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Enchanted Wilds (Set 18) // Teamfight Tactics

All Champions in Teamfight Tactics' Enchanted Wilds (Set 18)

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Teamfight Tactics Set 18: Enchanted Wilds launches with 65 champions hitting PBE July 28 and live August 12 (Patch 18.1), spanning all five cost tiers. This complete guide breaks down every unit’s cost, traits, ability, mana, and in-game effects—though PBE values may still change.

All Champions in Teamfight Tactics' Enchanted Wilds (Set 18)

Teamfight Tactics Set 18, Enchanted Wilds, brings 65 champions across five cost tiers when it hits PBE on July 28 and live servers on August 12 with patch 18.1. This guide covers every champion in the set — cost, traits, ability name, mana cost, and what the ability actually does.

Champions are listed by cost, from the 1-cost units that carry your early board through to the 5-cost legendaries that close out a game.

Values marked X are still being tuned on PBE. All information is subject to change before release.


1-Cost Champions

There are 14 one-cost champions in TFT Set 18. Note how many of them carry three traits — Set 18's 1-cost pool is unusually flexible.

Akali

Traits: Inferno • Adaptor • Ravager Ability: Kunai Strike — 0 / 30 Mana

Adaptor (AD): Throw a volley of kunai at the target, dealing physical damage. If the target is Burning, deal additional damage. Adaptor (AP): If the Ability kills, cast it again.

Three traits on a 1-cost, and the Inferno Burn feeds directly into her own Adaptor bonus. Expect her to be contested from stage 1.

Camille

Traits: Coven • Ravager Ability: Defensive Sweep — 0 / 25 Mana

Slice the target for physical damage and gain a Shield.

Cheap mana cost, built-in sustain, and Ravager's low-Health bonus damage make her a natural Coven Essence generator.

Cinderling

Traits: Riftbeast • Hunter Ability: Razor Leaves — 0 / 50 Mana

Summon five razor-sharp leaves that converge on the current target, dealing physical damage and applying Wound and Burn. Scarlet Buff (Riftbeast Alpha Mark): Cinderling gains Attack Damage each cast.

Karma

Traits: Blossom • Spellweaver Ability: Karmic Bond — 0 / 40 Mana

Tether the current target, dealing magic damage over time. Then release a burst of power around them, dealing magic damage to all enemies in a radius and Slowing them.

Kobuko

Traits: Sprykin • Brawler Ability: Dance of Life — 30 / 90 Mana

Restore Health over a duration. The next attack is replaced with a bash that deals magic damage.

Leona

Traits: Solar • Defender Ability: Shield Bash — 40 / 100 Mana

Passive: Start combat with bonus Armor and Magic Resist that decays over time. Active: Bash the current target, dealing magic damage and Stunning them.

One of only three Solar units, and a genuine reroll carry candidate if you commit to the trait.

Ornn

Traits: Elderwood • Defender Ability: Bellows Breath — 40 / 100 Mana

Active: Gain a Shield and deal magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil the first time Forge Power reaches the threshold.

A 1-cost that can produce an Artifact Anvil. That alone justifies picking him up.

Pebbles

Traits: Riftbeast • Invoker Ability: Azure Laser — 0 / 55 Mana

Begin consuming max Mana per second and channel a laser on the target. Each second while casting, deal magic damage and reduce their Magic Resist. Teal Buff (Riftbeast Alpha Mark): Gain Mana Regen for every few seconds channeled.

Rakan

Traits: Fae • Juggernaut • Vanguard Ability: Entrancing Dance — 20 / 90 Mana

Gain a Shield. Then grant the ally who has dealt the most damage this combat decaying Attack Speed.

Rek'Sai

Traits: Eldritch • Brawler Ability: Uproot — 40 / 100 Mana

Passive: Restore Health each second, tripled for a few seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies and dealing magic damage to them.

Varus

Traits: Inferno • Rapidfire Ability: Piercing Arrow — 30 / 110 Mana

Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.

A line-hitting ability on an Inferno unit means Burn and Wound applied to multiple targets at once.

Veigar

Traits: Eldritch • Sprykin • Spellweaver Ability: Primordial Burst — 0 / 30 Mana

Launch a giant blast at the target that deals magic damage, increased if they're below a max Health threshold. If they die, permanently gain Ability Power.

Permanent AP scaling on a 1-cost with three traits. A standout of the tier.

