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Characters Joined
Teenage Mutant Ninja Turtles Eternal
Released March 6, 2026
TMC
Cards
All cards in Teenage Mutant Ninja Turtles Eternal.
Leonardo, the Balance{3}{W}Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.) 3/3 Donatello, the Brains{2}{U}If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.) 2/4 Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Continue?{1}{W}Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. Endless Foot Assault{2}{W}Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. April O'Neil, Live on the Scene{1}{U}Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select 2/1 Baxter, Fly in the Ointment{3}{U}Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter. 2/2 Here Comes a New Hero!{X}{2}{U}Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. Irma, Part-Time Mutant{2}{U}At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. 1/1 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Ray Fillet, Wave Warrior{2}{U}Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. 0/2 Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Dimension X Pizzasaur{3}{B}When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. 2/1 Foot Chopper{1}{B}When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip {2} Game Over{3}{B}{B}This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures. Rat King, Pale Piper{3}{B}Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card. 3/3 Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Swift Demise{2}{B}Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. Casey Jones, Back Alley Brute{3}{R}Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. 4/2 Electric Seaweed{2}{R}{R}Defender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
{T}: This creature deals 1 damage to any target. 0/4 Fast Forward{4}{R}This spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Shellshock{X}{R}For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") Special Move{2}{R}Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. Tempestra, Dame of Games{1}{R}{2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. 1/3 Tokka & Rahzar, Unsupervised{2}{R}First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. 3/3 High Score{2}{G}If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. Leatherhead, Iron Gator{5}{G}{G}Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. 5/5 Level Up{1}{G}Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." Ninja Pizza{2}{G}Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Rocksteady, Mutant Marauder{2}{G}Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. 3/3 Super Combo{1}{G}Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls. Double Jump // Flying Kick{1}{R}Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.) Double Jump // Flying Kick{1}{U}Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.) Arcade Cabinet{3}When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
{2}, {T}, Sacrifice a token: Double the number of each kind of counter on target creature. Big Mother Mouser{4}This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. 0/0 Coin of Mastery{4}Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exploding Barrel{3}{T}: Add one mana of any color. Put a pressure counter on this artifact.
{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery. Mole Module{5}Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2 6/6 Roadkill Rodney{2}Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token. 2/1 Big Apple, 3 a.m.This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. Hidden HideoutThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity.
{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. Together Forever{W}{W}When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Vanquish the Horde{6}{W}{W}This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures. Wave Goodbye{2}{U}{U}Return each creature without a +1/+1 counter on it to its owner's hand. Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Acidic Slime{3}{G}{G}Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land. 2/2 Biogenic Ooze{3}{G}{G}When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token. 2/2 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Harmonize{2}{G}{G}Draw three cards. Steelbane Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. 0/0 Vigor{3}{G}{G}{G}Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 Voracious Hydra{X}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control. 0/1 Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Corpsejack Menace{2}{B}{G}If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. 4/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Sol Ring{1}{T}: Add {C}{C}. Ash Barrens{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. City of BrassWhenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color. Command Tower{T}: Add one mana of any color in your commander's color identity. Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Grand ColiseumThis land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you. Hinterland HarborThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Rain-Slicked Copse({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Rootbound CragThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}. Smoldering Marsh({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands. Sodden Verdure({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands. Spire GardenThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}. Sunken Hollow({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands. Thriving GroveThis land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color. Thriving IsleThis land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color. Thriving MoorThis land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color. Undergrowth StadiumThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Vibrant Cityscape{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Leonardo, the Balance{3}{W}Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.) 3/3 April O'Neil, Live on the Scene{1}{U}Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select 2/1 Donatello, the Brains{2}{U}If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.) 2/4 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 Casey Jones, Back Alley Brute{3}{R}Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. 4/2 Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 Ninja Pizza{2}{G}Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Rocksteady, Mutant Marauder{2}{G}Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. 3/3 Super Combo{1}{G}Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls. Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Big Mother Mouser{4}This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. 0/0 Definitely Not a Turtle{3}When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Hamato Ninpō{1}{W}Hamato Ninpō deals 4 damage to target attacking or blocking creature. Leonardo, Worldly Warrior{7}{W}Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Double strike (This creature deals both first-strike and regular combat damage.) 5/5 Leo's Guidance{2}{W}Put a +1/+1 counter on each of up to three target creatures. Untap them. Splinter & Leo, Father & Son{2}{W}When Splinter & Leo enter, choose one or both. Each mode must target a different player.
• Target player creates a 2/2 red Mutant creature token.
• Put a +1/+1 counter on each other creature target player controls. 2/2 Splinter, Aging Champion{2}{W}When Splinter enters, destroy up to one target tapped creature.
