New Shaman Minion - Bru'kan
Submitted 3 years, 10 months ago by
Arthas
A new Legendary Shaman Minion, Bru'kan, has been revealed!
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A new Legendary Shaman Minion, Bru'kan, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Need to see what the nature spells will be, I'm assuming Earth Shock will be a nature spell, that's obvious enough. Maybe Tidal Wave too?
TREMBLE before.... the most legendary dragon that ever existed!
It is difficult to judge this cards power level since we don't know exactly which spells will be "nature". But I imagine in general a lot of Shaman spells will be nature spells which should make this pretty powerful.
Carrion, my wayward grub.
Combined with the buffed Lightning Storm, this'll be scary
Until we start seeing more nature spells (my guess is that Lightning Bolt would be one of them), this card is only a 4 mana 5/4 that only bares its rubber teeth.
Is there any reason to prefer this over Imprisoned Phoenix, which while being slightly less impactful, is at least a guaranteed 2 turn act. Maybe Zap! would come back to standard, and if its a nature spell, then this card may be better than it appears.
what is a nature spell?
I am 69 years old and still reach Legend
Spells will have tribes now, like minions do. Nature is one of those tribes.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Well this could be very strong depending on what spells will be Nature-Spells. So far i think this could be very strong.
Challenge me ... when you're ready to duel a god!
So assuming that all Shaman spells are nature by default (not regarding special cases) this seems pretty good.
We've seen the huge difference between 1 and 2 spell damage before and this comes with 3 for a very moderate cost.
Unless all of Shaman's Burn spells aren't qualified as nature (where would Lava Burst fall actually?) we basically have a reliable finisher
I tried having fun once.
It was awful.
Really hard card to judge right now. But it will probably see play in spell damage shaman? turn 4 Bru'kan into turn 5 Ras Frostwhisper seems realy good, as long as Ras Frostwhisper and Bru'kan actually synergise together. Now that i think about it, how will Ras Frostwhisper work after those tribes are introduced? Seems pretty hard to make him good for both shaman and mage. Let's hope they make Ras Frostwhisper work with ANY spell damage, tribal or not. IF they do that then that turn 4 Bru'kan into turn 5 Ras Frostwhisper seems really good.
Standard: Probably spell damage shaman.
Wild: EVEN costed, and EVEN shaman likes totems. So it probably won't see that much play. If only it were ODD Costed, because ODD Shaman would have LOVED it. (ODD Shaman is more of a burn deck with lots of spell damage stuff, for anyone that's wondering.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I think this is a very strong card. A lot of shaman spells should end up being nature and +3 spell damage so cheap is strong. Be a nice finisher in an aggressive shaman. Or a combo piece for an otk. With spells being retroactively I'm sure he'll be a powerful tool in wild too.
Casual Dragon Cardgame enthusiast.
I was thinking exactly the same!
By The Holy Light!
If it had those cost and stats and Spell Damage +3, it would be OP as fuck. Since it's limited to only affecting a subset of spells, maybe it will just be good. Right now the only Nature spell we know is Chain Lightning (Rank 1), so we'll need to see more to say how good this is.
So right away I'm thinking this is a mini-Malygos (the OG of course). If there are enough cheap nature spells that can go face, this card has OTK potential.
"Be excellent to each other." -Bill and Ted
Aren't all of Shaman's spell damage, Nature?
Lots of nature spells in Shaman so pretty good?
All generalizations are false.
But he looks cool.
Chumbawumba is the worst band name.
I mean it sorta depends on the spells. That said this already works with Lightning Bolt as a method to burst for 12 with two copies.
My gut feel tells me this won't work with Ras Frostwhisper as the card works on generic spell damage buff will this is nature spell damage buff.
That said this is still a very strong card as most shaman spells are nature. This can turn Lightning Storm into a Flamestrike, Lightning Bolt into a Fireball, and Tidal Wave into a 16 health swing. The stats are also vanilla stats for a 4 drop, so dropping this on curve for tempo doesn't feel too bad in a pinch.
Mini Maly!
Losing things like Lava Burst in standard hurts a little, but overall I love this card! A 4 mana +3 spell damage to the spell type that Shaman is mostly going to be running anyway?! I'm excited for this card and the coming year, but this card actually gets me more excited for the reinforcements it gives to my Wild Burn Shaman deck.
Quick! Someone give me something clever to write here.
A little boring for a legendary, but I imagine it will pack a bit of a punch when included in a shaman deck with a lot of face damage nature spells.
Seems solid, but I'd like to see the rest of the set and see if it gets more support (which it most likely will), should be good
This might end up being a nice little spell damage minion for shaman. I know they need some help.
