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Hearthstone Posted by Created 4 years, 8 months ago Updated 4 years, 8 months ago
Card Reveal
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New Neutral Minion - Injured Marauder

A new Common Neutral Minion, Injured Marauder, has been revealed!

Injured Marauder Card Image

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Comments

  • A new Common Neutral Minion, Injured Marauder, has been revealed!

    Injured Marauder Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Forged in the Barrens

    Head on over to our dedicated guide for Forged in the Barrens!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • Great card to resurrect in Priest

  • Quest priest would love this card.

  • We don't have any res support for this, so what's even the point?

  • Now you can play injured minons on curve turn 1 to 4!

  • Pretty good for priest decks, will probably see play in heal/tempo priest, and probably also in (ugh) ress priest.

  • Reminds me of Stegotron

  • will see play someday, if only in a heal priest deck.

  • Cards like this always find a way to be useful. You'll love evolving into it, of course, but Priest will be able to abuse it.

  • nice res priest card. 

  • Maybe in priest decks?

  • I always get a kick out of injured minions, Great for rez or if you have a way to immediately heal it. 

  • there will be some use in some resurrect deck ...

  • Oaken Summons Card Image

     

  • Will definitely be in big priest would also be very useful with Oaken Summons in Druid wild.

  • now this is a premium evolve/devolve/random 4 drop. But will most likely not be included in any deck.

  • one way to get priest some extra bite

  • Looking forward to being annoyed by this card.

  • omg Oaken Summons, crazy synergy...

  • Big Warrior/Paladin? Taunt Druid, Res

    Very insufferable.

  • good recruit target. 

  • good card

  • Great card, mostly because it has taunt.

  • Seems fine...nothing impressive but if a class cares about big minions for res effects or something this might be good.

  • Pure Res fodder, apart from that its meh

  • AnonymousUser's Avatar

    Yup, that's for Oaken Summons. And damn, that's strong with it! Otherwise, there's priest potential, but looks meh.

  • random generation will make people get angry

  • I like the injured guys, it is an interesting design even if they don't see a lot of play. Also, as Haplo mentioned, this is a very strong target for Oaken Summons in wild.

  • Great if you manage to summon it from a spell

  • Injured Deck

  • A must card in wild with Oaken Summons

  • I find myself thinking this card is better in wild than standard/arena 😅

  • well 5/4 taunt is questionable?

    • Quote From Haplo

      Oaken Summons Card Image

      This is what I would've also said. Isn't that a pretty insane combo in Wild? Basically asking aggro if they have silence or if they'd like to concede.

  • Priest will like this one....

  • Nice

  • Only good if you can cheat it out

  • cool in priest

  • I mean... it is a priest card.....

  • Oaken Summons gives its regards.

  • These injured cards always find a way to be good, so I reckon this one will as well.

  • As someone mentioned, Oaken Summons is crazy with this. Although Hecklebot has a useful effect while in hand. Priests also might want this, but doubt it.

  • Big Res boy for Priest, otherwise not going to see play.

  • Good if you can summon rather than play. Being injured might matter with Warrior, maybe in the future.

  • Dont like this at all arena card maybe at best

  • Ugh. What a crap way to finish my reviews. Solid gold, every one, though. 

    You're welcome. 

  • So glad it's not a beast or a deathrattle. (I mean no deathrattle in addition to the battlecry. Obviously this battecry can't be a deathrattle.)

    There aren't really any consistent ways to rez this, so I think for now it's not great. Maybe it can become good later.

  • Slightly better Evil Heckler in most occasions, but this might as well be a Druid card as this is amazing with Oaken Summons.

  • Could be good with priest

  • Meh, heal it up (a heal spell that has other synergy too) or res it?

  • ehhhhhhhhhh more priest shenanigans? 

  • Random (4) Drop's lottery suddenly got a spicier! 

  • That's a good body if pull out without battlecry)

  • Bad card.

  • Is there res support anymore for priest? That's the only place I might see it fitting with health restoration. Seems reminiscent of injured stegodon, which didn't see as much play. 

  • great without battlecry

  • AnonymousUser's Avatar

    Yes! Res priest food!

