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Admitting When You're Wrong - Final Meta Impression

Submitted 1 year, 8 months ago by

One thing you can say about awakening is that it successfully shook up the play patterns and deck building requirements to such an extent I basically didn't know how to play or recognize LOR anymore.

And while I stand by the statement that some of the new additions are pretty strong as a dedicated control player, as in play and respond not just jam put card advantage till you win.

I didnt know what to do and I felt the new set was to blame, so let me share my findings on what works great if you don't want to play Ionia or Shurima, cuz I really don't:

1. 3 minimorphs feel pretty much required, Lee Sin, machine gun Aussie, Viego, all backed by 4 mana denys, so guess what burst removal can't be denied so run 3.

2. 1 mana equipment removal, I feel like silence and surpess and quietus are low key necessary as a 3 of no mater what.

3. Now you get to build the rest of your deck including pings, vengences/concerted strikes, draw, cycling creatures etc.

4. Synergy and turbo level pkg

5. Play slow play smart, generally speaking meta decks are just insane at tempo and infinite value, and turboing and just all sorts of crazy **** but once you recognize the new patters you're good here's a few examples

- snap kill monkey!

- only remove equipment that is providing additional value to the opponent appropriately judging this action takes a lot of games

- gently devalue open attack spam, this is huge for how I play control where you incentive a linear play style in the opponent that luls them into a false security that they are winning 3 dmg here or there, meanwhile they are essentially doing nothing while you for example burst level Lux or double darkness, or set up overwhelm swings etc.

- finally big take away in a 6 deny meta don't play ramp, don't play deep, these were strong picks last meta I really would not recommend right now, but lurk seems good.

So yeah back to big winstreaks in Plat one week after the expansion, my brews are doing well, but a lot of my old decks are unplayable now Awakening was a huge shift but overall a fun one, so good job Riot maybe hahaha.

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 8 months ago

    One thing you can say about awakening is that it successfully shook up the play patterns and deck building requirements to such an extent I basically didn't know how to play or recognize LOR anymore.

    And while I stand by the statement that some of the new additions are pretty strong as a dedicated control player, as in play and respond not just jam put card advantage till you win.

    I didnt know what to do and I felt the new set was to blame, so let me share my findings on what works great if you don't want to play Ionia or Shurima, cuz I really don't:

    1. 3 minimorphs feel pretty much required, Lee Sin, machine gun Aussie, Viego, all backed by 4 mana denys, so guess what burst removal can't be denied so run 3.

    2. 1 mana equipment removal, I feel like silence and surpess and quietus are low key necessary as a 3 of no mater what.

    3. Now you get to build the rest of your deck including pings, vengences/concerted strikes, draw, cycling creatures etc.

    4. Synergy and turbo level pkg

    5. Play slow play smart, generally speaking meta decks are just insane at tempo and infinite value, and turboing and just all sorts of crazy **** but once you recognize the new patters you're good here's a few examples

    - snap kill monkey!

    - only remove equipment that is providing additional value to the opponent appropriately judging this action takes a lot of games

    - gently devalue open attack spam, this is huge for how I play control where you incentive a linear play style in the opponent that luls them into a false security that they are winning 3 dmg here or there, meanwhile they are essentially doing nothing while you for example burst level Lux or double darkness, or set up overwhelm swings etc.

    - finally big take away in a 6 deny meta don't play ramp, don't play deep, these were strong picks last meta I really would not recommend right now, but lurk seems good.

    So yeah back to big winstreaks in Plat one week after the expansion, my brews are doing well, but a lot of my old decks are unplayable now Awakening was a huge shift but overall a fun one, so good job Riot maybe hahaha.

    0
  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 8 months ago

    Could you please edit your wall of text and put some dots where phrases should be ending or some more commas? My head hurts.

    2
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