Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Unknown Event
Released Feb. 15, 2023
UNK
Cards
All cards in Unknown Event.
______When you play this land for the first time, its name forever becomes a creature type and a noncreature card type of your choice belonging to your first name. (For example, Gavin's Dragon and Sorceries. Make sure to fill in the name so everyone knows where they're shopping.){T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen types or spells whose names begin with the first letter of your name.
Tarkir Omenpath{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast Omen spells.
{1}, {T}: Add one mana of any color.
Devoted Abzan{B}{5}, {T}: You draw a card and lose 1 life. This ability costs X less to activate, where X is your devotion to Abzan. (Each {W}, {B}, or {G} in the mana cost of permanents you control counts towards your devotion to Abzan.)
1/1
Dialogue Tree{U}Scry 1. When you do, choose one —• Yes, I understand my mission. — Draw a card.
• Could you repeat that again? — Exile Dialogue Tree. Return it to its owner's hand at the beginning of the next end step. Unstickerify{W}Enchant permanent
If enchanted permanent isn't a stickered playtest card, it can't attack or block.
If enchanted permanent is a stickered playtest card, treat it as the card beneath its sticker. If it's unclear without peeling the sticker, treat it as a Wastes. (Mystery Booster playtest cards count as stickered.)
Chicago LoopStart your engines!{T}: Add {C}.
Pay X speed: Add X mana in any combination of colors.
{5}, {T}: Create your choice of a 3/1 green Dinosaur Skeleton creature token with trample, a 2/2 orange Bear token with haste, or a 1/1 white Bird token with flying.
Moth Herb Elixir{2}{T}: Put an acquired taste counter on this artifact.{T}, Sacrifice this artifact: You draw two cards and lose 4 life. Then you gain 1 life for each acquired taste counter on this artifact.
Htbr, Racetrack Referee{1}{W}Players can't cast spells by paying alternative costs or without paying their mana costs. (Additional costs are still okay. Anything that replaces the mana cost like flashback or madness is not.)
2/2
Aetherflux Car{2}FlyingWhenever you cast a spell, put charge counters equal to four times that spell's mana value on this Vehicle.
Remove 121 charge counters from this Vehicle: Take an extra turn after this one.
Crew 1 3/2
Team Perseverance{1}{B}Team Cloudspire — Target creature gets +2/+0 and gains indestructible until end of turn. Draw a card.Team Speed Demons — Return one or two target creature cards from your graveyard to your hand.
Save Point{1}{W}When this enchantment enters, draw a card.Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additional combat phase after this one. Activate only during combat before combat damage has been dealt. Jiffy, Vehicle Repairer{R}{W}Vehicles in your graveyard have jump-start. (You may cast a Vehicle card from your graveyard by discarding a card in addition to paying its other costs. You would exile it, except...)
Spells you cast with jump-start aren't exiled. 3/2
Red and Black Legac{1}{B/R}If you spent black mana on this creature, it enters with a deathtouch counter. If you spent red mana on this creature, it enters with a first strike counter. If you spent both, you choose which one counter it enters with.At the beginning of your upkeep, flip a coin. If it's heads and this creature has deathtouch, or it's tails and this creature has haste, create a treasure token. 2/1
Team Acceleration{1}{G}Team Cloudspire — Create two 1/1 white Warrior creature tokens.Team Speed Demons — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
You, Iterative Playtester{1}{W}{T}: Choose another target playtest card. Increase or decrease a number of your choice on it by 1 for as long as it remains on the stack or battlefield. (You can change numerals or number words.){W}{U}{B}{R}{G}: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order. 1/3
Reverse Ninja{1}{B}DeathtouchUstujnin {B} ({B}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking the same creature.) 1/1 The Vegetable Car{G}{W}Onionfect (This creature deals damage in the form of giving you Food tokens.)
At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is the number of Foods you've sacrificed this turn.
Crew 1
The Vegetable Car can be your commander. 3/3
Item Crate{2}{1}, {T}, Sacrifice this artifact: Create a tapped colorless token at random with the listed name and ability.• Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life."
• Shell with "{T}, Sacrifice this token: It deals 2 damage to any target."
