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  1. Whenever The Keeper of Favorite Cards enters or attacks, choose a nonland card name and add it to your favorites list for this game. (You can have limitless favorites.) Your favorite creatures get +1/+0. Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Soldier rare Unknown Event
  2. Each time a player pays mana, they must pay {1} additional mana. (This includes casting spells, activating abilities, turning face-down creatures face up, paying for Ghostly Prison, the weird ability on Quenchable Fire, etc.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare Unknown Event
  3. Each time a player pays mana, they must pay {1} additional mana. (This includes casting spells, activating abilities, turning face-down creatures face up, paying for Ghostly Prison, the weird ability on Quenchable Fire, etc.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare Unknown Event
  4. As The Underworld Fantasy Queen enters, it becomes spring. At the beginning of your upkeep, the next season arrives. Spring — Whenever Her Majesty enters or attacks, you may sacrifice another creature. If you do, draw a card. Summer — Whenever a creature an opponent controls dies, put a +1/+1 counter on Her Majesty. Fall — Whenever another creature dies, target opponent loses 1 life and you gain 1 life. Winter — Her Majesty can't attack or block.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — God rare Unknown Event
  5. Deathtouch, lifelink When Wurmcoil Broodmother dies, create a Wurmcoil Engine token and a Wurmcoil Larva token.

    9 Mana Value 9 Power 9 Toughness Artifact Creature — Wurm rare Unknown Event
  6. Hexproof When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.) At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.

    8 Mana Value 8 Power 8 Toughness Legendary Creature — Octopus Insect rare Unknown Event
  7. Defender, flying At the beginning of your upkeep, create a 1/1 green and blue Bird creature token with flying for each Bird you control. As long as you control twelve or more Birds, you can't lose the game and opponents can't win the game.

    6 Mana Value 9 Power 9 Toughness Legendary Creature — Bird Wizard rare Unknown Event
  8. If The Snapstone Wielder is your commander and your deck contains no land cards, your starting hand size is four and for the rest of the game, at the beginning of your upkeep, you get a mana counter. During each of your turns, you can spend mana of any color equal to the number of mana counters you have. (You want mana on opponent's turns, you're on your own. Who needs instant-speed interaction?) Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Gamer rare Unknown Event
  9. Fixed commander ninjutsu {3}{B}{G} (It's commander ninjutsu, except the command tax applies, like it should have originally.) When Monet enters, create four 1/1 green Turtle creature tokens with training. If Monet was ninjutsu'd, those tokens enter tapped and attacking. (Whenever a creature with training attacks with another creature with greater power, put a +1/+1 counter on it. This doesn't work if it enteres tapped and attacking.)

    7 Mana Value 4 Power 4 Toughness Legendary Creature — Rat Ninja Mutant rare Unknown Event
  10. When The Charitable Drafter enters, create a 1/1 white Dog creature token. Then each players shuffles their hand into their library. Open a Magic booster pack, then starting with you, all players draft it face up. Each player's draft picks become their hand. (Each player owns the cards they draft until the game ends, then you should get them back, unless you feel generous or rare-drafted and don't care.) Creatures you control have "{T}: Add one mana of any color. Spend this mana only to cast a card that wasn't in your starting deck."

    6 Mana Value 3 Power 5 Toughness Legendary Creature — Human Wizard rare Unknown Event
  11. Lander Rizzi Magic Cards

    When Lander enters, create X lander tokens (They're artifacts with "{2}, {T}, Sacrifice this token: Search you library for a basic land card, put it onto the battlefield tapped, then shuffle.) Landerfall — Whenever a lander you control enters, put a +1/+1 counter on Lander. {2}, {T}, Sacrifice Lander: Search you library for a basic land card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Legendary Artifact Creature — Lander Ro… rare Unknown Event
  12. 17-Year Cicadas Magic Cards

    Create ten 1/1 white Insect creature tokens with flying. Exile 17-Year Cicadas with seventeen time counters on it. Suspend 17 — {0} (Rather than cast this card from your hand, you may pay {0} and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Whenever you cast a spell, if this card is suspended, remove a time counter from it.

    8 Mana Value Sorcery uncommon Unknown Event
  13. Flip Ahead (If you would put a lore counter on this saga, instead flip a coin. If you lose the flip, don't put a counter on and repeat the current chapter.) I — Add {U}{R}. II — Create a token that's a copy of Krark, the Thumbless and a token that's a copy of Krark's Thumb. (Keep in mind they're both legendary!) III — Choose target opponent. Flip a coin with them. The loser of the flip loses a quarter of their life, rounded up.

    5 Mana Value Enchantment — Saga rare Unknown Event
  14. The Playful Winners enters as a copy of a random tournament-legal card with partner (including any variant), except it has its other abilities. If you win a game while you control The Playful Winners or it's your commander, put a tally mark on it. The Playful Winners gets +2/+2 for each tally mark on it. (No cheating!)

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Gamer rare Unknown Event
  15. When Auntie Ant enters, multiblight 4. (Distribute four -1/-1 counters among creatures you control.) Whenever Auntie Ant attacks, for each creature you control, you may remove a counter from it. Create a 1/1 green Insect creature token for each counter removed this way.

    5 Mana Value 7 Power 7 Toughness Legendary Creature — Goblin Warlock rare Unknown Event
  16. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I Denial — Until your next turn, noncreature spells cost {2} more to cast. II Anger — Goad target creature. III Bargaining — Each player sacrifices an artifact, enchantment, or token. IV Depression — Target creature loses all abilities until your next turn. Create a Food token. V Acceptance — The next spell you cast has epic.

    5 Mana Value Enchantment — Saga rare Unknown Event
  17. Bin Chicken Magic Cards

    You may treat Food tokens as though they were Junk tokens and vice versa. When this creature enters, choose one— • Create a Food Token. • Amass Birds X, where X is the number of Foods you control. {3}{B}{B}, Exile an artifact card from your graveyard: Return this card from your graveyard to the battlefield.

    5 Mana Value 3 Power 2 Toughness Creature — Bird Pest rare Unknown Event
  18. Brave Falconhawk Magic Cards

    Flying When this creature enters, create a Contested Game Ball token. (It's a card from The Lost Caverns of Ixalan. Look it up!) Whenever this creature attacks, if you control a Contested Game Ball, put +1/+1 counters on this creature equal to the number of point counters among Contested Game Balls you control.

    4 Mana Value 3 Power 3 Toughness Creature — Bird uncommon Unknown Event
  19. If you would draw a card, you may instead choose mana base, removal, or win condition and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. (Mana base cards add mana. Removal cards are instants and sorceries that can damage, destroy, or exile opposing permanents. Win conditions cost 6 or more mana.)

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Snail Advisor rare Unknown Event
  20. As long as you control The Goblin Mastermind or it's your commander, permanents you control are Kindred Goblins in addition to their other types. The same is true for spells you control and cards that you own that aren't on the battlefield. Whenever The Goblin Mastermind deals combat damage to a player, you create a token that's a copy of one of Skirk Prospector, Goblin Lackey, Goblin Piledriver, Goblin Warchief, Boggart Harbinger, or Goblin Ringleader, chosen at random.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Wizard rare Unknown Event