New Rogue Spell - Yoink!
Submitted 3 years, 9 months ago by
Arthas
A new Epic Rogue Spell, Yoink!, has been revealed!
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A new Epic Rogue Spell, Yoink!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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nice effect and can be used as an alternative hero power for a rogue with lots of weapons in the deck. it enables combo too because of the low mana cost. love it
Really unsure what to make of this card, wonder what effect it has on non-basic hero powers? (As of the moment, only Jarraxus' remaining in standard) Unless metamorphisis remains too? Anyway, this might be an easy card which will surprise me.
Good design but the high variance and depending on the board state for hero power usage will limit this cards play
Low cost spell but not too great
-=alfi=-
Love this card rogue always needed some extra stuff from they're hero power , now they can get some heals,armor ,tokens and other damage hero power after you dagger up.
The question here is:
Any hero power? Including Odd/DKs/Hagatha/Dr Boom/Jaraxxus/Galakrond(s) ones?
this honestly is the most flavorful card ive seen in a long as hell time this just for the flavor is a 5 star
It's gotta be the basic Hero Powers.
OBLIVION!
Great spell for rogue after using a weapon. You can push extra damage, draw, all depends on the game. The hero power costs 0. Should cost 1…
zero cost everything has always been used , one way or another
Love, love, love it! Such a fun card. Easily enable combo cards, and great flexibility.
A nice card idea for Rogues that equip weapons, so the Rogue Hero Power is not as useful. With that being said, I don't think this will be that good (assuming only basic Hero Powers), but at least the Discovered Hero Power costs 0.
Its cute, and it might even be decent sometimes...but unless you get like....warlock and pretty much nothing else I don't see why you'd want this that much.
I really miss the inspire mechanic
Combo activator: CHECK
Useful effect especially since you don't want to hero power every turn as Rogue: CHECK
A new take on Rogue stealing resources from other classes: CHECK
Trump's reveal being glorious: CHECK
We did it, boys. We have achieved peak Hearthstone.
In all seriousness, I love Yoink!'s design. It's not Secret Passage levels of busted, but it's useful on virtually any scenario.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
This is very interesting and hard to evaluate... 1 mana 4 armor (2x2) could be great, at times, and probably the high roll. 1 mana for 2 free warlock HP probably not so great. Interesting...
Chumbawumba is the worst band name.
Probably nice if you get it randomly from discover effects or something similar, but I don't think anyone would put this in their deck.
I tried having fun once.
It was awful.
Yoink! is a very strange card. Maybe being a cheap spell that gives you good value is enough to make it worth playing, but I seriously doubt it. The only way this card is worth a damn is if there are some hero power synergies for Rogue.
I like the design card a lot. It is very interesting to have rogues burgling hero powers instead of cards. I think this will see a lot of play for a number of reasons. First of all, it is extremely flexible in what it can do. Second, the Rogue hero power is pretty much worthless if you already have a weapon equipped. But also, since changing your hero power also refreshes it, and since both uses of the new power will cost 0, you won't even have to miss out on any uses of your rogue power.
This card looks like a lot of fun, and will be a very useful tool for just about any rogue deck. It is even that inconsistent. You have a 1/3 to find any specific power, but also there is a lot of overlap in what the powers do making it even more consistent. There are two powers that summon a minion, 3 powers that let you damage something on the board, 4 powers that let you damage your opponents face, two hero powers that can heal, and then the Warlock's hero power which is crazy powerful at 0 mana.
Carrion, my wayward grub.
Aside from being a combo-enabler I can't see much value from this card. At best, with two of these, you have 8 extra damage spread over four turns with the Hunter HP or four free draws with the Warlock HP, enabling your Rogue to make that early game push a little quicker. Does that justify running this over another valuable 1-drop minion or damage-dealing spell? I'm not so sure.
I suppose the thinking behind this card is that whilst you have a weapon equipped with Rogue, your own HP is functionally useless, and this card can provide extra ways to do some free stuff while you buff a Self-Sharpening Sword or something.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
When I play Stealth/Weapon Rogue I sometimes have the urge to press HP, but can't because it would overwrite my SSS. This card would be perfect for this scenario. But would I sacrifice a deck slot for this. I doubt it.
If you play some kind of weapon rogue, you often don't want to use Rogue's hero power, so switching it out might be nice
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
why should this included in a competitive deck?
