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25
Characters Joined
Alchemy: Lorwyn Eclipsed
Released Feb. 3, 2026
YECL
Cards
All cards in Alchemy: Lorwyn Eclipsed.
Adaptive Armorer{2}{W}{W}Vigilance
When this creature enters, draft a card from Adaptive Armorer's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to target creature you control. 4/3 Current Curriculum{1}{W}The first Merfolk spell you cast each turn has convoke.
At the beginning of your end step, if you control two or more tapped creatures, conjure a card named Stonybrook Schoolmaster onto the battlefield tapped. Thoughtweft's Call{W}Choose one —
• Seek a Kithkin card. At the beginning of the next end step, if that card is in your hand, exile it.
• Creature cards in your hand perpetually get +1/+1. Aquatic Subtlety{U}{U}{U}Draw two cards, then put two cards from your hand on the bottom of your library in any order. Blue creature cards in your hand perpetually gain "Evoke—Exile a blue card from your hand." Preponderant Pearl{U}When this artifact enters, conjure a card named Ponder into your hand.
Whenever one or more Merfolk you control deal combat damage to a player, sacrifice this artifact. If you do, conjure a card named Flooded Strand into your hand. Reflective Rimekin{2}{U}When this creature enters, you get a one-time boon with "When you cast an instant or sorcery spell with mana value 3 or less, copy it. You may choose new targets for the copy." 3/2 Thoughtsteal Sprites{1}{U}Flying
Double team
Whenever you cast a spell during an opponent's turn, draft a card from Thoughtsteal Sprites's spellbook, then discard a card. This ability triggers only once each turn. 2/1 Blighted Nightmare{2}{B}When this enchantment enters, creature cards in your graveyard perpetually get +1/+1.
Blight X, Return this enchantment to its owner's hand: Return target creature card with mana value X or less from your graveyard to the battlefield. X can't be greater than the greatest toughness among creatures you control. Activate only as a sorcery. Infestation{3}{B}{B}Wither
When this creature enters, conjure a card named Blowfly Infestation onto the battlefield. Then put a -1/-1 counter on each creature.
Evoke—{1}{B}{B}, Pay 3 life. 6/5 Putrid Hexhag{1}{B}Whenever one or more counters are put on this creature, target creature an opponent controls perpetually gains "When this creature dies, you lose 2 life." 0/5 Craterous Stomp{1}{R}Craterous Stomp deals 3 damage to target creature an opponent controls. Each other creature that player controls becomes a Coward in addition to its other types and gains "This creature can't block Giants or Warriors." Limitless Rekindling{3}{R}{R}Conjure a random instant or sorcery card from the Lorwyn Eclipsed expansion into exile. Until end of turn, you may cast that card without paying its mana cost.
Storm Tend to the Kiln{1}{R}When this enchantment enters, all non-Elemental instant and sorcery cards you own perpetually become Elemental kindreds in addition to their other types.
Whenever you cast an Elemental spell, put a flame counter on this enchantment. Then if it has three or more flame counters on it, remove them, conjure a card named Flamebraider onto the battlefield, and it gains haste and "At the beginning of the end step, sacrifice this creature." Gilt-Leaf Alchemist{G}Deathtouch
{T}: Conjure a card named Forest onto the battlefield. Activate only if two or more Elf cards are in your graveyard. 1/1 Opulent Clomper{1}{G}Vivid — Opulent Clomper's power and toughness are each equal to the number of colors among permanents you control.
At the beginning of your upkeep, if this creature isn't all colors, it becomes a random color that it isn't in addition to its other colors. */* Topsoil Turner{2}{G}Reach
When this creature enters, each Forest and Treefolk card in your hand perpetually gains "{T}: Add {G}{G}." 2/4 Wildgrove Summoner{2}{G}{G}{G}When this creature enters, Forest cards in your hand and library perpetually become 3/4 Treefolk creatures in addition to their other types and gain reach and haste.
When this creature dies, seek two Forest cards and put them onto the battlefield. 4/7 Circadian Struggle{4}{G/U}{G/U}Vivid — Seek X cards that each share a color with one or more permanents you control, where X is the number of colors among permanents you control. For each color among permanents you control, those cards perpetually gain "This spell costs {1} less to cast." Elvish Elegy{B/G}Mill three cards, then each creature card in your graveyard perpetually gets +1/+1. You may put an Elf or land card from among the milled cards into your hand. The Grand Goatnapper{2}{B}{R}Spells you cast have affinity for Goats.
