/4 Kindly Customer{1}{W}When this creature enters, draw a card. 1/1 Koala-Sheep{2}{W}When this creature enters, you gain 3 life. 3/2 Monk Gyatso{3}{W}Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 3/3 Pipsqueak, Rebel Strongarm{2}{W}Pipsqueak can't attack alone unless he has a +1/+1 counter on him. 4/4 Sokka, Swordmaster{2}{W}Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. 3/3 Sokka's Sword Training{1}{W}Target creature gets +2/+2 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Suki, Kyoshi Captain{2}{W}Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn. 3/3 Tale of Momo{2}{W}This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. That's Rough Buddy{1}{W}Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card. Toucan-Puffin{2}{W}Flying
When this creature enters, target creature you control gets +2/+0 until end of turn. 2/2 Baboon Spirit{2}{U}Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/4 The Blue Spirit{3}{U}You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card. 2/4 Chakra Meditation{2}{U}When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. Dutiful Knowledge Seeker{2}{U}Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
{3}: Put target card from a graveyard on the bottom of its owner's library. 2/2
Nightmares and Daydreams{2}{U}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Princess Yue{2}{U}When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)
{T}: Scry 2. 3/2 Tui and La, Moon and Ocean{3}{U}Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them. 3/3 Unagi's Spray{U}Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. Wan Shi Tong, All-Knowing{3}{U}{U}Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." 4/4 Waterbender's Restoration{U}{U}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Whirlwind Technique{4}{U}{U}Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Azula, Ruthless Firebender{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. 3/3 Dai Li Censor{1}{B}{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. 2/1 Desperate Plea{1}{B}As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Fire Nation Occupation{2}{B}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. Fire Nation Salvagers{3}{B}{B}Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. 3/3 Giant Fly{2}{B}Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. 2/2 Lo and Li, Royal Advisors{2}{B}{B}Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) 3/3 Nyla, Shirshu Sleuth{4}{B}When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. 4/5 Ruthless Waterbender{1}{B}Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 1/3 Scarring Memories{3}{B}You may cast this spell as though it had flash if you control an attacking legendary creature.
Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. Avatar Roku, Firebender{3}{R}{R}{R}Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn. 6/6 Chong and Lily, Nomads{3}{R}Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. 3/3 Deer-Dog{1}{R}First strike (This creature deals combat damage before creatures without first strike.) 1/3 Fang, Roku's Companion{3}{R}{R}Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. 4/4 Founding of Omashu{2}{R}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do, draw a card.
III — Creatures you control get +1/+0 until end of turn. Frantic Confrontation{X}{R}Target creature you control gets +X/+0 and gains first strike and trample until end of turn. Freedom Fighter Recruit{1}{R}Freedom Fighter Recruit's power is equal to the number of creatures you control. */2 Iroh, Dragon of the West{2}{R}{R}Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) 4/4 Longshot, Rebel Bowman{3}{R}Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent. 3/3 Lost in Memories{1}{R}Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) Moku, Meandering Drummer{1}{R}Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn. 2/2 Overwhelming Victory{4}{R}Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. Reckless Blaze{3}{R}{R}Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. Smellerbee, Rebel Fighter{3}{R}First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. 3/3 Storm of Memories{2}{R}{R}{R}Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Zuko, Firebending Master{1}{R}First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter. 2/2 Animal Attendant{1}{G}{T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it. 2/2 The Art of Tea{1}{G}Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Avatar Kyoshi, Earthbender{5}{G}{G}{G}During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 6/6 Bison Whistle{1}{G}{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. Bosco, Just a Bear{4}{G}When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn. 4/4 Bumi's Feast Lecture{1}{G}Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Cracked Earth Technique{4}{G}Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creeping Crystal Coating{2}{G}Flash
Enchant creature
Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Crystalline Armor{3}{G}Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample. Elephant-Mandrill{2}{G}Reach
When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control. 3/2 Hei Bai, Forest Guardian{3}{G}When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 4/4 Kyoshi Warrior Exemplars{3}{G}Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. 4/3 Master's Guidance{2}{G}Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. Solid Ground{3}{G}When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead. Tale of Katara and Toph{2}{G}Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." Tectonic Split{4}{G}{G}As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color." Toph, Earthbending Master{3}{G}Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 2/4 Aang, A Lot to Learn{2}{G/W}Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang. 3/2 Hook Swords{2}{R/W}When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
During your turn, equipped creature gets +1/+1 and has first strike.
