Vibranium With Movement
Submitted 2 years ago by
Nifty129
Yeah so about a quarter way through pool 2 just hit vibranium.
Not gonna bother posting the list because there's a lot of unnecessary card elitism around Marvel snap right now.
Just know that you move stuff you get value, always play right early because everything moves to the left.
Read the cards that say move add them to the deck, then add pay off cards, and maximize your flex slots etc.
Truthfully I have never had an easier time climbing in any card game than marvel snap, minimal time investment maximum returns.
Easy peasy.
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Yeah so about a quarter way through pool 2 just hit vibranium.
Not gonna bother posting the list because there's a lot of unnecessary card elitism around Marvel snap right now.
Just know that you move stuff you get value, always play right early because everything moves to the left.
Read the cards that say move add them to the deck, then add pay off cards, and maximize your flex slots etc.
Truthfully I have never had an easier time climbing in any card game than marvel snap, minimal time investment maximum returns.
Easy peasy.
I don't like Heimdall decks because since he can only ever move things left. Your opponent knows where you're going, and only needs to worry about winning 1 more location.
Thats fair multiple man is my favorite card in snap, he's pretty much the only card that maximizes the potential of the location system and I'd love to see more cards like him.
But yes the deck is "bad" the predictability od henindal is one thing but also the disruptability just jam Fisk tower in the middle and you dont get to play, death, sanctum also problematic.
Death? So it's a destroy/move hybrid
I think the reference is to Death's Domain, the location - i.e., that it's a problem because you can't play stuff like cloak and doctor strange there
I don't want to cure cancer; I want to turn people into dinosaurs.