{T}: Another target non-Goat creature perpetually becomes a Goat in addition to its other types. Then conjure a card named Goatnap into your hand. Activate only as a sorcery. 3/4 Kithkin Brinefarer{1}{G}{W}Whenever a Kithkin card is put into your hand from your library, conjure a duplicate of that card into your hand.
Whenever you attack, Kithkin creature cards in your hand perpetually get +1/+1. 3/3 Oura, the Imitator{1}{U}{B}Flash
Flying, Lifelink
As long as the top card of your library is a Faerie or instant card, you may look at it any time and you may cast it.
You may cast Faerie spells as though they had flash. 2/3 Pep, Raucous Raider{2}{R}{G}Trample, Haste
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. It perpetually becomes an artifact if it's a nonland permanent card. Until end of turn, you may play the exiled card.
{T}, Sacrifice an artifact: Add three mana of any one color. 3/3 Perennial Gravewarden{B}{G}Menace
When this creature enters, it perpetually gets +1/+1.
At the beginning of your end step, if a creature entered and a creature died this turn, return this card from your graveyard to the battlefield tapped. 1/1 Providence of Night{W/U}{U/B}{B/R}{R/G}{G/W}Protection from monocolored
Whenever you cast a spell with hybrid mana in its mana cost, copy it. You may choose new targets for the copy. 5/5 Salacinder and Soot, Rascals{2}{U}{R}Prowess, Trample
When Salacinder and Soot enters and whenever you cast an Elemental spell, choose one —
• Conjure a card named Rite of Flame into your hand.
• Conjure a card named Take Inventory into your hand. 3/3 Thorna and Twigtooth{1}{R}{W}{B}Thorna and Twigtooth enters with two -1/-1 counters on it.
Whenever Thorna and Twigtooth attacks, remove all counters from target creature you control. Each opponent loses X life, you gain X life, and the topmost creature card in your library perpetually gets +X/+X, where X is the number of counters removed this way. 6/7 Volatile Rift{R/G}{R/G}Vivid — Whenever a creature card is put into your hand from your library, it perpetually gets +X/+0, where X is the number of colors among permanents you control. Adherent's Heirloom{3}When this artifact enters, seek a creature card of the most prevalent creature type in your library.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. Echoing CavernAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
Exhaust — {4}, {T}: Seek a card of the chosen type. Stonybrook Schoolmaster{2}{W}Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token. 1/2 Blowfly Infestation{2}{B}Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Rite of Flame{R}Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
When this creature enters, draft a card from Adaptive Armorer's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to target creature you control. 4/3 Current Curriculum{1}{W}The first Merfolk spell you cast each turn has convoke.
At the beginning of your end step, if you control two or more tapped creatures, conjure a card named Stonybrook Schoolmaster onto the battlefield tapped. Thoughtweft's Call{W}Choose one —
• Seek a Kithkin card. At the beginning of the next end step, if that card is in your hand, exile it.
• Creature cards in your hand perpetually get +1/+1. Aquatic Subtlety{U}{U}{U}Draw two cards, then put two cards from your hand on the bottom of your library in any order. Blue creature cards in your hand perpetually gain "Evoke—Exile a blue card from your hand." Preponderant Pearl{U}When this artifact enters, conjure a card named Ponder into your hand.
Whenever one or more Merfolk you control deal combat damage to a player, sacrifice this artifact. If you do, conjure a card named Flooded Strand into your hand. Reflective Rimekin{2}{U}When this creature enters, you get a one-time boon with "When you cast an instant or sorcery spell with mana value 3 or less, copy it. You may choose new targets for the copy." 3/2 Thoughtsteal Sprites{1}{U}Flying
Double team
Whenever you cast a spell during an opponent's turn, draft a card from Thoughtsteal Sprites's spellbook, then discard a card. This ability triggers only once each turn. 2/1 Blighted Nightmare{2}{B}When this enchantment enters, creature cards in your graveyard perpetually get +1/+1.
Blight X, Return this enchantment to its owner's hand: Return target creature card with mana value X or less from your graveyard to the battlefield. X can't be greater than the greatest toughness among creatures you control. Activate only as a sorcery. Infestation{3}{B}{B}Wither
When this creature enters, conjure a card named Blowfly Infestation onto the battlefield. Then put a -1/-1 counter on each creature.