Equip {3} Katara, Seeking Revenge{3}{U/B}As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
When Katara enters, draw a card, then discard a card unless her additional cost was paid.
Katara gets +1/+1 for each Lesson card in your graveyard. 3/3 Stand United{1}{G/W}Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Zuko, Seeking Honor{2}{B/R}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him. 2/2 Acrobatic Leap{W}Target creature gets +1/+3 and gains flying until end of turn. Untap it. Cloudshift{W}Exile target creature you control, then return that card to the battlefield under your control. Duelist's Heritage{2}{W}Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Valorous Stance{1}{W}Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Coastal Piracy{2}{U}{U}Whenever a creature you control deals combat damage to an opponent, you may draw a card. Consider{U}Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card. Dramatic Reversal{1}{U}Untap all nonland permanents you control. Frantic Search{2}{U}Draw two cards, then discard two cards. Untap up to three lands. Bastion of Remembrance{2}{B}When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Dark Deal{2}{B}Each player discards all the cards in their hand, then draws that many cards minus one. Diresight{2}{B}Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Bolt Bend{3}{R}This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target. Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Fiery Confluence{2}{R}{R}Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact. Fists of Flame{1}{R}Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Descendants' Path{2}{G}At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. Inspiring Call{2}{G}Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) Many Partings{G}Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Suspicious Bookcase{2}Defender
{3}, {T}: Target creature can't be blocked this turn. 0/4 Aang, Airbending Master{4}{W}When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. 4/4 Jet, Rebel Leader{3}{W}Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. 3/4 Monk Gyatso{3}{W}Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 3/3 Sokka, Swordmaster{2}{W}Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. 3/3 Suki, Kyoshi Captain{2}{W}Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn. 3/3 Tale of Momo{2}{W}This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. Baboon Spirit{2}{U}Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/4 The Blue Spirit{3}{U}You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card. 2/4 Chakra Meditation{2}{U}When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. Katara, Waterbending Master{1}{U}Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. 1/3 Tui and La, Moon and Ocean{3}{U}Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them. 3/3 Wan Shi Tong, All-Knowing{3}{U}{U}Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." 4/4 Waterbender's Restoration{U}{U}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Azula, Ruthless Firebender{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. 3/3 Desperate Plea{1}{B}As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature. Fire Lord Ozai{3}{B}Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. 4/4 Fire Nation Occupation{2}{B}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. Fire Nation Salvagers{3}{B}{B}Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. 3/3 Lo and Li, Royal Advisors{2}{B}{B}Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) 3/3 Nyla, Shirshu Sleuth{4}{B}When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. 4/5 Avatar Roku, Firebender{3}{R}{R}{R}Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn. 6/6 Chong and Lily, Nomads{3}{R}Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. 3/3 Fang, Roku's Companion{3}{R}{R}Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. 4/4 Iroh, Dragon of the West{2}{R}{R}Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) 4/4 Lost in Memories{1}{R}Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) Overwhelming Victory{4}{R}Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. Reckless Blaze{3}{R}{R}Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. Smellerbee, Rebel Fighter{3}{R}First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. 3/3 Storm of Memories{2}{R}{R}{R}Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Zuko, Firebending Master{1}{R}First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter. 2/2 Avatar Kyoshi, Earthbender{5}{G}{G}{G}During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 6/6 Bison Whistle{1}{G}{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. The Cabbage Merchant{2}{G}Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color. 2/2 Crystalline Armor{3}{G}Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample. Hei Bai, Forest Guardian{3}{G}When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 4/4 Master's Guidance{2}{G}Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. Tale of Katara and Toph{2}{G}Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." Tectonic Split{4}{G}{G}As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color." Toph, Earthbending Master{3}{G}Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 2/4
Enlightened Tutor{W}Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Flawless Maneuver{2}{W}If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn. Fierce Guardianship{2}{U}If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell. Mystical Tutor{U}Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. Deadly Rollick{3}{B}If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature. Entomb{B}Search your library for a card, put that card into your graveyard, then shuffle. Deflecting Swat{2}{R}If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability. Gamble{R}Search your library for a card, put that card into your hand, discard a card at random, then shuffle. Obscuring Haze{2}{G}If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control. Worldly Tutor{G}Search your library for a creature card, reveal it, then shuffle and put the card on top. Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Sol Ring{1}{T}: Add {C}{C}. Swiftfoot Boots{2}Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.") 3/3 Release to Memory{3}{W}Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. Scout's Warning{W}The next creature card you play this turn can be played as though it had flash.
