Enchanted Wilds (Set 18) // Teamfight Tactics
All Champions in Teamfight Tactics' Enchanted Wilds (Set 18)
Teamfight Tactics Set 18: Enchanted Wilds launches with 65 champions hitting PBE July 28 and live August 12 (Patch 18.1), spanning all five cost tiers. This complete guide breaks down every unit’s cost, traits, ability, mana, and in-game effects—though PBE values may still change.
Teamfight Tactics Set 18, Enchanted Wilds, brings 65 champions across five cost tiers when it hits PBE on July 28 and live servers on August 12 with patch 18.1. This guide covers every champion in the set — cost, traits, ability name, mana cost, and what the ability actually does.
Champions are listed by cost, from the 1-cost units that carry your early board through to the 5-cost legendaries that close out a game.
Values marked X are still being tuned on PBE. All information is subject to change before release.
1-Cost Champions
There are 14 one-cost champions in TFT Set 18. Note how many of them carry three traits — Set 18's 1-cost pool is unusually flexible.
Akali
Traits: Inferno • Adaptor • Ravager Ability: Kunai Strike — 0 / 30 Mana
Adaptor (AD): Throw a volley of kunai at the target, dealing physical damage. If the target is Burning, deal additional damage. Adaptor (AP): If the Ability kills, cast it again.
Three traits on a 1-cost, and the Inferno Burn feeds directly into her own Adaptor bonus. Expect her to be contested from stage 1.
Camille
Traits: Coven • Ravager Ability: Defensive Sweep — 0 / 25 Mana
Slice the target for physical damage and gain a Shield.
Cheap mana cost, built-in sustain, and Ravager's low-Health bonus damage make her a natural Coven Essence generator.
Cinderling
Traits: Riftbeast • Hunter Ability: Razor Leaves — 0 / 50 Mana
Summon five razor-sharp leaves that converge on the current target, dealing physical damage and applying Wound and Burn. Scarlet Buff (Riftbeast Alpha Mark): Cinderling gains Attack Damage each cast.
Karma
Traits: Blossom • Spellweaver Ability: Karmic Bond — 0 / 40 Mana
Tether the current target, dealing magic damage over time. Then release a burst of power around them, dealing magic damage to all enemies in a radius and Slowing them.
Kobuko
Traits: Sprykin • Brawler Ability: Dance of Life — 30 / 90 Mana
Restore Health over a duration. The next attack is replaced with a bash that deals magic damage.
Leona
Traits: Solar • Defender Ability: Shield Bash — 40 / 100 Mana
Passive: Start combat with bonus Armor and Magic Resist that decays over time. Active: Bash the current target, dealing magic damage and Stunning them.
One of only three Solar units, and a genuine reroll carry candidate if you commit to the trait.
Ornn
Traits: Elderwood • Defender Ability: Bellows Breath — 40 / 100 Mana
Active: Gain a Shield and deal magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil the first time Forge Power reaches the threshold.
A 1-cost that can produce an Artifact Anvil. That alone justifies picking him up.
Pebbles
Traits: Riftbeast • Invoker Ability: Azure Laser — 0 / 55 Mana
Begin consuming max Mana per second and channel a laser on the target. Each second while casting, deal magic damage and reduce their Magic Resist. Teal Buff (Riftbeast Alpha Mark): Gain Mana Regen for every few seconds channeled.
Rakan
Traits: Fae • Juggernaut • Vanguard Ability: Entrancing Dance — 20 / 90 Mana
Gain a Shield. Then grant the ally who has dealt the most damage this combat decaying Attack Speed.
Rek'Sai
Traits: Eldritch • Brawler Ability: Uproot — 40 / 100 Mana
Passive: Restore Health each second, tripled for a few seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies and dealing magic damage to them.
Varus
Traits: Inferno • Rapidfire Ability: Piercing Arrow — 30 / 110 Mana
Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.
A line-hitting ability on an Inferno unit means Burn and Wound applied to multiple targets at once.
Veigar
Traits: Eldritch • Sprykin • Spellweaver Ability: Primordial Burst — 0 / 30 Mana
Launch a giant blast at the target that deals magic damage, increased if they're below a max Health threshold. If they die, permanently gain Ability Power.
Permanent AP scaling on a 1-cost with three traits. A standout of the tier.
