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Soul Slayer DH
Last updated 5 years, 3 months ago by
frosthearth
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Regarding the Runner, I hadn't considered the synergy with Altruis, you're probably right to keep the Runner.
Just 1 Pen Flinger? But they're soooo good in a deck like this aren't they?
Also, have-you-tried/did-you-consider a Wandmaker or two? Maybe instead of the Crimson Sigil Runner. Wandmaker will net you a 1-cost spell from your class anyway. Although, if that battlecry pulled you a Felosophy you could only use is on Spirit Jailer, which kind of stinks.
Very good looking deck.
I am really new to Hearthstone -- so a grain of salt -- but I am not at all new to TCGs. Played PTCGO for a long time.
Thanks for the comment and suggestions! The pen flinger fits nicely in turns where you would otherwise float mana, but I'm not sure if you could play both pen flingers in a turn consistently. I usually rely on fast cycling to prioritize playing the hard-hitting cards first instead of gradually pinging the opponent if I can, but maybe I'm not playing the deck optimally. Wandmaker also sounds like a good suggestion, I haven't actually considered it since I usually prefer consistency over random-generating cards. The reason I run Crimson Sigil Runner is because it enables faster cycling and its cost is great for Altruis the Outcast.
So ... I just copied this deck last night while playing on my phone, and not realizing it was the same deck I looked at (but didn't actually play with) before (see comment 6 days ago). This deck is amazing! I beat my way from silver 10 to silver 1 using it. Great deck man! Hats off!
Forget what I said about a Wandmaker, this decks runs too well, such would probably be a mis-step.
Kayn Sunfury and another Pen Flinger would be only things I would ever want to include. Kayn, just to give a third pivot around taunt minions (in addition to the 2 Consume Magics), and since he also has charge, I imagine he works well in this Aggro-style deck. The 2nd Pen Flinger not so much for using them both in the same turn (although one could) but moreso because it's a real bummer when you can't actually draw it early it since it's sooo helpful.
Regardless, I still wouldn't want to lose the Chaos Nova for them. The only cards I could live without are maybe one Sigil Runner, maybe 1 Double Jump; the rest cannot be changed. But weighing it all out, the speed offered by those 2 cards is probably more important than the 2nd Pen Flinger for consistency. It's really awesome when Double Jump pulls you that Consume Magic when needed.
So I'm still torn between cutting one Sigil Runner or Double Jump for Kayn Sunfury. It's tough. Did you ever play with Kayn Sunfury in this deck. Does it pay off? Does the deck seem to suffer with one less speed card?