  • Damaged Stegotron 2.0. That saw some play, this will too.

  • This could work in Priest using the new Heal Mechanics and stuff - but not too sure about it tough.

  • Another nice taunt

    • Terrible of not somehow summoned directly

  • 4 mana 5/4 which can be healed or handbuffed to insane amount.

    If you get this out of a discover effect its not that bad. But adding it into a deck willingly? I don't think so.

  • Pretty good if summoned, maybe there's a way for Priest to abuse some healing synergy. Injured Blademaster has been a good card once or twice.

  • Only good for Priests.

  • might be fine iwth oaken summons

  • At some point this card will be extremely powerful.

    Until that day this is just arena filler. Too bad. I like it though.

  • For an injured minion his stats aren't good enough

  • Cheat it out or resurrect and insane but looks like standard not gonna have either of those two.

  • Might see play in decks that can resurrect this or summon this from the deck ? (likely Priest, Warrior or Druid)

  • We do not have that much cards to summon minions from hand or deck so it can only played on a priest deck i guess, rez or heal it.

  • good

  • If you can heal this up for cheat this out without triggering the battlecry, it could be pretty sweet. Maybe not enough support in Standard after rotation, though.

  • Good in priest only

  • With priests heal/damage sinergy I think it will see play

  • In standard don't have synergy, but in wild we can avoid easly the battlecry. In that spot 4 mana for a 5/10 taunt is insane. Let's see if in next expansion we will get same rez or card that will cheat this summoning

  • Thank goodness Jandice doesn't summon it

  • Good for summoning from deck or adding to the ress pool.

  • Nice combo with recruit 4-mana card for Druid decks. But without this 4 mana 5/4 is also great, maybe nice to see in priest decks

  • Good for Priest, bad for everyone else.

  • A good card for things like resurrect or recruit, but won't be that great if played from hand

  • Priest will love this.

  • I mean probably quite close to Injured Blademaster, so probably only Priests are going to like this.

    • Without any resurrect support or super cheap healing, this card doesn't seem that great.

  • can have some potential in wild

  • We're hitting "You smell like a Leper Gnome" levels that shouldn't be possible.

  • This screams resurrect me, but there is noone listening

  • In wild this is Insane

  • good card

  • I'd love it if I didn't know Res Priest and Wall Druid are going to make me loathe it :(

    Very good card among all play modes, narrow applications in constructed

    (Great evolve high roll as well)

  • This can be really scary in combination with the right cards. Any rez or summon effects make it really good. The Priest spell that restores to full health at the end of the turn is also nice.

  • Will probably see play in slower Druid Wild decks since pulling it out of Oaken Summons is insane. In Standard I don't think there's any support for it yet.

  • Will be great to revolve into, but other than that this is pure pack filler

  • This minion would be great to evolve/revolve into, but other than that, I think this is a pack filler card

  • Needs support to see good use.  But Priest was able to make use of Injured Blademaster in the past, so there is some potential here.  Great card if you can pull it from your deck...

  • I think people will find ways to cheat this out, and it will be VERY frustrating. Also, in decks that can buff or heal, this can still be useable as a summoned minion. 

  • I'm sure a class with lots of healing would like this, like priest.

  • Hah! This is even greater for druid in wild with the tutor

  • Maybe only in priest since they need heal targets.

  • Maybe Taunt Druid will be a thing in Wild... I don't think we have the support for this in Standard though.

  • I've always liked self-damaging minions for quest priest, and this is no different.  Great stats for the cost, once Circle of Healing gets involved.

  • Thank god Rally can't bring this back.

  • Niche effect for a deck that summons minions or pulls minions from deck to avoid the battlecry.

    Will see play in those decks.

  • Nice cheap big body. Easy to heal for Priest or copy with druid. Will see some use.

  • AnonymousUser's Avatar

    Oaken summons. Rez priest. Otherwise, it's a booty bay guard.

  • Priest card

  • This is a monster of a card to cheat out or resurrect, but those effects aren't available for Injured Marauder this expansion. No deck wants to pay four mana for only a 5/4 taunt, but if the mentioned tools arrive in future expansions, then this will prove to be a cheaper Damaged Stegotron.

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