• Star with "{T}, Sacrifice this token: Target creature gains deathtouch and indestructible until end of turn."
• Best Shell with "{T}, Sacrifice this token: Destroy target creature with the greatest power." Retto, Family Racer{1}{G}Before the game begins, if this is your commander or in your deck, secretly write down the names of five creature cards to be part of your family.
As members of your family enters, you may say "Nothing is stronger than family" and reveal its name from your list. That creature enters with two +1/+1 counters on it. 2/2
Gomif, Fast Racer{U}{R}Start your engines!Gomif's power is equal to your speed.
Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)
At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards. */2 The Mox Painter{1}{G}{U}{1}, {T}: Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?)
{W}{U}{B}{R}{G}: Untap The Mox Painter. 1/4 Twenty Lessons{3}Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)
Team Mage{2}{U}When Team Mage enters, search you library for an artifact card with mana value 4 or greater if you're on Team Cloudspire or an artifact card with mana value 3 or less if you're on Team Speed Demons. Reveal that card, put it into your hand, then shuffle.
2/2
Higher Level Zone Monster{3}{U}You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the colors of your choice in addition to its other colors.
0/0
Rideable Mantis{2}{W}Whenever Rideable Mantis attacks, it gains flying until end of turn if it was saddled by a blue creature this turn. It gains trample until end of turn if it was saddled by a red creature this turn. If it was saddled by a white creature this turn, untap it.Saddle 1 3/3 Your Favorite Missing Character{3}During deckbuilding, choose any two colors, up to three creature types, a new name, and one of the following abilities for this card to have.
• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.
• At the beginning of your upkeep, surveil 1.
• Equip costs you pay cost {1} less.
• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. 2/2
The Herald of Numot{U}{R}{W}Double strike, vigilance, hasteWhenever The Herald of Numot deals combat damage to a player, create a Numot, the Devastator token card and shuffle it into your library.
Numot, the Devastators you control have vigilance and haste, and the "legend rule" doesn't apply to them. 1/3
The Fact Checker{1}{W}{U}If you would guess a card, instead just choose the outcome you want.At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card. 3/3
Devoted Sultai{2}{G}When this creature enters, you may return target card from your graveyard with mana value X or less to your hand where X is your devotion to Sultai. (Each {U}, {B}, or {G} in the mana cost of permanents you control counts towards your devotion those colors.)
3/3
Devoted Temur{2}{R}HasteWhen this creature enters, target creature gets +X/+X until end of turn, where X is your devotion to Temur. (Each {G}, {U}, or {R} in the mana cost of permanents you control counts towards your devotion to Temur.) 2/2 Reflective Gate{T}: Add {C}.
{T}: Add one mana of any color that shares a color with a permanent a player controls.
{2}, {T}, Sacrifice this land: You gain 3 life.
Vamping Vampire{2}{B}Flying, lifelinkPlot {2}{B}
Whenever you cast a spell while this card is exiled, put a stall counter on it.
When this creature enters, it deals damage equal to the number of stall counters that were on it to target creature an opponent controls. 2/2
Char-Dog{2}{R}Protection from redWhen this creature enters, it deals 4 damage to any target and 2 damage to you.
{G}, {T}, Sacrifice this creature: You gain 3 life. 1/1
Mijo, the Bull{2}{R}When Mijo enters, create a colorless Equipment artifact token named Rock with "Equipped creature has "{1}, {T}: Sacrifice Rock: This creature deals 2 damage to any target." and equip {1}.From Downtown — If a source you control would deal exactly 2 damage to a permanent or player, it deals 3 damage instead. 2/3
Mana Max, Afterburner{3}{R}At the beginning of each player's end step, Mana Max deals damage to that player equal to the number of untapped lands they control.Whenever a player loses one or more unspent mana, each of that player's opponents creates a Treasure token. 4/4
You and Ooze Army?{3}{G}Amass Oozes X, where X is the number of creature types among creatures on the battlefield. Don't count changelings. That would be ridiculous. (To amass Oozes X, put X +1/+1 counters on an Army you control. It's also an Ooze. If you don't control an Army, create a 0/0 black Ooze Army creature token first.)