I am 69 years old and still reach Legend
PlayHS gallery only lists the Basic Hero Powers as related cards, which seems expected. Otherwise it could get real crazy real fast.
1 star card but 5 star fun
Banned for spamming.
I love the name, and that's pretty much all.
Even at 0 mana, hero powers are not very impactful. And don't forget, you are spending 2 (oops, 1) mana to yoink it in the first place. So that's a real cost of 1 (oops, 0.5) mana per use. Rogue can do so much more per mana than borrowing someone else's lame-ass hero power. In every case, you are better off just running a card that does the same thing as the hero power but more efficiently.
(Even at 1 mana, it's still a worthless effect.)
Sorry, I do not see the fun in this.
If you don't want to use your hero power, you're better off spending your mana on cards. If you don't have enough cards, that's a whole different problem.
Situational to say the least but still very flexible... Hard to tell
Some interesting potential, but the value of hero powers can differ greatly even via Discover. This is one that we really have to see in action to determine if it will be any good.
I mean this can give you some good choices with hunter HP it is 1 mana deal 4, with life tap it is insane, some other can also be good situationally, not to mention combo activatio
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
It's one mana.
One use is worth 0.5mana,
A lot of this spells were/are playable, so with the discover option I look forward to this! With any heropower support - Manafeeder Panthara stays in standard - this is great.
This card is an interesting design but it looks pretty weak. I guess it could be useful in some situations but if you don't get one you need you can't use your regular hp for a couple of turns which could be annoying
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
Love the cards flavor definitely will be a nice add to Rogue
Oops, thank you.
It's still not worthwhile. It's worse than every one of the spells you mentioned except Sinister Strike, and that's a pretty bad spell in the first place. There are better spells and better combo enablers to put in your deck.
Even the flexibility aspect isn't great. As a Rogue, you need to be focused on getting the job done, not changing horses midstream.
Pretty cool card but not worth the slot in the deck
I can't help but see this as a very unnecessary buff to weapon rogue. You already use your HP minimally because you always have a Self-Sharpening Sword up. If you discover Demon Hunter, Hunter, Mage or Druid, you push extra damage. Warlock gives you EVEN MORE draw power. Shaman and Paladin are mediocre, and only Priest and Warrior are bad.
"Be excellent to each other." -Bill and Ted
Remember that when your hero power changes, you can immediately use it even if you already used the old HP that same turn. So with 2 uses of the other HP at 0 cost, you never go a full turn without your standard Hero Power. There’s no real risk of getting stuck without your standard Hero Power. As long as you’re willing to pay 1 mana to use another HP twice, this card is worth it.
This might be good, I'm not sure if rogues really want to use many other hero powers, but depending on the situation, it could be useful.
I don't know if this is viable. But I like the flavour.
It gives value but... what kind of deck want to play another hero power if its not an improved one?
Murlocs <3
I see this card as a way to look for some more answers. Low on cards? Life tap please. Almost dead? That priest heal or warrior's armour up looks sweet. Need that extra bit of damage for lethal? Hunter HP got you covered.
This card will see play, most definitely.
TREMBLE before.... the most legendary dragon that ever existed!
Flavor: 5
Viability:2
I think this card will see play, but most of the time through discovery imo.
♡ u 4ever 2008 - 2022
Very strong. Effectively a 1-mana for 2 hero power uses and its discover so more than likely you'll get something usable
Fun card, but doesn't seem all that powerful. It's definitely not bad though, but idk if you'll put it into your deck instead of something else.
Strange card. Definitely funny but i don't see a spot where u want put 1 or 2 of this card. Secret Passage is way way way better and will outclass even the scenario where u will find the lock hero power.
Usual rogue value -- 1 to cheat 4!
I guess only standard hero powers are considered. In this case, I am not sure if it is impactful enough. Will give some early tempo and combo enabling though.
solid card, there are 3 teribble heropowers but most rest are decent or good
Nice to get off discover, absolutely trash as a standalone card included into a deck.
It'll never be placed into decks unironically, but its effect isn't too bad. You get to either heal or deal 1 extra damage and that has to count for something.
Wandmaker might see inclusion into rogue decks so you'll likely see this card more often than not via there.
