Update #4
4 years, 6 months ago · United in Stormwind
- Pit Lord x1
- Spirit Bomb x2
- Darkglare x2
- Plated Beetle x-1
- Lesser Amethyst Spellstone x-2
- Vulgar Homunculus x-2
Warlock Deck
Updated 4 years, 6 months ago by agoholic
Dust Cost
5,960
Your cost 5960
Community Score
15
8,057 views
Created by agoholic
HSReplay.net
71.48%
Live winrate snapshot
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Guide
The goal of this deck is to rapidly complete The Demon Seed questline with the many cheap self-damage tools available to Warlock, play Blightborn Tamsin on curve, and then use your various self-damage effects to burn your opponent down.
This deck is entirely built around The Demon Seed, whose final reward causes your self-damage to instead damage your opponent. Earning Blightborn Tamsin requires 21 total points of self-damage - 6 to complete the first step, 7 to complete the second step, and 8 to complete the final step. The wide array of self-damage tools printed for Warlock over Hearthstone's history - combined with neutral standout Crystallizer - make it possible to achieve this as early as turn three, allowing you to play Blightborn Tamsin on curve. Darkglare lets you do this more consistently while putting a large amount of stats on the board, potentially including a heavily-discounted Flesh Giant.
After playing Blightborn Tamsin, your hero power and nearly every card in your deck transforms into burn. Additionally, combining your cheap minions with Unlicensed Apothecary allows you to deal high amounts of burst damage early in the game. It's entirely possible to play Blightborn Tamsin on turn 5, and then deal 30+ damage to your opponent on turn 6 by combining Unlicensed Apothecary with your 1-drops or discounted Flesh Giant.
Given how reliant this deck is on self-damage, conserving your life total is absolutely essential. For this reason the deck includes a handful of spells that restore your health while helping you control the board. A huge chunk of your damage is going to come from post-quest battlecries, so don't be afraid to trade to give yourself breathing room.
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Changelog
Update #4
4 years, 6 months ago · United in Stormwind
Update #3
4 years, 6 months ago · United in Stormwind
Update #2
4 years, 6 months ago · United in Stormwind
Update #1
4 years, 6 months ago · United in Stormwind
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Comments
Funny to play – and quite successful. I face many quest-hunter, they have no chance.
Thx 4 sharing the deck!
Thanks for trying it out, glad you've been having fun with it!
With the right hands you can easily complete the entire chain on curve to have Blightborn Tamsin in your hand on turn 5 which is ridiculous.
I've only had a little bit of time to play since the set dropped, but yeah dropping Tamsin on curve feels nutty and not all that inconsistent. Glad the deck's been working out!
Me too! It has gotten me from Bronze 10 to Plat 10 in about a day!
This is a great guide, one of the best I have ever seen, and looks like a fun deck! 2 combos you might want to consider for a deck with a fatigue direction are Malchezaar's Imp into Cataclysm and Bloodbloom into DOOM!. Both of these clear the board while doing a lot to get your deck closer to fatigue.
Oh wow thanks!!! This is my first guide so that's really encouraging :) You have some cool decks/guides too! I'm excited to try out your Gahz'rilla deck, I've had one for years but never found a good way to use it.
Those are really cool combo ideas that I never really considered to be honest! I wrote off Bloodbloom because of its post-nerf cost but you're right, it seems quite good with DOOM!. I love the idea of being able to complete a quest stage in one go while clearing and drawing a bunch of cards, not to mention how outrageously powerful it becomes if you play it with a completed quest, empty deck, and full board. Malchezaar's Imp with Cataclysm is a neat idea too, particularly if you're running Sense Demons.
Thanks for the great ideas, glad you enjoyed the guide!!!
I’ve been sitting on Neeru Fireblade since the Barrens launch, and I just pulled The Demon Seed over the release weekend! I’m going to be building the Hemet/Neeru version tomorrow and trying it out. Hoping for some fun games with it
Congrats on the pull! Unfortunately I've lost my original decklist from the Barrens meta and haven't had time to make a new from from scratch, but I'm hoping to mess around with it once the expansion launches. I think the addition of the Quest makes it a far better deck, and might be enough to get it out of meme tier.
It's an interesting deckbuilding challenge that comes with a lot of questions - How many ways to draw Hemet do you want to include, and how consistent do you want them to be? How many 4+ cards do you want to potentially remain in your deck after playing Hemet? It's a tricky balance and there's a lot to consider. There are a lot of ways to build a deck around this combo!
Here are a few tips I didn't mention it in the guide:
Whatever way you decide to go with it, I'm sure you'll have a blast. These kind of decks really make Wild feel Wild. Good luck with the build!
Thank you for the additional tips! Neeru was the card I wanted the most out of Barrens as well despite not figuring out how to utilize him best for months now. I’m so happy that he may slot into a ridiculous kind of deck like this-his effect is just so much fun! I was also thinking Reno for the late heal to get me over the finish line once I’ve achieved quest completion/fatigue state. The only downside is that Reno competes with Hemet for the tutor effect of Taelan Fordring…if you would even run him in this deck for Hemet pulling purposes.