Fear of Forgetting Names{3}{U}When this creature enters, target creature loses its name.Creatures you control have protection from creatures with no names. 3/4
Rafi, Retro Racer{3}{R}When Rafi enters and at the beginning of the first upkeep in a game where it's your commander, there's mana burn and combat damage uses the stack for the rest of the game. (If you don't know what that means, ask somebody over 30.){R}, Sacrifice Rafi: Each player adds {R}{R}{R}. 3/3 Advanced Tactics{3}{R}When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space.
Creatures can't block creatures they aren't orthogonally adjacent to.
{1}: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
Rinta, Cousin of Sitka{3}{U}Playtest cards you cast cost {1} less to cast.Whenever you cast a playtest card, draw a card. 3/3
Need for Speed (Not the Odyssey One){3}{R}Start your engines!As long as your speed is 1 or higher, creatures you control have haste. The same is true for speed 2 and higher and trample, speed 3 or higher and first strike, and speed 4 and higher and super haste. (You may put a creature with super haste from your hand onto the battlefield tapped and attacking during your declare attackers step. You may pay its mana cost any time during your next turn. At the beginning of that turn's end step, if you haven't paid its mana cost, you lose the game. Wait. 4 and higher?)
Blu, Mansion Prince{3}{U}Whenever this creature enters or attacks, investigate.Whenever you sacrifice a Clue, choose a Room card at random. Create a token that's a copy of one of its halves, then unlock it. (There are currently 30 Room cards.) 2/3
Shen, Wish Granter{1}{G}{U}{R}Defender, flyingWhen Shen enters, if you haven't scattered the Dragonstorm Globes this game, scatter them. (Create seven Dragonstorm Globe token cards and shuffle them into your library.)
Whenever a permanent named Dragonstorm Globe you control enters, draw a card. Then if you control seven permanents named Dragonstorm Globe, you win the game. 6/6 The Sprinkler of Stardust{2}{R}{W}Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order. 4/4
Yet Another Night in Vegas{2}{B}{B}At the beginning of your upkeep, choose one that hasn't been chosen—• See the sights — Surveil 3.
• Cause trouble — Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• I'm fine! Let's go again! — All modes reset and can be chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
Devoted Jeskai{3}{U}FlyingWhen this creature enters, you may return target creature an opponent controls with mana value X or less to its owners hand, where X is your devotion to Jeskai. (Each {U}, {R}, or {W} in the mana costs of permanents you control counts towards your devotion to Jeskai.) 3/4 Draw Team Lines{2}{W}{W}Team Cloudspire — Destroy all creatures with power 4 or greater.
Team Speed Demons — Return all creature cards with power 3 or less from your graveyard to the battlefield. Windy City Aven{2}{U}{U}Flying
Ascend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.)
Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying. 4/3 The River Warlock{1}{B}{R}{G}During your turn, The River Warlock has flying, lifelink, and indestructible.
Whenever The River Warlock attacks, you and defending player each draw a card, then discard a card. If you discarded a card with equal or greater mana value than the card that player discarded, look at their hand. Exile a nonland card from it until The River Warlock leaves the battlefield. 1/1
Underdog Racer{4}{G}This spell costs {1} less to cast if your team is currently behind. (If neither player can see the scoreboard or easily verify, that means it's Schrödinger's race and you're in a quantum superposition of maybe losing and so this costs {1} less.)When this creature enters, destroy target artifact an opponent controls. 5/5 Catch-Up Mechanic{4}{W}When this creature enters, choose one. If an opponent has at least 5 more life than you, choose any number instead—
• Put two +1/+1 counters on another target creature or Vehicle.
• Return target artifact card from your graveyard to your hand.
• Look at the top five cards of your library. Reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order. 4/4
The Mysterious Sphere{5}Advertising — {T}: Exile the top card of your library. You gain 1 life.Show — At the beginning of combat on your turn, if there are three or more cards exiled with The Mysterious Sphere, you may put them into your graveyard. If you do, create copies of each nonland card among them. You may cast the copies without paying their mana costs. If you cast a creature spell this way, it gains haste and "Sacrifice this creature at the beginning of your end step."
