https://lor.mobalytics.gg/stats/regions
There are some pretty astounding conclusions to be drawn from the statistics that I will detail down below
1. They who endure, LuLu, Tf Swain, Scouts, Leona account for about 25 percent of the decks played at high level
2. Targon's highest win rate is 51 percent, due to the certain weaknesses and a reliance on high rolling invokes
3. No deck is played over 6 percent of the player base illustrating a lack of confidence in any one strategy
4. Those who succeed likely rotate lists frequently to suit what they are playing against
5. combo oriented champs are disfavored against champs that offer immediate value
Comments
https://lor.mobalytics.gg/stats/regions
There are some pretty astounding conclusions to be drawn from the statistics that I will detail down below
1. They who endure, LuLu, Tf Swain, Scouts, Leona account for about 25 percent of the decks played at high level
2. Targon's highest win rate is 51 percent, due to the certain weaknesses and a reliance on high rolling invokes
3. No deck is played over 6 percent of the player base illustrating a lack of confidence in any one strategy
4. Those who succeed likely rotate lists frequently to suit what they are playing against
5. combo oriented champs are disfavored against champs that offer immediate value
The #4 got my attention, how long a single decklist gets played until an adjustment is made exactly?