Draw a card. Teferi's Protection{2}{W}Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection. Three Dreams{4}{W}Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. Agent of Treachery{5}{U}{U}When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 Bribery{3}{U}{U}Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Clone Legion{7}{U}{U}For each creature target player controls, create a token that's a copy of that creature.
Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalkerEnchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Intruder Alarm{2}{U}Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures. Mystic Remora{U}Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. Prosperity{X}{U}Each player draws X cards. Sakashima of a Thousand Faces{3}{U}You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.) 3/1 Standstill{1}{U}When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. Training Grounds{U}Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Visions of Beyond{U}Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Black Sun's Zenith{X}{B}{B}Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Bloodchief Ascension{B}At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Cruel Tutor{2}{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life. Noxious Gearhulk{4}{B}{B}Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4 Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Diaochan, Artful Beauty{3}{R}{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. 1/1 Dockside Extortionist{1}{R}When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") 1/2 Fervor{2}{R}Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) Humble Defector{1}{R}{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn. 2/1 Insurrection{5}{R}{R}{R}Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Mirrorwing Dragon{3}{R}{R}Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. 4/5 Rending Volley{R}This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature. Searing Blood{R}{R}Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. Shattering Spree{R}Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact. Volcanic Torrent{4}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. Warstorm Surge{5}{R}Whenever a creature you control enters, it deals damage equal to its power to any target. Beastmaster Ascension{2}{G}Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. Elemental Bond{2}{G}Whenever a creature you control with power 3 or greater enters, draw a card.
Heartbeat of Spring{2}{G}Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Heroic Intervention{1}{G}Permanents you control gain hexproof and indestructible until end of turn.
Return of the Wildspeaker{4}{G}Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn. Rites of Flourishing{2}{G}At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns. Taunting Challenge{1}{G}{G}All creatures able to block target creature this turn do so. Captain Sisay{2}{G}{W}{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. 2/2 Eladamri's Call{G}{W}Search your library for a creature card, reveal that card, put it into your hand, then shuffle. Fevered Visions{1}{U}{R}At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player. Join the Dance{G}{W}Create two 1/1 white Human creature tokens.
Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Koma, Cosmos Serpent{3}{G}{G}{U}{U}This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn. 6/6 Rhys the Redeemed{G/W}{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. 1/1 Cityscape Leveler{8}Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth {8} 8/8 Meteorite{5}When this artifact enters, it deals 2 damage to any target.
{T}: Add one mana of any color. Sundial of the Infinite{2}{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Dark DepthsDark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Sunbaked Canyon{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice this land: Draw a card. Tarnished Citadel{T}: Add {C}.
{T}: Add one mana of any color. This land deals 3 damage to you. Treetop VillageThis land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) Valakut, the Molten PinnacleThis land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}. Appa, the Vigilant{5}{W}{W}Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. 6/6 Katara's Reversal{2}{U}{U}Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures. Fire Nation Turret{2}{R}At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
{R}: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target. Swampbenders{4}{G}{G}Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield.
Lands you control are Swamps in addition to their other types. */* Sokka's Charge{3}{W}During your turn, Allies you control have double strike and lifelink. Earthshape{2}{W}Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. Mai and Zuko{1}{U}{B}{R}Firebending 3
You may cast Ally spells and artifact spells as though they had flash. 3/5 Aang and Katara{3}{G}{W}{U}Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. 5/5 Toph, Greatest Earthbender{2}{R}{G}When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike. 3/3 Sokka and Suki{U}{R}{W}Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token. 3/3 Momo's Heist{2}{R}Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. Uncle's Musings{2}{G}{G}Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.
Exile Uncle's Musings.
Air Nomad Student{3}{W}FlyingAt the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it. 2/2 The Duke, Rebel Sentry{W}The Duke enters with a +1/+1 counter on him.