Evoke—{1}{B}{B}, Pay 3 life. 6/5 Putrid Hexhag{1}{B}Whenever one or more counters are put on this creature, target creature an opponent controls perpetually gains "When this creature dies, you lose 2 life." 0/5 Craterous Stomp{1}{R}Craterous Stomp deals 3 damage to target creature an opponent controls. Each other creature that player controls becomes a Coward in addition to its other types and gains "This creature can't block Giants or Warriors." Limitless Rekindling{3}{R}{R}Conjure a random instant or sorcery card from the Lorwyn Eclipsed expansion into exile. Until end of turn, you may cast that card without paying its mana cost.
Storm Tend to the Kiln{1}{R}When this enchantment enters, all non-Elemental instant and sorcery cards you own perpetually become Elemental kindreds in addition to their other types.
Whenever you cast an Elemental spell, put a flame counter on this enchantment. Then if it has three or more flame counters on it, remove them, conjure a card named Flamebraider onto the battlefield, and it gains haste and "At the beginning of the end step, sacrifice this creature." Gilt-Leaf Alchemist{G}Deathtouch
{T}: Conjure a card named Forest onto the battlefield. Activate only if two or more Elf cards are in your graveyard. 1/1 Opulent Clomper{1}{G}Vivid — Opulent Clomper's power and toughness are each equal to the number of colors among permanents you control.
At the beginning of your upkeep, if this creature isn't all colors, it becomes a random color that it isn't in addition to its other colors. */* Topsoil Turner{2}{G}Reach
When this creature enters, each Forest and Treefolk card in your hand perpetually gains "{T}: Add {G}{G}." 2/4 Wildgrove Summoner{2}{G}{G}{G}When this creature enters, Forest cards in your hand and library perpetually become 3/4 Treefolk creatures in addition to their other types and gain reach and haste.
When this creature dies, seek two Forest cards and put them onto the battlefield. 4/7 Circadian Struggle{4}{G/U}{G/U}Vivid — Seek X cards that each share a color with one or more permanents you control, where X is the number of colors among permanents you control. For each color among permanents you control, those cards perpetually gain "This spell costs {1} less to cast." Elvish Elegy{B/G}Mill three cards, then each creature card in your graveyard perpetually gets +1/+1. You may put an Elf or land card from among the milled cards into your hand. The Grand Goatnapper{2}{B}{R}Spells you cast have affinity for Goats.
{T}: Another target non-Goat creature perpetually becomes a Goat in addition to its other types. Then conjure a card named Goatnap into your hand. Activate only as a sorcery. 3/4 Kithkin Brinefarer{1}{G}{W}Whenever a Kithkin card is put into your hand from your library, conjure a duplicate of that card into your hand.
Whenever you attack, Kithkin creature cards in your hand perpetually get +1/+1. 3/3 Oura, the Imitator{1}{U}{B}Flash
Flying, Lifelink
As long as the top card of your library is a Faerie or instant card, you may look at it any time and you may cast it.
You may cast Faerie spells as though they had flash. 2/3 Pep, Raucous Raider{2}{R}{G}Trample, Haste
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. It perpetually becomes an artifact if it's a nonland permanent card. Until end of turn, you may play the exiled card.
{T}, Sacrifice an artifact: Add three mana of any one color. 3/3 Perennial Gravewarden{B}{G}Menace
When this creature enters, it perpetually gets +1/+1.
At the beginning of your end step, if a creature entered and a creature died this turn, return this card from your graveyard to the battlefield tapped. 1/1 Providence of Night{W/U}{U/B}{B/R}{R/G}{G/W}Protection from monocolored
Whenever you cast a spell with hybrid mana in its mana cost, copy it. You may choose new targets for the copy. 5/5 Salacinder and Soot, Rascals{2}{U}{R}Prowess, Trample
When Salacinder and Soot enters and whenever you cast an Elemental spell, choose one —
• Conjure a card named Rite of Flame into your hand.
• Conjure a card named Take Inventory into your hand. 3/3 Thorna and Twigtooth{1}{R}{W}{B}Thorna and Twigtooth enters with two -1/-1 counters on it.
Whenever Thorna and Twigtooth attacks, remove all counters from target creature you control. Each opponent loses X life, you gain X life, and the topmost creature card in your library perpetually gets +X/+X, where X is the number of counters removed this way. 6/7 Volatile Rift{R/G}{R/G}Vivid — Whenever a creature card is put into your hand from your library, it perpetually gets +X/+0, where X is the number of colors among permanents you control. Adherent's Heirloom{3}When this artifact enters, seek a creature card of the most prevalent creature type in your library.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. Echoing CavernAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
Exhaust — {4}, {T}: Seek a card of the chosen type. Stonybrook Schoolmaster{2}{W}Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token. 1/2 Blowfly Infestation{2}{B}Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Rite of Flame{R}Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
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