I think this will see play in Wild, but not in a meta deck. I've got a feeling that a lot of the spells already used in Malygos Shaman will be Nature spells.
Combo potential is high
-=alfi=-
for a legendary this is very weak
only works with nature spells, dont think it will be enough for OTKs
This looks really powerful. Most of shaman's spells have the nature school so this is more or or less a 4/5/4 with spell damage +3 which is insane.
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
Interesting but you need somehow to be able to cast a lot of spells together with this to get some real value. So maybe some deck that wants to close the game with burn?
Could be good depending on what spells it synergizes with.
Could be good.
Now this is a legendary I have my eyes on! Hope the potential doesn't go amiss.
Burn Shaman would have been so broken if it was vanilla Spell Damage, so I'm happy it's Nature instead. That being said, not so fresh in terms of interaction or anything, meh.
First glance it's too situational and depends on the support nature spells get. I believe that wild will see it more often than standard.
Call him Bruh for short.He is a combo card ,we just have to wait for the nature spell cards and see if his good now or later down the road.
Not fancy, but seems powerful!
Nice cost, good synergy with old spells that gain the Nature tag (Tidal Surge, Lightning Storm,...), and the Mini-Set will have a bigger focus on Spell Schools. If Shaman will be competetive, it's quite likely we'll see some of this guy!
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This card seems crazy, for now and the future of hearthstone. It's strenght will be equal to Nature spells, so I expect to see this guy quite a lot
Lemushki - The one and only since the 2006 rebranding.
A must for ele shammy
If this card sticks, or is cheated out, or generated randomly at the perfect time, it could enable some fantastic OTK combos. Even if you know it'll be removed, buffing up the damage of a Lightning Storm to 6 in the late game is still very, very useful. Regardless, I'm sure it'll be a core card in any Nature Shaman builds.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
I like this card, we´ll see if it gets more support to make it viable. I´d use this if I open it, but not gonna craft.
♡ u 4ever 2008 - 2022
Bru'kan is clearly super powerful, and between him and Imprisoned Phoenix you might be able to set up some crazy OTK turns for Shaman if they get the right Nature spells. That said, the only Nature face damage in the Core set is Lightning Bolt, so even with 2x Phoenix in play, you're only looking at 20 damage max burst with that combo (though there are some ways you could probably eke out another 6 damage with Rune Dagger and 2x Novice Zapper). Ultimately Bru'kan is probably better as a way to burst down/finish your opponent after solid midrange play.
Pretty much my thoughts as well. Will have to wait and see the how useful spell school specific damage will be, but design-wise it's very meh for me.
+3 is a lot of extra damage and I could guess Shaman will get a couple of Nature spells to make use of him. Could be a key card in OTK och Spell damage decks.
Seems really good with most of the elemental spells seeming to be nature, plus it has solid stats alongside the +3 spell damage
Will try and play this card in a damage spell-based deck for fun if nothing else
Rogue DH
I dont like the design since legendary minions for me are crazy minions and here we have a boring spell damage. BUT this have the strengh of a legendary minion since it will allow otk or powerfull clear at a not expensive cost.
Murlocs <3
Even without seeing what all spells are considered Nature, we can already deduce that Shaman has quite a few Nature spell. With that said, making a Spell Damage Shaman that only uses Nature spells might not be too difficult. Most burst-y Shaman spells are already Nature anyway.
I read this and thought "What is he talking about? Imprisoned Phoenix is a Mage card". Then I found out it's dual-class lol. Never saw a Shaman played it before, thought it's a Mage card.
Anyway, there are no other Nature burst damage (yet), but some vanilla spells like Serpentshrine Portal, Molten Blast, Dunk Tank. These probably won't be updated as Nature spell, yet they can still benefit from the spell damage of Imprisoned Phoenix. Definitely OTK doable.
OBLIVION!
Hard to evaluate without seeing all Nature spells, but it can serve as a giant board clear with Lightning Storm or as a burst engine with Lightning Bolt (especially with Wandmaker giving you more Lightning Bolts). This flexibility makes me think it will have a very good chance at being a good card.
Will Lightning Storm be changed to have the Nature spell class as well?
Huge OTK potential with Rune Dagger
Pretty good for control or aggro.
Yes. All lightning and poison spells are Nature.
Definitely a must add for spell shaman. Will be great in standard but feel it will be in a lot of decks for Shaman in Wild.
Nature will rise!
Struggle with Heroic Galakrond's Awakening? I got your back :
Interesting card with lots of potential.
However it's probably going to be a late game card. More as a finisher i doubt it will stay long on the board when you play it early.
I'm not online it's just your imagination
Lightning Bolt now is a Fireball for 5 mana.
Papa Nurgle wants to share his gifts.