Xayah

Traits: Elderwood • Fae • Rapidfire Ability: Deadly Plumage — 0 / 50 Mana

Gain Attack Speed for the next few attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.

Yorick

Traits: Blossom • Juggernaut • Summoner Ability: Last Rites — 50 / 110 Mana

Passive: On death, spawn a Spirit Walker. Active: Restore Health and strike the target, dealing physical damage.


2-Cost Champions

There are 13 two-cost champions in TFT Set 18. This tier bridges your early board into the mid game and holds several trait enablers.

Alistar

Traits: Elderwood • Brawler Ability: Triumphant Roar — 30 / 90 Mana

Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies. Then slam the current target, dealing magic damage and Stunning them.

Self-heal, ally heal, cleanse, and a single-target stun on one 2-cost ability.

Caitlyn

Traits: Coven • Hunter Ability: Headshot — 0 / 3 Mana

Passive: Every third attack is replaced with a Headshot that deals physical damage.

Elise

Traits: Coven • Vanguard Ability: Spider Queen — 20 / 70 Mana

Transform into a spider and gain max Health. Attacks while in Spider Form deal bonus magic damage and heal. Subsequent casts grant decaying Attack Speed.

Gromp

Traits: Riftbeast • Adaptor Ability: Belchy Bubble — 0 / 45 Mana

Adaptor (AP): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing magic damage. Enemies within a 1-hex radius take magic damage over time. Adaptor (AD): Heavily Slows the target. Purple Buff (Riftbeast Alpha Mark): Every few seconds, Gromp gains Ability Power.

Kayle

Traits: Solar • Rapidfire Ability: Solar Judgement — Passive (no mana cost)

Kayle ascends based on her star level, granting stacking bonuses:

  • 1st Ascension: Attacks deal bonus magic damage

  • 2nd Ascension: Attacks Shred enemies hit

  • 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit

  • 4th Ascension: Gain infinite range. Every 3rd wave is much larger

Classic Kayle — either you're all-in on her or you're not. The Solar trait's 3-star ascension mechanic is built for exactly this.

LeBlanc

Traits: Elderwood • Spellweaver Ability: Mirror Image — 0 / 40 Mana

Passive: After player combat, your strongest LeBlanc has a chance to create a copy of an ally on your board, increased per takedown. Active: Launch a mirror image at the current target, dealing magic damage to them and adjacent enemies.

Murkwolf

Traits: Riftbeast • Ravager Ability: Rending Claws — 0 / 40 Mana

Leap to the lowest Health enemy within range and deal physical damage. The next few attacks deal bonus physical damage. Grey Buff (Riftbeast Alpha Mark): Gain Precision and Critical Strike Chance, increased based on missing Health.

Scuttlecrab

Traits: Riftbeast • Juggernaut Ability: Can You Dig It? — 40 / 100 Mana

Passive: Attacks are replaced by a dance that deals physical damage to all adjacent enemies. Active: Burrow underground, gaining Durability and healing over the duration. Green Buff (Riftbeast Alpha Mark): When allies fall below a Health threshold, they restore max Health.

Sejuani

Traits: Solar • Juggernaut Ability: Sun's Wrath — 40 / 90 Mana

Gain a Shield. Then cleave in a cone dealing magic damage and strike in a line, dealing magic damage to enemies hit.

Shen

Traits: Inferno • Defender Ability: Ki Barrier — 30 / 90 Mana

Grant a Shield to Shen and a nearby damaged ally. Both of their next few attacks gain Attack Speed and deal bonus magic damage.

Teemo

Traits: Sprykin • Invoker Ability: Fungus Among Us — 0 / 50 Mana

Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target.

Each cast has a chance to forage an extra mushroom that can be collected for bonus effects:

  • Red: Reroll

  • Green: Tactician Health

  • Yellow: XP

Warwick

Traits: Eldritch • Ravager Ability: Jaws of The Beast — 0 / 40 Mana

Bite the current target, dealing physical damage and healing for a percentage of the damage dealt. Gain Attack Speed for the rest of combat.

Yunara

Traits: Blossom • Executioner Ability: Cultivation of Spirit — 0 / 35 Mana

Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.


3-Cost Champions

There are 14 three-cost champions in TFT Set 18 — the deepest tier in the set, and home to several three-trait flex units.

