Riot has announced a new feature coming in the new Legends of Runeterra expansion - Landmarks!
- Landmarks are a new card type.
- Play on the board for a unique, ongoing effect.
- They use your normal mana, not spell mana.
Here is the first Landmark card they have revealed. It's for Shadow Isles - Vaults of Helia!
Comments
can landmarks be killed / obliterated ?
According to the "What's Next" video, they will be updating some existing cards so that they can affect Landmarks.
A Landmark is not a unit, a follower, a champion, or a spell. I suspect it does count as an enemy. In the video, a Falling Comet ("Obliterate an enemy") is able to obliterate a Landmark.
Whoa. 😳
This was unexpected.
I love that Runeterra is getting MTG's Enchantments. A bit different of course but the idea is there.
I'm curious if they're only going to be going after existing archetypes or try to use Landmarks to introduce some new ones. New deck playstyles are always rad. It's also nice that they are going to update some Call of the Mountain cards to work with (or against) Landmarks.
If you missed it, Riot did a whole showcase on "what's next" for the game.
https://outof.cards/legends-of-runeterra/1978-whats-next-for-legends-of-runeterra-monuments-of-power-new-event-spectator-mode-card-styles-tournaments
Aren't MtG Enchantments attached to creatures? Those seem more like Artifacts, or Field Spells from Yu-Gi-Oh.
MTG has both! A regular enchantment is played and it stays on the battlefield. An enchantment that has the "Aura" subtype is attached to a permanent.
Ajani's Welcome, as seen below, is an example of a regular enchantment, or what Landmarks are.
Knight's Pledge, on the other hand, is an Aura and it attaches to a creature permanent.
Wait, so what's the mechanical difference between an Enchantment and an Artifact?
The difference is largely thematic (with Artifacts representing physical objects and Enchantments representing magical spells and conceptual content).
That said, "interactability" and color wheel balance is a big part of the difference mechanically. Green and White have tools that can remove both enchantments and artifacts, while Red has artifact removal but not enchantment removal, and Blue and Black have basically no removal that specifically targets either. Also, most Artifacts are colorless, and in those cases you'd expect a spell with colored mana pips to be stronger than an artifact with a similar effect and equivalent CMC.
Also I think there's a tendency for Enchantments to have ongoing effects, and Artifacts to have activated effects.
But there's a lot of crossover both ways.