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25 Characters Joined

Teenage Mutant Ninja Turtles Eternal

Released March 6, 2026 TMC

Cards

All cards in Teenage Mutant Ninja Turtles Eternal.

Leonardo, the Balance{3}{W}Legendary Creature — Mutant Ninja TurtleWhenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
3/3
Donatello, the Brains{2}{U}Legendary Creature — Mutant Ninja TurtleIf one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
2/4
Splinter, the Mentor{1}{B}Legendary Creature — Mutant Ninja RatMenace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
2/2
Raphael, the Muscle{4}{R}Legendary Creature — Mutant Ninja TurtleDouble all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
4/4
Michelangelo, the Heart{1}{G}Legendary Creature — Mutant Ninja TurtleTrample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
2/1
Heroes in a Half Shell{W}{U}{B}{R}{G}Legendary Creature — Mutant Ninja TurtleVigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5/5
Continue?{1}{W}InstantChoose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. Endless Foot Assault{2}{W}EnchantmentSquad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
April O'Neil, Live on the Scene{1}{U}Legendary Creature — Human DetectiveWhenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
2/1
Baxter, Fly in the Ointment{3}{U}Legendary Creature — Insect Mutant ScientistWhenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
2/2
Here Comes a New Hero!{X}{2}{U}SorceryTarget player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. Irma, Part-Time Mutant{2}{U}Legendary Creature — Human Mutant ShapeshifterAt the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. 1/1 Krang, the All-Powerful{4}{U}Legendary Artifact Creature — Utrom RobotIf a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
3/3
Ray Fillet, Wave Warrior{2}{U}Legendary Creature — Fish MutantFlying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
0/2
Bebop, Skull & Crossbones{1}{B}Legendary Creature — Boar MutantPartner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2/1
Dimension X Pizzasaur{3}{B}Artifact Creature — Food Alien MutantWhen this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life.
2/1
Foot Chopper{1}{B}Artifact — EquipmentWhen this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip {2}
Game Over{3}{B}{B}SorceryThis spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.
Rat King, Pale Piper{3}{B}Legendary Creature — Rat AvatarMenace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card.
3/3
Shredder, Shadow Master{3}{B}{B}Legendary Creature — Human NinjaWhenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
5/5
Swift Demise{2}{B}InstantSwift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. Casey Jones, Back Alley Brute{3}{R}Legendary Creature — Human BerserkerMenace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
4/2
Electric Seaweed{2}{R}{R}Creature — Plant WallDefender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
{T}: This creature deals 1 damage to any target.
0/4
Fast Forward{4}{R}SorceryThis spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Shellshock{X}{R}InstantFor each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") Special Move{2}{R}InstantChoose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Tempestra, Dame of Games{1}{R}Legendary Creature — Elemental Illusion{2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. 1/3 Tokka & Rahzar, Unsupervised{2}{R}Legendary Creature — Turtle Wolf MutantFirst strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.
3/3
High Score{2}{G}EnchantmentIf one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Leatherhead, Iron Gator{5}{G}{G}Legendary Creature — Crocodile Mutant RogueTrample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
5/5
Level Up{1}{G}Enchantment — AuraEnchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Ninja Pizza{2}{G}EnchantmentFoods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Rocksteady, Mutant Marauder{2}{G}Legendary Creature — Rhino MutantPartner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
3/3
Super Combo{1}{G}SorceryReplicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Double Jump // Flying Kick{1}{R}InstantTarget creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
Double Jump // Flying Kick{1}{U}InstantPut a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
Arcade Cabinet{3}ArtifactWhen this artifact enters, put a +1/+1 counter on each of up to four target creatures.
{2}, {T}, Sacrifice a token: Double the number of each kind of counter on target creature.
Big Mother Mouser{4}Artifact Creature — RobotThis creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
0/0
Coin of Mastery{4}ArtifactEach creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exploding Barrel{3}Artifact{T}: Add one mana of any color. Put a pressure counter on this artifact.
{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery.
Mole Module{5}Artifact — VehicleMenace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