I think Yoink! has too minor of an effect for it to ever be run straight up in a competitive deck. You get two free basic hero powers, which usually add up to one mana worth of value when compared to their upgraded counterparts, so you're paying one mana for one mana's worth of value. Not only that, but you don't get all of that value immediately as it is spread out over two turns. There's also the chance of weaker choices (in the context of Rogue) diluting your discover pool like Warrior, Priest, and DH. Lastly, your actually replacing a current resource in the Rogue dagger, which is a proven HP in Rogue and is extremely valuable now with all of the weapon synergies available to the class.
For glory, honor, and gold!
Could be a good card in steal/ burgle rogue
I've been here a while; just hanging out in the background.
Meme card
English is not my native language, so please excuse occasional mistakes
If it could possible get improved hero powers, then it wouldn't be half bad. But an Epic for another basic hero power for only 2 turns... that's kinda meh
Yoink! is actually very good, if you have an weapon equiped or if you dont need a weapon it will always be beneficial. The fact that you can discover a hero power is the reason why it's viable, and the fact that the hero powers cost 0 is also amazing. I also love the design, it's a different spin on burgle rogue that we haven't seen before. Don't we all love not playing rogue? (Whilest technically playing rogue)
I think Yoink! will see plenty of play, and some people will probably get salty about rogues getting "the perfect hero power, resulting in them winning the game".
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Mixing up hero powers is fun. Pair this with Grizzled Wizard in wild to keep your opponent on your toes XD.
Seriously though, I think this could be a useful card for when a rogue is hoping for card draw with the warlock hero power or desperately needs 1 or 2 armor gain to just get out of lethal range or needs that small damage push but the enemy hero is hiding behind a taunt or is just one hp outside of the lethal range. Being able to use the rogue hero power and this in the same turn is useful. Even if this is too random to place into a deck, it can still be discovered via Wandmaker.
Ribbit
Value for the cost
Rogue DH
Useful if you got a weapon with more than 1 durability and you want to do something for 1 mana.
Yeah... meme card
Papa Nurgle wants to share his gifts.
Pretty situational but powerfull!
Lemushki - The one and only since the 2006 rebranding.
Poisoned Blade let's go!
Weird card. Still looks fun in some situations. Love to find a use for this.
Casual Dragon Cardgame enthusiast.
Best when you get the option for warlock's hero power.
Why is it called Yoink! if it doesn't steal anything? Pay 1 mana to pick a new hero power and use it twice? Seems good to me.
I'd try it even if just for the name alone ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
The flavor is absolutely on point with this one!
But the card doesn't seem great. It'll be a decent pull from random generation once in a while, but it seems too situational and inconsequential to actually use a deckslot for it.
Card looks good.
You can search for a hero power that fits most in your current situation for that added heal or that added burst. I think the key here is cost. The card itself costs only 1 and the 2 hero powers are 0. Very easy to fit into your turns. If can spare the mana, you can even equip dagger before casting this.
all i can say is yoink!
Looks like fun and helpful, but depends on the offer
I'm not online it's just your imagination
Some hero powers are crazy good ad 0 mana in the late game...
Good idea and definitely playable. You don’t want to use your HP with a weapon already equipped so this might give you some good extra value.
FINALLY a counter to Majordomo ;-)
will play this for the name alone :P
OK card, it is cheap and therefor can activate combo cards - could help but i guess a little to situational. Will try it but i think it will be to inconsistent.
Challenge me ... when you're ready to duel a god!
This is one of the greatest designs so far. Hope it gets good support.
The design is interesting but the effect is so weak. Even if it was "for the rest of the game" I still don't think it would be competitive.
Doesn't seem very good
Dunno
Only basic?
Seems like this will be great for some meme's and fun. Not a build around, but interesting enough it will see some experimentation and will be fun if it gets discovered or generated.
For a fun deck it may be interesting, or to play when randomly generated... but I don't a world where you want to play this.
Spooky new archetype on the horizon?
Love the name, love the idea, seems overly match-up dependent to see regular play. Might be interesting as a disruption card for tournament play where you have better idea of specific decks you'll be running into.
there are so many decks, especially in wild, where the hero power is totally irrelevant to the game plan, usually involving deathrattles, and sometimes it actively gets in the way when you have 2 spare mana but an active Necrium Blade that you don't want to pop yet. this will be a potential include for those, even if you don't find Life Tap every time
Interesting card can be decent in some matchups.