When Splinter leaves the battlefield, you and another target player each draw a card. 2/2 Triceraton Regenta{2}{W}Vigilance (Attacking doesn't cause this creature to tap.)
Whenever this creature attacks, untap up to one other target creature. 2/3 Wooden Cane{3}{W}When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) April O'Neil, Human Element{3}{U}Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/5 Containment Protocol{2}{U}Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. Donatello, Rad Scientist{5}{U}Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) 5/6 Donatello's Science Lesson{2}{U}Tap up to two target creatures. Up to two target players each draw a card. Donnie & April, Adorkable Duo{4}{U}When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. 3/3 Utrom Monitor{4}{U}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3 Casey & Raph, Hotheads{4}{R}When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens. 4/4 Casey Jones, Asphalt Hooligan{2}{R}Double strike (This creature deals both first-strike and regular combat damage.)
{4}: Double Casey Jones's power until end of turn. Any player may activate this ability. 2/2 Monster Mashup{3}{R}Reach (This creature can block creatures with flying.)
Menace (This creature can't be blocked except by two or more creatures.) 4/3 Raphael, Tag Team Tough{4}{R}{R}Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. 5/6 Raph's Bravado{1}{R}During your turn, attacking creatures get +1/+0. Storm of Steel{3}{R}Storm of Steel deals 2 damage to each of one or two targets. Ticked Off{1}{R}Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Foe-liage{3}{G}Whenever a land enters during your turn, put a +1/+1 counter on this creature. 3/3 Michelangelo, On the Scene{4}{G}{G}Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand. 2/2 Mikey & Mona, Mutant Sitters{2}{G}When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand. 2/2 Mona Lisa, Ever Adaptable{3}{G}Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 4/4 Prehistoric Turtlesaurus{4}{G}This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it.
Vigilance (Attacking doesn't cause this creature to tap.) 4/5 Study the Classics{2}{G}Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. Turtle Tracks{2}{G}Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. Manhole Cover{2}Flash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}, Sacrifice this artifact: Target player draws a card. Dark Ritual{B}Add {B}{B}{B}. Waste Not{1}{B}Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card. Food Chain{2}{G}Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. Supreme Verdict{1}{W}{W}{U}This spell can't be countered.
Destroy all creatures. Commander's Plate{1}Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5} Sword of Hearth and Home{3}Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.) 3/3 Donatello, the Brains{2}{U}If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.) 2/4 Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Continue?{1}{W}Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. Endless Foot Assault{2}{W}Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. April O'Neil, Live on the Scene{1}{U}Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select 2/1 Baxter, Fly in the Ointment{3}{U}Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter. 2/2 Here Comes a New Hero!{X}{2}{U}Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. Irma, Part-Time Mutant{2}{U}At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. 1/1 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Ray Fillet, Wave Warrior{2}{U}Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. 0/2 Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Dimension X Pizzasaur{3}{B}When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. 2/1 Foot Chopper{1}{B}When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip {2} Game Over{3}{B}{B}This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures. Rat King, Pale Piper{3}{B}Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card. 3/3 Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Swift Demise{2}{B}Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. Casey Jones, Back Alley Brute{3}{R}Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. 4/2 Electric Seaweed{2}{R}{R}Defender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
{T}: This creature deals 1 damage to any target. 0/4 Fast Forward{4}{R}This spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Shellshock{X}{R}For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") Special Move{2}{R}Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. Tempestra, Dame of Games{1}{R}{2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. 1/3 Tokka & Rahzar, Unsupervised{2}{R}First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. 3/3 High Score{2}{G}If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. Leatherhead, Iron Gator{5}{G}{G}Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. 5/5 Level Up{1}{G}Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." Ninja Pizza{2}{G}Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Rocksteady, Mutant Marauder{2}{G}Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. 3/3 Super Combo{1}{G}Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls. Double Jump // Flying Kick{1}{R}Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.) Double Jump // Flying Kick{1}{U}Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.) Arcade Cabinet{3}When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
{2}, {T}, Sacrifice a token: Double the number of each kind of counter on target creature. Big Mother Mouser{4}This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. 0/0 Coin of Mastery{4}Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exploding Barrel{3}{T}: Add one mana of any color. Put a pressure counter on this artifact.
{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery. Mole Module{5}Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2 6/6 Roadkill Rodney{2}Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token. 2/1 Big Apple, 3 a.m.This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. Hidden HideoutThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity.
