The Midrange Meta Is Over Again
Submitted 2 years, 10 months ago by
Nifty129
Lol that was fast, just a lot of turbo strategies, I can't even tell the last time I saw someone like actually try to play a game out, do synergies, or level Champs.
Oh well this ain't mtg that's for sure...thing like mana banking the excessive cost of removal, and rallies pretty much negate any strategy that doesn't win in 5 turns.
Really is mind numbing...
Its like 3/4 of your deck does not matter at all, you're just pushing soooo hard for the one straight line of linear play
Wake me up for the next balance patch, expansion, or when Swim starts giving a damn again...zzzzzzz
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Lol that was fast, just a lot of turbo strategies, I can't even tell the last time I saw someone like actually try to play a game out, do synergies, or level Champs.
Oh well this ain't mtg that's for sure...thing like mana banking the excessive cost of removal, and rallies pretty much negate any strategy that doesn't win in 5 turns.
Really is mind numbing...
Its like 3/4 of your deck does not matter at all, you're just pushing soooo hard for the one straight line of linear play
Wake me up for the next balance patch, expansion, or when Swim starts giving a damn again...zzzzzzz
Let me guess you got run over by Poppy/Zed?
No its just pretty much every deck doesn't actually really doooo anything.
Burn just plays a bunch of stuff and gets lethal.
Shadow cycles a bunch of removal into their hand.
Poppy Zed gives Zed elusive.
Like it really is just the least interesting most mind numbing type of strategic gaming availible.
Its no wow didn't see that coming...it's more wow I know your next 8 plays before the game starts...congrats you did thr thing you were obviously gonna do how droll.
And yes this does extend to Champs primarily being used as a finisher stick as opposed to anything interesting beyond that.
If you want to really narrow down what has stopped Legends from reaching the wide spread appeal of other CCG's its that there is no room for non linear plays within set deck lists.
Like dont get me wrong I have never played a net deck in my life, but if I have to watch you play them.over and over at least there can be room for some surprises.
This is the one area where mtg has the advantage, one instant spells being cheap, counter spells and removal cost like 1 or 2 mana, so your opponent gets punished for developing blindly as opposed to you getting punished for not developing blindly.
There's a pretty big difference there in that dynamic, where smart and surprising plays win and result in ranks, as opposed to optimal mind numbing.plays resulting in ranks. One is poker and the other is black jack.
Bluffing is fun, card counting isn't.
Yeah MTG is definitely better when it comes to deck building possibilities it also help that it's been around since 1993 but if you can really predict your opponents next 8 plays before the game starts and still lose it might be because the decks you are playing are not very good.
Anyway saying that midrange meta is over does not seem like an accurate statement if statics are to be trusted. The top 10 deck are 5 midrange ( Draven/Sion, Gankplank/Sejuani, Swain/Teemo, Pyke/Rek'sai, Akhsan/Sivir) 3 aggro ( Poppy/Zed, Poppy/Ziggs, Twisted Fate/Gankplank ) 1 combo (Lee Sin/Zoe ) 1 control ( Senna/Veigar ).
https://runeterra.ar/stats
I just wanted to share the new #1 Europe deck, not because I'm gonna play it but it seems well positioned to punish all the curvestone decks out there right now aka all of them.
https://youtu.be/Vr7mfDYPAD4
Overwhelm could be the answer that stops people from blindly developing small threats and asking hey what is my opponent doing...because there isn't enough of that going on right now
Like even shadow isles a region that used to be defined by hold up vengeance to punish play, is now cycle into removal everytime all the time...we see that with a lot of decks where they are almost becoming "mobile friendly" autopilot nonsense.