Fun and cool effect. The biggest problem is why you would want to do it. I guess if you dagger up or have a weapon with 2+ durability equipped this gives you a chance to still do something with a hero power in the next few turns. We'll see what the better deck builders come up with.
Unfortunately, common sense isn't as common as it should be.
Sure, you might really need a 0-cost effect for 1 mana, but would you really waste a deck slot for this? And rogue gets cheap spells all the time, it's not like that's a big deciding factor here. Might even be the worst card of the set.
BUT
It's awesome! Balance aside, the design + flavor really makes it an amazing card!
1-star card. This might have made any sense with Edwin VanCleef and Questing Adventurer in standard, but as both won't be in standard, this is utter trash.
Arena > Wild > Standard
Meh, boring card.
Maybe some aggro rogues will use it to get hunter/mage/druid HP.
By The Holy Light!
is it just the general hero powers? is pool of hero powers different for duels? this might be really good on duels
Interesting ability, at 1-cost it will find a spot in some competitive deck I feel.
Best. Name. Ever. Pretty strong with Warlock HP. Now imagine this would have been around during TGT
Basic or not? 3 r 5 stars.
It is a quite strange card, but if you're playing weapon rogue - then the hero power replacement where you don't want to replace your weapon is very useful.
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
Well, actually only rogue will make sense to have such kind of card, usually, their hero power is not used so often as other heroes.
good card
Kenny's little poet. 😇
Yes! Now rogue steals hero powers! it will be fun!
For The HORDE!
Why epic? Sure it has amazing value but it's not a crucial card to any deck.
Inpsire Rogue welcome!
Is this like Sir Finley Mrrgglton where you discover a basic hero power? Is it like the other Finley -- Sir Finley of the Sands -- where you discover an upgraded hero power? Will it include other hero powers (like those founds in Duels)?
So many questions!
Seems good, similar to Tour Guide, which sees lots of play. I wonder how it works in Duels; can you discover any of the hero powers available in Duels or do you discover basic hero powers only?
Although it's probably not one of the stronger cards from this set, I'm always in for effect uniqueness. I like the fun ones.
Its main strength is in versatility. Can easily see most of those powers useful throughout the game:
> Warlock probably the best one (how good, depends on the deck, might not be the best in more value oriented one), Hunter also being amazing in an aggressive deck.
> Druid/Mage/DH are very useful early for controlling the board, providing you already equipped your dagger.
> Priest/Warrior covering the weakness of the class, although this should be used in desperation only.
> Paladin is most balanced one, probably going to be skipped most of the time, except early when you have to play this card on turn one against aggro.
Only good for the warlock hero power... and it's no guarantee
Kinda bad...
4 Mana 7/7
Also think it's poor. Without "Inspire" mechanic 0 manna hero power won't proc any combos and I can't see any scenario when I would wish to draw this card and be happy to gamble for any other hero power.
This is technically a 3-mana-cheat but somehow the effects feel pretty weak. It gets points for utility, though. Do you need a 1 mana heal/armor for 4? Do you need to draw 2 cards? Two dudes? Needs to be tried out.
Wonder how that works with cards that change your hero power with an active Yoink.
I don't think this is worth the space, would like to see a wild deck with inspiration effects with this.
Meme
Actually useful with weapons in decks.
Interesting tbh - can be a flexible heal/ damage/ card draw in a pinch. But might be too random to be reliable
good
If you're really set on using your Hero Power in a weapon deck, maybe you're fine with running this. Otherwise, it seems like the effect is too weak to be taken seriously.
I don't want to cure cancer; I want to turn people into dinosaurs.
Realy great
Yoink, Yoink :) Meme card for meme decks. Trolden should be happy, cause he get many new videos after this expansion.
Quite versatile, can help finish off an opponent with a Hunter's hero power, or save your life with a Priest one. Might see some play
If it is non-basic hero effects, this will be insane.
You shouldn't waste a slot in your deck for this effect. It'll be OK at best if generated.
Cool design
won't see play
Given the name, I wish this stole a card from your opponent's hand. Regardless, it's not a bad card, although how useful it is will depend on what hero powers you're offered.
Unique and strong. I like it.
Well that's... weird. I guess this is good for decks that are relying on other weapons which would otherwise essentially not have a Hero Power.
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