6/6
Roadkill Rodney{2}Artifact Creature — RobotSquad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
2/1
Big Apple, 3 a.m.LandThis land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have.
Hidden HideoutLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity.
{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Together Forever{W}{W}EnchantmentWhen this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Vanquish the Horde{6}{W}{W}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Wave Goodbye{2}{U}{U}SorceryReturn each creature without a +1/+1 counter on it to its owner's hand. Blasphemous Act{8}{R}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Acidic Slime{3}{G}{G}Creature — OozeDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
2/2
Biogenic Ooze{3}{G}{G}Creature — OozeWhen this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
2/2
Cultivate{2}{G}SorcerySearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Harmonize{2}{G}{G}SorceryDraw three cards. Steelbane Hydra{X}{G}{G}Creature — Turtle HydraThis creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
0/0
Vigor{3}{G}{G}{G}Creature — Elemental IncarnationTrample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Voracious Hydra{X}{G}{G}Creature — HydraTrample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
0/1
Assassin's Trophy{B}{G}InstantDestroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Corpsejack Menace{2}{B}{G}Creature — FungusIf one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. 4/4 Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Chromatic Lantern{3}ArtifactLands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Sol Ring{1}Artifact{T}: Add {C}{C}. Ash BarrensLand{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Cinder GladeLand — Mountain Forest({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
City of BrassLandWhenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Command TowerLand{T}: Add one mana of any color in your commander's color identity. Dragonskull SummitLandThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Evolving WildsLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic OrchardLand{T}: Add one mana of any color that a land an opponent controls could produce. Fabled PassageLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Grand ColiseumLandThis land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you.
Hinterland HarborLandThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Path of AncestryLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Rain-Slicked CopseLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rootbound CragLandThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Smoldering MarshLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Sodden VerdureLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Spire GardenLandThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Sunken HollowLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Thriving GroveLandThis land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Thriving IsleLandThis land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Thriving MoorLandThis land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Undergrowth StadiumLandThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Vernal FenLand — Swamp Forest({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Vibrant CityscapeLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Leonardo, the Balance{3}{W}Legendary Creature — Mutant Ninja TurtleWhenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
3/3
April O'Neil, Live on the Scene{1}{U}Legendary Creature — Human DetectiveWhenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
2/1
Donatello, the Brains{2}{U}Legendary Creature — Mutant Ninja TurtleIf one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
2/4
Krang, the All-Powerful{4}{U}Legendary Artifact Creature — Utrom RobotIf a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
3/3
Bebop, Skull & Crossbones{1}{B}Legendary Creature — Boar MutantPartner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2/1
Shredder, Shadow Master{3}{B}{B}Legendary Creature — Human NinjaWhenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
5/5
Splinter, the Mentor{1}{B}Legendary Creature — Mutant Ninja RatMenace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
2/2
Casey Jones, Back Alley Brute{3}{R}Legendary Creature — Human BerserkerMenace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
4/2
Raphael, the Muscle{4}{R}Legendary Creature — Mutant Ninja TurtleDouble all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
4/4
Michelangelo, the Heart{1}{G}Legendary Creature — Mutant Ninja TurtleTrample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
2/1
Ninja Pizza{2}{G}EnchantmentFoods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Rocksteady, Mutant Marauder{2}{G}Legendary Creature — Rhino MutantPartner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
3/3
