New Shaman Minion - Tinyfin's Caravan
Submitted 3 years, 8 months ago by
Arthas
A new Rare Shaman Minion, Tinyfin's Caravan, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Shaman Minion, Tinyfin's Caravan, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Super cute for sure, but I'm not sure if the rather tempo-oriented Murloc decks want to play that. They would like to have draw for sure, but 2-mana 1/3 is quite weak.
Kinda slow for a murloc card... maybe way too slow
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Gives some card draw to murloc decks. Pretty easily dealt with, but any extra draw will help the murloc floodgates open...
Not aggressive enough.
Ribbit
This is to slow to be run. But at least it's super cute!
On the one side, it seems very slow. But on the other side, "recruiting" a minion from your deck thins the deck which is a super powerful effect, because it makes draws/topdecks better. I feel like murloc shaman will 100% include it.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I like it, but it might be a bit slow.
Then again, what other option would Murloc shaman even have?
I tried having fun once.
It was awful.
Ok card seems like it would get killed off before being able to draw
But will it survive to next turn?
-=alfi=-
This feels like it usually won't live to the next turn, and more so than that it feels like it is too slow given that it is made for murloc builds.
Nice draw card in the aggro decks
If it sticks, GREAT enabler because murloc shaman was missing good draw
4 Mana 7/7
targeted Murloc draw, but the start of turn effect means its open for removal prior to it activating.
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
IF it were a Murloc itself, this would be stellar again... if it survives a turn that is.
too slow I think
Murlocs need draw. But this one may be too slow
3 health for 2 mana, potential card draw every turn. I think murloc shaman may want this
lot of 1/3 cards with good effects until they last ...
I am 69 years old and still reach Legend
I don't know, the stats makes it too killable I think, you need to drop this with other murlocs and buff them, but at that point if it survives isn't it just overkill you don't need?
They are soooo cute, but like all other caravans just too slow.
Great support for murloc decks, but it isn't likely to survive long enough to matter.
"Be excellent to each other." -Bill and Ted
Too slow for card draw. Worst than mana tide totem.
Probably the best caravan so far. Start of turn effects are bad, but drawing cards is good enough that it is probably worth playing this card anyway. I just wish shamans got more reliable generic draw instead of having to jump through hoops or being limited to only drawing a specific type of card.
Carrion, my wayward grub.
dont see this surviving
good card
Kenny's little poet. 😇
Murloc shaman is back in business!
coom draw card,art is awesome
Meh
Yes! MURLOCS!
Chumbawumba is the worst band name.
Start of turn effects are so ....
Rogue DH
This is probably not the card you want to play on Turn 2. There are some nice 2 drops you would rather play. When you have finally a board that can protect it, you may drop it and it might stick.
OBLIVION!
Love my murlocs... And this card gets em closer to me faster
Lemushki - The one and only since the 2006 rebranding.
Feels like a worse Mana Tide Totem
Nice
Too slow
English is not my native language, so please excuse occasional mistakes
Why are all these caravan cards so bad? They're so slow and unimpactful.
So adorable 😍 as for the cards viability, we'll have to see how good the new murloc shaman will be but this is card draw, so it should see play at some point.
TREMBLE before.... the most legendary dragon that ever existed!
Too slow and not a murloc... whyyy?
start of turn kills these caravans
Murrrrrrrrlocs!
Kill it, kill them all
The artwork is really cute, but the card itself seems too slow and unreliable to work.
Like other caravans - too slow for this meta.
good enough
Only Caravan that might be worth running, only because of the tag. Murloc decks will have multiple, more dangerous engines you'll want to remove, or can buff this guy. Can easily stick for a few turns.
The art is just cute 5/5.But the effect man we need to see if it can draw it's great if not man bad day.
Good card draw for Murloc Shaman, but you do need to find some way to protect it so you can actually draw the cards. Sort of reminiscent of a pre-nerf Voracious Reader, except worse in almost every way. So not at all like Voracious Reader. Probably still sees play in Murlocs. Definitely looks like the worst caravan to be a part of.
I don't want to cure cancer; I want to turn people into dinosaurs.
2 mana 1/3 in a normally aggro decks... Mmmm no.
Murloc shaman needs more fast paced minions, I don't think this cuts it.
Papa Nurgle wants to share his gifts.
So glad it's not a Murloc. That makes is just as bad as all the other Caravans. Start of turn is the worst trigger.
Too slow. Just as all the other caravans.
Arena > Wild > Standard
Maybe, but I have my doubts of murloc shaman actually being viable
Well, the art is awesome, but I think it's too slow.
Is it going to have time to make an impact on your game?
I really want this to be a thing, it's adorable. Turn earlier than Mana Tide Totem and draws specifically murlocs. Still don't think it'll get too much play.
Casual Dragon Cardgame enthusiast.
Murloc decks need to spend their opening turns playing for the board, and Tinyfin's Caravan fails to do that. But because Shaman has bad card draw and great murlocs, this probably sees play in every standard Murloc Shaman. Just mulligan it away every time you get it in your opening hand, and play it in the midgame once you've started to control the board. Worst case scenario, your opponent spends resources killing your reload, thereby having less to deal with your board.