Xayah
Traits: Elderwood • Fae • Rapidfire Ability: Deadly Plumage — 0 / 50 Mana
Gain Attack Speed for the next few attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.
Yorick
Traits: Blossom • Juggernaut • Summoner Ability: Last Rites — 50 / 110 Mana
Passive: On death, spawn a Spirit Walker. Active: Restore Health and strike the target, dealing physical damage.
2-Cost Champions
There are 13 two-cost champions in TFT Set 18. This tier bridges your early board into the mid game and holds several trait enablers.
Alistar
Traits: Elderwood • Brawler Ability: Triumphant Roar — 30 / 90 Mana
Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies. Then slam the current target, dealing magic damage and Stunning them.
Self-heal, ally heal, cleanse, and a single-target stun on one 2-cost ability.
Caitlyn
Traits: Coven • Hunter Ability: Headshot — 0 / 3 Mana
Passive: Every third attack is replaced with a Headshot that deals physical damage.
Elise
Traits: Coven • Vanguard Ability: Spider Queen — 20 / 70 Mana
Transform into a spider and gain max Health. Attacks while in Spider Form deal bonus magic damage and heal. Subsequent casts grant decaying Attack Speed.
Gromp
Traits: Riftbeast • Adaptor Ability: Belchy Bubble — 0 / 45 Mana
Adaptor (AP): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing magic damage. Enemies within a 1-hex radius take magic damage over time. Adaptor (AD): Heavily Slows the target. Purple Buff (Riftbeast Alpha Mark): Every few seconds, Gromp gains Ability Power.
Kayle
Traits: Solar • Rapidfire Ability: Solar Judgement — Passive (no mana cost)
Kayle ascends based on her star level, granting stacking bonuses:
1st Ascension: Attacks deal bonus magic damage
2nd Ascension: Attacks Shred enemies hit
3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit
4th Ascension: Gain infinite range. Every 3rd wave is much larger
Classic Kayle — either you're all-in on her or you're not. The Solar trait's 3-star ascension mechanic is built for exactly this.
LeBlanc
Traits: Elderwood • Spellweaver Ability: Mirror Image — 0 / 40 Mana
Passive: After player combat, your strongest LeBlanc has a chance to create a copy of an ally on your board, increased per takedown. Active: Launch a mirror image at the current target, dealing magic damage to them and adjacent enemies.
Murkwolf
Traits: Riftbeast • Ravager Ability: Rending Claws — 0 / 40 Mana
Leap to the lowest Health enemy within range and deal physical damage. The next few attacks deal bonus physical damage. Grey Buff (Riftbeast Alpha Mark): Gain Precision and Critical Strike Chance, increased based on missing Health.
Scuttlecrab
Traits: Riftbeast • Juggernaut Ability: Can You Dig It? — 40 / 100 Mana
Passive: Attacks are replaced by a dance that deals physical damage to all adjacent enemies. Active: Burrow underground, gaining Durability and healing over the duration. Green Buff (Riftbeast Alpha Mark): When allies fall below a Health threshold, they restore max Health.
Sejuani
Traits: Solar • Juggernaut Ability: Sun's Wrath — 40 / 90 Mana
Gain a Shield. Then cleave in a cone dealing magic damage and strike in a line, dealing magic damage to enemies hit.
Shen
Traits: Inferno • Defender Ability: Ki Barrier — 30 / 90 Mana
Grant a Shield to Shen and a nearby damaged ally. Both of their next few attacks gain Attack Speed and deal bonus magic damage.
Teemo
Traits: Sprykin • Invoker Ability: Fungus Among Us — 0 / 50 Mana
Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target.
Each cast has a chance to forage an extra mushroom that can be collected for bonus effects:
Red: Reroll
Green: Tactician Health
Yellow: XP
Warwick
Traits: Eldritch • Ravager Ability: Jaws of The Beast — 0 / 40 Mana
Bite the current target, dealing physical damage and healing for a percentage of the damage dealt. Gain Attack Speed for the rest of combat.
Yunara
Traits: Blossom • Executioner Ability: Cultivation of Spirit — 0 / 35 Mana
Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.
3-Cost Champions
There are 14 three-cost champions in TFT Set 18 — the deepest tier in the set, and home to several three-trait flex units.
Azir
Traits: Eldritch • Executioner • Summoner Ability: Arise! — 0 / 35 Mana
Gain Attack Speed and summon soldiers for the next few attacks. These attacks are replaced by commands directing each soldier to deal magic damage per attack.
