Legends of Runeterra Realm

Legends of Runeterra

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Soraka Is Spicey As Hell - Goodbye Aggro

Submitted 4 years, 9 months ago by

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Just being a 1/6 for 3 is realllly good, just trade into things all day and heal.

Jam toad boy on 4 and aggro is just done for sure.

The only issue is nexus health, I hate that we still have to rely on starshaping, I don't love the card

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    Just being a 1/6 for 3 is realllly good, just trade into things all day and heal.

    Jam toad boy on 4 and aggro is just done for sure.

    The only issue is nexus health, I hate that we still have to rely on starshaping, I don't love the card

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  • Well, that's an interesting card. Usually, you want a support effect that helps you in the coming combat. This doesn't do that, at least not with newly summoned units.

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  • Broadbacked Protector is actually really good with these cards and provides a lot of healing, so I don't think Soraka decks will be forced to run Starshaping to combat aggro. 

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  • You could also use lifesteal to keep your regenerating your nexu

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  • Doomsayer - the end is coming.

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  • Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."

    I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.

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  • Quote From sto650

    Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."

    I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.

    "Win the game" is an overrated mechanic.

    healing 22 hp is hard.

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  • Quote From DoubleSummon
    Quote From sto650

    Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."

    I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.

    "Win the game" is an overrated mechanic.

    healing 22 hp is hard.

    Let's see how hard it is when the board gets filled with 4 beefy guys, a Star Spring, and an Ember Maiden

    -1
  • Quote From sto650
    Quote From DoubleSummon
    Quote From sto650

    Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."

    I'm kind of excited to explode people's faces by just healing my dudes, but it's not actually a good omen for the health of the game.

    "Win the game" is an overrated mechanic.

    healing 22 hp is hard.

    Let's see how hard it is when the board gets filled with 4 beefy guys, a Star Spring, and an Ember Maiden

    If you have that luxury of having such a board you won anyway, win condition or not.

    your opponent is also playing just saying.. and if such archtype becomes viable landmark removal would as well.. and then that archtype is not that great all of a sudden.

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  • This isn't the end of all aggro. It's just the end of aggro opponents when you are the one playing a healing archetype - exactly as it has been in every CCG ever.

    This is the rock to aggro's scissors, nothing more.

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