Valve has announced this afternoon that Artifact, their go at a DotA-themed card game, has ceased development.
The game originally launched in November 2018 to which it didn't meet Valve's or the community's expectations with Valve announcing in March 2019 that they would be going back the drawing board on the game. It wasn't very surprising considering the game dropped off to less than a thousand average players just a few months after launch. (SteamCharts)
Artifact Classic via SteamCharts
A year went by with no updates on the game, not exactly an oddity in the world of titles that Valve ships, to drop a blog post a year later on March 30, 2020 to announce the 2.0 Beta. The beta started in May 2020 and since then received a series of patches but not much in the way of any player engagement.
Both versions of the game, "Artifact Classic" and "Artifact Foundry" (2.0 Beta), are now available for free to the community and will not see any future updates.
Quote From Valve Artifact, the Dota 2 card game, shipped in November of 2018. Despite good initial sales, our player count fell off pretty dramatically. This warranted a shift from the service/update development model we'd planned to a full reevaluation of the game's mechanics and economy.
It's now been about a year and a half since the current Artifact team began work on a reboot in earnest. While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time. As such, we've made the tough decision to stop development on the Artifact 2.0 Beta.
However, we recognize that both versions of Artifact still have players and still have value to the community. For this reason, we're opening both games up to make them available for free to everyone. Final releases of both Artifact Classic and Artifact 2.0 Beta (renamed Artifact Foundry) are now available. Technically Artifact Foundry remains an unfinished product, but most of what's missing is polish and art - the core gameplay is all there. While both games will remain playable, we don’t plan to ship any further gameplay updates.
Here's an overview of our final changes to Artifact Classic:
- The game is free for everyone to play.
- All players get every card for free. You will no longer be able to buy card packs.
- Paid players' existing cards have been converted into special Collector's Edition versions, which will remain marketable. Marketplace integration has been removed from the game.
- Paid event tickets have been removed.
- Customers who paid for the game will still earn packs of Collector's Edition cards for playing; players who got the game for free will not.
The final release of Artifact Foundry looks like this:
- The game is free for everyone to play.
- Players gain access to cards by playing the game. All cards are earned this way; no cards or packs will be for sale and Artifact Foundry cards are not marketable.
- All final card art that was in the pipeline is now in the game.
(In short, when we say "free", we really mean "free.")
For a detailed explanation of how Artifact Foundry differs from the Artifact Classic, see this page.
We're grateful to all Artifact players, and particularly to those who were able to help us tune and refine what would become Artifact Foundry. The team feels this is the approach that best serves the community. We're proud of the work we've done on both games and excited about delivering them to a much larger audience of gamers.
To install and play now, head over to the store page.
Thanks,
The Artifact Team
Quote From Valve Artifact Classic and Artifact Foundry are two versions of the digital card game originally named Artifact, developed through a collaboration between Valve and renowned designer Richard Garfield. Artifact was designed as a deeply strategic card game, but without the limits of a conventional physical board. After a highly polarizing and ultimately disappointing initial release in November, 2018, a small team at Valve reworked the game into what would become Artifact Foundry, and the original game was renamed to Artifact Classic. Artifact Foundry was designed to address as many complaints about the original game as possible, while maintaining its strategic depth.
Economy
Artifact Classic and Artifact Foundry are both free, and every player has access to every card in both games. Neither game features in-app purchases.
When Artifact Classic was released, cards were sold in card packs and could be exchanged between players on the Steam marketplace. When the game was made free and every player was given access to all cards, previously-collected cards were turned into Collectors Edition cards. Collectors Edition cards can still be bought and sold on the marketplace between players, but they are not for sale from Valve and there is nothing to purchase in-game.Game Modes
Artifact Classic and Artifact Foundry both feature global matchmaking, bot play, and various game modes, but the game modes are not identical.
Artifact Classic Game Modes
- Full-deck draft gauntlets (build your deck out of a limited selection of cards, then win 5 before you lose 2).
- Constructed gauntlets (build your deck from the entire set, win 5 before you lose 2).
- Preconstructed event with a win-streak leaderboard (choose a pre-built deck, play until you lose).
- Single game constructed global matchmaking
- In-game tournament system
- Constructed bot play
- Tutorial
Artifact Foundry Game Modes
- 1v1 Hero Draft ladder (pick and counter-pick heroes against your opponent, then play with decks generated from those heroes, rank up based on skill).