Azir's soldiers stack Executioner's Bleed quickly — a strong answer to defensive comps.
Cassiopeia
Traits: Coven • Spellweaver Ability: Noxious Blast — 0 / 30 Mana
Poison the target and the nearest non-poisoned enemy, dealing magic damage over time. Poisons stack.
Diana
Traits: Lunar • Ravager • Vanguard Ability: Pale Barrier — 0 / 40 Mana
Gain a Shield and send out a moonlight orb to the closest enemies, dealing magic damage.
First access to the Lunar trait, plus Ravager and Vanguard. Extremely flexible.
Fiddlesticks
Traits: Flora Fatalis • Defender • Spellweaver Ability: Harvest — 30 / 90 Mana
Reduce the Magic Resist of the nearest enemies. Then drain life from them over time, healing himself and dealing magic damage to each over the duration.
Flora Fatalis grants Mana on takedown, letting Fiddlesticks cast repeatedly while shredding MR and healing.
Hecarim
Traits: Elderwood • Vanguard Ability: Spirit of Dread — 30 / 110 Mana
Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them.
Kha'Zix
Traits: Rival Ability: Taste Their Fear — 0 / 25 Mana
Leap to the farthest enemy within range, dealing magic damage. If they have no adjacent allies, deal increased magic damage instead and gain Mana.
Rival scales on takedowns, so field him early.
Kog'Maw
Traits: Caustic • Invoker • Adaptor Ability: Raining Artillery — 15 / 60 Mana
Adaptor (AD): Launch acid at the two nearest enemies, dealing physical damage. Enemies below a max Health threshold take increased physical damage instead. Adaptor (AP): Damages enemies over time.
Kog'Maw's unique Caustic trait makes all his damage Shred and Sunder — arguably the best utility on any 3-cost in the set.
Krug
Traits: Riftbeast • Brawler Ability: Rock and Roll — 80 / 135 Mana
Passive: On death, split into two Kruglettes. Active: Gain max Health, then roll into the target, dealing damage. Slate Buff (Riftbeast Alpha Mark): On death, Krug and Kruglettes Shield allies for a percentage of max Health.
Master Yi
Traits: Blossom • Adaptor Ability: Wuju Style — 0 / 3 Mana
Passive: Every third attack is a Double Strike that hits twice. On takedown, gain a burst of movement speed. Adaptor (AD): Double Strikes grant stacking Attack Speed. Adaptor (AP): Double Strikes deal bonus damage and heal.
Rammus
Traits: Sprykin • Defender Ability: Defensive Ball Curl — 30 / 80 Mana
Taunt, forcing enemies to attack him. For the duration, gain a Shield plus Armor and Magic Resist. When the Shield breaks, deal physical damage to nearby enemies.
A hard Taunt is powerful CC — Rammus is a premium frontliner for the tier.
Raptor
Traits: Riftbeast • Summoner • Rapidfire Ability: Flock Friends — 40 / 80 Mana
Summon 4 untargetable Tinybeaks nearby. Whenever Raptor attacks, the Tinybeaks attack the same enemy, dealing physical damage. Orange Buff (Riftbeast Alpha Mark): Dealing physical damage reduces enemy Armor.
Rengar
Traits: Rival Ability: Savagery — 10 / 50 Mana
Jump to the lowest percent Health enemy within range and stab them, dealing physical damage. Then heal for a percentage of their missing Health.
Tristana
Traits: Fae • Sprykin • Hunter Ability: Explosive Charge — 0 / 60 Mana
Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, scaling with each attack made while casting. If an enemy with a charge dies, it transfers to Tristana's new target.
Three offensive traits, AoE burst, and infinite range on cast. One of the strongest 3-costs in the set.
Vi
Traits: Primal • Juggernaut Ability: Furious Fists — 0 / 60 Mana
Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and immunity to crowd control.
4-Cost Champions
There are 14 four-cost champions in TFT Set 18 — your primary late-game carries and premium tanks.
Ahri
Traits: Blossom • Spellweaver Ability: Spirit Bomb — 20 / 100 Mana
Launch a spirit bomb at the target within range that has the most surrounding enemies. It deals magic damage to enemies in a radius, reduced per hex from the epicenter.
Blossom's standard 4-cost AP carry, and she scales hard with Spellweaver's in-combat AP stacking.