Targeted spell damage for the specific schools is definitely a nice insight. It allows greater control of targeted spell damage (so we don't get unspecific Maly shenanigans).
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
Need to see what nature spells come along to really give a good opinion on it. As of right now its meh.
Here's to hoping this supports a control shaman!
Kind of underwhelming and idk seems like it won’t see much play
With the risk of repeating what has already been repeated: we need to know which nature spells we will end up with. That said, I can see this being a core card in a burst to death spell deck similar to old malygos decks. Not the biggest fan of OTKs so won't be too happy if I open a legendary which is basically only spell-damage.
Yes
There are a lot of spells to be showed, but I think this card will come as a finisher with some Lightning Bolts and heavy spell casting.
The last expansion was for enhancement shaman, now it's elemental turn
That's a lot of spell damage! Especially will the spell damage rotating out.
Considering the fact that virtually all of shaman's direct damage are gone (aside from Lightning Bolt and maybe Molten Blast as far as possible Nature Spells go), I see this Bru'kan as a control tool more than a pure OTK tool. However, the direct damage cards I said before can provide extra reach for a possible control Shaman for some surprise burst.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Very nice stats coupled with a solid spell damage effect in my opinion.
Ribbit
selective spell damage minion, but legendary.
seeing these kinda cards makes me feel like they are not legendary because of how cool they are, but rather than blizz just wants players to run max 1 copy. so, boring card for me.
Bru'kan is going to be one of the mercenary in the new mode? he does look like one for me
This wholly depends on what Nature spells we get.
Seems great with the known nature spells so far - if there's any more this exp this could be become monstrous
Bro'ken
Amazing for OTK decks
3+ spell damage is nuts, people will probably find some fun otk combo
More powerful lightings!
I will be very surprised if the expansions hold any more Shaman Nature spells that can hit face, for this exact reason.
Just off the top of my head I can already get to 18 face damage from hand in a single turn without any mana discounts or other special setup. I don't think we want that number climbing any higher.
isnt this basically lost tallstrider but a whole lot better
POWERCREEP POWERCREEP
+ 3 spell damage for 4 mana - wow
Let's see what other spells we will have of that school.
He won't last long so you better execute your spells on the same turn. Cheap spells too.
Assuming most shaman spells are of the nature type:
This, +Lightning Bloom +Tidal Wave (assuming it's a nature spell) is a comeback against almost any board. + Dunk Tank is playable by turn 6/8. + Torrent is overkill against any not Deathwing minion. +Tidal Surge is a better Fireball and Holy Light, but leaves you with a minion for the same number of cards. +Lightning Storm is a l[Hearthstone Card (Flamestrike/card] with a drawback and a body. + Molten Blast is a board refill and good removal, but there is no shaman synergy anymore for wide boards. [Hearthstone Card (Serpentshire Portal) Not Found],Stormstrike and Lightning Bolt get better, and Landslide and Chain Lightning (Rank 1) become really boardclears.
So this would be a great card in any controll shaman, giving it the most efficent board clears imaginable. But for such an archetype to develop, there have to be more cards that synergize with these nature spells, or else you have a deck of 20 removals and no win condition. Only 3 of those spells, Lightning Bolt, Molten Blast and Dunk Tank can target face… Or scrap that thought, with some Lightning Blooms thrown in, those cards +Bru'kan are dangerous enough.
) Not Found]insane even if there won't be enough spell for now, later this will be op
Strong card combo with the prime or Ras Frostwhisper
Really cool card, it should make those lightning spells a real threat to be feared of.
We need confirmation, but Dunk Tank and Molten Blast doesn't look as nature spell, Dunk Tank looks tribeless and Molten Blast as fire spell. So that spells doesn't synergize with Bru'kan.
And blizz confirmed more "wide board" sinergy cards for shaman at Barrens set.
By The Holy Light!
Not enough information to say if good for now... need to see all the nature cards.
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
A little too scarry. Def gonna get nerfed
Voljin Spell Shaman
I've been here a while; just hanging out in the background.
To be honest I don't like that they are splitting spells into distinct types. But that may just be my aversion to change.
With the addition of school spells this kind of minions are guaranteed! i wonder if we'll see a demon with shadow or fel bonus... and for which class? demonhunter, priest or Warlock?
Can't wait lol
For The HORDE!
Spell Damage +3 is obviously very powerful, but we'll need to see what the rest of the Nature spells to determine if this card is worth running (since so many of Shaman's spells are Nature, it probably will be).
Should enable some spell-damage Shaman shenanigans. Trick will be how consistently; hope it is fun to test and find out!
Certainly not the most exciting Legendary, but one that should fit nicely into Shaman decks and give them more options to deal damage.