Azir

Traits: Eldritch • Executioner • Summoner Ability: Arise! — 0 / 35 Mana

Gain Attack Speed and summon soldiers for the next few attacks. These attacks are replaced by commands directing each soldier to deal magic damage per attack.

Azir's soldiers stack Executioner's Bleed quickly — a strong answer to defensive comps.

Cassiopeia

Traits: Coven • Spellweaver Ability: Noxious Blast — 0 / 30 Mana

Poison the target and the nearest non-poisoned enemy, dealing magic damage over time. Poisons stack.

Diana

Traits: Lunar • Ravager • Vanguard Ability: Pale Barrier — 0 / 40 Mana

Gain a Shield and send out a moonlight orb to the closest enemies, dealing magic damage.

First access to the Lunar trait, plus Ravager and Vanguard. Extremely flexible.

Fiddlesticks

Traits: Flora Fatalis • Defender • Spellweaver Ability: Harvest — 30 / 90 Mana

Reduce the Magic Resist of the nearest enemies. Then drain life from them over time, healing himself and dealing magic damage to each over the duration.

Flora Fatalis grants Mana on takedown, letting Fiddlesticks cast repeatedly while shredding MR and healing.

Hecarim

Traits: Elderwood • Vanguard Ability: Spirit of Dread — 30 / 110 Mana

Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them.

Kha'Zix

Traits: Rival Ability: Taste Their Fear — 0 / 25 Mana

Leap to the farthest enemy within range, dealing magic damage. If they have no adjacent allies, deal increased magic damage instead and gain Mana.

Rival scales on takedowns, so field him early.

Kog'Maw

Traits: Caustic • Invoker • Adaptor Ability: Raining Artillery — 15 / 60 Mana

Adaptor (AD): Launch acid at the two nearest enemies, dealing physical damage. Enemies below a max Health threshold take increased physical damage instead. Adaptor (AP): Damages enemies over time.

Kog'Maw's unique Caustic trait makes all his damage Shred and Sunder — arguably the best utility on any 3-cost in the set.

Krug

Traits: Riftbeast • Brawler Ability: Rock and Roll — 80 / 135 Mana

Passive: On death, split into two Kruglettes. Active: Gain max Health, then roll into the target, dealing damage. Slate Buff (Riftbeast Alpha Mark): On death, Krug and Kruglettes Shield allies for a percentage of max Health.

Master Yi

Traits: Blossom • Adaptor Ability: Wuju Style — 0 / 3 Mana

Passive: Every third attack is a Double Strike that hits twice. On takedown, gain a burst of movement speed. Adaptor (AD): Double Strikes grant stacking Attack Speed. Adaptor (AP): Double Strikes deal bonus damage and heal.

Rammus

Traits: Sprykin • Defender Ability: Defensive Ball Curl — 30 / 80 Mana

Taunt, forcing enemies to attack him. For the duration, gain a Shield plus Armor and Magic Resist. When the Shield breaks, deal physical damage to nearby enemies.

A hard Taunt is powerful CC — Rammus is a premium frontliner for the tier.

Raptor

Traits: Riftbeast • Summoner • Rapidfire Ability: Flock Friends — 40 / 80 Mana

Summon 4 untargetable Tinybeaks nearby. Whenever Raptor attacks, the Tinybeaks attack the same enemy, dealing physical damage. Orange Buff (Riftbeast Alpha Mark): Dealing physical damage reduces enemy Armor.

Rengar

Traits: Rival Ability: Savagery — 10 / 50 Mana

Jump to the lowest percent Health enemy within range and stab them, dealing physical damage. Then heal for a percentage of their missing Health.

Tristana

Traits: Fae • Sprykin • Hunter Ability: Explosive Charge — 0 / 60 Mana

Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, scaling with each attack made while casting. If an enemy with a charge dies, it transfers to Tristana's new target.

Three offensive traits, AoE burst, and infinite range on cast. One of the strongest 3-costs in the set.

Vi

Traits: Primal • Juggernaut Ability: Furious Fists — 0 / 60 Mana

Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and immunity to crowd control.


4-Cost Champions

There are 14 four-cost champions in TFT Set 18 — your primary late-game carries and premium tanks.

Ahri

Traits: Blossom • Spellweaver Ability: Spirit Bomb — 20 / 100 Mana

Launch a spirit bomb at the target within range that has the most surrounding enemies. It deals magic damage to enemies in a radius, reduced per hex from the epicenter.