{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 0/1 Inspired Insurgent{1}{W}{1}, Sacrifice this creature: Destroy target artifact or enchantment. 2/2 Jet, Rebel Leader{3}{W}Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. 3/4 Kindly Customer{1}{W}When this creature enters, draw a card. 1/1 Koala-Sheep{2}{W}When this creature enters, you gain 3 life. 3/2 Monk Gyatso{3}{W}Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 3/3 Pipsqueak, Rebel Strongarm{2}{W}Pipsqueak can't attack alone unless he has a +1/+1 counter on him. 4/4 Sokka, Swordmaster{2}{W}Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. 3/3 Sokka's Sword Training{1}{W}Target creature gets +2/+2 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Suki, Kyoshi Captain{2}{W}Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn. 3/3 Tale of Momo{2}{W}This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. That's Rough Buddy{1}{W}Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card. Toucan-Puffin{2}{W}Flying
When this creature enters, target creature you control gets +2/+0 until end of turn. 2/2 Baboon Spirit{2}{U}Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/4 The Blue Spirit{3}{U}You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card. 2/4 Chakra Meditation{2}{U}When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. Dutiful Knowledge Seeker{2}{U}Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
{3}: Put target card from a graveyard on the bottom of its owner's library. 2/2
Nightmares and Daydreams{2}{U}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Princess Yue{2}{U}When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)
{T}: Scry 2. 3/2 Tui and La, Moon and Ocean{3}{U}Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them. 3/3 Unagi's Spray{U}Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. Wan Shi Tong, All-Knowing{3}{U}{U}Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." 4/4 Waterbender's Restoration{U}{U}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Whirlwind Technique{4}{U}{U}Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Azula, Ruthless Firebender{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. 3/3 Dai Li Censor{1}{B}{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. 2/1 Desperate Plea{1}{B}As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Fire Nation Occupation{2}{B}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. Fire Nation Salvagers{3}{B}{B}Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. 3/3 Giant Fly{2}{B}Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. 2/2 Lo and Li, Royal Advisors{2}{B}{B}Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) 3/3 Nyla, Shirshu Sleuth{4}{B}When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. 4/5 Ruthless Waterbender{1}{B}Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 1/3 Scarring Memories{3}{B}You may cast this spell as though it had flash if you control an attacking legendary creature.
Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. Avatar Roku, Firebender{3}{R}{R}{R}Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn. 6/6 Chong and Lily, Nomads{3}{R}Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. 3/3 Deer-Dog{1}{R}First strike (This creature deals combat damage before creatures without first strike.) 1/3 Fang, Roku's Companion{3}{R}{R}Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. 4/4 Founding of Omashu{2}{R}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do, draw a card.
III — Creatures you control get +1/+0 until end of turn. Frantic Confrontation{X}{R}Target creature you control gets +X/+0 and gains first strike and trample until end of turn. Freedom Fighter Recruit{1}{R}Freedom Fighter Recruit's power is equal to the number of creatures you control. */2 Iroh, Dragon of the West{2}{R}{R}Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) 4/4 Longshot, Rebel Bowman{3}{R}Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent. 3/3 Lost in Memories{1}{R}Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) Moku, Meandering Drummer{1}{R}Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn. 2/2 Overwhelming Victory{4}{R}Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. Reckless Blaze{3}{R}{R}Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. Smellerbee, Rebel Fighter{3}{R}First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. 3/3 Storm of Memories{2}{R}{R}{R}Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Zuko, Firebending Master{1}{R}First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter. 2/2 Animal Attendant{1}{G}{T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it. 2/2 The Art of Tea{1}{G}Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Avatar Kyoshi, Earthbender{5}{G}{G}{G}During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 6/6 Bison Whistle{1}{G}{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. Bosco, Just a Bear{4}{G}When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn. 4/4 Bumi's Feast Lecture{1}{G}Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Cracked Earth Technique{4}{G}Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creeping Crystal Coating{2}{G}FlashEnchant creature
Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Crystalline Armor{3}{G}Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample. Elephant-Mandrill{2}{G}Reach
When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control. 3/2 Hei Bai, Forest Guardian{3}{G}When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 4/4 Kyoshi Warrior Exemplars{3}{G}Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. 4/3 Master's Guidance{2}{G}Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. Solid Ground{3}{G}When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead. Tale of Katara and Toph{2}{G}Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." Tectonic Split{4}{G}{G}As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color." Toph, Earthbending Master{3}{G}Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 2/4 Aang, A Lot to Learn{2}{G/W}Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang. 3/2 Hook Swords{2}{R/W}When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
During your turn, equipped creature gets +1/+1 and has first strike.
Equip {3} Katara, Seeking Revenge{3}{U/B}As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
When Katara enters, draw a card, then discard a card unless her additional cost was paid.