I'm excited to see the rest of the nature spells. I think this will make for some fun, spell centric shaman decks which have always been neat IMO.
Super dependant on what spells get released, but I'd be shocked if this doesn't eventually allow for an OTK (even if only in wild)
this will be very godo specially whit the overloaded buff in shaman cards
good burst damage potential
Very strong card. Possibly better than Malygos.
Banned for spamming.
If Shaman gets decent card draw next expansion, spell damage aggro shaman could be strong.
I think this will see play. Shaman is loaded with spells that could fallunder Nature, so +3 damage will be good
I like this just for its newness. . . +3 damage for lightning based spells, and maybe water or wind or earth spells as well. Its utility will of course depend on what spells are in the rotation, and I would imagine that as such, cheap face spells will probably begin and end with Lightning Bolt.
As it is, though, I already enjoy playing control shaman with a bunch of board clears, and this guy could help replace Hagatha's Scheme, at least a little bit.
Excellent card and design direction overall for spells. Hopefully it will do more than a otk combo piece
Ole Brukin! I love the art. He's using two axes as lightning rods! That's fitting for his effect, ain't it?
I can't help but imagine that he's about to lay down an epic drum solo, though. Move over, ETC.
Better call Thrall!
Those spell schools seem really cool! Need to see the new expansion's cards before saying if this is good.
An attempt to balance the absence the wrath of air totem? NO!
Stats are OK, possibly an OTK card.
Right now we cant evaluate this card without knowing other card. So this card can be really strong in some combo/OTK deck or it will never find a spot in any deck. I think it's not worty to include this card for just an aoe in some control deck
I like it. Sort of like a mini-maly for Nature spells. Excited to see if any OTK's pop up from this in the future.
A true rating will have to wait until the full library of nature spells is revealed. Until then, we just have to look at the big + number and get excited about that.
Unfortunately, common sense isn't as common as it should be.
The card is probably good on paper, but we'll need to see more Nature Spells added.
So interesting
Gief chain lightning!
Interesting card, not sure yet if really good or not
Pray for 0-mana nature spells.
Strong card, I can see this in a lot of decks. Also it's a soft taunt
English is not my native language, so please excuse occasional mistakes
Dependent on what nature spells come along with this expansion. As of now just meh.
I wonder how cool the animation will be on the Diamond version of this card.
Perfect for some kind of burn shaman
makes shamman board clears mighty powerful
good card
Kenny's little poet. 😇
Bru'kan has some nifty spells to take advantage of, from Lightning Storm, to Tidal Surge, to the new Chain Lightning (Rank 1). It helps that the cards that support Bru'kan are already playable standalone, and this nature spell damage just helps scale up their effectiveness. The only question I have here is how effective Shaman will be, with its slower archetypes, at winning games with win conditions, as Bru'kan doesn't contribute to a win condition on its own.
For glory, honor, and gold!
A really good card for shaman for sure
Lots of Nature spells for shaman and it's suitable for burst as well as control, this will definitely find a home somewhere.
Depending on what ends up being classified as a nature spell, he has potential, but we'll have to wait and see.
4 Mana 7/7
Time to cross fingers that they won't release a mass of nature burn this year :/
4 mana gain +3 spell damage in shaman would be already insane, add summon a 5/4 that if survives you get it again next turn and its just insane
Gonna be a nice finisher if we get some added burn other than lightning bolt.
Landslide sounds like a Nature spell. Along with Lightning Storm a good aoe you'll want to run in a deck that includes Bru'kan. Burst potential is limited in Standard with assumably only Lightning Bolt, but scary nonetheless. In Wild, Bru'kan can be a real powerhouse with plenty of OTK potential.
Arena > Wild > Standard
good
I really like that the addition of spell schools allowed Blizzard to do something as powerful as this. +3 Spell Damage is very good, and Shaman has a lot of Nature spells to take advantage of the extra damage. Maybe Burn Shaman is thing, or maybe this works in a slower Shaman deck to boost its removal abilities.
I don't want to cure cancer; I want to turn people into dinosaurs.
Wow, this is powerful!
Good stats for its cost, and a lot of Spell Damage. This card is looking really, really good
I feel like there's a burst Shaman deck possible with this and Malygos the Spellweaver.
~ An expertly disguised dinosaur
Nature Spell Malygos :) Or something smaller than Malygos. But with Shaman nature spells great in many ways
not sure what nature spells we have tbh, but cheap enough that it will make even the worst of spells be pretty good
Quasi Malygos for shamans!
Helps with spells to the face
interesting card with good potential
Diamond card. Spell damage shaman?
Most damaging Shaman spells feel like they're already Nature cards. This seems like a great addition to any Spell Damage Shaman.
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