Winter's Demonmech{5}You can't include this card in your deck if you're on Team Cloudspire.Flying
Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Early Winter, Plunge into Winter, Winterflame, Winter Sky, Winter's Grasp, or Winter's Intervention. You may cast the copy without paying its mana cost. 4/4 Chandra's Dragonmech{5}You can't include this card in your deck if you're on Team Speed Demons.
Flying
Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Chandra's Fury, Chandra's Ignition, Chandra's Magmutt, Chandra's Regulator, Chandra's Spitfire, or Chandra's Outrage. You may cast the copy without paying its mana cost. 4/4
Devoted Mardu{4}{W}VigilanceMobilize X, where X is your devotion to Mardu. (Whenever you attack, create X tapped and attacking Mardudes (tapped and attacking 1/1 red Warrior creature tokens). Sacrifice them at the beginning of the next end step. I'm out of room. You remember what devotion does, right? Counts {R}, {W}, and {B}!) 5/3
Surprise, Nerd!{4}{B}FlashIf a creature would get + some amount of power or toughness until end of turn, instead it gets - that amount of power or toughness.
The Brewing Chef{2}{G}{W}{U}When The Brewing Chef enters, look at the top six cards of your library. You may reveal a card from among them that creates a token and put it into your hand. Put the rest on the bottom of your library in a random order.Creature tokens you control get +1/+1 for each differently named token you control. 3/3
Tarkiran Towelsbane{5}{R}{W}When Tarkiran enters, create five 1/1 red Human Rebel creature tokens.Whenever one or more Rebels you control deal combat damage to a player, you gain 2 life. 2/2
Mister Cheddar, Cheese Sliver{4}{B}Rats and Slivers you control are Rat Slivers in addition to their other types and have ratmanship. (They can't be blocked except by Cats, Rats, or other creatures with ratmanship.)As long as Mister Cheddar is your commander, Sliver cards in your deck have "Your deck may contain any number of this card." 5/5
The Misty Stepper{4}{U}You may have The Misty Stepper enter as a copy of a creature you control, except its name is The Misty Stepper and it has its other abilities.The Misty Stepper can't be blocked.
Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) 2/2
The Good Time Sleuth{3}{W}{B}When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
3/3
X, Mystery Racer{3}{U}{B}When X enters, you may put it into target opponent's hand. If you do, as long as it remains in their hand, that player can't cast X and they play with their hand revealed.During your turn while X is in an opponent's hand, you may activate abilities of nonland permanents opponents control. If you activate the crew or saddle ability of a permanent this way, gain control of it until end of turn. Untap it. It gains haste until end of turn. 5/5 The Game-Changing Host{2}{G}{U}{R}Anything that could have changed The Game-Changing Host on the turn it enters applies retroactively. (He's been here the whole time.)
{T}: Create a copy of a game changer at random. You may play the copy without paying its mana cost. (There are currently 61. Perhaps look at a list and randomize?) 4/4
Kibo's Bananamobile{5}When this Vehicle enters, create three colorless artifact tokens named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life."Whenever you sacrifice a Banana, you may have it deal 2 damage to target attacking creature.
Crew 1 6/6
MagicConsecrated Sphinx{4}{U}{U}FlyingWhenever an opponent draws a card, choose one that hasn't been chosen —
• Make Friends — Create a 1/1 colorless Gamer creature token.
• Find Cards — Investigate.
• Win Prize Tickets — Create a Treasure token.
• Go to Sleep — Exile this creature, then return it to the battlefield under its owner's control. 4/6 Sue, Everlasting Dinosaur{3}{R}{G}{W}Trample
Each creature card in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus {2}.
Fossilize {R}{G}{W} (Return this card from your graveyard to the battlefield with a finality counter on it. It's an artifact and not a creature.) 7/6
Blue Screen of Death{4}{U}{B}(It's like flash but more card types.)Blue Screen of Death enters with 108 curse counters.
{1}: Remove a curse counter from Blue Screen of Death.
Whenever a player spends more seconds with priority during their turn than the number of curse counters on Blue Screen of Death, sacrifice it and they lose 6 life.