Katara gets +1/+1 for each Lesson card in your graveyard. 3/3 Stand United{1}{G/W}Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Zuko, Seeking Honor{2}{B/R}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him. 2/2 Acrobatic Leap{W}Target creature gets +1/+3 and gains flying until end of turn. Untap it. Cloudshift{W}Exile target creature you control, then return that card to the battlefield under your control. Duelist's Heritage{2}{W}Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Valorous Stance{1}{W}Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Coastal Piracy{2}{U}{U}Whenever a creature you control deals combat damage to an opponent, you may draw a card. Consider{U}Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card. Dramatic Reversal{1}{U}Untap all nonland permanents you control. Frantic Search{2}{U}Draw two cards, then discard two cards. Untap up to three lands. Bastion of Remembrance{2}{B}When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Dark Deal{2}{B}Each player discards all the cards in their hand, then draws that many cards minus one. Diresight{2}{B}Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Bolt Bend{3}{R}This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target. Cathartic Reunion{1}{R}As an additional cost to cast this spell, discard two cards.
Draw three cards. Fiery Confluence{2}{R}{R}Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact. Fists of Flame{1}{R}Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Descendants' Path{2}{G}At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. Inspiring Call{2}{G}Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) Many Partings{G}Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Suspicious Bookcase{2}Defender
{3}, {T}: Target creature can't be blocked this turn. 0/4 Aang, Airbending Master{4}{W}When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. 4/4 Jet, Rebel Leader{3}{W}Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. 3/4 Monk Gyatso{3}{W}Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 3/3 Sokka, Swordmaster{2}{W}Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. 3/3 Suki, Kyoshi Captain{2}{W}Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn. 3/3 Tale of Momo{2}{W}This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. Baboon Spirit{2}{U}Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/4 The Blue Spirit{3}{U}You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card. 2/4 Chakra Meditation{2}{U}When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. Katara, Waterbending Master{1}{U}Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. 1/3 Tui and La, Moon and Ocean{3}{U}Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them. 3/3 Wan Shi Tong, All-Knowing{3}{U}{U}Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." 4/4 Waterbender's Restoration{U}{U}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Azula, Ruthless Firebender{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. 3/3 Desperate Plea{1}{B}As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature. Fire Lord Ozai{3}{B}Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. 4/4 Fire Nation Occupation{2}{B}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. Fire Nation Salvagers{3}{B}{B}Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. 3/3 Lo and Li, Royal Advisors{2}{B}{B}Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) 3/3 Nyla, Shirshu Sleuth{4}{B}When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. 4/5 Avatar Roku, Firebender{3}{R}{R}{R}Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn. 6/6 Chong and Lily, Nomads{3}{R}Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. 3/3 Fang, Roku's Companion{3}{R}{R}Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. 4/4 Iroh, Dragon of the West{2}{R}{R}Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) 4/4 Lost in Memories{1}{R}Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) Overwhelming Victory{4}{R}Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. Reckless Blaze{3}{R}{R}Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. Smellerbee, Rebel Fighter{3}{R}First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. 3/3 Storm of Memories{2}{R}{R}{R}Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Zuko, Firebending Master{1}{R}First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter. 2/2 Avatar Kyoshi, Earthbender{5}{G}{G}{G}During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 6/6 Bison Whistle{1}{G}{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. The Cabbage Merchant{2}{G}Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color. 2/2 Crystalline Armor{3}{G}Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample. Hei Bai, Forest Guardian{3}{G}When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 4/4 Master's Guidance{2}{G}Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. Tale of Katara and Toph{2}{G}Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." Tectonic Split{4}{G}{G}As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color." Toph, Earthbending Master{3}{G}Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 2/4
Enlightened Tutor{W}Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Flawless Maneuver{2}{W}If you control a commander, you may cast this spell without paying its mana cost.Creatures you control gain indestructible until end of turn. Fierce Guardianship{2}{U}If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell. Mystical Tutor{U}Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. Deadly Rollick{3}{B}If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature. Entomb{B}Search your library for a card, put that card into your graveyard, then shuffle. Deflecting Swat{2}{R}If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability. Gamble{R}Search your library for a card, put that card into your hand, discard a card at random, then shuffle. Obscuring Haze{2}{G}If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control. Worldly Tutor{G}Search your library for a creature card, reveal it, then shuffle and put the card on top. Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Sol Ring{1}{T}: Add {C}{C}. Swiftfoot Boots{2}Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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