Finja shows again.... Still no Finja's card.
Maybe we get it on the mini set... I hope so
Those caravan cards are kinda ridiculous .. but funny too!
Movin' right along, mrgl mrg mrgl mrg.
Struggle with Heroic Galakrond's Awakening? I got your back :
good tutor if it survives, murloc shammy is going to be great this meta
Not very optimistic for the caravans sticking around in general - seems too slow for a murloc deck, but probably will be tried
Agreed !
The stat line isn't aggressive enough and the effect isn't consistent enough to see play in Murloc Shaman, not to mention how this is competing against other, more aggressive two-drops like Lushwater Murcenary and South Coast Chieftain at the two-mana slot.
For glory, honor, and gold!
If it survives it's a nice card draw
I'm not online it's just your imagination
These caravans are amazing tutor cards!
Good potential, but sadly a Caravan card :(
Decent Card if it survives!
The Art is Awesome!
Challenge me ... when you're ready to duel a god!
I will give it 5/5 for the art, i love to see happy murlocs.
By The Holy Light!
To be honest, with shaman's draw being as shit as it is, and the fact that this card is basically only ever going to see play in a murloc deck, I can genuinely see this being played.
Might be the best caravan in the set. But before it can start showing off that statement, let it be known that its only the best among what's likely a very bad set of cards.
Draw engine for Murloc Shaman.
It feels way too slow for an agressive deck, and it will probably die with all the other murlocs when the big board clear comes.
It has to survive until your turn so I'm not really into it. If your murloc deck is desperate for a draw engine I guess you could try it our.
2nd worst caravan. While it does solve the murloc problem of no card draw, it's insanely slow and does nothing on the turn played while not even being a murloc himself.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
2 mana 1/3 do nothing
As a big fan of murloc i would have loved this card being "end of the turn" because no caravan card will be played. They printed so much caravan cards and all goes direclty in the trash can. What a waste, they could have added a 1 mana murloc instead
Murlocs <3
Too slow also you don't want to play this early so this will never draw a single card.
good
Would be really good if it was a murloc
Sadly, it has to survive a turn, but 5 stars for the artwork lol.
The artwork is supercute, but i don't think that can be survive 1 or 2 turn
If it had a murloc tag, it would be 5 stars from me, idk if it´s that good to put it in murloc deck instead of some actual murloc.
♡ u 4ever 2008 - 2022
This card is adorable, I love that little bundle of fishy, murderous joy!
Adorable, but not sure it's worth including a 2-mana non murloc that might just do nothing in a very tempo/aggro deck.
~ An expertly disguised dinosaur
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
maybe if it had the murloc tribe, but as it is, this is the weakest caravan card (and that's saying something)
I could see this in the Murloc archetype they seem to be pushing.
A bit slow
Drawing cards is pretty good for Murloc decks, but there are so many good 2-cost minions to contest with.
I think the fact that this isn't actually a Murloc is the thing that hurts this card the most. I think you're better off running Mana Tide Totem, at least that is guaranteed to draw a card.
Hey, you heard about that Mario guy?
All Caravans suck, and this is no exception.
"Murloc sounds"
Too low health to stick, too slow to be relevant in the late game... I don't really see the point in running it
I think this is a good mid game minion to play out. Once you start running low on cards in hand you will want this to put the extra resources in. Hopefully you will have enough on board at the time to make your opponent have to choose between bigger threats and this smaller card draw.
Unfortunately, common sense isn't as common as it should be.
Too slow, most likely won't survive a turn but good card to waste your opponent's turn removing it and maintain your murloc Aggro tempo
Why is this not a murloc itself? Probably because that would make it way too OP. My only concern about this is that the effect doesn't proc until the start of the next turn, meaning that there's a chance it won't proc at all. Play it early and it might draw you another card, but draw it late and it will likely be a dead draw.
not a murloc. Sad!
Too slow for most decks, especially murlocs, and too weak to stay alive long enough to have an impact.
If it were a Murloc, maybe there would be a chance to work out well. As is, nope.
Caravans are really, really bad.
Great art. Just not sure if this is the Murloc draw that the deck needs.
nice art, bad card
All aboard the fishy caravan!
For The HORDE!
Too weak and too slow.
Probably too slow like all the Caravans. I love the art though!
Welcome to the site!
Probably too slow like all the Caravans. I love the art though!
Welcome to the site!
All the Caravans suffer from the same problem: not enough health to ensure they will stick around, and triggering at the start of turn.
Bad card for me.
The start of turn effect sucks since it means this needs to survive a turn to get a single proc off. I don't think this will see play.
Goes down easily on mid late game and there are better payoffs on early game for murloc shaman.
Very cute. Needs to survive, and there are better 2 cost murlocs. Sorry little cuties.
If the effect is it summons a murloc, this would be pretty playable. Unfortunately it's a draw effect which doesn't happen until the next turn, allowing your opponent ample time to remove it. This doesn't fit aggressive murloc game plans, it seems like a waste of two mana.
really slow
Not that good
This ainn´t it chief, there should be better ways to generate resources for murloc shammy