Super Combo{1}{G}SorceryReplicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Heroes in a Half Shell{W}{U}{B}{R}{G}Legendary Creature — Mutant Ninja TurtleVigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5/5
Big Mother Mouser{4}Artifact Creature — RobotThis creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
0/0
Definitely Not a Turtle{3}Creature — Mutant Ninja TurtleWhen this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Hamato Ninpō{1}{W}InstantHamato Ninpō deals 4 damage to target attacking or blocking creature. Leonardo, Worldly Warrior{7}{W}Legendary Creature — Mutant Ninja TurtleAffinity for creatures (This spell costs {1} less to cast for each creature you control.)
Double strike (This creature deals both first-strike and regular combat damage.)
5/5
Leo's Guidance{2}{W}InstantPut a +1/+1 counter on each of up to three target creatures. Untap them. Splinter & Leo, Father & Son{2}{W}Legendary Creature — Mutant Ninja Rat TurtleWhen Splinter & Leo enter, choose one or both. Each mode must target a different player.
• Target player creates a 2/2 red Mutant creature token.
• Put a +1/+1 counter on each other creature target player controls.
2/2
Splinter, Aging Champion{2}{W}Legendary Creature — Mutant Ninja RatWhen Splinter enters, destroy up to one target tapped creature.
When Splinter leaves the battlefield, you and another target player each draw a card.
2/2
Triceraton Regenta{2}{W}Creature — Dinosaur NobleVigilance (Attacking doesn't cause this creature to tap.)
Whenever this creature attacks, untap up to one other target creature.
2/3
Wooden Cane{3}{W}Artifact — EquipmentWhen this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
April O'Neil, Human Element{3}{U}Legendary Creature — Human DetectiveWhenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/5 Containment Protocol{2}{U}Enchantment — AuraEnchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Donatello, Rad Scientist{5}{U}Legendary Creature — Mutant Ninja TurtleVigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
5/6
Donatello's Science Lesson{2}{U}InstantTap up to two target creatures. Up to two target players each draw a card. Donnie & April, Adorkable Duo{4}{U}Legendary Creature — Mutant Ninja Human TurtleWhen Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
3/3
Utrom Monitor{4}{U}Artifact Creature — Utrom ScientistAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
Casey & Raph, Hotheads{4}{R}Legendary Creature — Mutant Ninja Human TurtleWhen Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.
4/4
Casey Jones, Asphalt Hooligan{2}{R}Legendary Creature — Human BerserkerDouble strike (This creature deals both first-strike and regular combat damage.)
{4}: Double Casey Jones's power until end of turn. Any player may activate this ability.
2/2
Monster Mashup{3}{R}Creature — Werewolf Fish Zombie VampireReach (This creature can block creatures with flying.)
Menace (This creature can't be blocked except by two or more creatures.)
4/3
Raphael, Tag Team Tough{4}{R}{R}Legendary Creature — Mutant Ninja TurtleMenace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
5/6
Raph's Bravado{1}{R}EnchantmentDuring your turn, attacking creatures get +1/+0. Storm of Steel{3}{R}SorceryStorm of Steel deals 2 damage to each of one or two targets. Ticked Off{1}{R}SorceryTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Foe-liage{3}{G}Creature — Plant MutantWhenever a land enters during your turn, put a +1/+1 counter on this creature. 3/3 Michelangelo, On the Scene{4}{G}{G}Legendary Creature — Mutant Ninja TurtleTrample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
2/2
Mikey & Mona, Mutant Sitters{2}{G}Legendary Creature — Mutant Ninja Turtle LizardWhen Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand.
2/2
Mona Lisa, Ever Adaptable{3}{G}Legendary Creature — Lizard MutantWhenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 4/4 Prehistoric Turtlesaurus{4}{G}Creature — Mutant Ninja Turtle DinosaurThis spell costs {1} less to cast if you control a creature with a +1/+1 counter on it.
Vigilance (Attacking doesn't cause this creature to tap.)
4/5
Study the Classics{2}{G}SorceryPut a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. Turtle Tracks{2}{G}SorceryAny number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. Manhole Cover{2}ArtifactFlash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}, Sacrifice this artifact: Target player draws a card.
Dark Ritual{B}InstantAdd {B}{B}{B}. Waste Not{1}{B}EnchantmentWhenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Food Chain{2}{G}EnchantmentExile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. Supreme Verdict{1}{W}{W}{U}SorceryThis spell can't be countered.
Destroy all creatures.
Commander's Plate{1}Artifact — EquipmentEquipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Sword of Hearth and Home{3}Artifact — EquipmentEquipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}

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