{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. Together Forever{W}{W}When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Vanquish the Horde{6}{W}{W}This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures. Wave Goodbye{2}{U}{U}Return each creature without a +1/+1 counter on it to its owner's hand. Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Acidic Slime{3}{G}{G}Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land. 2/2 Biogenic Ooze{3}{G}{G}When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token. 2/2 Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Harmonize{2}{G}{G}Draw three cards. Steelbane Hydra{X}{G}{G}This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. 0/0 Vigor{3}{G}{G}{G}Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 Voracious Hydra{X}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control. 0/1 Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Corpsejack Menace{2}{B}{G}If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. 4/4 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Sol Ring{1}{T}: Add {C}{C}. Ash Barrens{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. City of BrassWhenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color. Command Tower{T}: Add one mana of any color in your commander's color identity. Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Grand ColiseumThis land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you. Hinterland HarborThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Rain-Slicked Copse({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Rootbound CragThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}. Smoldering Marsh({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands. Sodden Verdure({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands. Spire GardenThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}. Sunken Hollow({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands. Thriving GroveThis land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color. Thriving IsleThis land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color. Thriving MoorThis land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color. Undergrowth StadiumThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Vibrant Cityscape{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Leonardo, the Balance{3}{W}Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.) 3/3 April O'Neil, Live on the Scene{1}{U}Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select 2/1 Donatello, the Brains{2}{U}If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.) 2/4 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 Casey Jones, Back Alley Brute{3}{R}Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. 4/2 Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 Ninja Pizza{2}{G}Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Rocksteady, Mutant Marauder{2}{G}Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. 3/3 Super Combo{1}{G}Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls. Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Big Mother Mouser{4}This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. 0/0 Definitely Not a Turtle{3}When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Hamato Ninpō{1}{W}Hamato Ninpō deals 4 damage to target attacking or blocking creature. Leonardo, Worldly Warrior{7}{W}Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Double strike (This creature deals both first-strike and regular combat damage.) 5/5 Leo's Guidance{2}{W}Put a +1/+1 counter on each of up to three target creatures. Untap them. Splinter & Leo, Father & Son{2}{W}When Splinter & Leo enter, choose one or both. Each mode must target a different player.
• Target player creates a 2/2 red Mutant creature token.
• Put a +1/+1 counter on each other creature target player controls. 2/2 Splinter, Aging Champion{2}{W}When Splinter enters, destroy up to one target tapped creature.
When Splinter leaves the battlefield, you and another target player each draw a card. 2/2 Triceraton Regenta{2}{W}Vigilance (Attacking doesn't cause this creature to tap.)
Whenever this creature attacks, untap up to one other target creature. 2/3 Wooden Cane{3}{W}When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) April O'Neil, Human Element{3}{U}Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/5 Containment Protocol{2}{U}Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. Donatello, Rad Scientist{5}{U}Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) 5/6 Donatello's Science Lesson{2}{U}Tap up to two target creatures. Up to two target players each draw a card. Donnie & April, Adorkable Duo{4}{U}When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. 3/3 Utrom Monitor{4}{U}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3 Casey & Raph, Hotheads{4}{R}When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens. 4/4 Casey Jones, Asphalt Hooligan{2}{R}Double strike (This creature deals both first-strike and regular combat damage.)
{4}: Double Casey Jones's power until end of turn. Any player may activate this ability. 2/2 Monster Mashup{3}{R}Reach (This creature can block creatures with flying.)
Menace (This creature can't be blocked except by two or more creatures.) 4/3 Raphael, Tag Team Tough{4}{R}{R}Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. 5/6 Raph's Bravado{1}{R}During your turn, attacking creatures get +1/+0. Storm of Steel{3}{R}Storm of Steel deals 2 damage to each of one or two targets. Ticked Off{1}{R}Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Foe-liage{3}{G}Whenever a land enters during your turn, put a +1/+1 counter on this creature. 3/3 Michelangelo, On the Scene{4}{G}{G}Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand. 2/2 Mikey & Mona, Mutant Sitters{2}{G}When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand. 2/2 Mona Lisa, Ever Adaptable{3}{G}Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 4/4 Prehistoric Turtlesaurus{4}{G}This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it.
Vigilance (Attacking doesn't cause this creature to tap.) 4/5 Study the Classics{2}{G}Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. Turtle Tracks{2}{G}Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. Manhole Cover{2}Flash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}, Sacrifice this artifact: Target player draws a card. Dark Ritual{B}Add {B}{B}{B}. Waste Not{1}{B}Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card. Food Chain{2}{G}Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. Supreme Verdict{1}{W}{W}{U}This spell can't be countered.
Destroy all creatures. Commander's Plate{1}Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5} Sword of Hearth and Home{3}Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
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