- Constructed ladder (build your deck from the entire set, rank up based on skill).
- Tutorial (expanded)
- Single Player Campaign
- Constructed bot play
- Hero Draft bot play
- Bot puzzles (including support for player-authored puzzles)
Gameplay
Artifact Classic and Artifact Foundry are both games played between two players who each bring a deck of cards and 5 heroes to a battle spread across 3 lanes, with the goal of winning 2 of the lanes before the opponent can win 2 themselves. In Artifact Classic, the lanes are played in sequence, while Artifact Foundry features a simplified zoomed-out gameplay where you can play in any lane at any time.
Artifact Classic gameplay embraces unbounded lane capacity for units, allowing for massive armies to clash with one another. Players choose to play powerful spells and resources into each lane, pressuring their opponent while balancing their momentum as enemy towers fall, or friendly towers come under threat. It features a large number of random events which skillful generals must mitigate with forethought and arcane knowledge.
Artifact Foundry gameplay gives more direct agency – almost all random elements aside from a shuffled deck have been removed – and the gameplay is more focused on heroes, which have been given a significantly more powerful role. In addition to heroes, almost every card in the game has been reworked at least somewhat to be somewhat more impactful, fun, and easier to focus on. Over 100 new cards and 20 new heroes have been introduced in Artifact Foundry.
Comments
Actually I like that gameplay with three lines. Gives you a new level of strategy thinking.
I recall that some streamers were really into Artifact’s gameplay; unfortunately with 3 separate lanes/boards to keep track of, it was not easy for viewers to follow, let alone enjoy. As for players, the deal-breaker must surely be the cost - it wasn’t just pay to play, it was pay to pay. Such avarice: bad enough that Valve wanted money for the base game and the card packs, they were taking a cut of the marketplace transactions too.
When you bought the game it gave you the amount in packs. And plenty of ways to earn currency to buy more without spending more. Streamers didnt stop playing because the twitch chat was confused they stopped playing because the twitch chat didnt like the new game over content they were used to.
already reaching its peak in players since a long time. lets see how long does it hold
It'll be dead on Monday.
Is it still worth trying now that its free or is it something I should just pass on.
Try it out, flux has never liked the game since it first came out. It's free, get your own perspective.
It depends on how much you value your time. You might have some fun which is great, but imo it isn't going to keep most people around, especially with it not really having any other players to play against.
Even without other players to play against, it does look like there is a puzzle mode which could be a fun time waster, plus if I do end up enjoying it I’m fine playing against bot
The decission to allow selling of cards caused, that the cards could not be obtained by ingame currency only for real money (because otherwise would players make bot account to grind cards) which caused that the game was superexpensive.
‘member when people went crazy when this game was announced and they thought this will be the “hearthstone killer”?
Nah. The day that it was announced, you could hear everyone in the audience audibly disappointed.
Me neither.
How did it die, if it was never alive?
Truth! Dead out the door when they had a pay to play motto.
Let's just hope it stays for as long as possible, else it's doomed to become another failed card game with revolutionary mechanics (rip to Duelyst, MM DoC, possibly Faeria etc.)
Add Chronicles: Runescape Legends and Lightseekers to that list.
What's MM DoC?
Might & Magic: Duel of Champions
Oh my god. I remember MM:DoC. The game was very interesting. Imbalanced in some ways but still interesting. Also, let's not forget Elder Scrolls Legends.
Also Faeria was an odd game. It's like half card game/half board game? IMO it tried to do too many things at once.
Faeria had an amazing idea of shaping the board to your liking, which I gladly enjoyed (I have installed it back when it was F2P), but it was such a novel concept that it lead to a steep learning curve, which turned off a lot of players. Even by watching a few pro games, I was shocked by their way of creating terrain. Let's not forget the game's now under an initial price tag, on top of paid DLC content. It still has decent generosity with a lot of packs you can get and a free card of any rarity you can craft every 6 hours (up to 6 charges), and it's now even on consoles, but it's on its way towards stagnation.
MM:DoC I will hold dearly to it, maybe with a bit rose tainted glasses. You could do a lot of stuff, but it wasn't exactly as f2p, at least by standards set by LoR. It still had amazing gameplay, but sadly, that game's gonna be a prime example in the ccg genre of what happens when you stop releasing content. Also, Herald of the Void was the best expansion change my mind.