Amumu
Traits: Inferno • Juggernaut Ability: Tantrum — 30 / 140 Mana
Passive: Every second, restore Health and deal magic damage to nearby enemies. Active: Deal magic damage to nearby enemies and Stun them — with an extended stun duration if the target is Burning.
AoE stun that gets longer inside an Inferno comp. High-priority tank.
Ancient Sentinel
Traits: Riftbeast • Vanguard • Invoker Ability: Azure Shockwave — 50 / 140 Mana
Gain a Shield. Slam the ground, sending a fissure toward the most enemies. Enemies hit are briefly knocked up, take magic damage, and are Mana Reaved (increasing the Mana cost of their next Ability cast). Blue Buff (Riftbeast Alpha Mark): Each time Sentinel casts, allies gain Mana Regen.
Three traits, AoE CC, and a unique cast-delaying debuff. Watch this one.
Aphelios
Traits: Lunar • Rapidfire Ability: Moonlight's Onslaught — 0 / 60 Mana
Equip Severum and swipe the target repeatedly, each hit dealing physical damage that scales with max Health. After the onslaught, fire a blast that deals physical damage split among all enemies in a 2-hex radius.
Brambleback
Traits: Riftbeast • Ravager Ability: Crimson Fury — 0 / 40 Mana
Passive: When the target dies, leap at the next target, dealing physical damage. Active: Gain Attack Damage for a duration. During this time, ignore Armor. Red Buff (Riftbeast Alpha Mark): Attacks Burn enemies and heal Brambleback.
Ezreal
Traits: Elderwood • Executioner Ability: Nature's Wrath — 0 / 30 Mana
Blink away from the current target, deal physical damage to them, and gain Attack Speed. Every 5th cast consumes the accumulated Attack Speed and fires a blast through the target, dealing physical damage reduced for each enemy it passes through.
Lillia
Traits: Fae • Defender Ability: Lilting Lullaby — 50 / 150 Mana
Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep. If they take damage, they wake up and take additional max Health magic damage.
Malphite
Traits: Eldritch • Monolith Ability: Petrified Bark — 30 / 80 Mana
Gain a Shield and become petrified. When the Shield breaks, unleash a wave of dark energy, dealing magic damage to nearby enemies.
Monolith gives him Armor and MR for each enemy targeting him — build Health and let him soak.
Morgana
Traits: Coven • Invoker Ability: Withering Curse — 0 / 60 Mana
Passive: Gain Omnivamp. Active: Fire a dark blast at nearby enemies, dealing magic damage and cursing them. Then spawn a withering zone for the same duration that deals magic damage per second. Cursed enemies take more damage per curse.
Nidalee
Traits: Primal • Adaptor Ability: Javelin Toss — 0 / 40 Mana
Adaptor (AP): Gain Attack Speed for the next few attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage. Adaptor (AD): Transform into a melee cougar Fighter that swipes enemies.
Sett
Traits: Blossom • Brawler Ability: Haymaker — 60 / 150 Mana
Passive: The first time he falls below a max Health threshold each combat, gain 100 Mana. Active: Wind up a big punch, rapidly healing, then deal physical damage in a large cone.
Sivir
Traits: Primal • Hunter Ability: Boomerang Blade — 20 / 60 Mana
Throw a large crossblade that deals physical damage to the current target and bounces between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce an additional time.
Soraka
Traits: Flora Fatalis • Executioner Ability: Starcall — 0 / 30 Mana
Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.
Zyra
Traits: Thornmaiden • Summoner Ability: Rampant Growth — 0 / 45 Mana
Spawn plants around the battlefield that attack the nearest enemy repeatedly, each attack dealing magic damage.
Thornmaiden grants team-wide Durability — Zyra is worth slotting in even with zero investment.
5-Cost Champions
There are 10 five-cost champions in TFT Set 18. Each carries either a unique special trait or a heavy vertical payoff.
Alune
Traits: Attuned • Lunar • Spellweaver Ability: Moonfall — 0 / 35 Mana
Rain moonshards split among the nearest enemies, dealing magic damage each. If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.
Her Attuned trait cycles the moon phase on each cast, alternating team-wide Durability and Damage Amp.
Ashe
Traits: Blossom • Hunter Ability: Spirit Rift — 70 / 145 Mana
Fire an arrow through the longest line of enemies that deals physical damage, reduced per enemy hit. The arrow tears open a rift that deals max Health physical damage per second to enemies within and Slows them.