Stormscale Wurm{4}{G}{G}TrampleOther Wurms you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. The copies become tokens.) 6/6
Naming Screen{4}{W}{W}As a creature token you control enters, name it using up to four letters. (It keeps its types. It just has a new name. Remember this is a family event.)When this enchantment enters, create four 1/1 colourless Hero tokens.
Each creature you control that doesn't share a name with any other creature you control gets +1/+1. Tragda, the Burner{4}{R}{R}{R}Flying
Whenever a land card is put into a graveyard from anywhere, put two +1/+1 counters on Tragda.
Whenever Tragda attacks, choose one—
• Burn the village — Destroy target land.
• Burn the peasants — Tragda deals 4 damage to target creature. 6/6

Flip Card

Flip Card
New Magic Game Plus{8}Exile New Magic Game Plus, then restart the game, except leave lands and Equipment on the battlefield and leave this card in exile.
Establishing Shot{R}Establishing Shot deals 2 damage to any target. If this is the first spell you've cast this game, it deals 3 damage instead.
Just a Li'l Guy{G}Target creature gains hexproof and indestructible until end of turn. That creature is 1/1 until end of turn and can't be anything other than 1/1 until end of turn. (No matter what happens to it, it'll still be a 1/1.)
Out of Town{W}When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.When a Town controlled by the owner of the exiled card enters, sacrifice this enchantment.
Would You Have Done the Same?{B}Cast this spell only if you control a creature.Destroy target creature. That creature's controller may create an Arrest token attached to a creature you control. (It's a copy of the card Arrest)
Where We're Going...{U}Put a flying counter on target creature or Vehicle.Draw a card.
The Mystery RacewayStart your engines!{T}: Add {C}.
Max Speed — {W}{U}{B}{R}{G}, {T}: Mill seven cards. Choose a playtest card from among them. You may cast it without paying its mana cost. If Team Cloudspire won the race, copy it and you may choose new targets for the copy. If Team Speed Demons won the race, each opponent loses life equal to its mana value.
The Mystery Raceway can be your commander.
Color Pie{1}{2}, {T}, Sacrifice this artifact: You gain 3 life. Draw a card. Exile up to one target card from a graveyard. This artifact deals 1 damage to each opponent. Target player adds one mana of any color.
Peel Out{1}{G}Prevent all combat damage that would be dealt this turn. Create a colorless artifact token named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life."
Chic // Ago{3}{U}Put target creature on top of its owner's library.Fuse (You may cast one or both halves of this card from your hand.)
Chic // Ago{1}{U}Put a +1/+1 counter on target creature. It gains hexproof until end of turn. If it's sophisticated, draw a card. (A creature is sophisticated if its name contains fifteen or more letters.)Fuse (You may cast one or both halves of this card from your hand.)
Now THIS Is Aether Racing{1}{R}Team Cloudspire — This spell deals 3 damage to any target.Team Speed Demons — Exile the top two cards of your library. You may play those cards until your next end step.
You're Toast!{2}{W}Exile target nonland permanent. Its controller manifests bread. (They look at the top two cards of their library and put one into their graveyard and the other onto the battlefield face down as a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." It can't be turned face up. It's bread.)
Davvol's Birthdaymobile{2}{B}This spell costs {2} less to cast if an Elf died this turn or a Soldier entered this turn.Whenever this Vehicle enters or attacks, target opponent creates a Carnival of Souls token.
Crew 2 4/4
Brutal Command{2}{R}{R}Choose two—• Create a Gingerbrute token. (Yes, it's technically red life gain. Sorry, color pie.)
• Create a Brute Suit token.
• Create a The Brute token, then attach it to a creature you control.
• Cast a copy of Brute Strength without paying its mana cost.
Fast // Furious{2}{R}Target creature gets +3/+0 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
Fast // Furious{1}{R}Target creature gains haste until end of turn. It can't be blocked this turn except by Vehicles or by creatures with haste.Fuse (You may cast one or both halves of this card from your hand.)
// join_the_conversation
Sign in to share your thoughts, vote on comments, and connect with the community.
Comments
// no_comments_found
Be the first to share your thoughts on Unknown Event!
Leave a Comment