Blossom's standard 4-cost AP carry, and she scales hard with Spellweaver's in-combat AP stacking.

Amumu

Traits: Inferno • Juggernaut Ability: Tantrum — 30 / 140 Mana

Passive: Every second, restore Health and deal magic damage to nearby enemies. Active: Deal magic damage to nearby enemies and Stun them — with an extended stun duration if the target is Burning.

AoE stun that gets longer inside an Inferno comp. High-priority tank.

Ancient Sentinel

Traits: Riftbeast • Vanguard • Invoker Ability: Azure Shockwave — 50 / 140 Mana

Gain a Shield. Slam the ground, sending a fissure toward the most enemies. Enemies hit are briefly knocked up, take magic damage, and are Mana Reaved (increasing the Mana cost of their next Ability cast). Blue Buff (Riftbeast Alpha Mark): Each time Sentinel casts, allies gain Mana Regen.

Three traits, AoE CC, and a unique cast-delaying debuff. Watch this one.

Aphelios

Traits: Lunar • Rapidfire Ability: Moonlight's Onslaught — 0 / 60 Mana

Equip Severum and swipe the target repeatedly, each hit dealing physical damage that scales with max Health. After the onslaught, fire a blast that deals physical damage split among all enemies in a 2-hex radius.

Brambleback

Traits: Riftbeast • Ravager Ability: Crimson Fury — 0 / 40 Mana

Passive: When the target dies, leap at the next target, dealing physical damage. Active: Gain Attack Damage for a duration. During this time, ignore Armor. Red Buff (Riftbeast Alpha Mark): Attacks Burn enemies and heal Brambleback.

Ezreal

Traits: Elderwood • Executioner Ability: Nature's Wrath — 0 / 30 Mana

Blink away from the current target, deal physical damage to them, and gain Attack Speed. Every 5th cast consumes the accumulated Attack Speed and fires a blast through the target, dealing physical damage reduced for each enemy it passes through.

Lillia

Traits: Fae • Defender Ability: Lilting Lullaby — 50 / 150 Mana

Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep. If they take damage, they wake up and take additional max Health magic damage.

Malphite

Traits: Eldritch • Monolith Ability: Petrified Bark — 30 / 80 Mana

Gain a Shield and become petrified. When the Shield breaks, unleash a wave of dark energy, dealing magic damage to nearby enemies.

Monolith gives him Armor and MR for each enemy targeting him — build Health and let him soak.

Morgana

Traits: Coven • Invoker Ability: Withering Curse — 0 / 60 Mana

Passive: Gain Omnivamp. Active: Fire a dark blast at nearby enemies, dealing magic damage and cursing them. Then spawn a withering zone for the same duration that deals magic damage per second. Cursed enemies take more damage per curse.

Nidalee

Traits: Primal • Adaptor Ability: Javelin Toss — 0 / 40 Mana

Adaptor (AP): Gain Attack Speed for the next few attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage. Adaptor (AD): Transform into a melee cougar Fighter that swipes enemies.

Sett

Traits: Blossom • Brawler Ability: Haymaker — 60 / 150 Mana

Passive: The first time he falls below a max Health threshold each combat, gain 100 Mana. Active: Wind up a big punch, rapidly healing, then deal physical damage in a large cone.

Sivir

Traits: Primal • Hunter Ability: Boomerang Blade — 20 / 60 Mana

Throw a large crossblade that deals physical damage to the current target and bounces between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce an additional time.

Soraka

Traits: Flora Fatalis • Executioner Ability: Starcall — 0 / 30 Mana

Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.

Zyra

Traits: Thornmaiden • Summoner Ability: Rampant Growth — 0 / 45 Mana

Spawn plants around the battlefield that attack the nearest enemy repeatedly, each attack dealing magic damage.

Thornmaiden grants team-wide Durability — Zyra is worth slotting in even with zero investment.


5-Cost Champions

There are 10 five-cost champions in TFT Set 18. Each carries either a unique special trait or a heavy vertical payoff.

Alune

Traits: Attuned • Lunar • Spellweaver Ability: Moonfall — 0 / 35 Mana

Rain moonshards split among the nearest enemies, dealing magic damage each. If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.

Her Attuned trait cycles the moon phase on each cast, alternating team-wide Durability and Damage Amp.