Draven
Traits: Bounty Seeker Ability: Whirling Death — 0 / 140 Mana
Passive: Attacks target random enemies in range and apply a Bleed. Every attack has a chance to deal bonus physical damage and apply multiple Bleeds instead. Active: Throw two giant axes toward the enemy with the most Bleeds. Deal physical damage to all enemies hit and consume their Bleed, instantly dealing the remaining damage.
Draven is pure RNG — but Bounty Seeker turns him into a late-game loot engine on top of the damage.
The Elder Dragon
Traits: Riftbeast • Apex Predator Ability: Heat Without Equal — 0 / 40 Mana
Passive: Attacks deal damage to enemies adjacent to the target. Active: Become untargetable and fly into the air, gaining Omnivamp. On returning, Stun all enemies and Ignite them (max Health physical damage per second). Subsequent casts spew fire at the most enemies in a line, dealing physical damage and Igniting them. The Elder Dragon Buff (Riftbeast Alpha Mark): Damaging an enemy below a Health threshold executes them.
Takes 2 team slots, counts twice for Riftbeast, and grants +2 to the trait via Apex Predator.
Gnar
Traits: Elderwood • Sprykin • Brawler Ability: Rage Gene — 0 / 70 Mana
Passive: Gain Rage per second and per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies. Deal physical damage nearby, reduce Armor and Magic Resist, and Stun them. Mega Gnar gains Health and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to both and to enemies passed through. If there's only 1 enemy left, throw them off the battlefield instead.
Ivern
Traits: Greenfather Ability: Triggerseed — 0 / 50 Mana
Passive: Shields from this ability can critically strike with Precision. Active: Grant allies a Shield and Damage Amp. Then deal magic damage to enemies adjacent to them. After casting several times, also grant stacking Attack Speed to targets.
Greenfather lets him grow biomes across your board hexes — Tree, Mountain, Water, Rock, Tanglebarb, and more. Fill the whole board and the final hex is special.
Kennen
Traits: Inferno • Executioner Ability: Firestorm — 0 / 40 Mana
Charge up, gaining Ability Power per Burning enemy. Then gain a Shield and rush through a nearby group of enemies, dealing magic damage to each. After rushing, unleash a firestorm dealing magic damage split among all enemies hit over time.
A dedicated vertical Inferno payoff — outside that comp, he's not doing much.
Lux
Traits: Avatar (+ chosen Origin) Ability: Final Spark — 0 / 60 Mana
Passive: On cast, all allies that share a trait with Lux gain Mana. Active: Fire a laser toward the largest group of enemies that deals magic damage, reduced for each enemy hit.
Her Avatar variant adds a bonus effect:
Blossom: The first target hit takes bonus damage
Coven: Reduces Armor and Magic Resist of targets hit for the rest of combat
Elderwood: Casts grant all allies increased max Health for the rest of combat
Eldritch: Stuns targets hit
Fae: Heals the lowest percent Health ally for a portion of ability damage dealt
Inferno: Restores Mana per takedown
Lunar: Applies Vulnerable to enemies hit
Primal: Gain Attack Speed after cast
Solar: Weakens enemies hit
Lux is the face of the set. Only one player can hold each Avatar variant, and her chosen Origin counts twice for trait bonuses.
Maokai
Traits: Old Growth • Juggernaut Ability: Sow the Seeds — 40 / 100 Mana
Passive: After every threshold of damage blocked, a sapling jumps toward a nearby enemy and deals magic damage. On death, saplings jump out. Active: Deal magic damage to the target and restore missing Health.
Old Growth grants permanent max Health whenever a nearby enemy dies. Find him early and he never stops growing.
Taric
Traits: Emerald Aspect • Vanguard Ability: Emerald Radiance — 0 / 65 Mana
Passive: The first time Taric or his paired ally drops below a Health threshold, unleash emerald energy from both, granting a Shield to nearby allies. Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next few attacks.
Emerald Aspect lets you drag any ally onto Taric to pair them — a dedicated bodyguard for your carry.
TFT Set 18: Enchanted Wilds hits PBE July 28 and launches on live servers August 12 with patch 18.1. All champion data is from the reveal/PBE build and is subject to change before release.
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All Traits in Teamfight Tactics' Enchanted Wilds (Set 18)
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