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  1. Xerxian Recruiter Mythgard Cards

    \1Awaken\0: Look at the top card of your deck; if it's a minion, draw it and it's now a Rebel permanently.

    2 Mana 2 Attack 2 Health Creature Rare Core
  2. Sea Lord's Trident Mythgard Cards

    Create a 4/2 Fel Kraken if you don't control one already.

    3 Mana 0 Attack 14 Health Artifact Mythic Core
  3. Steroid Drip Mythgard Cards

    Give a minion \1Fragile {2}\0 and 「Gets +{0}/+{1} at the end of each turn」.

    3 Mana 0 Attack 0 Health Spell Uncommon Rings of Immortality
  4. Locked in Ice Mythgard Cards

    Lock a minion's strength to zero until \1Sunrise\0. It gets \1Slow\0 and \1Fragile {0}\0 permanently.

    5 Mana 0 Attack 0 Health Spell Rings of Immortality
  5. Night Hag Mythgard Cards

    \1Awaken\0: A minion in the opposite lane is \1Stunned\0 until Night Hag leaves play.

    3 Mana 2 Attack 4 Health Creature Rare Core
  6. Imperative Bell Mythgard Cards

    If the chosen minion dies during your opponent's turn, \1Sacrifice\0 this, draw a card, gain \2\0 temporary mana, and you may play a card.

    2 Mana 0 Attack 0 Health Artifact Uncommon Core
  7. Peri at the Gates Mythgard Cards

    \1Awaken\0: Draw a card, then \1Divination 3\0.

    4 Mana 3 Attack 3 Health Creature Rare Core
  8. Enchants its lane with a Desert unless it's already enchanted.

    3 Mana 2 Attack 5 Health Creature Mythic Core
  9. Freki Huntress Mythgard Cards

    After killing a minion in combat, \1Transforms\0 into Awakened Huntress.

    3 Mana 2 Attack 2 Health Creature Uncommon Core
  10. Battle Chef Mythgard Cards

    \1Awaken\0: Add a Wok Shield item to your hand.

    2 Mana 2 Attack 2 Health Creature Uncommon Core
  11. Mothmara Mythgard Cards

    Deal {0} damage to your opponent when you cast a spell.

    1 Mana 2 Attack 1 Health Creature Core
  12. Notarize Reality Mythgard Cards

    Make the top 6 cards of an enemy's deck \1Ephemeral\0 permanently. OR Give the top 6 minions of a friendly deck +{0}/+{1} and Zealot permanently.

    2 Mana 0 Attack 0 Health Spell Core
  13. Parsa Regulars Mythgard Cards

    \1Demise\0: Add a 2/1 Eager Recruit to your hand.

    3 Mana 3 Attack 3 Health Creature Core
  14. Balance Mythgard Cards

    Draw a card for every minion your opponent controls. Opponent minions: {4}

    3 Mana 0 Attack 0 Health Spell Rare Core
  15. Herald of Famine Mythgard Cards

    When opponents burn a card, they take {0} damage and the card is \1Banished\0 instead of going to their deck.

    4 Mana 3 Attack 5 Health Creature Mythic Core
  16. Juke Mythgard Cards

    Give a friendly minion \1Threatened\0 by an enemy minion \1Swift\0 and \1Teleport\0 until \1Sundown\0. Add an Oji-waza spell to your hand.

    2 Mana 0 Attack 0 Health Spell Rings of Immortality
  17. Corrode Equipment Mythgard Cards

    Give a minion \1Blight 1\0 or \1Blight 3\0 if it has \1Armor\0.

    1 Mana 0 Attack 0 Health Spell Uncommon Rings of Immortality
  18. Mandatory Vigor Mythgard Cards

    Give a friendly minion a standard action and {0}/-{1} until \1Sundown\0. Draw a card.

    2 Mana 0 Attack 0 Health Spell Uncommon Core
  19. Sovereign Architect Mythgard Cards

    Create a 2/2 Imp with \1Agile\0 in a friendly unoccupied lane.

    5 Mana 2 Attack 6 Health Creature Rare Core
  20. Chort Stag Mythgard Cards

    \1Awaken\0: You may return a minion from your boneyard to your hand.

    7 Mana 8 Attack 8 Health Creature Mythic Core