Ashe

Traits: Blossom • Hunter Ability: Spirit Rift — 70 / 145 Mana

Fire an arrow through the longest line of enemies that deals physical damage, reduced per enemy hit. The arrow tears open a rift that deals max Health physical damage per second to enemies within and Slows them.

Draven

Traits: Bounty Seeker Ability: Whirling Death — 0 / 140 Mana

Passive: Attacks target random enemies in range and apply a Bleed. Every attack has a chance to deal bonus physical damage and apply multiple Bleeds instead. Active: Throw two giant axes toward the enemy with the most Bleeds. Deal physical damage to all enemies hit and consume their Bleed, instantly dealing the remaining damage.

Draven is pure RNG — but Bounty Seeker turns him into a late-game loot engine on top of the damage.

The Elder Dragon

Traits: Riftbeast • Apex Predator Ability: Heat Without Equal — 0 / 40 Mana

Passive: Attacks deal damage to enemies adjacent to the target. Active: Become untargetable and fly into the air, gaining Omnivamp. On returning, Stun all enemies and Ignite them (max Health physical damage per second). Subsequent casts spew fire at the most enemies in a line, dealing physical damage and Igniting them. The Elder Dragon Buff (Riftbeast Alpha Mark): Damaging an enemy below a Health threshold executes them.

Takes 2 team slots, counts twice for Riftbeast, and grants +2 to the trait via Apex Predator.

Gnar

Traits: Elderwood • Sprykin • Brawler Ability: Rage Gene — 0 / 70 Mana

Passive: Gain Rage per second and per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies. Deal physical damage nearby, reduce Armor and Magic Resist, and Stun them. Mega Gnar gains Health and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to both and to enemies passed through. If there's only 1 enemy left, throw them off the battlefield instead.

Ivern

Traits: Greenfather Ability: Triggerseed — 0 / 50 Mana

Passive: Shields from this ability can critically strike with Precision. Active: Grant allies a Shield and Damage Amp. Then deal magic damage to enemies adjacent to them. After casting several times, also grant stacking Attack Speed to targets.

Greenfather lets him grow biomes across your board hexes — Tree, Mountain, Water, Rock, Tanglebarb, and more. Fill the whole board and the final hex is special.

Kennen

Traits: Inferno • Executioner Ability: Firestorm — 0 / 40 Mana

Charge up, gaining Ability Power per Burning enemy. Then gain a Shield and rush through a nearby group of enemies, dealing magic damage to each. After rushing, unleash a firestorm dealing magic damage split among all enemies hit over time.

A dedicated vertical Inferno payoff — outside that comp, he's not doing much.

Lux

Traits: Avatar (+ chosen Origin) Ability: Final Spark — 0 / 60 Mana

Passive: On cast, all allies that share a trait with Lux gain Mana. Active: Fire a laser toward the largest group of enemies that deals magic damage, reduced for each enemy hit.

Her Avatar variant adds a bonus effect:

  • Blossom: The first target hit takes bonus damage

  • Coven: Reduces Armor and Magic Resist of targets hit for the rest of combat

  • Elderwood: Casts grant all allies increased max Health for the rest of combat

  • Eldritch: Stuns targets hit

  • Fae: Heals the lowest percent Health ally for a portion of ability damage dealt

  • Inferno: Restores Mana per takedown

  • Lunar: Applies Vulnerable to enemies hit

  • Primal: Gain Attack Speed after cast

  • Solar: Weakens enemies hit

Lux is the face of the set. Only one player can hold each Avatar variant, and her chosen Origin counts twice for trait bonuses.

Maokai

Traits: Old Growth • Juggernaut Ability: Sow the Seeds — 40 / 100 Mana

Passive: After every threshold of damage blocked, a sapling jumps toward a nearby enemy and deals magic damage. On death, saplings jump out. Active: Deal magic damage to the target and restore missing Health.

Old Growth grants permanent max Health whenever a nearby enemy dies. Find him early and he never stops growing.

Taric

Traits: Emerald Aspect • Vanguard Ability: Emerald Radiance — 0 / 65 Mana

Passive: The first time Taric or his paired ally drops below a Health threshold, unleash emerald energy from both, granting a Shield to nearby allies. Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next few attacks.

Emerald Aspect lets you drag any ally onto Taric to pair them — a dedicated bodyguard for your carry.


TFT Set 18: Enchanted Wilds hits PBE July 28 and launches on live servers August 12 with patch 18.1. All champion data is from the reveal/PBE build and is subject to change before release.

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