How To Beat Eternal Aggro - Case Study
So before I showcased one of the best aggro decks in the eternal format.
Essentially hard core pirate aggro that makes the old versions look like joke when it comes to pure speed and responsiveness.
But how do you beat it?
Well its actually exceptionally easy I'll list the cards for each region:
Feijord: 3 of blighted ravine, 3 tavern keepers, 3 avorosan, and 3 catalyst (ramp) you're basically guaranteed any slower freijord deck will manage okay sometimes in the aggro matchup
Ionia: got its own 4 drop tavern keeper in the new set, you have your standard ryze tools essentially burst followers and dragonlings.
But I think low key the best Ionia tools are the simple ones people sleep on like palm and face smash. It pound for pound punishes development more than anything else.
P and z: really shouldn't struggle into aggro ever, it's the ping region it's all pings
Noxious: better at dealing with midrange threats but flock is still the best one mana card in the game
Bandle: goes wide better than any other region
Shadow: its again the cards that people don't use, 5 mana deal 2 to two followers is big value, or maybe it's just tripple vile tripple go hard.
The point is that eternal has a massive card pool with so many good cards to chose from and given the diversity of the format the relative power of "Bad cards" is much higher.
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So before I showcased one of the best aggro decks in the eternal format.
Essentially hard core pirate aggro that makes the old versions look like joke when it comes to pure speed and responsiveness.
But how do you beat it?
Well its actually exceptionally easy I'll list the cards for each region:
Feijord: 3 of blighted ravine, 3 tavern keepers, 3 avorosan, and 3 catalyst (ramp) you're basically guaranteed any slower freijord deck will manage okay sometimes in the aggro matchup
Ionia: got its own 4 drop tavern keeper in the new set, you have your standard ryze tools essentially burst followers and dragonlings.
But I think low key the best Ionia tools are the simple ones people sleep on like palm and face smash. It pound for pound punishes development more than anything else.
P and z: really shouldn't struggle into aggro ever, it's the ping region it's all pings
Noxious: better at dealing with midrange threats but flock is still the best one mana card in the game
Bandle: goes wide better than any other region
Shadow: its again the cards that people don't use, 5 mana deal 2 to two followers is big value, or maybe it's just tripple vile tripple go hard.
The point is that eternal has a massive card pool with so many good cards to chose from and given the diversity of the format the relative power of "Bad cards" is much higher.