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Legends of Runeterra

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Card Advantage Doesn't Matter - Unless It Does

Submitted 3 years, 5 months ago by

Legends of Runeterra is a unique game in the sense that many champions offer infinite card advantage.

We have champions that generate removal, champions that generate draw, champions who double your spells, champions who generate token, champions who outright win the game.

So if thats the case why do sooo many players sit and do nothing marveling at their 10 card hand as they loose the game.

Its because they haven't realized one simple truth...card advantage is for control decks.

When each piece of removal equals a dead resource on your opponents end card advantage absolutely matters.

But if you're midrange, combo, or aggro it frankly doesn't. You should instead move actively towards your game plan.

If you're thresh Nasus, absolutely kill your own creatures I'd you can't kill your opponents.

If you're Lee Sin, cast spells they don't have to do anything I'd you're 3 cards ahead anyway just cast them.

The sooner you realize that flipping that champ or sequencing the cards correctly is how you win games...the sooner you'll stop card haording.

And the faster you can start winning games, and it won't take you 30 minuites to do it.

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 3 years, 5 months ago

    Legends of Runeterra is a unique game in the sense that many champions offer infinite card advantage.

    We have champions that generate removal, champions that generate draw, champions who double your spells, champions who generate token, champions who outright win the game.

    So if thats the case why do sooo many players sit and do nothing marveling at their 10 card hand as they loose the game.

    Its because they haven't realized one simple truth...card advantage is for control decks.

    When each piece of removal equals a dead resource on your opponents end card advantage absolutely matters.

    But if you're midrange, combo, or aggro it frankly doesn't. You should instead move actively towards your game plan.

    If you're thresh Nasus, absolutely kill your own creatures I'd you can't kill your opponents.

    If you're Lee Sin, cast spells they don't have to do anything I'd you're 3 cards ahead anyway just cast them.

    The sooner you realize that flipping that champ or sequencing the cards correctly is how you win games...the sooner you'll stop card haording.

    And the faster you can start winning games, and it won't take you 30 minuites to do it.

    -2
  • Phaseshifter's Avatar
    180 114 Posts Joined 06/06/2020
    Posted 3 years, 5 months ago
    Quote From Nifty129

    Its because they haven't realized one simple truth...card advantage is for control decks.

     

    Card advantage is for decks that want to be efficient and win.

     

    Azir decks are not control. And the deck vomits card advantage.  Crawling Sensation is not a control card.

    3
  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 3 years, 5 months ago

    Azir Irelia really shouldn't have card advantage on you...I'm trying to think like even pirate aggro should at least trade 1 for 1 with them.

    They are a tempo deck, they throw out free units, but their hand will usually be down to 1 and at that point they either win or they dont

    0
  • Phaseshifter's Avatar
    180 114 Posts Joined 06/06/2020
    Posted 3 years, 4 months ago
    Quote From Nifty129

    Azir Irelia really shouldn't have card advantage on you...I'm trying to think like even pirate aggro should at least trade 1 for 1 with them.

    They are a tempo deck, they throw out free units, but their hand will usually be down to 1 and at that point they either win or they dont

    Free stuff is card advantage. You're popping units without having to use a card for it.

     

    What is your definition of card advantage?

    0
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