Has Warcraft Rumble Lost its Appeal?
Did it have any to begin with? Certainly so! I really enjoyed the PVE nature of the game with the occasional PVP battle mixed in when we were getting close to a new unlock in the guild. But, man, I just lost touch with the game. It was fa…
Did it have any to begin with?
Certainly so! I really enjoyed the PVE nature of the game with the occasional PVP battle mixed in when we were getting close to a new unlock in the guild. But, man, I just lost touch with the game. It was fairly quick to get through the main part of the campaign, with a little resistance in the last few zones but it was to be expected. My problem began when I figured out how Heroic worked.
Heroic was awesome and I wish I had of started it sooner because it would be been an insanely "profitable" thing to bash through for those sweet upgrades, instead of relying on Arclight Surges. But then I 100% completed Elywnn Forest and the bastards gave me a limited-time shop deal that was just impossible to say no to.
And that's how they get you every single damn time. I haven't completed any other zones on Heroic purely because I know the deal will be too good to pass up and if I was having fun, I'll be more inclined to make the purchase. I don't mind buying stuff that is good value and paying for the games I play, but Warcraft Rumble just feels so bad with their monetization.
It's not as bad as some other games. Clash Royale has a pretty shit monetization system. Clash of Clans, which is one of my favourite mobile games of all time, makes it difficult to play for extended sessions without paying money; Of course I just started two other accounts to get around that lmao.
But yeah, the guild died because everyone else stopped playing and I have logged in once in the past two weeks. Heroic cheesed me a bit and I just wish there was more to do in the game. The PvP is kinda bland, though I think that's largely due to the small minion pool available. One unit being releases every few months doesn't feel fun enough. In fact, I don't really ever see a need to change strategies all that much which might be the problem.
I think there's very good designs in the game, but it needs something more. What do you think?