Questlines
Submitted 3 years, 4 months ago by
Grumpy000
What do you think about questlines ? My feeling is that they are too slow to be playable ...
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What do you think about questlines ? My feeling is that they are too slow to be playable ...
You must be signed in to leave a comment. Sign in here.
What do you think about questlines ? My feeling is that they are too slow to be playable ...
I am 69 years old and still reach Legend
Too slow. For some you need to play 8-9 specific cards and unless the reward is "Win the game" (Priest) these are just too slow.
-=alfi=-
I like the paladin quest. So far that's the only one I have hope for honestly.
The rest are either too slow, too convoluted, or much like the recent druid reveal, bizarrely too weak.
We havent seen hunter, dhunter, and warrior's so heres to hoping.
Also Rogue. I was hoping they'd keep some questlines for the final stream. It would be awesome to have 3 or 4 decks where you actually play the quests and discover what they are as the stream progresses.
Yeah kinda blanked on rogue for some reason.
Team5 does have a habit of saving the best for last, so we'll see in a couple of days which has the honor of being what is considered either the most interesting or best of the lot.
My bet is on PlayHearthstone revealing the rogue quest later today, based on the teaser image looking like Scabbs' belt buckle. If Team5 are indeed revealing that one themselves, they might well have a lot to say about it.
I'm also going to recklessly bet that the rogue questline requires you to shuffle cards into your deck. That would then use Garrote, and also serve as the foundation of a Tradeable deck since that keyword does shuffle something in.
Anyway, as for whether the questlines seem too slow, that depends entirely on whether the meta is able to shift away from aggro (not completely gone though). It has been a while since slow strategies have worked, but they definitely have done in the past and can do again.
So far i kinda like the idea behind Questlines but most of them seem pretty slow - but still interesting. I guess we will see a lot of them at the beginning of the Expansion .... and if the meta is going to be more midrange/control then i guess we will see more of them.
But i still think that we will see some of them finished in the beginning of the Expansion.
Challenge me ... when you're ready to duel a god!
The concept looks fun enough but so far I'm only planning to play the Warlock questline and Elwynn Boars which is kind of a quest as well :D
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I actually like them better than original Quests. Giving rewards for each part is nice. 1 mana discover a card from my deck in 3 turns, Seek Guidance, is nice. Even if I don't finish the quest, that's not a bad result. Lost in the Park doesn't have the flashiest reward. However if you play it on one, hero power on two, coin Park Panther on 3 and you already have 5 armor (6 with hp) plus the panther and hero attacks you've killed 2 minions. That's a big swing early facing a more aggressive opponent.
There is a lot more to evaluate on these than just hitting that end reward. I think that makes them interesting if not good already. I'll have to see how the rest come out but I'm definitely excited by them.
Casual Dragon Cardgame enthusiast.
In my opinion most seem pretty boring, which is my gripe with them. Sure enough the Ungoro and Uldum ones had plenty of duds that could've used a buff, but at least they were fun to try to get to work.
These are a bunch of tedious steps for not that amazing of a pay off. I wish all of the champions you summoned had a keyword, rush taunt or anything. Get ready for a lot of frustrating games where you never even get them or die the turn after played.
The Only Constructed Deck Worth Playing:
https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
Don't forget that Druid has Mark of the Spikeshell and can make copies of Guff the Tough. Multiple strong battlecry like that surely gonna be massive.
Knowledge is Power
After the theorycraft stream, my opinion is thus;
Druid, mage, warrior quest are good.
Rogue, hunter , paladin quest are fun but not top tier.
Priest, warlock, dhunter quest are bad. Basically your deck will work better without them.